216 lines
6.8 KiB
C#
216 lines
6.8 KiB
C#
using AxibugProtobuf;
|
|
using System.Net.Sockets;
|
|
using System.Timers;
|
|
|
|
namespace ServerCore.Manager
|
|
{
|
|
public class ClientInfo
|
|
{
|
|
public long UID { get; set; }
|
|
public string Account { get; set; }
|
|
public Socket _socket { get; set; }
|
|
public bool IsOffline { get; set; } = false;
|
|
public DateTime LogOutDT { get; set; }
|
|
}
|
|
|
|
public class ClientManager
|
|
{
|
|
private List<ClientInfo> ClientList = new List<ClientInfo>();
|
|
private Dictionary<Socket, ClientInfo> _DictSocketClient = new Dictionary<Socket, ClientInfo>();
|
|
private Dictionary<long?, ClientInfo> _DictUIDClient = new Dictionary<long?, ClientInfo>();
|
|
private long TestUIDSeed = 0;
|
|
|
|
private System.Timers.Timer _ClientCheckTimer;
|
|
private long _RemoveOfflineCacheMin;
|
|
/// <summary>
|
|
/// 初始化并指定检查时间
|
|
/// </summary>
|
|
/// <param name="ticktime">tick检查毫秒数</param>
|
|
/// <param name="RemoveOfflineCache">清理掉线分钟数</param>
|
|
public void Init(long ticktime, long RemoveOfflineCacheMin)
|
|
{
|
|
//换算成毫秒
|
|
_RemoveOfflineCacheMin = RemoveOfflineCacheMin;
|
|
_ClientCheckTimer = new System.Timers.Timer();
|
|
_ClientCheckTimer.Interval = ticktime;
|
|
_ClientCheckTimer.AutoReset = true;
|
|
_ClientCheckTimer.Elapsed += new ElapsedEventHandler(ClientCheckClearOffline_Elapsed);
|
|
_ClientCheckTimer.Enabled = true;
|
|
}
|
|
|
|
public long GetNextUID()
|
|
{
|
|
return ++TestUIDSeed;
|
|
}
|
|
|
|
private void ClientCheckClearOffline_Elapsed(object sender, ElapsedEventArgs e)
|
|
{
|
|
DateTime CheckDT = DateTime.Now.AddMinutes(-1 * _RemoveOfflineCacheMin);
|
|
ClientInfo[] OfflineClientlist = ClientList.Where(w => w.IsOffline == true && w.LogOutDT < CheckDT).ToArray();
|
|
|
|
Console.WriteLine("开始清理离线过久的玩家的缓存");
|
|
for (int i = 0; i < OfflineClientlist.Length; i++)
|
|
{
|
|
//to do 掉线处理
|
|
RemoveClient(OfflineClientlist[i]);
|
|
}
|
|
GC.Collect();
|
|
}
|
|
|
|
|
|
//通用处理
|
|
#region clientlist 处理
|
|
|
|
public ClientInfo JoinNewClient(Protobuf_Login data, Socket _socket)
|
|
{
|
|
//也许这个函数需加lock
|
|
|
|
ClientInfo cinfo = GetClientForSocket(_socket);
|
|
//如果连接还在
|
|
if (cinfo != null)
|
|
{
|
|
cinfo.IsOffline = false;
|
|
}
|
|
else
|
|
{
|
|
cinfo = new ClientInfo()
|
|
{
|
|
UID = GetNextUID(),
|
|
_socket = _socket,
|
|
Account = data.Account,
|
|
IsOffline = false,
|
|
};
|
|
AddClient(cinfo);
|
|
}
|
|
return cinfo;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 增加用户
|
|
/// </summary>
|
|
/// <param name="client"></param>
|
|
void AddClient(ClientInfo clientInfo)
|
|
{
|
|
try
|
|
{
|
|
Console.WriteLine("追加连接玩家 UID=>" + clientInfo.UID + " | " + clientInfo.Account);
|
|
lock (ClientList)
|
|
{
|
|
_DictUIDClient.Add(clientInfo.UID, clientInfo);
|
|
_DictSocketClient.Add(clientInfo._socket, clientInfo);
|
|
ClientList.Add(clientInfo);
|
|
}
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
