263 lines
8.4 KiB
C#
263 lines
8.4 KiB
C#
using AxibugProtobuf;
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using ClientCore.Common;
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using ClientCore.Enum;
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using ClientCore.Event;
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using ClientCore.Network;
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using HaoYueNet.ClientNetwork;
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using System.Net.Sockets;
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using System.Timers;
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using static System.Runtime.CompilerServices.RuntimeHelpers;
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namespace ClientCore.Manager
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{
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public class ClientManager
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{
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bool bTryReConTcpTunnelServer = false;
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string IP;
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int port;
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int tcptunnelport;
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int LastlocalPort = 0;
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Dictionary<long, NetworkP2PHelper> DictUID2TcpTaret = new Dictionary<long, NetworkP2PHelper>();
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public ClientManager()
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{
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//注册事件
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EventSystem.Instance.RegisterEvent<ServerType, bool>(EEvent.OnSocketConnect, OnSocketConnect);
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EventSystem.Instance.RegisterEvent<ServerType, long>(EEvent.OnSocketDisconnect, OnSocketDisconnect);
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}
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public void SetIpData(string IP, int port, int tcptunnelport)
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{
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this.IP = IP;
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this.port = port;
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this.tcptunnelport = tcptunnelport;
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}
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void OnSocketConnect(ServerType servertype, bool IsOk)
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{
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switch (servertype)
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{
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case ServerType.MainServer:
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{
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if (IsOk)
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{
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App.log.Info("MainServer连接成功");
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}
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else
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{
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App.log.Info("MainServer连接失败");
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}
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}
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break;
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case ServerType.TcpTunnelServer:
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{
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bTryReConTcpTunnelServer = false;
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if (IsOk)
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{
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App.log.Info("TcpTunnelServer连接成功");
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App.p2ptcp.SendHellToSev();
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}
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else
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{
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App.log.Info("TcpTunnelServer连接失败");
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}
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}
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break;
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case ServerType.TcpP2PTarget:
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{
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if (IsOk)
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{
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App.log.Info("TcpP2PTarget连接成功");
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}
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}
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break;
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}
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}
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void OnSocketDisconnect(ServerType servertype, long uid)
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{
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switch (servertype)
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{
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case ServerType.MainServer:
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{
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App.log.Info("MainServer连接断开");
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}
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break;
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case ServerType.TcpTunnelServer:
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{
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App.log.Info("TcpTunnelServer连接断开");
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App.log.Info("TcpTunnelServer,尝试重连");
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ReConnectTcpTunnelServer();
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}
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break;
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case ServerType.TcpP2PTarget:
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{
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App.log.Info("TcpP2PTarget连接断开");
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RemoveP2PTargetSocket(uid);
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}
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break;
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}
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}
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public void ConnectTcpTunnelServer()
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{
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App.networkTcp2S = new NetworkHelper(Enum.ServerType.TcpTunnelServer);
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App.networkTcp2S.Init(IP, tcptunnelport);
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}
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public void ReConnectTcpTunnelServer()
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{
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//TODO 因TEST 暂不重连
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return;
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if (bTryReConTcpTunnelServer)
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return;
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if (App.networkTcp2S != null && App.networkTcp2S.GetClientSocket() != null && App.networkTcp2S.GetClientSocket().Connected)
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return;
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bTryReConTcpTunnelServer = true;
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Thread thread = new Thread(ReConnectTcpTunnelServerThread);
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thread.IsBackground = true;
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thread.Start();
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}
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private void ReConnectTcpTunnelServerThread()
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{
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Thread.Sleep(1000);
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App.networkTcp2S.Init(IP, tcptunnelport);
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}
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#region P2PTarget 管理
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public void AddP2PTargetSocket(NetworkP2PHelper targetSocket)
