2023-05-25 13:24:51 +08:00
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using AxibugProtobuf;
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2023-06-15 15:45:58 +08:00
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using ServerCore.Common.Enum;
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using ServerCore.Event;
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using System.Net.Sockets;
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using System.Timers;
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2023-05-25 18:30:22 +08:00
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namespace ServerCore.Manager
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{
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public class ClientInfo
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{
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public long UID { get; set; }
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public string NickName { get; set; }
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public Socket _socket { get; set; }
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public bool IsOffline { get; set; } = false;
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public DateTime LogOutDT { get; set; }
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public int State { get; set; } = 0;
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}
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public class ClientManager
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{
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private List<ClientInfo> ClientList = new List<ClientInfo>();
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private Dictionary<Socket, ClientInfo> _DictSocketClient = new Dictionary<Socket, ClientInfo>();
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private Dictionary<long, ClientInfo> _DictUIDClient = new Dictionary<long, ClientInfo>();
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private long TestUIDSeed = 0;
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private System.Timers.Timer _ClientCheckTimer;
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private long _RemoveOfflineCacheMin;
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public ClientManager()
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{
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//事件
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EventSystem.Instance.RegisterEvent<ServerType,Socket>(EEvent.OnSocketDisconnect, OnSocketDisconnect);
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}
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#region 事件
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void OnSocketDisconnect(ServerType serverType, Socket socket)
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{
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if (serverType != ServerType.MainServer)
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return;
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RemoveClientBySocket(socket);
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}
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#endregion
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//public void Init(long ticktime, long RemoveOfflineCacheMin)
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//{
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// //换算成毫秒
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// _RemoveOfflineCacheMin = RemoveOfflineCacheMin * 1000;
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// _ClientCheckTimer = new System.Timers.Timer();
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// _ClientCheckTimer.Interval = ticktime;
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// _ClientCheckTimer.AutoReset = true;
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// _ClientCheckTimer.Elapsed += new ElapsedEventHandler(ClientCheckClearOffline_Elapsed);
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// _ClientCheckTimer.Enabled = true;
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//}
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public long GetNextUID()
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{
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return ++TestUIDSeed;
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}
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//private void ClientCheckClearOffline_Elapsed(object sender, ElapsedEventArgs e)
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//{
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// DateTime CheckDT = DateTime.Now.AddMinutes(-1 * _RemoveOfflineCacheMin);
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// ClientInfo[] OfflineClientlist = ClientList.Where(w => w.IsOffline == true && w.LogOutDT < CheckDT).ToArray();
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// Console.WriteLine("开始清理离线过久的玩家的缓存");
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// for (int i = 0; i < OfflineClientlist.Length; i++)
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// {
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// //to do 掉线处理
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// RemoveClient(OfflineClientlist[i]);
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// }
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// GC.Collect();
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//}
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//通用处理
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#region clientlist 处理
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public ClientInfo JoinNewClient(Protobuf_Login data, Socket _socket)
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{
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//也许这个函数需加lock
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ClientInfo cinfo = GetClientForSocket(_socket);
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//如果连接还在
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if (cinfo != null)
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{
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cinfo.IsOffline = false;
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}
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else
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{
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cinfo = new ClientInfo()
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{
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UID = GetNextUID(),
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_socket = _socket,
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NickName = data.Account,
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IsOffline = false,
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};
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AddClient(cinfo);
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}
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EventSystem.Instance.PostEvent(EEvent.OnUserJoin, cinfo.UID);
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return cinfo;
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}
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/// <summary>
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/// 增加用户
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/// </summary>
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/// <param name="client"></param>
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void AddClient(ClientInfo clientInfo)
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{
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try
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{
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Console.WriteLine("追加连接玩家 UID=>" + clientInfo.UID + " | " + clientInfo.NickName);
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lock (ClientList)
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{
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_DictUIDClient.Add(clientInfo.UID, clientInfo);
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_DictSocketClient.Add(clientInfo._socket, clientInfo);
