Compare commits
3 Commits
bak_ArrayP
...
master
Author | SHA1 | Date | |
---|---|---|---|
8fd9761eb2 | |||
744c29d60b | |||
3036ef0e05 |
@ -1,5 +1,4 @@
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using System.Net.Sockets;
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namespace HaoYueNet.ClientNetwork
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{
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public static class BaseData
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@ -8,21 +7,6 @@ namespace HaoYueNet.ClientNetwork
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/// 心跳包数据
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/// </summary>
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public static byte[] HeartbeatData = new byte[5] { 0x05, 0x00, 0x00, 0x00, 0x00 };
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public static void writeInt(byte[] buf, int offset, int value)
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{
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buf[offset++] = (byte)(255 & value);
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buf[offset++] = (byte)(255 & value >> 8);
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buf[offset++] = (byte)(255 & value >> 16);
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buf[offset++] = (byte)(255 & value >>> 24);
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}
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public static void writeUInt16(byte[] buf, int offset, int value)
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{
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buf[offset++] = (byte)(255 & value);
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buf[offset++] = (byte)(255 & value >> 8);
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}
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public static class HunterNet_Heartbeat
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{
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public static void SetDataToSocketAsyncEventArgs(SocketAsyncEventArgs myreadEventArgs)
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@ -30,119 +14,58 @@ namespace HaoYueNet.ClientNetwork
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myreadEventArgs.SetBuffer(HeartbeatData, 0, HeartbeatData.Length);
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}
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}
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public static class HunterNet_S2C
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{
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public static void SetDataToSocketAsyncEventArgs(SocketAsyncEventArgs myreadEventArgs, UInt16 CmdID, UInt16 Error, byte[] AddonBytes_Data)
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{
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myreadEventArgs.SetBuffer(CreatePkgData(CmdID, Error, AddonBytes_Data));
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}
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public static byte[] CreatePkgData(UInt16 CmdID, UInt16 Error, byte[] AddonBytes_Data)
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{
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//用Buffer.BlockCopy拷贝
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//包长度
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int AllLenght = 4 + 2 + 2 + AddonBytes_Data.Length;
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byte[] BufferData = new byte[AllLenght];
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//包长度
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writeInt(BufferData, 0, AllLenght);
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Buffer.BlockCopy(BitConverter.GetBytes(AllLenght), 0, BufferData, 0, sizeof(int));
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//CMDID
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writeUInt16(BufferData, 4, CmdID);
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//Error
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writeUInt16(BufferData, 4 + 2, Error);
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Buffer.BlockCopy(BitConverter.GetBytes(CmdID), 0, BufferData, 4, sizeof(UInt16));
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//ErrID
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Buffer.BlockCopy(BitConverter.GetBytes(Error), 0, BufferData, 4 + 2, sizeof(UInt16));
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//DATA
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Buffer.BlockCopy(AddonBytes_Data, 0, BufferData, 4 + 2 + 2, AddonBytes_Data.Length);
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return BufferData;
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}
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public static void AnalysisPkgData(Span<byte> srcdata, out UInt16 CmdID, out UInt16 Error, out byte[] data)
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{
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//CmdID = BitConverter.ToUInt16(srcdata, 0);
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//Error = BitConverter.ToUInt16(srcdata, 2);
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//data = new byte[srcdata.Length - 2 - 2];
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//Array.Copy(srcdata, 4, data, 0, data.Length);
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//CmdID = BitConverter.ToUInt16(srcdata, 0);
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//Error = BitConverter.ToUInt16(srcdata, 2);
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//Span<byte> span_srcdata = srcdata;
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//data = span_srcdata.Slice(2 + 2).ToArray();
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CmdID = BitConverter.ToUInt16(srcdata.Slice(0, 2));
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Error = BitConverter.ToUInt16(srcdata.Slice(2, 2));
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data = srcdata.Slice(2 + 2).ToArray();
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}
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}
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public static class HunterNet_C2S
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{
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public static void SetDataToSocketAsyncEventArgs(SocketAsyncEventArgs myreadEventArgs, UInt16 CmdID, byte[] AddonBytes_Data)
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{
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myreadEventArgs.SetBuffer(CreatePkgData(CmdID, AddonBytes_Data));
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}
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public static byte[] CreatePkgData(UInt16 CmdID, byte[] AddonBytes_Data)
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{
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//byte[] AddonBytes_CmdID = BitConverter.GetBytes(CmdID);
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//int AllLenght = AddonBytes_CmdID.Length + AddonBytes_Data.Length + 4;
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//int LastIndex = 0;
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////包长度
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//byte[] AddonBytes_Lenght = BitConverter.GetBytes(AllLenght);
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//byte[] BufferData = new byte[AllLenght];
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////包长度
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//AddonBytes_Lenght.CopyTo(BufferData, LastIndex);
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//LastIndex += AddonBytes_Lenght.Length;
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////CMDID
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//AddonBytes_CmdID.CopyTo(BufferData, LastIndex);
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//LastIndex += AddonBytes_CmdID.Length;
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////DATA
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//AddonBytes_Data.CopyTo(BufferData, LastIndex);
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//LastIndex += AddonBytes_Data.Length;
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//myreadEventArgs.SetBuffer(BufferData, 0, BufferData.Length);
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//return BufferData;
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//用Buffer.BlockCopy拷贝
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byte[] AddonBytes_CmdID = BitConverter.GetBytes(CmdID);
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int AllLenght = AddonBytes_CmdID.Length + AddonBytes_Data.Length + 4;
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int LastIndex = 0;
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//包长度
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byte[] AddonBytes_Lenght = BitConverter.GetBytes(AllLenght);
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byte[] BufferData = new byte[AllLenght];
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//包长度
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Buffer.BlockCopy(AddonBytes_Lenght, 0, BufferData, LastIndex, AddonBytes_Lenght.Length);
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LastIndex += AddonBytes_Lenght.Length;
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Buffer.BlockCopy(AddonBytes_Lenght, 0, BufferData, 0, AddonBytes_Lenght.Length);
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//CMDID
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Buffer.BlockCopy(AddonBytes_CmdID, 0, BufferData, LastIndex, AddonBytes_CmdID.Length);
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LastIndex += AddonBytes_CmdID.Length;
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Buffer.BlockCopy(AddonBytes_CmdID, 0, BufferData, 4, AddonBytes_CmdID.Length);
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//DATA
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Buffer.BlockCopy(AddonBytes_Data, 0, BufferData, LastIndex, AddonBytes_Data.Length);
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LastIndex += AddonBytes_Data.Length;
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Buffer.BlockCopy(AddonBytes_Data, 0, BufferData, 4 + 2, AddonBytes_Data.Length);
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return BufferData;
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}
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public static void AnalysisPkgData(Span<byte> srcdata, out UInt16 CmdID, out byte[] data)
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{
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//data = new byte[srcdata.Length - 2];
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//CmdID = BitConverter.ToUInt16(srcdata, 0);
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//Array.Copy(srcdata, 2, data, 0, data.Length);
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//CmdID = BitConverter.ToUInt16(srcdata, 0);
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//Span<byte> span_srcdata = srcdata;
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//data = span_srcdata.Slice(2).ToArray();
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CmdID = BitConverter.ToUInt16(srcdata.Slice(0, 2));
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data = srcdata.Slice(2).ToArray();
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}
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@ -1,4 +1,5 @@
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//using HunterProtobufCore;
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using System.Buffers;
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using System.IO;
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using System.Net;
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using System.Net.Sockets;
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@ -226,7 +227,11 @@ namespace HaoYueNet.ClientNetwork.IOCPMode
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#region Token管理
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public AsyncUserToken GetAsyncUserTokenForSocket(Socket sk)
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{
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return _DictSocketAsyncUserToken.ContainsKey(sk) ? _DictSocketAsyncUserToken[sk] : null;
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AsyncUserToken result;
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if (_DictSocketAsyncUserToken.TryGetValue(sk, out result))
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return result;
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return null;
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//return _DictSocketAsyncUserToken.ContainsKey(sk) ? _DictSocketAsyncUserToken[sk] : null;
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}
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void AddUserToken(AsyncUserToken userToken)
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{
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@ -282,7 +287,6 @@ namespace HaoYueNet.ClientNetwork.IOCPMode
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#region 连接
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public void StartConnect(string ip, int port, Socket socket, SocketAsyncEventArgs connectEventArg = null)
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{
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if (connectEventArg == null)
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@ -364,90 +368,67 @@ namespace HaoYueNet.ClientNetwork.IOCPMode
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{
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try
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{
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// check if the remote host closed the connection
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AsyncUserToken token = (AsyncUserToken)e.UserToken;
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if (e.BytesTransferred > 0 && e.SocketError == SocketError.Success)
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{
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//读取数据
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//byte[] data = new byte[e.BytesTransferred];
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//Array.Copy(e.Buffer, e.Offset, data, 0, e.BytesTransferred);
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//lock (token.Buffer)
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lock (token.memoryStream)
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{
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//token.Buffer.AddRange(data);
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token.memoryStream.Write(e.Buffer, e.Offset, e.BytesTransferred);
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do
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{
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//如果包头不完整
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//if (token.Buffer.Count < 4)
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if (token.memoryStream.Length < 4)
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break;
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////判断包的长度
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//byte[] lenBytes = token.Buffer.GetRange(0, 4).ToArray();
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//int packageLen = BitConverter.ToInt32(lenBytes, 0) - 4;
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//if (packageLen > token.Buffer.Count - 4)
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//{ //长度不够时,退出循环,让程序继续接收
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// break;
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//}
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if (token.memoryStream.Length < 4) break;//包头不完整,继续接收
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long FristBeginPos = token.memoryStream.Position;
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byte[] lenBytes = new byte[4];
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//从Byte池申请
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byte[] lenBytes = ArrayPool<byte>.Shared.Rent(4);
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token.memoryStream.Seek(0, SeekOrigin.Begin);
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token.memoryStream.Read(lenBytes, 0, 4);
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int packageLen = BitConverter.ToInt32(lenBytes, 0) - 4;
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//归还byte[]
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ArrayPool<byte>.Shared.Return(lenBytes);
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if (packageLen > token.memoryStream.Length - 4)
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{
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token.memoryStream.Seek(FristBeginPos, SeekOrigin.Begin);
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//长度不够时,退出循环,让程序继续接收
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break;
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break;//长度不够时,退出循环,让程序继续接收
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}
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////包够长时,则提取出来,交给后面的程序去处理
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//byte[] rev = token.Buffer.GetRange(4, packageLen).ToArray();
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//申请byte池 一定要记得回收!!
