688 lines
25 KiB
C#
688 lines
25 KiB
C#
//using HunterProtobufCore;
|
||
using System;
|
||
using System.Collections.Generic;
|
||
using System.IO;
|
||
using System.Net;
|
||
using System.Net.Sockets;
|
||
using System.Threading;
|
||
using static HaoYueNet.ServerNetwork.Standard2.BaseData;
|
||
|
||
namespace HaoYueNet.ServerNetwork.Standard2
|
||
{
|
||
public class TcpSaeaServer_SourceMode
|
||
{
|
||
#region 定义属性
|
||
protected int MaxRevIndexNum = 50;//响应倒计时计数最大值
|
||
protected int MaxSendIndexNum = 3;//发送倒计时计数最大值
|
||
protected static int TimerInterval = 3000;//计时器间隔
|
||
//protected System.Timers.Timer _heartTimer;//心跳包计数器
|
||
public int m_maxConnectNum; //最大连接数
|
||
public int m_revBufferSize; //最大接收字节数
|
||
protected BufferManager m_bufferManager;
|
||
protected const int opsToAlloc = 2;
|
||
Socket listenSocket; //监听Socket
|
||
protected SocketEventPool m_Receivepool;
|
||
protected SocketEventPool m_Sendpool;
|
||
protected TokenMsgPool_SourceMode msg_pool;
|
||
protected int m_clientCount; //连接的客户端数量
|
||
protected Semaphore m_maxNumberAcceptedClients;//信号量
|
||
protected Dictionary<Socket, AsyncUserToken> _DictSocketAsyncUserToken = new Dictionary<Socket, AsyncUserToken>();
|
||
List<AsyncUserToken> m_clients; //客户端列表
|
||
public List<AsyncUserToken> ClientList { private set { m_clients = value; } get { return m_clients; } } //获取客户端列表
|
||
#endregion
|
||
|
||
#region 定义委托
|
||
/// <summary>
|
||
/// 客户端连接数量变化时触发
|
||
/// </summary>
|
||
/// <param name="num">当前增加客户的个数(用户退出时为负数,增加时为正数,一般为1)</param>
|
||
/// <param name="token">增加用户的信息</param>
|
||
public delegate void OnClientNumberChangeHandler(int num, AsyncUserToken token);
|
||
/// <summary>
|
||
/// 接收到客户端的数据
|
||
/// </summary>
|
||
/// <param name="token">客户端</param>
|
||
/// <param name="buff">客户端数据</param>
|
||
public delegate void OnReceiveDataHandler(AsyncUserToken sk, byte[] data);
|
||
/// <summary>
|
||
/// 断开连接
|
||
/// </summary>
|
||
/// <param name="sk"></param>
|
||
public delegate void OnDisconnectHandler(AsyncUserToken sk);
|
||
/// <summary>
|
||
/// 日志
|
||
/// </summary>
|
||
/// <param name="sk"></param>
|
||
public delegate void OnNetLogHandler(string msg);
|
||
#endregion
|
||
|
||
#region 定义事件
|
||
/// <summary>
|
||
/// 客户端连接数量变化事件
|
||
/// </summary>
|
||
public event OnClientNumberChangeHandler OnClientNumberChange;
|
||
/// <summary>
|
||
/// 接收到客户端的数据事件
|
||
/// </summary>
|
||
public event OnReceiveDataHandler OnReceive;
|
||
/// <summary>
|
||
/// 接收到客户端的断开连接
|
||
/// </summary>
|
||
public event OnDisconnectHandler OnDisconnected;
|
||
/// <summary>
|
||
/// 网络库内部输出
|
||
/// </summary>
|
||
public event OnNetLogHandler OnNetLog;
|
||
#endregion
|
||
|
||
/// <summary>
|
||
/// 构造函数
|
||
/// </summary>
|
||
/// <param name="numConnections">最大连接数</param>
|
||
/// <param name="receiveBufferSize">缓存区大小</param>
|
||
public TcpSaeaServer_SourceMode(int numConnections, int receiveBufferSize)
|
||
{
|
||
m_clientCount = 0;
|
||
m_maxConnectNum = numConnections;
|
||
m_revBufferSize = receiveBufferSize;
|
||
// allocate buffers such that the maximum number of sockets can have one outstanding read and
|
||
//write posted to the socket simultaneously
