HaoYueNet/NetLib/HaoYueNet.ClientNetworkNet4x/NetworkHelperCore.cs

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C#
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using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using static HaoYueNet.ClientNetworkNet4x.BaseData;
namespace HaoYueNet.ClientNetworkNet4x
{
public class NetworkHelperCore
{
private Socket client;
/// <summary>
/// 心跳包数据
/// </summary>
static byte[] HeartbeatData = new byte[5] { 0x05, 0x00, 0x00, 0x00, 0x00 };
////响应倒计时计数最大值
//private static int MaxRevIndexNum = 6;
////发送倒计时计数最大值
//private static int MaxSendIndexNum = 3;
//响应倒计时计数最大值
private static int MaxRevIndexNum = 50;
//发送倒计时计数最大值
private static int MaxSendIndexNum = 3;
//响应倒计时计数
private static int RevIndex = 0;
//发送倒计时计数
private static int SendIndex = 0;
//计时器间隔
private static int TimerInterval = 3000;
private System.Timers.Timer _heartTimer;
public static string LastConnectIP;
public static int LastConnectPort;
public bool Init(string IP, int port, bool bBindReuseAddress = false, int bBindport = 0)
{
LogOut("==>初始化网络核心");
RevIndex = MaxRevIndexNum;
SendIndex = MaxSendIndexNum;
client = new Socket(SocketType.Stream, ProtocolType.Tcp);
if (bBindReuseAddress)
{
client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
IPEndPoint ipe = new IPEndPoint(IPAddress.Any, Convert.ToInt32(bBindport));
client.Bind(ipe);
}
LastConnectIP = IP;
LastConnectPort = port;
return Connect(IP, port);
}
bool Connect(string IP, int port)
{
//带回调的
try
{
LogOut("连接到远程IP " + IP + ":" + port);
client.Connect(IP, port);
Thread thread = new Thread(Recive);
thread.IsBackground = true;
thread.Start(client);
int localport = ((IPEndPoint)client.LocalEndPoint).Port;
LogOut($"连接成功!连接到远程IP->{IP}:{port} | 本地端口->{localport}");
if (_heartTimer == null)
{
_heartTimer = new System.Timers.Timer();
}
_heartTimer.Interval = TimerInterval;
_heartTimer.Elapsed += CheckUpdatetimer_Elapsed;
_heartTimer.AutoReset = true;
_heartTimer.Enabled = true;
LogOut("开启心跳包检测");
OnConnected?.Invoke(true);
return true;
}
catch (Exception ex)
{
LogOut("连接失败:" + ex.ToString());
OnConnected?.Invoke(false);
return false;
}
}
~NetworkHelperCore()
{
client.Close();
}
private void SendToSocket(byte[] data)
{
data = SendDataWithHead(data);
try
{
SendWithIndex(data);
}
catch (Exception ex)
{
//连接断开
OnCloseReady();
return;
}
//LogOut("发送消息,消息长度=> "+data.Length);
}
private void SendHeartbeat()
{
try
{
SendWithIndex(HeartbeatData);
}
catch (Exception ex)
{
//连接断开
OnCloseReady();
return;
}
//LogOut("发送心跳包");
}
/// <summary>
/// 发送数据并计数
/// </summary>
/// <param name="data"></param>
private void SendWithIndex(byte[] data)
{
//增加发送计数
SendIndex = MaxSendIndexNum;
//发送数据
client.Send(data);
}
//拼接头长度
private byte[] SendDataWithHead(byte[] message)
{
MemoryStream memoryStream = new MemoryStream();//创建一个内存流
byte[] BagHead = BitConverter.GetBytes(message.Length + 4);//往字节数组中写入包头(包头自身的长度和消息体的长度)的长度
memoryStream.Write(BagHead, 0, BagHead.Length);//将包头写入内存流
memoryStream.Write(message, 0, message.Length);//将消息体写入内存流
byte[] HeadAndBody = memoryStream.ToArray();//将内存流中的数据写入字节数组
memoryStream.Close();//关闭内存
memoryStream.Dispose();//释放资源
return HeadAndBody;
}
/// <summary>
/// 供外部调用 发送消息
/// </summary>
/// <param name="CMDID"></param>
/// <param name="data">序列化之后的数据</param>
public void SendToServer(int CMDID, byte[] data)
{
//LogOut("准备数据 CMDID=> "+CMDID);
/*
HunterNet_C2S _c2sdata = new HunterNet_C2S();
_c2sdata.HunterNetCoreCmdID = CMDID;
_c2sdata.HunterNetCoreData = ByteString.CopyFrom(data);
byte[] _finaldata = Serizlize(_c2sdata);
*/