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ClientList.Add(clientInfo);
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}
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}
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catch (Exception ex)
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{
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ex.ToString();
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}
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}
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/// <summary>
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/// 清理连接
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/// </summary>
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/// <param name="client"></param>
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public void RemoveClient(ClientInfo client)
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{
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EventSystem.Instance.PostEvent(EEvent.OnUserLeave, client.UID);
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lock (ClientList)
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{
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if (_DictUIDClient.ContainsKey(client.UID))
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_DictUIDClient.Remove(client.UID);
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if (_DictSocketClient.ContainsKey(client._socket))
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_DictSocketClient.Remove(client._socket);
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ClientList.Remove(client);
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}
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}
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public ClientInfo GetClientForUID(long UID)
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{
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return _DictUIDClient.ContainsKey(UID) ? _DictUIDClient[UID] : null;
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}
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public ClientInfo GetClientForSocket(Socket sk)
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{
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return _DictSocketClient.ContainsKey(sk) ? _DictSocketClient[sk] : null;
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}
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/// <summary>
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/// 获取在线玩家
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/// </summary>
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/// <returns></returns>
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public ClientInfo[] GetOnlineClientList()
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{
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return ClientList.Where(w => w.IsOffline == false).ToArray();
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}
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///// <summary>
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///// 设置玩家离线
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///// </summary>
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///// <param name="sk"></param>
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//public void SetClientOfflineForSocket(Socket sk)
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//{
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// if (!_DictSocketClient.ContainsKey(sk))
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// return;
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// Console.WriteLine("标记玩家UID" + _DictSocketClient[sk].UID + "为离线");
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// _DictSocketClient[sk].IsOffline = true;
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// _DictSocketClient[sk].LogOutDT = DateTime.Now;
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// EventSystem.Instance.PostEvent(EEvent.OnUserLeave, _DictSocketClient[sk].UID);
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//}
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public void RemoveClientBySocket(Socket sk)
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{
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if (!_DictSocketClient.ContainsKey(sk))
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return;
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RemoveClient(_DictSocketClient[sk]);
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}
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#endregion
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public void ClientSendALL(int CMDID, int ERRCODE, byte[] data)
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{
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ClientSend(ClientList, CMDID, ERRCODE, data);
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}
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/// <summary>
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/// 给一组用户发送数据
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/// </summary>
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/// <param name="_toclientlist"></param>
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/// <param name="CMDID"></param>
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/// <param name="ERRCODE"></param>
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/// <param name="data"></param>
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public void ClientSend(List<ClientInfo> _toclientlist, int CMDID, int ERRCODE, byte[] data)
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{
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for (int i = 0; i < _toclientlist.Count(); i++)
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{
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if (_toclientlist[i] == null || _toclientlist[i].IsOffline)
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continue;
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ServerManager.g_SocketMgr.SendToSocket(_toclientlist[i]._socket, CMDID, ERRCODE, data);
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}
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}
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public void ClientSend(Socket _socket, int CMDID, int ERRCODE, byte[] data)
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{
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//Console.WriteLine("发送数据 CMDID->"+ CMDID);
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ServerManager.g_SocketMgr.SendToSocket(_socket, CMDID, ERRCODE, data);
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}
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/// <summary>
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/// 给一个连接发送数据
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/// </summary>
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/// <param name="_c"></param>
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/// <param name="CMDID"></param>
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/// <param name="ERRCODE"></param>
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/// <param name="data"></param>
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public void ClientSend(ClientInfo _c, int CMDID, int ERRCODE, byte[] data)
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{
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if (_c == null || _c.IsOffline)
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return;
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ServerManager.g_SocketMgr.SendToSocket(_c._socket, CMDID, ERRCODE, data);
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}
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public int GetOnlineClientCount()
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{
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return ClientList.Where(w => !w.IsOffline).Count();
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}
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}
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}
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