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byte[] rev_fromArrayPool = ArrayPool<byte>.Shared.Rent(packageLen);
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byte[] rev = new byte[packageLen];
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token.memoryStream.Seek(4, SeekOrigin.Begin);
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token.memoryStream.Read(rev, 0, packageLen);
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//从数据池中移除这组数据
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//lock (token.Buffer)
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//{
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// token.Buffer.RemoveRange(0, packageLen + 4);
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//}
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token.memoryStream.Read(rev_fromArrayPool, 0, packageLen);
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token.memoryStream.Seek(FristBeginPos, SeekOrigin.Begin);
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//从数据池中移除这组数据
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lock (token.memoryStream)
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{
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//token.memoryStream.Position = 0;
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//token.memoryStream.SetLength(0);
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int numberOfBytesToRemove = packageLen + 4;
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byte[] buf = token.memoryStream.GetBuffer();
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Buffer.BlockCopy(buf, numberOfBytesToRemove, buf, 0, (int)token.memoryStream.Length - numberOfBytesToRemove);
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token.memoryStream.SetLength(token.memoryStream.Length - numberOfBytesToRemove);
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}
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DataCallBackReady(token, rev);
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//用Span内存切片,因为来自ArrayPool的byte长度,可能大于本身申请的长度
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Span<byte> rev_span = rev_fromArrayPool;
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rev_span = rev_span.Slice(0, packageLen);
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DataCallBackReady(token, rev_span);
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//这里API处理完后,并没有返回结果,当然结果是要返回的,却不是在这里, 这里的代码只管接收.
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//若要返回结果,可在API处理中调用此类对象的SendMessage方法,统一打包发送.不要被微软的示例给迷惑了.
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//} while (token.Buffer.Count > 4);
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//回收(这里依赖DataCallBackReady中,有一次数据拷贝,这个后续还要进一步精进性能优化,否则不能在这里回收,否则影响业务层)
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ArrayPool<byte>.Shared.Return(rev_fromArrayPool);
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} while (token.memoryStream.Length > 4);
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}
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//继续接收. 为什么要这么写,请看Socket.ReceiveAsync方法的说明
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//如果返回为False则代表此刻已经完成,不必等待完成端口回调,则直接调用ProcessReceive
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if (!token.Socket.ReceiveAsync(e))
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{
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ProcessReceive(e);
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}
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this.ProcessReceive(e);
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}
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else
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{
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//尝试性,清理数据
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//清理数据
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token.memoryStream.SetLength(0);
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token.memoryStream.Seek(0, SeekOrigin.Begin);
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CloseClientSocket(e);
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}
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}
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@ -642,7 +623,7 @@ namespace HaoYueNet.ClientNetwork.IOCPMode
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#endregion
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#region 处理前预备
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private void DataCallBackReady(AsyncUserToken sk, byte[] data)
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private void DataCallBackReady(AsyncUserToken sk, Span<byte> data)
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{
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//增加接收计数
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sk.RevIndex = MaxRevIndexNum;
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@ -9,7 +9,6 @@ namespace HaoYueNet.ClientNetwork
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{
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private Socket client;
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////响应倒计时计数最大值
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//private static int MaxRevIndexNum = 6;
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@ -36,7 +35,7 @@ namespace HaoYueNet.ClientNetwork
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public static int LastConnectPort;
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public bool bDetailedLog = false;
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public bool Init(string IP, int port,bool isHadDetailedLog = true, bool bBindReuseAddress = false,int bBindport = 0)
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public bool Init(string IP, int port,bool isHadDetailedLog = true, bool bBindReuseAddress = false,int bBindport = 0,AddressFamily addressFamily = AddressFamily.InterNetwork)
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{
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LogOut("==>初始化网络核心");
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@ -44,7 +43,7 @@ namespace HaoYueNet.ClientNetwork
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RevIndex = MaxRevIndexNum;
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SendIndex = MaxSendIndexNum;
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client = new Socket(SocketType.Stream, ProtocolType.Tcp);
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client = new Socket(addressFamily, SocketType.Stream, ProtocolType.Tcp);
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if (bBindReuseAddress)
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{
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client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
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@ -157,26 +156,6 @@ namespace HaoYueNet.ClientNetwork
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}
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}
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////拼接头长度
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//private byte[] SendDataWithHead(byte[] message)
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//{
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// MemoryStream memoryStream = new MemoryStream();//创建一个内存流
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// byte[] BagHead = BitConverter.GetBytes(message.Length + 4);//往字节数组中写入包头(包头自身的长度和消息体的长度)的长度
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// memoryStream.Write(BagHead, 0, BagHead.Length);//将包头写入内存流
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// memoryStream.Write(message, 0, message.Length);//将消息体写入内存流
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// byte[] HeadAndBody = memoryStream.ToArray();//将内存流中的数据写入字节数组
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// memoryStream.Close();//关闭内存
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// memoryStream.Dispose();//释放资源
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// return HeadAndBody;
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//}
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/// <summary>
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/// 供外部调用 发送消息
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/// </summary>
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@ -184,13 +163,6 @@ namespace HaoYueNet.ClientNetwork
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/// <param name="data">序列化之后的数据</param>
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public void SendToServer(int CMDID,byte[] data)
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{
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//LogOut("准备数据 CMDID=> "+CMDID);
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/*
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HunterNet_C2S _c2sdata = new HunterNet_C2S();
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_c2sdata.HunterNetCoreCmdID = CMDID;
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_c2sdata.HunterNetCoreData = ByteString.CopyFrom(data);
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byte[] _finaldata = Serizlize(_c2sdata);
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*/
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byte[] _finaldata = HunterNet_C2S.CreatePkgData((ushort)CMDID, data);
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SendToSocket(_finaldata);
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}
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@ -247,18 +219,12 @@ namespace HaoYueNet.ClientNetwork
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return;
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}
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/*
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HunterNet_S2C _c2s = DeSerizlize<HunterNet_S2C>(data);
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OnReceiveData(_c2s.HunterNetCoreCmdID, _c2s.HunterNetCoreERRORCode, _c2s.HunterNetCoreData.ToArray());
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*/
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HunterNet_S2C.AnalysisPkgData(data, out ushort CmdID, out ushort Error, out byte[] resultdata);
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OnReceiveData(CmdID, Error, resultdata);