byte[] _finaldata = HunterNet_C2S.CreatePkgData((ushort)CMDID, data);
SendToSocket(_finaldata);
}
#region
public delegate void OnReceiveDataHandler(int CMDID, int ERRCODE, byte[] data);
public delegate void OnConnectedHandler(bool IsConnected);
public delegate void OnCloseHandler();
public delegate void OnLogOutHandler(string Msg);
#endregion
public event OnConnectedHandler OnConnected;
public event OnReceiveDataHandler OnReceiveData;
public event OnCloseHandler OnClose;
/// <summary>
/// 网络库调试日志输出
/// </summary>
public event OnLogOutHandler OnLogOut;
///// <summary>
///// 用于调用者回调的虚函数
///// </summary>
///// <param name="data"></param>
//public virtual void DataCallBack(int CMDID,int ERRCODE,byte[] data)
//{
//}
///// <summary>
///// 断开连接
///// </summary>
///// <param name="sk"></param>
//public virtual void OnClose()
//{
//}
/// <summary>
/// 做好处理的连接管理
/// </summary>
private void OnCloseReady()
{
LogOut("关闭心跳包计数");
_heartTimer.Enabled = false;
_heartTimer.Elapsed -= CheckUpdatetimer_Elapsed;
LogOut("关闭连接");
//关闭Socket连接
client.Close();
OnClose?.Invoke();
}
/// <summary>
/// 主动关闭连接
/// </summary>
public void CloseConntect()
{
OnCloseReady();
}
private void DataCallBackReady(byte[] data)
{
//增加接收计数
RevIndex = MaxRevIndexNum;
//不处理心跳包
if (data.Length == 1 && data[0] == 0x00)
{
//LogOut("收到心跳包");
return;
}
/*
HunterNet_S2C _c2s = DeSerizlize<HunterNet_S2C>(data);
OnReceiveData(_c2s.HunterNetCoreCmdID, _c2s.HunterNetCoreERRORCode, _c2s.HunterNetCoreData.ToArray());
*/
HunterNet_S2C.AnalysisPkgData(data, out ushort CmdID, out ushort Error, out byte[] resultdata);
OnReceiveData(CmdID, Error, resultdata);
}
MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
private void Recive(object o)
{
var client = o as Socket;
//MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
while (true)
{
byte[] buffer = new byte[1024 * 1024 * 2];
int effective = 0;
try
{
effective = client.Receive(buffer);
if (effective == 0)
{
continue;
}
}
catch (Exception ex)
{
//远程主机强迫关闭了一个现有的连接
OnCloseReady();
return;
//断开连接
}
memoryStream.Write(buffer, 0, effective);//将接受到的数据写入内存流中
byte[] getData = memoryStream.ToArray();//将内存流中的消息体写入字节数组
int StartIndex = 0;//设置一个读取数据的起始下标
while (true)
{
if (effective > 0)//如果接受到的消息不为0不为空
{
int HeadLength = 0;//包头长度(包头+包体)
if (getData.Length - StartIndex < 4)//包头接受不完整
{
HeadLength = -1;
}
else
{
//如果包头接受完整 转换成int类型的数值
HeadLength = BitConverter.ToInt32(getData, StartIndex);
}
//包头接受完整但是消息体不完整 //包头接受不完整
//↓↓↓↓↓↓↓↓ ↓↓↓
if (getData.Length - StartIndex < HeadLength || HeadLength == -1)
{
/* 一种清空流的方式
memoryStream.Close();//关闭内存流
memoryStream.Dispose();//释放内存资源
memoryStream = new MemoryStream();//创建新的内存流
*/
//流复用的方式 不用重新new申请
memoryStream.Position = 0;
memoryStream.SetLength(0);
memoryStream.Write(getData, StartIndex, getData.Length - StartIndex);//从新将接受的消息写入内存流
break;
}
else
{
//把头去掉,就可以吃了,蛋白质是牛肉的六倍
//DataCallBackReady(getData.Skip(StartIndex+4).Take(HeadLength-4).ToArray());
//改为Array.Copy 提升效率
int CoreLenght = HeadLength - 4;
byte[] retData = new byte[CoreLenght];
Array.Copy(getData, StartIndex + 4, retData, 0, CoreLenght);
DataCallBackReady(retData);
StartIndex += HeadLength;//当读取一条完整的数据后,读取数据的起始下标应为当前接受到的消息体的长度(当前数据的尾部或下一条消息的首部)
}
}
}
}
}
private void CheckUpdatetimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
//接收服务器数据计数
RevIndex--;
if (RevIndex <= 0)
{
//判定掉线
OnCloseReady();
return;
}
//发送计数
SendIndex--;
if (SendIndex <= 0)//需要发送心跳包了
{
//重置倒计时计数
SendIndex = MaxSendIndexNum;
SendHeartbeat();
}
}
public void LogOut(string Msg)
{
//Console.WriteLine(Msg);
OnLogOut?.Invoke(Msg);
}
public Socket GetClientSocket()
{
return client;
}
}
}