|
||
m_bufferManager = new BufferManager(receiveBufferSize * numConnections * opsToAlloc, receiveBufferSize);
|
||
|
||
m_Receivepool = new SocketEventPool(numConnections);
|
||
m_Sendpool = new SocketEventPool(numConnections);
|
||
|
||
msg_pool = new TokenMsgPool_SourceMode(numConnections);
|
||
|
||
m_maxNumberAcceptedClients = new Semaphore(numConnections, numConnections);
|
||
}
|
||
|
||
#region Client操作
|
||
/// <summary>
|
||
/// 初始化
|
||
/// </summary>
|
||
public void Init()
|
||
{
|
||
// Allocates one large byte buffer which all I/O operations use a piece of. This gaurds
|
||
// against memory fragmentation
|
||
m_bufferManager.InitBuffer();
|
||
m_clients = new List<AsyncUserToken>();
|
||
// preallocate pool of SocketAsyncEventArgs objects
|
||
SocketAsyncEventArgs readWriteEventArg;
|
||
|
||
for (int i = 0; i < m_maxConnectNum; i++)
|
||
{
|
||
readWriteEventArg = new SocketAsyncEventArgs();
|
||
readWriteEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(IO_Completed);
|
||
readWriteEventArg.UserToken = new AsyncUserToken();
|
||
// assign a byte buffer from the buffer pool to the SocketAsyncEventArg object
|
||
m_bufferManager.SetBuffer(readWriteEventArg);
|
||
// add SocketAsyncEventArg to the pool
|
||
m_Receivepool.Push(readWriteEventArg);
|
||
}
|
||
|
||
for (int i = 0; i < m_maxConnectNum; i++)
|
||
{
|
||
readWriteEventArg = new SocketAsyncEventArgs();
|
||
readWriteEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(IO_Completed);
|
||
readWriteEventArg.UserToken = new AsyncUserToken();
|
||
|
||
//发送是否需要如此设置 TODO
|
||
m_bufferManager.SetBuffer(readWriteEventArg);
|
||
|
||
m_Sendpool.Push(readWriteEventArg);
|
||
}
|
||
OutNetLog("初始化完毕");
|
||
}
|
||
/// <summary>
|
||
/// 启动服务
|
||
/// </summary>
|
||
/// <param name="localEndPoint"></param>
|
||
/// <param name="bReuseAddress">是否端口重用</param>
|
||
/// <returns></returns>
|
||
public bool Start(IPEndPoint localEndPoint, bool bReuseAddress = false)
|
||
{
|
||
try
|
||
{
|
||
ClearUserToken();
|
||
listenSocket = new Socket(localEndPoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
|
||
|
||
if (bReuseAddress)
|
||
{
|
||
listenSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
|
||
}
|
||
|
||
listenSocket.Bind(localEndPoint);
|
||
// start the server with a listen backlog of 100 connections
|
||
listenSocket.Listen(m_maxConnectNum);
|
||
// post accepts on the listening socket
|
||
StartAccept(null);
|
||
|
||
OutNetLog("监听:" + listenSocket.LocalEndPoint.ToString());
|
||
|
||
//_heartTimer = new System.Timers.Timer();
|
||
//_heartTimer.Interval = TimerInterval;
|
||
//_heartTimer.Elapsed += CheckUpdatetimer_Elapsed;
|
||
//_heartTimer.AutoReset = true;
|
||
//_heartTimer.Enabled = true;
|
||
//OutNetLog("开启定时心跳包");
|
||
|
||
return true;
|
||
}
|
||
catch (Exception)
|
||
{
|
||
return false;
|
||
}
|
||
}
|
||
/// <summary>
|
||
/// 停止服务
|
||
/// </summary>
|
||
public void Stop()
|
||
{
|
||
foreach (AsyncUserToken token in m_clients)
|
||
{
|
||
try
|
||
{
|
||
token.Socket.Shutdown(SocketShutdown.Both);
|
||
}
|
||
catch (Exception) { }
|
||
}
|
||
try
|
||
{
|
||
listenSocket.Shutdown(SocketShutdown.Both);
|
||
}
|
||
catch (Exception) { }