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}
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MemoryStream reciveMemoryStream = new MemoryStream();//开辟一个内存流
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byte[] reciveBuffer = new byte[1024 * 1024 * 2];
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MemoryStream reciveMemoryStream = new MemoryStream();//开辟一个反复使用的内存流
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byte[] reciveBuffer = new byte[1024 * 1024 * 2];//开辟一个反复使用的byte[]
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private void Recive(object o)
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{
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var client = o as Socket;
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@ -312,12 +278,6 @@ namespace HaoYueNet.ClientNetwork
|
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//↓↓↓↓↓↓↓↓ ↓↓↓
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if (getData.Length - StartIndex < HeadLength || HeadLength == -1)
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{
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/* 一种清空流的方式
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memoryStream.Close();//关闭内存流
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memoryStream.Dispose();//释放内存资源
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memoryStream = new MemoryStream();//创建新的内存流
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*/
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//流复用的方式 不用重新new申请
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reciveMemoryStream.Position = 0;
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reciveMemoryStream.SetLength(0);
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@ -327,16 +287,7 @@ namespace HaoYueNet.ClientNetwork
|
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}
|
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else
|
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{
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//把头去掉,就可以吃了,蛋白质是牛肉的六倍
|
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//DataCallBackReady(getData.Skip(StartIndex+4).Take(HeadLength-4).ToArray());
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|
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int CoreLenght = HeadLength - 4;
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//改为Array.Copy 提升效率
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//byte[] retData = new byte[CoreLenght];
|
||||
//Array.Copy(getData, StartIndex + 4, retData, 0, CoreLenght);
|
||||
//DataCallBackReady(retData);
|
||||
|
||||
//用Span
|
||||
Span<byte> getData_span = getData;
|
||||
getData_span = getData_span.Slice(StartIndex + 4, CoreLenght);
|
||||
@ -374,7 +325,6 @@ namespace HaoYueNet.ClientNetwork
|
||||
|
||||
public void LogOut(string Msg)
|
||||
{
|
||||
//Console.WriteLine(Msg);
|
||||
OnLogOut?.Invoke(Msg);
|
||||
}
|
||||
|
||||
|
@ -24,15 +24,13 @@ namespace HaoYueNet.ClientNetwork
|
||||
|
||||
private System.Timers.Timer _heartTimer;
|
||||
|
||||
public void Init(bool bBindReuseAddress = false,int bBindport = 0)
|
||||
public void Init(bool bBindReuseAddress = false,int bBindport = 0, AddressFamily addressFamily = AddressFamily.InterNetwork)
|
||||
{
|
||||
|
||||
LogOut("==>初始化网络核心");
|
||||
|
||||
RevIndex = MaxRevIndexNum;
|
||||
SendIndex = MaxSendIndexNum;
|
||||
|
||||
client = new Socket(SocketType.Stream, ProtocolType.Tcp);
|
||||
client = new Socket(addressFamily,SocketType.Stream, ProtocolType.Tcp);
|
||||
if (bBindReuseAddress)
|
||||
{
|
||||
client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
|
||||
@ -124,26 +122,6 @@ namespace HaoYueNet.ClientNetwork
|
||||
client.Send(data);
|
||||
}
|
||||
|
||||
////拼接头长度
|
||||
//private byte[] SendDataWithHead(byte[] message)
|
||||
//{
|
||||
|
||||
// MemoryStream memoryStream = new MemoryStream();//创建一个内存流
|
||||
|
||||
// byte[] BagHead = BitConverter.GetBytes(message.Length + 4);//往字节数组中写入包头(包头自身的长度和消息体的长度)的长度
|
||||
|
||||
// memoryStream.Write(BagHead, 0, BagHead.Length);//将包头写入内存流
|
||||
|
||||
// memoryStream.Write(message, 0, message.Length);//将消息体写入内存流
|
||||
|
||||
// byte[] HeadAndBody = memoryStream.ToArray();//将内存流中的数据写入字节数组
|
||||
|
||||
// memoryStream.Close();//关闭内存
|
||||
// memoryStream.Dispose();//释放资源
|
||||
|
||||
// return HeadAndBody;
|
||||
//}
|
||||
|
||||
/// <summary>
|
||||
/// 供外部调用 发送消息
|
||||
/// </summary>
|
||||
@ -152,13 +130,6 @@ namespace HaoYueNet.ClientNetwork
|
||||
/// <param name="data"></param>
|
||||
public void SendToSocket(int CMDID, int ERRCODE, byte[] data)
|
||||
{
|
||||
//LogOut("准备数据 CMDID=> "+CMDID);
|
||||
/*HunterNet_S2C _s2sdata = new HunterNet_S2C();
|
||||
_s2sdata.HunterNetCoreCmdID = CMDID;
|
||||
_s2sdata.HunterNetCoreERRORCode = ERRCODE;
|
||||
_s2sdata.HunterNetCoreData = ByteString.CopyFrom(data);
|
||||
byte[] _finaldata = Serizlize(_s2sdata);*/
|
||||
|
||||
byte[] _finaldata = HunterNet_S2C.CreatePkgData((ushort)CMDID, (ushort)ERRCODE, data);
|
||||
SendToSocket(_finaldata);
|
||||
}
|
||||
@ -182,24 +153,6 @@ namespace HaoYueNet.ClientNetwork
|
||||
/// </summary>
|
||||
public event delegate_str OnLogOut;
|
||||
|
||||
///// <summary>
|
||||
///// 用于调用者回调的虚函数
|
||||
///// </summary>
|
||||
///// <param name="data"></param>
|
||||
//public virtual void DataCallBack(int CMDID,int ERRCODE,byte[] data)
|
||||
//{
|
||||
|
||||
//}
|
||||
|
||||
///// <summary>
|
||||
///// 断开连接
|
||||
///// </summary>
|
||||
///// <param name="sk"></param>
|
||||
//public virtual void OnClose()
|
||||
//{
|
||||
|
||||
//}
|
||||
|
||||
/// <summary>
|
||||
/// 做好处理的连接管理
|
||||
/// </summary>
|
||||
@ -236,16 +189,12 @@ namespace HaoYueNet.ClientNetwork
|
||||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
HunterNet_S2C _c2s = DeSerizlize<HunterNet_S2C>(data);
|
||||
OnDataCallBack(_c2s.HunterNetCoreCmdID, _c2s.HunterNetCoreERRORCode, _c2s.HunterNetCoreData.ToArray());
|
||||
*/
|
||||
HunterNet_S2C.AnalysisPkgData(data, out ushort CmdID, out ushort Error, out byte[] resultdata);
|
||||
OnDataCallBack(CmdID, Error, resultdata);
|
||||
}
|
||||
|
||||
MemoryStream reciveMemoryStream = new MemoryStream();//开辟一个内存流
|
||||
byte[] reciveBuffer = new byte[1024 * 1024 * 2];
|
||||
MemoryStream reciveMemoryStream = new MemoryStream();//开辟一个反复使用的内存流
|
||||
byte[] reciveBuffer = new byte[1024 * 1024 * 2];//开辟一个反复使用的byte[]
|
||||
private void Recive(object o)
|
||||
{
|
||||
var client = o as Socket;
|
||||
@ -299,12 +248,6 @@ namespace HaoYueNet.ClientNetwork
|
||||
//↓↓↓↓↓↓↓↓ ↓↓↓
|
||||
if (getData.Length - StartIndex < HeadLength || HeadLength == -1)
|
||||
{
|
||||
/* 一种清空流的方式
|
||||
memoryStream.Close();//关闭内存流
|
||||
memoryStream.Dispose();//释放内存资源
|
||||
memoryStream = new MemoryStream();//创建新的内存流
|
||||
*/
|
||||
|
||||
//流复用的方式 不用重新new申请
|
||||
reciveMemoryStream.Position = 0;
|
||||
reciveMemoryStream.SetLength(0);
|
||||
@ -314,16 +257,8 @@ namespace HaoYueNet.ClientNetwork
|
||||
}
|
||||
else
|
||||
{
|
||||
//把头去掉,就可以吃了,蛋白质是牛肉的六倍
|
||||
//DataCallBackReady(getData.Skip(StartIndex+4).Take(HeadLength-4).ToArray());
|
||||
|
||||
int CoreLenght = HeadLength - 4;
|
||||
|
||||
//改为Array.Copy 提升效率
|
||||
//byte[] retData = new byte[CoreLenght];
|
||||
//Array.Copy(getData, StartIndex + 4, retData, 0, CoreLenght);
|
||||
//DataCallBackReady(retData);
|
||||
|
||||
//用Span
|
||||
Span<byte> getData_span = getData;
|
||||
getData_span = getData_span.Slice(StartIndex + 4, CoreLenght);
|
||||
@ -360,7 +295,6 @@ namespace HaoYueNet.ClientNetwork
|
||||
|
||||
public void LogOut(string Msg)
|
||||
{
|
||||
//Console.WriteLine(Msg);
|
||||
OnLogOut(Msg);
|
||||
}
|
||||
|
||||
|
@ -1,4 +1,5 @@
|
||||
using System.Net;
|
||||
using System.Buffers;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using static HaoYueNet.ClientNetwork.BaseData;
|
||||
|
||||
@ -26,12 +27,12 @@ namespace HaoYueNet.ClientNetwork.OtherMode
|
||||
public static int LastConnectPort;
|
||||
public bool bDetailedLog = false;
|
||||
|
||||
public void Init(int port)
|
||||
public void Init(int port, AddressFamily addressFamily = AddressFamily.InterNetwork)
|
||||
{
|
||||
mDictHandleClient = new Dictionary<nint, Socket>();
|
||||
|
||||
LogOut("==>初始化NetworkHelperCore_ListenerMode");
|
||||
serversocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
|
||||
serversocket = new Socket(addressFamily, SocketType.Stream, ProtocolType.Tcp);
|
||||
IPEndPoint endPoint = new IPEndPoint(IPAddress.Any, port);
|
||||
serversocket.Bind(endPoint); // 绑定
|
||||
serversocket.Listen(1);
|
||||
@ -190,17 +191,20 @@ namespace HaoYueNet.ClientNetwork.OtherMode
|
||||
}
|
||||
|
||||
MemoryStream reciveMemoryStream = new MemoryStream();//开辟一个内存流
|
||||
byte[] reciveBuffer = new byte[1024 * 1024 * 2];
|
||||
//byte[] reciveBuffer = new byte[1024 * 1024 * 2];
|
||||
private void Recive(object o)
|
||||
{
|
||||
var client = o as Socket;
|
||||
|
||||
while (true)
|
||||
{
|
||||
//申请byte池 一定要记得回收!!
|
||||
byte[] rev_fromArrayPool = ArrayPool<byte>.Shared.Rent(1024 * 1024 * 2);
|
||||
|
||||
int effective = 0;
|
||||
try
|
||||
{
|
||||
effective = client.Receive(reciveBuffer);
|
||||
effective = client.Receive(rev_fromArrayPool);
|
||||
if (effective == 0)//为0表示已经断开连接,放到后面处理
|
||||
{
|
||||
//清理数据
|
||||
@ -208,6 +212,8 @@ namespace HaoYueNet.ClientNetwork.OtherMode
|
||||
reciveMemoryStream.Seek(0, SeekOrigin.Begin);
|
||||
//远程主机强迫关闭了一个现有的连接
|
||||
OnCloseReady(client);
|
||||
//回收
|
||||
ArrayPool<byte>.Shared.Return(rev_fromArrayPool);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -223,7 +229,11 @@ namespace HaoYueNet.ClientNetwork.OtherMode
|
||||
//断开连接
|
||||
}
|
||||
|
||||
reciveMemoryStream.Write(reciveBuffer, 0, effective);//将接受到的数据写入内存流中
|
||||
reciveMemoryStream.Write(rev_fromArrayPool, 0, effective);//将接受到的数据写入内存流中
|
||||
|
||||
//回收
|
||||
ArrayPool<byte>.Shared.Return(rev_fromArrayPool);
|
||||
|
||||
DataCallBackReady(client, reciveMemoryStream.ToArray());
|
||||
//流复用的方式 不用重新new申请
|
||||
reciveMemoryStream.Position = 0;
|
||||
|
@ -32,7 +32,7 @@ namespace HaoYueNet.ClientNetwork.OtherMode
|
||||
public static int LastConnectPort;
|
||||
public bool bDetailedLog = false;
|
||||
|
||||
public bool Init(string IP, int port, bool isHadDetailedLog = true, bool bBindReuseAddress = false, int bBindport = 0)
|
||||