ex.ToString();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 清理连接
|
|
/// </summary>
|
|
/// <param name="client"></param>
|
|
public void RemoveClient(ClientInfo client)
|
|
{
|
|
lock (ClientList)
|
|
{
|
|
if (_DictUIDClient.ContainsKey(client.UID))
|
|
_DictUIDClient.Remove(client.UID);
|
|
|
|
if (_DictSocketClient.ContainsKey(client._socket))
|
|
_DictSocketClient.Remove(client._socket);
|
|
|
|
ClientList.Remove(client);
|
|
}
|
|
}
|
|
|
|
|
|
public ClientInfo GetClientForSocket(Socket sk)
|
|
{
|
|
return _DictSocketClient.ContainsKey(sk) ? _DictSocketClient[sk] : null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 获取在线玩家
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
public List<ClientInfo> GetOnlineClientList()
|
|
{
|
|
return ClientList.Where(w => w.IsOffline == false).ToList();
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// 设置玩家离线
|
|
/// </summary>
|
|
/// <param name="sk"></param>
|
|
public void SetClientOfflineForSocket(Socket sk)
|
|
{
|
|
if (!_DictSocketClient.ContainsKey(sk))
|
|
return;
|
|
|
|
Console.WriteLine("标记玩家UID" + _DictSocketClient[sk].UID + "为离线");
|
|
_DictSocketClient[sk].IsOffline = true;
|
|
_DictSocketClient[sk].LogOutDT = DateTime.Now;
|
|
}
|
|
|
|
public void RemoveClientForSocket(Socket sk)
|
|
{
|
|
if (!_DictSocketClient.ContainsKey(sk))
|
|
return;
|
|
|
|
RemoveClient(_DictSocketClient[sk]);
|
|
}
|
|
|
|
#endregion
|
|
|
|
public void ClientSendALL(int CMDID, int ERRCODE, byte[] data)
|
|
{
|
|
ClientSend(ClientList, CMDID, ERRCODE, data);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 给一组用户发送数据
|
|
/// </summary>
|
|
/// <param name="_toclientlist"></param>
|
|
/// <param name="CMDID"></param>
|
|
/// <param name="ERRCODE"></param>
|
|
/// <param name="data"></param>
|
|
public void ClientSend(List<ClientInfo> _toclientlist, int CMDID, int ERRCODE, byte[] data)
|
|
{
|
|
for (int i = 0; i < _toclientlist.Count(); i++)
|
|
{
|
|
if (_toclientlist[i] == null || _toclientlist[i].IsOffline)
|
|
continue;
|
|
ServerManager.g_SocketMgr.SendToSocket(_toclientlist[i]._socket, CMDID, ERRCODE, data);
|
|
}
|
|
}
|
|
|
|
public void ClientSend(Socket _socket, int CMDID, int ERRCODE, byte[] data)
|
|
{
|
|
//Console.WriteLine("发送数据 CMDID->"+ CMDID);
|
|
ServerManager.g_SocketMgr.SendToSocket(_socket, CMDID, ERRCODE, data);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 给一个连接发送数据
|
|
/// </summary>
|
|
/// <param name="_c"></param>
|
|
/// <param name="CMDID"></param>
|
|
/// <param name="ERRCODE"></param>
|
|
/// <param name="data"></param>
|
|
public void ClientSend(ClientInfo _c, int CMDID, int ERRCODE, byte[] data)
|
|
{
|
|
if (_c == null || _c.IsOffline)
|
|
return;
|
|
ServerManager.g_SocketMgr.SendToSocket(_c._socket, CMDID, ERRCODE, data);
|
|
}
|
|
|
|
public int GetOnlineClient()
|
|
{
|
|
return ClientList.Where(w => !w.IsOffline).Count();
|
|
}
|
|
}
|
|
}
|