|
||
|
||
listenSocket.Close();
|
||
int c_count = m_clients.Count;
|
||
ClearUserToken();
|
||
|
||
if (OnClientNumberChange != null)
|
||
OnClientNumberChange(-c_count, null);
|
||
}
|
||
public void CloseClient(AsyncUserToken token)
|
||
{
|
||
try {token.Socket.Shutdown(SocketShutdown.Both);}
|
||
catch (Exception) { }
|
||
}
|
||
/// <summary>
|
||
/// 关闭客户端连接
|
||
/// </summary>
|
||
/// <param name="e"></param>
|
||
void CloseClientSocket(SocketAsyncEventArgs e)
|
||
{
|
||
AsyncUserToken token = e.UserToken as AsyncUserToken;
|
||
CloseReady(token);
|
||
// 释放SocketAsyncEventArg,以便其他客户端可以重用它们
|
||
ReleaseSocketAsyncEventArgs(e);
|
||
}
|
||
void CloseReady(AsyncUserToken token)
|
||
{
|
||
OnDisconnected?.Invoke(token);
|
||
RemoveUserToken(token);
|
||
//如果有事件,则调用事件,发送客户端数量变化通知
|
||
OnClientNumberChange?.Invoke(-1, token);
|
||
// 关闭与客户端关联的套接字
|
||
try { token.Socket.Shutdown(SocketShutdown.Send); } catch (Exception) { }
|
||
token.Socket.Close();
|
||
// 递减计数器以跟踪连接到服务器的客户端总数
|
||
Interlocked.Decrement(ref m_clientCount);
|
||
m_maxNumberAcceptedClients.Release();
|
||
}
|
||
#endregion
|
||
|
||
#region Token管理
|
||
public AsyncUserToken GetAsyncUserTokenForSocket(Socket sk)
|
||
{
|
||
AsyncUserToken result;
|
||
if (_DictSocketAsyncUserToken.TryGetValue(sk, out result))
|
||
return result;
|
||
return null;
|
||
//return _DictSocketAsyncUserToken.ContainsKey(sk) ? _DictSocketAsyncUserToken[sk] : null;
|
||
}
|
||
void AddUserToken(AsyncUserToken userToken)
|
||
{
|
||
lock (_DictSocketAsyncUserToken)
|
||
{
|
||
m_clients.Add(userToken);
|
||
_DictSocketAsyncUserToken.Add(userToken.Socket, userToken);
|
||
}
|
||
}
|
||
void RemoveUserToken(AsyncUserToken userToken)
|
||
{
|
||
lock (_DictSocketAsyncUserToken)
|
||
{
|
||
m_clients.Remove(userToken);
|
||
_DictSocketAsyncUserToken.Remove(userToken.Socket);
|
||
}
|
||
}
|
||
void ClearUserToken()
|
||
{
|
||
lock (_DictSocketAsyncUserToken)
|
||
{
|
||
m_clients.Clear();
|
||
_DictSocketAsyncUserToken.Clear();
|
||
}
|
||
}
|
||
/// <summary>
|
||
/// 回收SocketAsyncEventArgs
|
||
/// </summary>
|
||
/// <param name="saea"></param>
|
||
/// <exception cref="ArgumentException"></exception>
|
||
void ReleaseSocketAsyncEventArgs(SocketAsyncEventArgs saea)
|
||
{
|
||
//saea.UserToken = null;//TODO
|
||
//saea.SetBuffer(null, 0, 0);
|
||
//saea.Dispose();
|
||
//↑ 这里不要自作主张去清东西,否则回收回去不可用
|
||
|
||
switch (saea.LastOperation)
|
||
{
|
||
case SocketAsyncOperation.Receive:
|
||
m_Receivepool.Push(saea);
|
||
break;
|
||
case SocketAsyncOperation.Send:
|
||
m_Sendpool.Push(saea);
|
||
break;
|
||
default:
|
||
throw new ArgumentException("ReleaseSocketAsyncEventArgs > The last operation completed on the socket was not a receive or send");
|
||
}
|
||
|
||
}
|
||
#endregion
|
||
|
||
#region 监听IOCP循环
|
||
/// <summary>
|
||
/// 开始接受客户端的连接请求的操作
|
||
/// </summary>
|
||
/// <param name="acceptEventArg">在服务器的侦听套接字上发出接受操作时要使用的上下文对象</param>
|
||
public void StartAccept(SocketAsyncEventArgs acceptEventArg)
|
||
{
|
||
if (acceptEventArg == null)
|
||
{
|
||
acceptEventArg = new SocketAsyncEventArgs();
|
||
acceptEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(AcceptEventArg_Completed);