public bool Init(string IP, int port, bool isHadDetailedLog = true, bool bBindReuseAddress = false, int bBindport = 0, AddressFamily addressFamily = AddressFamily.InterNetwork)
|
||||
{
|
||||
LogOut("==>初始化网络核心");
|
||||
|
||||
@ -40,7 +40,7 @@ namespace HaoYueNet.ClientNetwork.OtherMode
|
||||
RevIndex = MaxRevIndexNum;
|
||||
SendIndex = MaxSendIndexNum;
|
||||
|
||||
client = new Socket(SocketType.Stream, ProtocolType.Tcp);
|
||||
client = new Socket(addressFamily, SocketType.Stream, ProtocolType.Tcp);
|
||||
if (bBindReuseAddress)
|
||||
{
|
||||
client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
|
||||
@ -192,8 +192,8 @@ namespace HaoYueNet.ClientNetwork.OtherMode
|
||||
OnReceiveData(data);
|
||||
}
|
||||
|
||||
MemoryStream reciveMemoryStream = new MemoryStream();//开辟一个内存流
|
||||
byte[] reciveBuffer = new byte[1024 * 1024 * 2];
|
||||
MemoryStream reciveMemoryStream = new MemoryStream();//开辟一个反复使用的内存流
|
||||
byte[] reciveBuffer = new byte[1024 * 1024 * 2];//开辟一个反复使用的byte[]
|
||||
private void Recive(object o)
|
||||
{
|
||||
var client = o as Socket;
|
||||
|
@ -1,5 +1,4 @@
|
||||
using System.Net.Sockets;
|
||||
|
||||
namespace HaoYueNet.ServerNetwork
|
||||
{
|
||||
public static class BaseData
|
||||
@ -8,21 +7,6 @@ namespace HaoYueNet.ServerNetwork
|
||||
/// 心跳包数据
|
||||
/// </summary>
|
||||
public static byte[] HeartbeatData = new byte[5] { 0x05, 0x00, 0x00, 0x00, 0x00 };
|
||||
|
||||
public static void writeInt(byte[] buf, int offset, int value)
|
||||
{
|
||||
buf[offset++] = (byte)(255 & value);
|
||||
buf[offset++] = (byte)(255 & value >> 8);
|
||||
buf[offset++] = (byte)(255 & value >> 16);
|
||||
buf[offset++] = (byte)(255 & value >>> 24);
|
||||
}
|
||||
|
||||
public static void writeUInt16(byte[] buf, int offset, int value)
|
||||
{
|
||||
buf[offset++] = (byte)(255 & value);
|
||||
buf[offset++] = (byte)(255 & value >> 8);
|
||||
}
|
||||
|
||||
public static class HunterNet_Heartbeat
|
||||
{
|
||||
public static void SetDataToSocketAsyncEventArgs(SocketAsyncEventArgs myreadEventArgs)
|
||||
@ -30,128 +14,58 @@ namespace HaoYueNet.ServerNetwork
|
||||
myreadEventArgs.SetBuffer(HeartbeatData, 0, HeartbeatData.Length);
|
||||
}
|
||||
}
|
||||
|
||||
public static class HunterNet_S2C
|
||||
{
|
||||
public static void SetDataToSocketAsyncEventArgs(SocketAsyncEventArgs myreadEventArgs, UInt16 CmdID, UInt16 Error, byte[] AddonBytes_Data)
|
||||
{
|
||||
myreadEventArgs.SetBuffer(CreatePkgData(CmdID, Error, AddonBytes_Data));
|
||||
}
|
||||
|
||||
public static byte[] CreatePkgData(UInt16 CmdID, UInt16 Error, byte[] AddonBytes_Data)
|
||||
{
|
||||
//用Buffer.BlockCopy拷贝
|
||||
//包长度
|
||||
int AllLenght = 4 + 2 + 2 + AddonBytes_Data.Length;
|
||||
byte[] BufferData = new byte[AllLenght];
|
||||
|
||||
/*
|
||||
//包长度
|
||||
writeInt(BufferData, 0, AllLenght);
|
||||
|
||||
//CMDID
|
||||
writeUInt16(BufferData, 4, CmdID);
|
||||
|
||||
//Error
|
||||
writeUInt16(BufferData, 4 + 2, Error);
|
||||
*/
|
||||
|
||||
|
||||
//包长度
|
||||
Buffer.BlockCopy(BitConverter.GetBytes(AllLenght), 0, BufferData, 0, sizeof(int));
|
||||
//CMDID
|
||||
Buffer.BlockCopy(BitConverter.GetBytes(CmdID), 0, BufferData, 4, sizeof(UInt16));
|
||||
//CMDID
|
||||
//ErrID
|
||||
Buffer.BlockCopy(BitConverter.GetBytes(Error), 0, BufferData, 4 + 2, sizeof(UInt16));
|
||||
//DATA
|
||||
Buffer.BlockCopy(AddonBytes_Data, 0, BufferData, 4 + 2 + 2, AddonBytes_Data.Length);
|
||||
|
||||
return BufferData;
|
||||
}
|
||||
|
||||
public static void AnalysisPkgData(Span<byte> srcdata, out UInt16 CmdID, out UInt16 Error, out byte[] data)
|
||||
{
|
||||
//CmdID = BitConverter.ToUInt16(srcdata, 0);
|
||||
//Error = BitConverter.ToUInt16(srcdata, 2);
|
||||
//data = new byte[srcdata.Length - 2 - 2];
|
||||
//Array.Copy(srcdata, 4, data, 0, data.Length);
|
||||
|
||||
//CmdID = BitConverter.ToUInt16(srcdata, 0);
|
||||
//Error = BitConverter.ToUInt16(srcdata, 2);
|
||||
//Span<byte> span_srcdata = srcdata;
|
||||
//data = span_srcdata.Slice(2 + 2).ToArray();
|
||||
|
||||
CmdID = BitConverter.ToUInt16(srcdata.Slice(0, 2));
|
||||
Error = BitConverter.ToUInt16(srcdata.Slice(2, 2));
|
||||
data = srcdata.Slice(2 + 2).ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
public static class HunterNet_C2S
|
||||
{
|
||||
public static void SetDataToSocketAsyncEventArgs(SocketAsyncEventArgs myreadEventArgs, UInt16 CmdID, byte[] AddonBytes_Data)
|
||||
{
|
||||
myreadEventArgs.SetBuffer(CreatePkgData(CmdID, AddonBytes_Data));
|
||||
}
|
||||
|
||||
public static byte[] CreatePkgData(UInt16 CmdID, byte[] AddonBytes_Data)
|
||||
{
|
||||
//byte[] AddonBytes_CmdID = BitConverter.GetBytes(CmdID);
|
||||
//int AllLenght = AddonBytes_CmdID.Length + AddonBytes_Data.Length + 4;
|
||||
//int LastIndex = 0;
|
||||
////包长度
|
||||
//byte[] AddonBytes_Lenght = BitConverter.GetBytes(AllLenght);
|
||||
|
||||
//byte[] BufferData = new byte[AllLenght];
|
||||
|
||||
////包长度
|
||||
//AddonBytes_Lenght.CopyTo(BufferData, LastIndex);
|
||||
//LastIndex += AddonBytes_Lenght.Length;
|
||||
|
||||
////CMDID
|
||||
//AddonBytes_CmdID.CopyTo(BufferData, LastIndex);
|
||||
//LastIndex += AddonBytes_CmdID.Length;
|
||||
|
||||
////DATA
|
||||
//AddonBytes_Data.CopyTo(BufferData, LastIndex);
|
||||
//LastIndex += AddonBytes_Data.Length;
|
||||
|
||||
//myreadEventArgs.SetBuffer(BufferData, 0, BufferData.Length);
|
||||
//return BufferData;
|
||||
|
||||
//用Buffer.BlockCopy拷贝
|
||||
|
||||
byte[] AddonBytes_CmdID = BitConverter.GetBytes(CmdID);
|
||||
int AllLenght = AddonBytes_CmdID.Length + AddonBytes_Data.Length + 4;
|
||||
int LastIndex = 0;
|
||||
//包长度
|
||||
byte[] AddonBytes_Lenght = BitConverter.GetBytes(AllLenght);
|
||||
|
||||
byte[] BufferData = new byte[AllLenght];
|
||||
//包长度
|
||||
Buffer.BlockCopy(AddonBytes_Lenght, 0, BufferData, LastIndex, AddonBytes_Lenght.Length);
|
||||
LastIndex += AddonBytes_Lenght.Length;
|
||||
|
||||
Buffer.BlockCopy(AddonBytes_Lenght, 0, BufferData, 0, AddonBytes_Lenght.Length);
|
||||
//CMDID
|
||||
Buffer.BlockCopy(AddonBytes_CmdID, 0, BufferData, LastIndex, AddonBytes_CmdID.Length);
|
||||
LastIndex += AddonBytes_CmdID.Length;
|
||||
|
||||
Buffer.BlockCopy(AddonBytes_CmdID, 0, BufferData, 4, AddonBytes_CmdID.Length);
|
||||
//DATA
|
||||
Buffer.BlockCopy(AddonBytes_Data, 0, BufferData, LastIndex, AddonBytes_Data.Length);
|
||||
LastIndex += AddonBytes_Data.Length;
|
||||
Buffer.BlockCopy(AddonBytes_Data, 0, BufferData, 4 + 2, AddonBytes_Data.Length);
|
||||
return BufferData;
|
||||
}
|
||||
|
||||
public static void AnalysisPkgData(Span<byte> srcdata, out UInt16 CmdID, out byte[] data)
|
||||
{
|
||||
//data = new byte[srcdata.Length - 2];
|
||||
//CmdID = BitConverter.ToUInt16(srcdata, 0);
|
||||
//Array.Copy(srcdata, 2, data, 0, data.Length);
|
||||
|
||||
//CmdID = BitConverter.ToUInt16(srcdata, 0);
|
||||
//Span<byte> span_srcdata = srcdata;
|
||||
//data = span_srcdata.Slice(2).ToArray();
|
||||
|
||||
CmdID = BitConverter.ToUInt16(srcdata.Slice(0, 2));
|
||||
data = srcdata.Slice(2).ToArray();
|
||||
}
|
||||
|
@ -1,35 +0,0 @@
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace HaoYueNet.ServerNetwork.NetWork
|
||||
{
|
||||
public static class ArrayPoolManager
|
||||
{
|
||||
static ArrayPool<byte> instance = ArrayPool<byte>.Shared;
|
||||
|
||||
/// <summary>
|
||||
/// 租用指定大小byte数组
|
||||
/// </summary>
|
||||
/// <param name="lenght"></param>
|
||||
/// <returns></returns>
|
||||
public static byte[] RentByteArr(int lenght)
|
||||
{
|
||||
return instance.Rent(lenght);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 将数组归还给池
|
||||
/// </summary>
|
||||
/// <param name="lenght"></param>
|
||||
/// <returns></returns>
|
||||
public static void ReturnByteArr(byte[] byteArr)
|
||||
{
|
||||
instance.Return(byteArr);
|
||||
}
|
||||
}
|
||||
}
|
@ -30,16 +30,10 @@ namespace HaoYueNet.ServerNetwork
|
||||
/// </summary>
|
||||
public object UserInfo { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 数据缓存区
|
||||
/// </summary>
|
||||
//public List<byte> Buffer { get; set; }
|
||||
|
||||
public MemoryStream memoryStream { get; set; }
|
||||
|
||||
public AsyncUserToken()
|
||||
{
|
||||
//this.Buffer = new List<byte>();
|
||||
this.memoryStream = new MemoryStream();
|
||||
}
|
||||
/// <summary>
|
||||
|
@ -1,8 +1,5 @@
|
||||
using System.Net.Sockets;
|
||||
|
||||
namespace HaoYueNet.ServerNetwork
|
||||
namespace HaoYueNet.ServerNetwork
|
||||
{
|
||||
|
||||
public class MemoryStreamPool
|
||||
{
|
||||
Stack<MemoryStream> m_pool;
|
||||
|
@ -2,7 +2,6 @@
|
||||
|
||||
namespace HaoYueNet.ServerNetwork
|
||||
{
|
||||
|
||||
public class SocketEventPool
|
||||
{
|
||||
Stack<SocketAsyncEventArgs> m_pool;
|
||||
|
@ -1,6 +1,4 @@
|
||||
//using HunterProtobufCore;
|
||||
using System.IO;
|
||||
using System.Net;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using static HaoYueNet.ServerNetwork.BaseData;
|
||||
|
||||
@ -231,7 +229,11 @@ namespace HaoYueNet.ServerNetwork
|
||||
#region Token管理
|
||||
public AsyncUserToken GetAsyncUserTokenForSocket(Socket sk)
|
||||
{
|
||||
return _DictSocketAsyncUserToken.ContainsKey(sk) ? _DictSocketAsyncUserToken[sk] : null;
|
||||
AsyncUserToken result;
|
||||
if (_DictSocketAsyncUserToken.TryGetValue(sk,out result))
|
||||
return result;
|
||||
return null;
|
||||
//return _DictSocketAsyncUserToken.ContainsKey(sk) ? _DictSocketAsyncUserToken[sk] : null;
|
||||
}
|
||||
void AddUserToken(AsyncUserToken userToken)
|
||||
{
|
||||
@ -373,51 +375,32 @@ namespace HaoYueNet.ServerNetwork
|
||||
{
|
||||
try
|
||||
{
|
||||
// check if the remote host closed the connection
|
||||
AsyncUserToken token = (AsyncUserToken)e.UserToken;
|
||||
if (e.BytesTransferred > 0 && e.SocketError == SocketError.Success)
|
||||
{
|
||||
//读取数据
|
||||
//byte[] data = new byte[e.BytesTransferred];
|
||||
//Array.Copy(e.Buffer, e.Offset, data, 0, e.BytesTransferred);
|
||||
//lock (token.Buffer)
|
||||
lock(token.memoryStream)
|
||||
{
|
||||
//token.Buffer.AddRange(data);
|
||||
token.memoryStream.Write(e.Buffer, e.Offset, e.BytesTransferred);
|
||||
do
|
||||
{
|
||||
|
||||
//DataCallBackReady(token, data);
|
||||
////从数据池中移除这组数据
|
||||
//lock (token.Buffer)
|
||||
//{
|
||||
// token.Buffer.Clear();
|
||||
//}
|
||||
|
||||
DataCallBackReady(token, token.memoryStream.ToArray());
|
||||
//流复用的方式 不用重新new申请
|
||||
token.memoryStream.Position = 0;
|
||||
token.memoryStream.SetLength(0);
|
||||
|
||||
//这里API处理完后,并没有返回结果,当然结果是要返回的,却不是在这里, 这里的代码只管接收.
