HaoYueNet/NetLib/HaoYueNet.ServerNetworkNet4x/NetWork/SocketEventPool.cs
2024-04-14 20:34:55 +08:00

48 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Net.Sockets;
namespace HaoYueNet.ServerNetworkNet4x
{
public class SocketEventPool
{
Stack<SocketAsyncEventArgs> m_pool;
public SocketEventPool(int capacity)
{
m_pool = new Stack<SocketAsyncEventArgs>(capacity);
}
public void Push(SocketAsyncEventArgs item)
{
if (item == null) { throw new ArgumentNullException("Items added to a SocketAsyncEventArgsPool cannot be null"); }
lock (m_pool)
{
m_pool.Push(item);
}
}
// Removes a SocketAsyncEventArgs instance from the pool
// and returns the object removed from the pool
public SocketAsyncEventArgs Pop()
{
lock (m_pool)
{
return m_pool.Pop();
}
}
// The number of SocketAsyncEventArgs instances in the pool
public int Count
{
get { return m_pool.Count; }
}
public void Clear()
{
m_pool.Clear();
}
}
}