|
||
}
|
||
else
|
||
{
|
||
// socket must be cleared since the context object is being reused
|
||
acceptEventArg.AcceptSocket = null;
|
||
}
|
||
|
||
m_maxNumberAcceptedClients.WaitOne();
|
||
if (!listenSocket.AcceptAsync(acceptEventArg))
|
||
{
|
||
ProcessAccept(acceptEventArg);
|
||
}
|
||
}
|
||
/// <summary>
|
||
/// 此方法是与Socket关联的回调方法。AcceptAsync操作,并在接受操作完成时调用
|
||
/// </summary>
|
||
/// <param name="sender"></param>
|
||
/// <param name="e"></param>
|
||
void AcceptEventArg_Completed(object sender, SocketAsyncEventArgs e)
|
||
{
|
||
ProcessAccept(e);
|
||
}
|
||
private void ProcessAccept(SocketAsyncEventArgs e)
|
||
{
|
||
try
|
||
{
|
||
Interlocked.Increment(ref m_clientCount);
|
||
//确保监听结束时,有连接才抛给数据接收
|
||
if (e.AcceptSocket.RemoteEndPoint != null)
|
||
{
|
||
// Get the socket for the accepted client connection and put it into the
|
||
//ReadEventArg object user token
|
||
SocketAsyncEventArgs readEventArgs = m_Receivepool.Pop();
|
||
//TODO readEventArgs.UserToken这里的 UserToken 有可能是空
|
||
AsyncUserToken userToken;
|
||
if (readEventArgs.UserToken == null)
|
||
readEventArgs.UserToken = new AsyncUserToken();
|
||
|
||
userToken = (AsyncUserToken)readEventArgs.UserToken;
|
||
userToken.Socket = e.AcceptSocket;
|
||
userToken.ConnectTime = DateTime.Now;
|
||
userToken.Remote = e.AcceptSocket.RemoteEndPoint;
|
||
userToken.IPAddress = ((IPEndPoint)(e.AcceptSocket.RemoteEndPoint)).Address;
|
||
|
||
|
||
userToken.RevIndex = MaxRevIndexNum;
|
||
userToken.SendIndex = MaxSendIndexNum;
|
||
|
||
AddUserToken(userToken);
|
||
|
||
OnClientNumberChange?.Invoke(1, userToken);
|
||
if (!e.AcceptSocket.ReceiveAsync(readEventArgs))
|
||
{
|
||
ProcessReceive(readEventArgs);
|
||
}
|
||
}
|
||
}
|
||
catch (Exception me)
|
||
{
|
||
//RuncomLib.Log.LogUtils.Info(me.Message + "\r\n" + me.StackTrace);
|
||
}
|
||
|
||
// Accept the next connection request
|
||
if (e.SocketError == SocketError.OperationAborted) return;
|
||
StartAccept(e);
|
||
}
|
||
#endregion
|
||
|
||
#region 收发IOCP循环
|
||
/// <summary>当异步接收操作完成时,会调用此方法。
|
||
/// 如果远程主机关闭了连接,则套接字关闭。
|
||
/// 如果接收到数据,则将数据回显到客户端。
|
||
/// </summary>
|
||
/// <param name="e"></param>
|
||
private void ProcessReceive(SocketAsyncEventArgs e)
|
||
{
|
||
try
|
||
{
|
||
// check if the remote host closed the connection
|
||
AsyncUserToken token = (AsyncUserToken)e.UserToken;
|
||
if (e.BytesTransferred > 0 && e.SocketError == SocketError.Success)
|
||
{
|
||
//读取数据
|
||
//byte[] data = new byte[e.BytesTransferred];
|
||
//Array.Copy(e.Buffer, e.Offset, data, 0, e.BytesTransferred);
|
||
//lock (token.Buffer)
|
||
lock(token.memoryStream)
|
||
{
|
||
//token.Buffer.AddRange(data);
|
||
token.memoryStream.Write(e.Buffer, e.Offset, e.BytesTransferred);
|
||
do
|
||
{
|
||
|
||
//DataCallBackReady(token, data);
|
||
////从数据池中移除这组数据
|
||
//lock (token.Buffer)
|
||
//{
|
||
// token.Buffer.Clear();
|
||
//}
|
||
|
||
DataCallBackReady(token, token.memoryStream.ToArray());
|
||
//流复用的方式 不用重新new申请
|
||
token.memoryStream.Position = 0;
|
||
token.memoryStream.SetLength(0);
|
||
|
||
//这里API处理完后,并没有返回结果,当然结果是要返回的,却不是在这里, 这里的代码只管接收.
|
||
//若要返回结果,可在API处理中调用此类对象的SendMessage方法,统一打包发送.不要被微软的示例给迷惑了.