|
||||
//若要返回结果,可在API处理中调用此类对象的SendMessage方法,统一打包发送.不要被微软的示例给迷惑了.
|
||||
} while (token.memoryStream.Length > 0);
|
||||
//} while (token.Buffer.Count > 4);
|
||||
}
|
||||
|
||||
//继续接收. 为什么要这么写,请看Socket.ReceiveAsync方法的说明
|
||||
if (!token.Socket.ReceiveAsync(e))
|
||||
{
|
||||
this.ProcessReceive(e);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//清理数据
|
||||
token.memoryStream.SetLength(0);
|
||||
token.memoryStream.Seek(0, SeekOrigin.Begin);
|
||||
|
||||
CloseClientSocket(e);
|
||||
}
|
||||
}
|
||||
@ -624,58 +607,5 @@ namespace HaoYueNet.ServerNetwork
|
||||
OnNetLog?.Invoke(msg);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 心跳包
|
||||
/*
|
||||
/// <summary>
|
||||
/// 发送心跳包
|
||||
/// </summary>
|
||||
/// <param name="sk"></param>
|
||||
///
|
||||
private void SendHeartbeatWithIndex(AsyncUserToken token)
|
||||
{
|
||||
if (token == null || token.Socket == null || !token.Socket.Connected)
|
||||
return;
|
||||
try
|
||||
{
|
||||
//OutNetLog(DateTime.Now.ToString() + "发送心跳包");
|
||||
token.SendIndex = MaxSendIndexNum;
|
||||
SendHeartbeatMessage(token);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
CloseReady(token);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 心跳包时钟事件
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void CheckUpdatetimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
|
||||
{
|
||||
for (int i = 0; i < m_clients.Count(); i++)
|
||||
{
|
||||
//接收服务器数据计数
|
||||
m_clients[i].RevIndex--;
|
||||
if (m_clients[i].RevIndex <= 0)
|
||||
{
|
||||
//判定掉线
|
||||
CloseReady(m_clients[i]);
|
||||
return;
|
||||
}
|
||||
|
||||
//发送计数
|
||||
m_clients[i].SendIndex--;
|
||||
if (m_clients[i].SendIndex <= 0)//需要发送心跳包了
|
||||
{
|
||||
//重置倒计时计数
|
||||
m_clients[i].SendIndex = MaxSendIndexNum;
|
||||
SendHeartbeatWithIndex(m_clients[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -1,10 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net.Sockets;
|
||||
using System.Text;
|
||||
|
||||
namespace HaoYueNet.ServerNetwork
|
||||
namespace HaoYueNet.ServerNetwork
|
||||
{
|
||||
public class TokenWithMsg_SourceMode
|
||||
{
|
||||
@ -15,7 +9,6 @@ namespace HaoYueNet.ServerNetwork
|
||||
|
||||
public class TokenMsgPool_SourceMode
|
||||
{
|
||||
//Stack<TokenWithMsg> msg_pool;
|
||||
Queue<TokenWithMsg_SourceMode> msg_pool;
|
||||
|
||||
public TokenMsgPool_SourceMode(int capacity)
|
||||
|
@ -1,6 +1,5 @@
|
||||
//using HunterProtobufCore;
|
||||
using HaoYueNet.ServerNetwork.NetWork;
|
||||
using System.IO;
|
||||
using System.Buffers;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using static HaoYueNet.ServerNetwork.BaseData;
|
||||
@ -232,7 +231,11 @@ namespace HaoYueNet.ServerNetwork
|
||||
#region Token管理
|
||||
public AsyncUserToken GetAsyncUserTokenForSocket(Socket sk)
|
||||
{
|
||||
return _DictSocketAsyncUserToken.ContainsKey(sk) ? _DictSocketAsyncUserToken[sk] : null;
|
||||
AsyncUserToken result;
|
||||
if (_DictSocketAsyncUserToken.TryGetValue(sk, out result))
|
||||
return result;
|
||||
return null;
|
||||
//return _DictSocketAsyncUserToken.ContainsKey(sk) ? _DictSocketAsyncUserToken[sk] : null;
|
||||
}
|
||||
void AddUserToken(AsyncUserToken userToken)
|
||||
{
|
||||
@ -375,96 +378,67 @@ namespace HaoYueNet.ServerNetwork
|
||||
{
|
||||
try
|
||||
{
|
||||
// check if the remote host closed the connection
|
||||
AsyncUserToken token = (AsyncUserToken)e.UserToken;
|
||||
if (e.BytesTransferred > 0 && e.SocketError == SocketError.Success)
|
||||
{
|
||||
//读取数据
|
||||
//byte[] data = new byte[e.BytesTransferred];
|
||||
//Array.Copy(e.Buffer, e.Offset, data, 0, e.BytesTransferred);
|
||||
//lock (token.Buffer)
|
||||
lock(token.memoryStream)
|
||||
{
|
||||
//token.Buffer.AddRange(data);
|
||||
token.memoryStream.Write(e.Buffer, e.Offset, e.BytesTransferred);
|
||||
do
|
||||
{
|
||||
//如果包头不完整
|
||||
//if (token.Buffer.Count < 4)
|
||||
if (token.memoryStream.Length < 4)
|
||||
break;
|
||||
|
||||
////判断包的长度
|
||||
//byte[] lenBytes = token.Buffer.GetRange(0, 4).ToArray();
|
||||
//int packageLen = BitConverter.ToInt32(lenBytes, 0) - 4;
|
||||
//if (packageLen > token.Buffer.Count - 4)
|
||||
//{ //长度不够时,退出循环,让程序继续接收
|
||||
// break;
|
||||
//}
|
||||
|
||||
if (token.memoryStream.Length < 4) break;//包头不完整,继续接收
|
||||
long FristBeginPos = token.memoryStream.Position;
|
||||
//byte[] lenBytes = new byte[4];
|
||||
byte[] lenBytes = ArrayPoolManager.RentByteArr(4);
|
||||
|
||||
//从Byte池申请
|
||||
byte[] lenBytes = ArrayPool<byte>.Shared.Rent(4);
|
||||
|
||||
token.memoryStream.Seek(0, SeekOrigin.Begin);
|
||||
token.memoryStream.Read(lenBytes, 0, 4);
|
||||
int packageLen = BitConverter.ToInt32(lenBytes, 0) - 4;
|
||||
ArrayPoolManager.ReturnByteArr(lenBytes);
|
||||
|
||||
//归还byte[]
|
||||
ArrayPool<byte>.Shared.Return(lenBytes);
|
||||
|
||||
if (packageLen > token.memoryStream.Length - 4)
|
||||
{
|
||||
token.memoryStream.Seek(FristBeginPos, SeekOrigin.Begin);
|
||||
//长度不够时,退出循环,让程序继续接收
|
||||
break;
|
||||
break;//长度不够时,退出循环,让程序继续接收
|
||||
}
|
||||
|
||||
////包够长时,则提取出来,交给后面的程序去处理
|
||||
//byte[] rev = token.Buffer.GetRange(4, packageLen).ToArray();
|
||||
|
||||
byte[] rev = new byte[packageLen];
|
||||
//申请byte池 一定要记得回收!!
|
||||
byte[] rev_fromArrayPool = ArrayPool<byte>.Shared.Rent(packageLen);
|
||||
|
||||
token.memoryStream.Seek(4, SeekOrigin.Begin);
|
||||
token.memoryStream.Read(rev, 0, packageLen);
|
||||
|
||||
//从数据池中移除这组数据
|
||||
//lock (token.Buffer)
|
||||
//{
|
||||
// token.Buffer.RemoveRange(0, packageLen + 4);
|
||||
//}
|
||||
|
||||
token.memoryStream.Read(rev_fromArrayPool, 0, packageLen);
|
||||
token.memoryStream.Seek(FristBeginPos, SeekOrigin.Begin);
|
||||
//从数据池中移除这组数据
|
||||
lock (token.memoryStream)
|
||||
{
|
||||
//token.memoryStream.Position = 0;
|
||||
//token.memoryStream.SetLength(0);
|
||||
int numberOfBytesToRemove = packageLen + 4;
|
||||
byte[] buf = token.memoryStream.GetBuffer();
|
||||
Buffer.BlockCopy(buf, numberOfBytesToRemove, buf, 0, (int)token.memoryStream.Length - numberOfBytesToRemove);
|
||||
token.memoryStream.SetLength(token.memoryStream.Length - numberOfBytesToRemove);
|
||||
}
|
||||
|
||||
DataCallBackReady(token, rev);
|
||||
//用Span内存切片,因为来自ArrayPool的byte长度,可能大于本身申请的长度
|
||||
Span<byte> rev_span = rev_fromArrayPool;
|
||||
rev_span = rev_span.Slice(0, packageLen);
|
||||
DataCallBackReady(token, rev_span);
|
||||
|
||||
//这里API处理完后,并没有返回结果,当然结果是要返回的,却不是在这里, 这里的代码只管接收.