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{
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DictUID2TcpTaret[targetSocket.mUID] = targetSocket;
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}
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public void SetP2PTargetState(long UID,E_P2P_STATE state)
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{
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if (!DictUID2TcpTaret.ContainsKey(UID))
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return;
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DictUID2TcpTaret[UID].e_P2P_STATE = state;
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}
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public bool GetP2PTargetState(long UID, out E_P2P_STATE state)
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{
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if (DictUID2TcpTaret.ContainsKey(UID))
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{
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state = DictUID2TcpTaret[UID].e_P2P_STATE;
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return true;
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}
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state = E_P2P_STATE.None;
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return false;
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}
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void RemoveP2PTargetSocket(long UID)
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{
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if (DictUID2TcpTaret.ContainsKey(UID))
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{
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DictUID2TcpTaret.Remove(UID);
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}
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}
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NetworkP2PHelper GetTargetSocket(long UID)
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{
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if (DictUID2TcpTaret.ContainsKey(UID))
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{
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return DictUID2TcpTaret[UID];
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}
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return null;
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}
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/// <summary>
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/// 发送给指定UID消息
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/// </summary>
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/// <param name="UID"></param>
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/// <param name="CMDID"></param>
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/// <param name="data"></param>
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public void SendToTargetSocket(long UID, int CMDID, int ERRCODE, byte[] data)
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{
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NetworkP2PHelper target = GetTargetSocket(UID);
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if (target == null)
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return;
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target.SendToSocket((int)CMDID, ERRCODE, data);
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}
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#endregion
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#region TCP打洞对连
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public void ConnectTCPTargetP2P(Protobuf_TcpTunnel_DoTunnel_RESP msg, int localPort)
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{
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LastlocalPort = localPort;
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Thread thread = new Thread(ConnectTCPTargetP2PThread);
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thread.IsBackground = true;
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thread.Start(msg);
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}
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public void ConnectTCPTargetP2PThread(object obj)
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{
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Thread.Sleep(1000);
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int userBindPort = LastlocalPort;
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Protobuf_TcpTunnel_DoTunnel_RESP msg = (Protobuf_TcpTunnel_DoTunnel_RESP)obj;
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App.log.Info("LocalEndPoint Port:" + userBindPort);
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NetworkP2PHelper targetSocket = GetTargetSocket(msg.TargetUID);
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targetSocket.Init(true, userBindPort);
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//尝试5次连接
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for (int j = 0; j < 5; j++)
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{
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try
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{
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if (!targetSocket.Connect(msg.OtherIP, msg.OtherPort))
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continue;
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App.log.Info($"Connect:成功 目标用户UID:{msg.TargetUID},{msg.OtherIP},{msg.OtherPort}");
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//AddTargetSocket(targetSocket);
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SetP2PTargetState(msg.TargetUID, E_P2P_STATE.Success);
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EventSystem.Instance.PostEvent(EEvent.TcpTunnelP2PStateUpdate, msg.TargetUID);
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return;
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}
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catch (Exception)
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{
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App.log.Info("Connect:失败");
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}
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}
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SetP2PTargetState(msg.TargetUID, E_P2P_STATE.Fail);
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EventSystem.Instance.PostEvent(EEvent.TcpTunnelP2PStateUpdate, msg.TargetUID);
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/*
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int userBindPort = LastlocalPort;
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Protobuf_TcpTunnel_DoTunnel_RESP msg = (Protobuf_TcpTunnel_DoTunnel_RESP)obj;
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App.log.Info("LocalEndPoint Port:" + userBindPort);
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NetworkP2PHelper targetSocket = new NetworkP2PHelper(Enum.ServerType.TcpP2PTarget, msg.TargetUID);
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targetSocket.Init(msg.OtherIP, msg.OtherPort, true, userBindPort);
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//尝试5次连接
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for (int j = 0; j < 5; j++)
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{
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try
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{
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targetSocket.Connect(msg.OtherIP, msg.OtherPort);
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App.log.Info($"Connect:成功 目标用户UID:{msg.TargetUID},{msg.OtherIP},{msg.OtherPort}");
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AddTargetSocket(targetSocket);
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return;
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}
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catch (Exception)
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{
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App.log.Info("Connect:失败");
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}
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}
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EventSystem.Instance.PostEvent(EEvent.TcpTunnelFail, msg.TargetUID);
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*/
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}
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#endregion
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}
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}
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