|
||
} while (token.memoryStream.Length > 0);
|
||
//} while (token.Buffer.Count > 4);
|
||
}
|
||
|
||
//继续接收. 为什么要这么写,请看Socket.ReceiveAsync方法的说明
|
||
if (!token.Socket.ReceiveAsync(e))
|
||
{
|
||
this.ProcessReceive(e);
|
||
}
|
||
}
|
||
else
|
||
{
|
||
//尝试性,清理数据
|
||
token.memoryStream.SetLength(0);
|
||
token.memoryStream.Seek(0, SeekOrigin.Begin);
|
||
CloseClientSocket(e);
|
||
}
|
||
}
|
||
catch (Exception xe)
|
||
{
|
||
//RuncomLib.Log.LogUtils.Info(xe.Message + "\r\n" + xe.StackTrace);
|
||
}
|
||
}
|
||
private void ProcessSend(SocketAsyncEventArgs e)
|
||
{
|
||
if (e.SocketError == SocketError.Success)
|
||
{
|
||
//TODO
|
||
}
|
||
else
|
||
{
|
||
CloseClientSocket(e);
|
||
return;
|
||
}
|
||
ReleaseSocketAsyncEventArgs(e);
|
||
SendForMsgPool();
|
||
}
|
||
void IO_Completed(object sender, SocketAsyncEventArgs e)
|
||
{
|
||
// determine which type of operation just completed and call the associated handler
|
||
|
||
switch (e.LastOperation)
|
||
{
|
||
case SocketAsyncOperation.Receive:
|
||
ProcessReceive(e);
|
||
break;
|
||
case SocketAsyncOperation.Send:
|
||
ProcessSend(e);
|
||
break;
|
||
default:
|
||
throw new ArgumentException("The last operation completed on the socket was not a receive or send");
|
||
}
|
||
}
|
||
#endregion
|
||
|
||
#region 发送
|
||
int sendrun = 0;
|
||
/// <summary>
|
||
/// 对外暴露的发送消息
|
||
/// </summary>
|
||
/// <param name="CMDID"></param>
|
||
/// <param name="data">序列化之后的数据</param>
|
||
public void SendToSocket(Socket sk, byte[] data)
|
||
{
|
||
AsyncUserToken token = GetAsyncUserTokenForSocket(sk);
|
||
SendWithIndex(token, data);
|
||
}
|
||
void SendForMsgPool()
|
||
{
|
||
//if (flag_SendForMsgPool) return;
|
||
try
|
||
{
|
||
if (sendrun < msg_pool.Count || msg_pool.Count < 1)
|
||
return;
|
||
|
||
sendrun++;
|
||
while (msg_pool.Count > 0)
|
||
{
|
||
try
|
||
{
|
||
TokenWithMsg_SourceMode msg = msg_pool.Dequeue();
|
||
//OutNetLog("从信息池取出发送");
|
||
//是心跳包
|
||
if (msg.bHeartbeat)
|
||
{
|
||
SendHeartbeatMessage(msg.token);
|
||
}
|
||
else
|
||
{
|
||
SendMessage(msg.token,msg.data);
|
||
}
|
||
msg = null;
|
||
}
|
||
catch
|
||
{
|
||
OutNetLog("==============================================>");
|
||
}
|
||
}
|
||
sendrun--;
|
||
OutNetLog("!!!!!!!!!!!!!!!!!!!!!!!!!!");
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
OutNetLog(ex.ToString());
|
||
}
|
||
|
||
}
|
||
|
||
/// <summary>
|
||
/// 发送心跳包
|
||
/// </summary>
|
||
/// <param name="token"></param>
|
||
void SendHeartbeatMessage(AsyncUserToken token)
|
||
{
|
||
if (token == null || token.Socket == null || !token.Socket.Connected)
|
||
return;
|
||
try
|
||
{
|
||
if (m_Sendpool.Count > 0)
|
||
{
|
||
SocketAsyncEventArgs myreadEventArgs = m_Sendpool.Pop();
|
||
myreadEventArgs.UserToken = token;
|
||
myreadEventArgs.AcceptSocket = token.Socket;
|
||
//直接写入SocketAsyncEventArgs的Buff
|
||
HunterNet_Heartbeat.SetDataToSocketAsyncEventArgs(myreadEventArgs);
|
||
|
||
//若不需要等待
|
||
if (!token.Socket.SendAsync(myreadEventArgs))
|
||
{
|
||
m_Sendpool.Push(myreadEventArgs);
|
||
}
|
||
return;
|
||
}
|
||
else
|
||
{
|
||
//先压入队列,等待m_Sendpool回收
|
||
msg_pool.Enqueue(new TokenWithMsg_SourceMode() { token = token, bHeartbeat = true });
|
||
//OutNetLog("!!!!压入消息发送队列MSG_Pool");
|
||
return;
|
||
}
|
||
}
|
||
catch (Exception e)
|
||
{
|
||
OutNetLog(e.ToString());
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 发送数据并计数
|
||
/// </summary>
|
||
/// <param name="data"></param>
|
||
void SendWithIndex(AsyncUserToken token,byte[] data)
|
||
{
|
||
try
|
||
{
|
||
//发送数据
|
||
SendMessage(token, data);
|
||
token.SendIndex = MaxSendIndexNum;
|
||
}
|
||
catch
|
||
{
|
||
CloseReady(token);
|
||
}
|
||
}
|
||
|
||
void SendMessage(AsyncUserToken token, byte[] data)
|
||
{
|
||
if (token == null || token.Socket == null || !token.Socket.Connected)
|
||
return;
|
||
try
|
||
{
|
||
if (m_Sendpool.Count > 0)
|
||
{
|
||
SocketAsyncEventArgs myreadEventArgs = m_Sendpool.Pop();
|
||
myreadEventArgs.UserToken = token;
|
||
myreadEventArgs.AcceptSocket = token.Socket;
|
||
myreadEventArgs.SetBuffer(data, 0, data.Length); //将数据放置进去.