|
||||
//若要返回结果,可在API处理中调用此类对象的SendMessage方法,统一打包发送.不要被微软的示例给迷惑了.
|
||||
//} while (token.Buffer.Count > 4);
|
||||
//回收(这里依赖DataCallBackReady中,有一次数据拷贝,这个后续还要进一步精进性能优化,否则不能在这里回收,否则影响业务层)
|
||||
ArrayPool<byte>.Shared.Return(rev_fromArrayPool);
|
||||
} while (token.memoryStream.Length > 4);
|
||||
}
|
||||
|
||||
//继续接收. 为什么要这么写,请看Socket.ReceiveAsync方法的说明
|
||||
//如果返回为False则代表此刻已经完成,不必等待完成端口回调,则直接调用ProcessReceive
|
||||
if (!token.Socket.ReceiveAsync(e))
|
||||
{
|
||||
this.ProcessReceive(e);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//尝试性,清理数据
|
||||
//清理数据
|
||||
token.memoryStream.SetLength(0);
|
||||
token.memoryStream.Seek(0, SeekOrigin.Begin);
|
||||
|
||||
CloseClientSocket(e);
|
||||
}
|
||||
}
|
||||
@ -489,8 +463,6 @@ namespace HaoYueNet.ServerNetwork
|
||||
}
|
||||
void IO_Completed(object sender, SocketAsyncEventArgs e)
|
||||
{
|
||||
// determine which type of operation just completed and call the associated handler
|
||||
|
||||
switch (e.LastOperation)
|
||||
{
|
||||
case SocketAsyncOperation.Receive:
|
||||
@ -661,7 +633,7 @@ namespace HaoYueNet.ServerNetwork
|
||||
#endregion
|
||||
|
||||
#region 处理前预备
|
||||
private void DataCallBackReady(AsyncUserToken sk, byte[] data)
|
||||
private void DataCallBackReady(AsyncUserToken sk, Span<byte> data)
|
||||
{
|
||||
//增加接收计数
|
||||
sk.RevIndex = MaxRevIndexNum;
|
||||
|
@ -1,7 +1,6 @@
|
||||
using System;
|
||||
using System.Net.Sockets;
|
||||
|
||||
namespace HaoYueNet.ClientNetwork.Standard2
|
||||
namespace HaoYueNet.ClientNetwork
|
||||
{
|
||||
public static class BaseData
|
||||
{
|
||||
@ -9,22 +8,6 @@ namespace HaoYueNet.ClientNetwork.Standard2
|
||||
/// 心跳包数据
|
||||
/// </summary>
|
||||
public static byte[] HeartbeatData = new byte[5] { 0x05, 0x00, 0x00, 0x00, 0x00 };
|
||||
|
||||
public static void writeInt(byte[] buf, int offset, int value)
|
||||
{
|
||||
buf[offset++] = (byte)(255 & value);
|
||||
buf[offset++] = (byte)(255 & value >> 8);
|
||||
buf[offset++] = (byte)(255 & value >> 16);
|
||||
//buf[offset++] = (byte)(255 & value >>> 24);
|
||||
buf[offset++] = (byte)(255 & value >> 24);
|
||||
}
|
||||
|
||||
public static void writeUInt16(byte[] buf, int offset, int value)
|
||||
{
|
||||
buf[offset++] = (byte)(255 & value);
|
||||
buf[offset++] = (byte)(255 & value >> 8);
|
||||
}
|
||||
|
||||
public static class HunterNet_Heartbeat
|
||||
{
|
||||
public static void SetDataToSocketAsyncEventArgs(SocketAsyncEventArgs myreadEventArgs)
|
||||
@ -32,7 +15,6 @@ namespace HaoYueNet.ClientNetwork.Standard2
|
||||
myreadEventArgs.SetBuffer(HeartbeatData, 0, HeartbeatData.Length);
|
||||
}
|
||||
}
|
||||
|
||||
public static class HunterNet_S2C
|
||||
{
|
||||
public static void SetDataToSocketAsyncEventArgs(SocketAsyncEventArgs myreadEventArgs, UInt16 CmdID, UInt16 Error, byte[] AddonBytes_Data)
|
||||
@ -40,39 +22,28 @@ namespace HaoYueNet.ClientNetwork.Standard2
|
||||
byte[] data = CreatePkgData(CmdID, Error, AddonBytes_Data);
|
||||
myreadEventArgs.SetBuffer(data,0,data.Length);
|
||||
}
|
||||
|
||||
public static byte[] CreatePkgData(UInt16 CmdID, UInt16 Error, byte[] AddonBytes_Data)
|
||||
{
|
||||
//用Buffer.BlockCopy拷贝
|
||||
//包长度
|
||||
int AllLenght = 4 + 2 + 2 + AddonBytes_Data.Length;
|
||||
byte[] BufferData = new byte[AllLenght];
|
||||
|
||||
//包长度
|
||||
writeInt(BufferData, 0, AllLenght);
|
||||
|
||||
Buffer.BlockCopy(BitConverter.GetBytes(AllLenght), 0, BufferData, 0, sizeof(int));
|
||||
//CMDID
|
||||
writeUInt16(BufferData, 4, CmdID);
|
||||
|
||||
//Error
|
||||
writeUInt16(BufferData, 4 + 2, Error);
|
||||
|
||||
Buffer.BlockCopy(BitConverter.GetBytes(CmdID), 0, BufferData, 4, sizeof(UInt16));
|
||||
//ErrID
|
||||
Buffer.BlockCopy(BitConverter.GetBytes(Error), 0, BufferData, 4 + 2, sizeof(UInt16));
|
||||
//DATA
|
||||
Buffer.BlockCopy(AddonBytes_Data, 0, BufferData, 4 + 2 + 2, AddonBytes_Data.Length);
|
||||
|
||||
return BufferData;
|
||||
}
|
||||
|
||||
public static void AnalysisPkgData(byte[] srcdata, out UInt16 CmdID, out UInt16 Error, out byte[] data)
|
||||
public static void AnalysisPkgData(Span<byte> srcdata, out UInt16 CmdID, out UInt16 Error, out byte[] data)
|
||||
{
|
||||
CmdID = BitConverter.ToUInt16(srcdata, 0);
|
||||
Error = BitConverter.ToUInt16(srcdata, 2);
|
||||
data = new byte[srcdata.Length - 2 - 2];
|
||||
Array.Copy(srcdata, 4, data, 0, data.Length);
|
||||
|
||||
CmdID = BitConverter.ToUInt16(srcdata.Slice(0, 2).ToArray(), 0);
|
||||
Error = BitConverter.ToUInt16(srcdata.Slice(2, 2).ToArray(), 0);
|
||||
data = srcdata.Slice(2 + 2).ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
public static class HunterNet_C2S
|
||||
{
|
||||
public static void SetDataToSocketAsyncEventArgs(SocketAsyncEventArgs myreadEventArgs, UInt16 CmdID, byte[] AddonBytes_Data)
|
||||
@ -80,35 +51,26 @@ namespace HaoYueNet.ClientNetwork.Standard2
|
||||
byte[] data = CreatePkgData(CmdID, AddonBytes_Data);
|
||||
myreadEventArgs.SetBuffer(data, 0, data.Length);
|
||||
}
|
||||
|
||||
public static byte[] CreatePkgData(UInt16 CmdID, byte[] AddonBytes_Data)
|
||||
{
|
||||
byte[] AddonBytes_CmdID = BitConverter.GetBytes(CmdID);
|
||||
int AllLenght = AddonBytes_CmdID.Length + AddonBytes_Data.Length + 4;
|
||||
int LastIndex = 0;
|
||||
//包长度
|
||||
byte[] AddonBytes_Lenght = BitConverter.GetBytes(AllLenght);
|
||||
|
||||
byte[] BufferData = new byte[AllLenght];
|
||||
//包长度
|
||||
Buffer.BlockCopy(AddonBytes_Lenght, 0, BufferData, LastIndex, AddonBytes_Lenght.Length);
|
||||
LastIndex += AddonBytes_Lenght.Length;
|
||||
|
||||
Buffer.BlockCopy(AddonBytes_Lenght, 0, BufferData, 0, AddonBytes_Lenght.Length);
|
||||
//CMDID
|
||||
Buffer.BlockCopy(AddonBytes_CmdID, 0, BufferData, LastIndex, AddonBytes_CmdID.Length);
|
||||
LastIndex += AddonBytes_CmdID.Length;
|
||||
|
||||
Buffer.BlockCopy(AddonBytes_CmdID, 0, BufferData, 4, AddonBytes_CmdID.Length);
|
||||
//DATA
|
||||
Buffer.BlockCopy(AddonBytes_Data, 0, BufferData, LastIndex, AddonBytes_Data.Length);
|
||||
LastIndex += AddonBytes_Data.Length;
|
||||
Buffer.BlockCopy(AddonBytes_Data, 0, BufferData, 4 + 2, AddonBytes_Data.Length);
|
||||
return BufferData;
|
||||
}
|
||||
|
||||
public static void AnalysisPkgData(byte[] srcdata, out UInt16 CmdID, out byte[] data)
|
||||
public static void AnalysisPkgData(Span<byte> srcdata, out UInt16 CmdID, out byte[] data)
|
||||
{
|
||||
data = new byte[srcdata.Length - 2];
|
||||
CmdID = BitConverter.ToUInt16(srcdata, 0);
|
||||
Array.Copy(srcdata, 2, data, 0, data.Length);
|
||||
CmdID = BitConverter.ToUInt16(srcdata.Slice(0, 2).ToArray(),0);
|
||||
data = srcdata.Slice(2).ToArray();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,56 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
|
||||
namespace HaoYueNet.ClientNetwork.IOCPMode
|
||||
{
|
||||
public class AsyncUserToken
|
||||
{
|
||||
/// <summary>
|
||||
/// 客户端IP地址
|
||||
/// </summary>
|
||||
public IPAddress IPAddress { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 远程地址
|
||||
/// </summary>
|
||||
public EndPoint Remote { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 通信SOKET
|
||||
/// </summary>
|
||||
public Socket Socket { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 连接时间
|
||||
/// </summary>
|
||||
public DateTime ConnectTime { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 所属用户信息
|
||||
/// </summary>
|
||||
public object UserInfo { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 数据缓存区
|
||||
/// </summary>
|
||||
//public List<byte> Buffer { get; set; }
|
||||
|
||||
public MemoryStream memoryStream { get; set; }
|
||||
|
||||
public AsyncUserToken()
|
||||
{
|
||||
//this.Buffer = new List<byte>();
|
||||
memoryStream = new MemoryStream();
|
||||
}
|
||||
/// <summary>
|
||||
/// 响应倒计时计数
|
||||
/// </summary>
|
||||
public int RevIndex { get; set; } = 0;
|
||||
/// <summary>
