HaoYueTunnel/ClientCore/Network/NetworkP2PHelper.cs

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using AxibugProtobuf;
using ClientCore.Enum;
using ClientCore.Event;
using HaoYueNet.ClientNetwork;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ClientCore.Network
{
/// <summary>
/// 继承网络库,以支持网络功能
/// </summary>
public class NetworkP2PHelper : NetworkHelperP2PCore
{
ServerType mServerType;
public long mUID { get; private set; } = -1;
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public E_P2P_STATE e_P2P_STATE = E_P2P_STATE.None;
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public NetworkP2PHelper(ServerType serverType,long UID = -1)
{
//指定接收服务器数据事件
OnDataCallBack += GetDataCallBack;
//断开连接
OnClose += OnConnectClose;
//网络库调试信息输出事件,用于打印连接断开,收发事件
OnLogOut += NetworkDeBugLog;
OnConnected += NetworkConnected;
mServerType = serverType;
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e_P2P_STATE = E_P2P_STATE.None;
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mUID = UID;
}
public void NetworkConnected(bool IsConnect)
{
if (IsConnect)
{
EventSystem.Instance.PostEvent(EEvent.OnSocketConnect, mServerType, true);
NetworkDeBugLog("服务器连接成功");
}
else
{
EventSystem.Instance.PostEvent(EEvent.OnSocketConnect, mServerType, false);
NetworkDeBugLog("服务器连接失败");
//to do 重连逻辑
}
}
public void NetworkDeBugLog(string str)
{
//用于Unity内的输出
//Debug.Log("NetCoreDebug >> "+str);
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App.log.Info("NetCoreDebug >> " + str);
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}
/// <summary>
/// 接受包回调
/// </summary>
/// <param name="CMDID">协议ID</param>
/// <param name="ERRCODE">错误编号</param>
/// <param name="data">业务数据</param>
public void GetDataCallBack(int CMDID, int ERRCODE, byte[] data)
{
//NetworkDeBugLog("收到消息 CMDID =>" + CMDID + " ERRCODE =>" + ERRCODE + " 数据长度=>" + data.Length);
try
{
//抛出网络数据
if (mServerType == ServerType.TcpP2PTarget)
{
NetMsg.Instance.PostNetMsgEvent(CMDID, mUID,data);
}
else
{
NetMsg.Instance.PostNetMsgEvent(CMDID, data);
}
}
catch (Exception ex)
{
NetworkDeBugLog("逻辑处理错误:" + ex.ToString());
}
}
/// <summary>
/// 关闭连接
/// </summary>
public void OnConnectClose()
{
NetworkDeBugLog("OnConnectClose");
EventSystem.Instance.PostEvent(EEvent.OnSocketDisconnect, mServerType, mUID);
}
}
}