|
||
|
||
//若不需要等待
|
||
if (!token.Socket.SendAsync(myreadEventArgs))
|
||
{
|
||
m_Sendpool.Push(myreadEventArgs);
|
||
}
|
||
return;
|
||
}
|
||
else
|
||
{
|
||
//先压入队列,等待m_Sendpool回收
|
||
msg_pool.Enqueue(new TokenWithMsg_SourceMode() { token = token, data = data ,bHeartbeat = false});
|
||
//OutNetLog("!!!!压入消息发送队列MSG_Pool");
|
||
return;
|
||
}
|
||
}
|
||
catch (Exception e)
|
||
{
|
||
OutNetLog(e.ToString());
|
||
}
|
||
}
|
||
#endregion
|
||
|
||
#region 处理前预备
|
||
private void DataCallBackReady(AsyncUserToken sk, byte[] data)
|
||
{
|
||
//增加接收计数
|
||
sk.RevIndex = MaxRevIndexNum;
|
||
|
||
try
|
||
{
|
||
//将数据包交给后台处理,这里你也可以新开个线程来处理.加快速度.
|
||
OnReceive?.Invoke(sk, data);
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
OutNetLog("数据解析错误");
|
||
}
|
||
}
|
||
private void OutNetLog(string msg)
|
||
{
|
||
OnNetLog?.Invoke(msg);
|
||
}
|
||
#endregion
|
||
|
||
#region 心跳包
|
||
/*
|
||
/// <summary>
|
||
/// 发送心跳包
|
||
/// </summary>
|
||
/// <param name="sk"></param>
|
||
///
|
||
private void SendHeartbeatWithIndex(AsyncUserToken token)
|
||
{
|
||
if (token == null || token.Socket == null || !token.Socket.Connected)
|
||
return;
|
||
try
|
||
{
|
||
//OutNetLog(DateTime.Now.ToString() + "发送心跳包");
|
||
token.SendIndex = MaxSendIndexNum;
|
||
SendHeartbeatMessage(token);
|
||
}
|
||
catch (Exception e)
|
||
{
|
||
CloseReady(token);
|
||
}
|
||
}
|
||
/// <summary>
|
||
/// 心跳包时钟事件
|
||
/// </summary>
|
||
/// <param name="sender"></param>
|
||
/// <param name="e"></param>
|
||
private void CheckUpdatetimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
|
||
{
|
||
for (int i = 0; i < m_clients.Count(); i++)
|
||
{
|
||
//接收服务器数据计数
|
||
m_clients[i].RevIndex--;
|
||
if (m_clients[i].RevIndex <= 0)
|
||
{
|
||
//判定掉线
|
||
CloseReady(m_clients[i]);
|
||
return;
|
||
}
|
||
|
||
//发送计数
|
||
m_clients[i].SendIndex--;
|
||
if (m_clients[i].SendIndex <= 0)//需要发送心跳包了
|
||
{
|
||
//重置倒计时计数
|
||
m_clients[i].SendIndex = MaxSendIndexNum;
|
||
SendHeartbeatWithIndex(m_clients[i]);
|
||
}
|
||
}
|
||
}
|
||
*/
|
||
#endregion
|
||
}
|
||
}
|