|
||||
/// 发送倒计时计数
|
||||
/// </summary>
|
||||
public int SendIndex { get; set; } = 0;
|
||||
}
|
||||
}
|
@ -0,0 +1,61 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Net.Sockets;
|
||||
|
||||
namespace HaoYueNet.ClientNetwork.IOCPMode
|
||||
{
|
||||
public class BufferManager
|
||||
{
|
||||
int m_numBytes; // the total number of bytes controlled by the buffer pool
|
||||
byte[] m_buffer; // the underlying byte array maintained by the Buffer Manager
|
||||
Stack<int> m_freeIndexPool; //
|
||||
int m_currentIndex;
|
||||
int m_bufferSize;
|
||||
|
||||
public BufferManager(int totalBytes, int bufferSize)
|
||||
{
|
||||
m_numBytes = totalBytes;
|
||||
m_currentIndex = 0;
|
||||
m_bufferSize = bufferSize;
|
||||
m_freeIndexPool = new Stack<int>();
|
||||
}
|
||||
|
||||
// Allocates buffer space used by the buffer pool
|
||||
public void InitBuffer()
|
||||
{
|
||||
// create one big large buffer and divide that
|
||||
// out to each SocketAsyncEventArg object
|
||||
m_buffer = new byte[m_numBytes];
|
||||
}
|
||||
|
||||
// Assigns a buffer from the buffer pool to the
|
||||
// specified SocketAsyncEventArgs object
|
||||
//
|
||||
// <returns>true if the buffer was successfully set, else false</returns>
|
||||
public bool SetBuffer(SocketAsyncEventArgs args)
|
||||
{
|
||||
|
||||
if (m_freeIndexPool.Count > 0)
|
||||
{
|
||||
args.SetBuffer(m_buffer, m_freeIndexPool.Pop(), m_bufferSize);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_numBytes - m_bufferSize < m_currentIndex)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
args.SetBuffer(m_buffer, m_currentIndex, m_bufferSize);
|
||||
m_currentIndex += m_bufferSize;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// Removes the buffer from a SocketAsyncEventArg object.
|
||||
// This frees the buffer back to the buffer pool
|
||||
public void FreeBuffer(SocketAsyncEventArgs args)
|
||||
{
|
||||
m_freeIndexPool.Push(args.Offset);
|
||||
args.SetBuffer(null, 0, 0);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,43 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
|
||||
namespace HaoYueNet.ClientNetwork.IOCPMode
|
||||
{
|
||||
|
||||
public class MemoryStreamPools
|
||||
{
|
||||
Stack<MemoryStream> m_pool;
|
||||
|
||||
public MemoryStreamPools(int capacity)
|
||||
{
|
||||
m_pool = new Stack<MemoryStream>(capacity);
|
||||
}
|
||||
|
||||
public void Push(MemoryStream item)
|
||||
{
|
||||
if (item == null) { throw new ArgumentNullException("Items added to a MemoryStream cannot be null"); }
|
||||
lock (m_pool)
|
||||
{
|
||||
m_pool.Push(item);
|
||||
}
|
||||
}
|
||||
public MemoryStream Pop()
|
||||
{
|
||||
lock (m_pool)
|
||||
{
|
||||
return m_pool.Pop();
|
||||
}
|
||||
}
|
||||
|
||||
public int Count
|
||||
{
|
||||
get { return m_pool.Count; }
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
m_pool.Clear();
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,47 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Net.Sockets;
|
||||
|
||||
namespace HaoYueNet.ClientNetwork.IOCPMode
|
||||
{
|
||||
|
||||
public class SocketEventPool
|
||||
{
|
||||
Stack<SocketAsyncEventArgs> m_pool;
|
||||
|
||||
public SocketEventPool(int capacity)
|
||||
{
|
||||
m_pool = new Stack<SocketAsyncEventArgs>(capacity);
|
||||
}
|
||||
|
||||
public void Push(SocketAsyncEventArgs item)
|
||||
{
|
||||
if (item == null) { throw new ArgumentNullException("Items added to a SocketAsyncEventArgsPool cannot be null"); }
|
||||
lock (m_pool)
|
||||
{
|
||||
m_pool.Push(item);
|
||||
}
|
||||
}
|
||||
|
||||
// Removes a SocketAsyncEventArgs instance from the pool
|
||||
// and returns the object removed from the pool
|
||||
public SocketAsyncEventArgs Pop()
|
||||
{
|
||||
lock (m_pool)
|
||||
{
|
||||
return m_pool.Pop();
|
||||
}
|
||||
}
|
||||
|
||||
// The number of SocketAsyncEventArgs instances in the pool
|
||||
public int Count
|
||||
{
|
||||
get { return m_pool.Count; }
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
m_pool.Clear();
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,710 @@
|
||||
//using HunterProtobufCore;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Threading;
|
||||
using static HaoYueNet.ClientNetwork.BaseData;
|
||||
|
||||
namespace HaoYueNet.ClientNetwork.IOCPMode
|
||||
{
|
||||
public class TcpSaeaClient
|
||||
{
|
||||
#region 定义属性
|
||||
protected int MaxRevIndexNum = 50;//响应倒计时计数最大值
|
||||
protected int MaxSendIndexNum = 3;//发送倒计时计数最大值
|
||||
protected static int TimerInterval = 3000;//计时器间隔
|
||||
protected System.Timers.Timer _heartTimer;//心跳包计数器
|
||||
public int m_maxConnectNum; //最大连接数
|
||||
public int m_revBufferSize; //最大接收字节数
|
||||
protected BufferManager m_bufferManager;
|
||||
protected const int opsToAlloc = 2;
|
||||
protected SocketEventPool m_Receivepool;
|
||||
protected SocketEventPool m_Sendpool;
|
||||
protected TokenMsgPool msg_pool;
|
||||
protected int m_clientCount; //连接的客户端数量
|
||||
protected Semaphore m_maxNumberAcceptedClients;//信号量
|
||||
protected Dictionary<Socket, AsyncUserToken> _DictSocketAsyncUserToken = new Dictionary<Socket, AsyncUserToken>();
|
||||
List<AsyncUserToken> m_clients; //客户端列表
|
||||
public List<AsyncUserToken> ClientList { private set { m_clients = value; } get { return m_clients; } } //获取客户端列表
|
||||
#endregion
|
||||
|
||||
#region 定义委托
|
||||
/// <summary>
|
||||
/// 客户端连接数量变化时触发
|
||||
/// </summary>
|
||||
/// <param name="num">当前增加客户的个数(用户退出时为负数,增加时为正数,一般为1)</param>
|
||||
/// <param name="token">增加用户的信息</param>
|
||||
public delegate void OnClientNumberChangeHandler(int num, AsyncUserToken token);
|
||||
/// <summary>
|
||||
/// 接收到客户端的数据
|
||||
/// </summary>
|
||||
/// <param name="token">客户端</param>
|
||||
/// <param name="buff">客户端数据</param>
|
||||
public delegate void OnReceiveDataHandler(AsyncUserToken sk, int CMDID, int ErrID, byte[] data);
|
||||
/// <summary>
|
||||
/// 断开连接
|
||||
/// </summary>
|
||||
/// <param name="sk"></param>
|
||||
public delegate void OnDisconnectHandler(AsyncUserToken sk);
|
||||
/// <summary>
|
||||
/// 日志
|
||||
/// </summary>
|
||||
/// <param name="sk"></param>
|
||||
public delegate void OnNetLogHandler(string msg);
|
||||
#endregion
|
||||
|
||||
#region 定义事件
|
||||
/// <summary>
|
||||
/// 客户端连接数量变化事件
|
||||
/// </summary>
|
||||
public event OnClientNumberChangeHandler OnClientNumberChange;
|
||||
/// <summary>
|
||||
/// 接收到客户端的数据事件
|
||||
/// </summary>
|
||||
public event OnReceiveDataHandler OnReceive;
|
||||
/// <summary>
|
||||
/// 接收到客户端的断开连接
|
||||
/// </summary>
|
||||
public event OnDisconnectHandler OnDisconnected;
|
||||
/// <summary>
|
||||
/// 网络库内部输出
|
||||
/// </summary>
|
||||
public event OnNetLogHandler OnNetLog;
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// 构造函数
|
||||
/// </summary>
|
||||
/// <param name="numConnections">最大连接数</param>
|
||||
/// <param name="receiveBufferSize">缓存区大小</param>
|
||||
public TcpSaeaClient(int numConnections, int receiveBufferSize)
|
||||
{
|
||||
m_clientCount = 0;
|
||||
m_maxConnectNum = numConnections;
|
||||
m_revBufferSize = receiveBufferSize;
|
||||
// allocate buffers such that the maximum number of sockets can have one outstanding read and
|
||||
//write posted to the socket simultaneously
|
||||
m_bufferManager = new BufferManager(receiveBufferSize * numConnections * opsToAlloc, receiveBufferSize);
|
||||
|
||||
m_Receivepool = new SocketEventPool(numConnections);
|
||||
m_Sendpool = new SocketEventPool(numConnections);
|
||||
|
||||
msg_pool = new TokenMsgPool(numConnections);
|
||||
|
||||
m_maxNumberAcceptedClients = new Semaphore(numConnections, numConnections);
|
||||
}
|
||||
|
||||
#region Client操作
|
||||
/// <summary>
|
||||
/// 初始化
|
||||
/// </summary>
|
||||
public void Init()
|
||||
{
|
||||
// Allocates one large byte buffer which all I/O operations use a piece of. This gaurds
|
||||
// against memory fragmentation
|
||||
m_bufferManager.InitBuffer();
|
||||
m_clients = new List<AsyncUserToken>();
|
||||
// preallocate pool of SocketAsyncEventArgs objects
|
||||
SocketAsyncEventArgs readWriteEventArg;
|
||||
|
||||
for (int i = 0; i < m_maxConnectNum; i++)
|
||||
{
|
||||
readWriteEventArg = new SocketAsyncEventArgs();
|
||||
readWriteEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(IO_Completed);
|
||||
readWriteEventArg.UserToken = new AsyncUserToken();
|
||||
// assign a byte buffer from the buffer pool to the SocketAsyncEventArg object
|
||||
m_bufferManager.SetBuffer(readWriteEventArg);
|
||||
// add SocketAsyncEventArg to the pool
|
||||
m_Receivepool.Push(readWriteEventArg);
|
||||
}
|
||||
|
||||
for (int i = 0; i < m_maxConnectNum; i++)
|
||||
{
|
||||
readWriteEventArg = new SocketAsyncEventArgs();
|
||||
readWriteEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(IO_Completed);
|
||||
readWriteEventArg.UserToken = new AsyncUserToken();
|
||||
|
||||
//发送是否需要如此设置 TODO
|
||||
m_bufferManager.SetBuffer(readWriteEventArg);
|
||||
|
||||
m_Sendpool.Push(readWriteEventArg);
|
||||
}
|
||||
OutNetLog("初始化完毕");
|
||||
}
|
||||
/// <summary>
|
||||
/// 启动服务
|
||||
/// </summary>
|
||||
/// <param name="localEndPoint"></param>
|
||||
/// <param name="bReuseAddress">是否端口重用</param>
|
||||
/// <returns></returns>
|
||||
public bool Start()
|
||||
{
|
||||
try
|
||||
{
|
||||
ClearUserToken();
|
||||
|
||||
_heartTimer = new System.Timers.Timer();
|
||||
_heartTimer.Interval = TimerInterval;
|
||||
_heartTimer.Elapsed += CheckUpdatetimer_Elapsed;
|
||||
_heartTimer.AutoReset = true;
|
||||
_heartTimer.Enabled = true;
|
||||
OutNetLog("开启定时心跳包");
|
||||
|
||||
return true;
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 停止服务
|
||||
/// </summary>
|
||||
public void Stop()
|
||||
{
|
||||
foreach (AsyncUserToken token in m_clients)
|
||||
{
|
||||
try
|
||||
{
|
||||
token.Socket.Shutdown(SocketShutdown.Both);
|
||||
}
|
||||
catch (Exception) { }
|
||||
}
|
||||
try
|
||||
{
|
||||
for (int i = 0; i < m_clients.Count; i++)
|
||||
{
|
||||
m_clients[i].Socket.Shutdown(SocketShutdown.Both);
|
||||
}
|
||||
//listenSocket.Shutdown(SocketShutdown.Both);
|
||||
|
||||
for (int i = 0; i < m_clients.Count; i++)
|
||||
{
|
||||
m_clients[i].Socket.Close();
|
||||
}
|
||||
}
|
||||
catch (Exception) { }
|
||||
|
||||
//listenSocket.Close();
|
||||
int c_count = m_clients.Count;
|
||||
ClearUserToken();
|
||||
|
||||
if (OnClientNumberChange != null)
|
||||
OnClientNumberChange(-c_count, null);
|
||||
}
|
||||
public void CloseClient(AsyncUserToken token)
|
||||
{
|
||||
try { token.Socket.Shutdown(SocketShutdown.Both); }
|
||||
catch (Exception) { }
|
||||
}
|
||||
/// <summary>
|
||||
/// 关闭客户端连接
|
||||
/// </summary>
|
||||
/// <param name="e"></param>
|
||||
void CloseClientSocket(SocketAsyncEventArgs e)
|
||||
{
|
||||
AsyncUserToken token = e.UserToken as AsyncUserToken;
|
||||
CloseReady(token);
|
||||
// 释放SocketAsyncEventArg,以便其他客户端可以重用它们
|
||||
ReleaseSocketAsyncEventArgs(e);
|
||||
}
|
||||
void CloseReady(AsyncUserToken token)
|
||||
{
|
||||
OnDisconnected?.Invoke(token);
|
||||
RemoveUserToken(token);
|
||||
//如果有事件,则调用事件,发送客户端数量变化通知
|
||||
OnClientNumberChange?.Invoke(-1, token);
|
||||
// 关闭与客户端关联的套接字
|
||||
try { token.Socket.Shutdown(SocketShutdown.Send); } catch (Exception) { }
|
||||
token.Socket.Close();
|
||||
// 递减计数器以跟踪连接到服务器的客户端总数
|
||||
Interlocked.Decrement(ref m_clientCount);
|
||||
m_maxNumberAcceptedClients.Release();
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Token管理
|
||||
public AsyncUserToken GetAsyncUserTokenForSocket(Socket sk)
|
||||
{
|
||||
AsyncUserToken result;
|
||||
if (_DictSocketAsyncUserToken.TryGetValue(sk, out result))
|
||||
return result;
|
||||
return null;
|
||||
//return _DictSocketAsyncUserToken.ContainsKey(sk) ? _DictSocketAsyncUserToken[sk] : null;
|
||||
}
|
||||
void AddUserToken(AsyncUserToken userToken)
|
||||
{
|
||||
lock (_DictSocketAsyncUserToken)
|
||||
{
|
||||
m_clients.Add(userToken);
|
||||
_DictSocketAsyncUserToken.Add(userToken.Socket, userToken);
|
||||
}
|
||||
}
|
||||
void RemoveUserToken(AsyncUserToken userToken)
|
||||
{
|
||||
lock (_DictSocketAsyncUserToken)
|
||||
{
|
||||
m_clients.Remove(userToken);
|
||||
_DictSocketAsyncUserToken.Remove(userToken.Socket);
|
||||
}
|
||||
}
|
||||
void ClearUserToken()
|
||||
{
|
||||
lock (_DictSocketAsyncUserToken)
|
||||
{
|
||||
m_clients.Clear();
|
||||
_DictSocketAsyncUserToken.Clear();
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 回收SocketAsyncEventArgs
|
||||
/// </summary>
|
||||
/// <param name="saea"></param>
|
||||
/// <exception cref="ArgumentException"></exception>
|
||||
void ReleaseSocketAsyncEventArgs(SocketAsyncEventArgs saea)
|
||||
{
|
||||
//saea.UserToken = null;//TODO
|
||||
//saea.SetBuffer(null, 0, 0);
|
||||
//saea.Dispose();
|
||||
//↑ 这里不要自作主张去清东西,否则回收回去不可用
|
||||
|
||||
switch (saea.LastOperation)
|
||||
{
|
||||
case SocketAsyncOperation.Receive:
|
||||
m_Receivepool.Push(saea);
|
||||
break;
|
||||
case SocketAsyncOperation.Send:
|
||||
m_Sendpool.Push(saea);
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentException("ReleaseSocketAsyncEventArgs > The last operation completed on the socket was not a receive or send");
|
||||
}
|
||||
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
||||
|
||||
#region 连接
|
||||
public void StartConnect(string ip, int port, Socket socket, SocketAsyncEventArgs connectEventArg = null)
|
||||
{
|
||||
if (connectEventArg == null)
|
||||
{
|
||||
connectEventArg = new SocketAsyncEventArgs();
|
||||
connectEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(IO_Completed);
|
||||
}
|
||||
else
|
||||
{
|
||||
// socket must be cleared since the context object is being reused
|
||||
connectEventArg.AcceptSocket = null;
|
||||
//TODO ??
|
||||
//这里其实AcceptSocket是服务端用的,非监听的客户端用,本来就为空,清不清理没什么卵用,但是connectEventArg.ConnectSocket是只读的的
|
||||
}
|
||||
|
||||
connectEventArg.RemoteEndPoint = new DnsEndPoint(ip, port);
|
||||
|
||||
m_maxNumberAcceptedClients.WaitOne();
|
||||
|
||||
if (!socket.ConnectAsync(connectEventArg))
|
||||
{
|
||||
ProcessConnect(connectEventArg);
|
||||
}
|
||||
}
|
||||
|
||||
private void ProcessConnect(SocketAsyncEventArgs e)
|
||||
{
|
||||
try
|
||||
{
|
||||
Interlocked.Increment(ref m_clientCount);
|
||||
|
||||
//确保监听结束时,有连接才抛给数据接收
|
||||
if (e.ConnectSocket.RemoteEndPoint != null)
|
||||
{
|
||||
// Get the socket for the accepted client connection and put it into the
|
||||
//ReadEventArg object user token
|
||||
SocketAsyncEventArgs readEventArgs = m_Receivepool.Pop();
|
||||
//TODO readEventArgs.UserToken这里的 UserToken 有可能是空
|
||||
AsyncUserToken userToken;
|
||||
if (readEventArgs.UserToken == null)
|
||||
readEventArgs.UserToken = new AsyncUserToken();
|
||||
|
||||
userToken = (AsyncUserToken)readEventArgs.UserToken;
|
||||
userToken.Socket = e.ConnectSocket;
|
||||
userToken.ConnectTime = DateTime.Now;
|
||||
userToken.Remote = e.ConnectSocket.RemoteEndPoint;
|
||||
userToken.IPAddress = ((IPEndPoint)e.ConnectSocket.RemoteEndPoint).Address;
|
||||
|
||||
userToken.RevIndex = MaxRevIndexNum;
|
||||
userToken.SendIndex = MaxSendIndexNum;
|
||||
|
||||
AddUserToken(userToken);
|
||||
|
||||
OnClientNumberChange?.Invoke(1, userToken);
|
||||
if (!e.ConnectSocket.ReceiveAsync(readEventArgs))
|
||||
{
|
||||
ProcessReceive(readEventArgs);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception me)
|
||||
{
|
||||
//RuncomLib.Log.LogUtils.Info(me.Message + "\r\n" + me.StackTrace);
|
||||
}
|
||||
|
||||
// Accept the next connection request
|
||||
if (e.SocketError == SocketError.OperationAborted) return;
|
||||
//StartAccept(e);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 收发IOCP循环
|
||||
/// <summary>当异步接收操作完成时,会调用此方法。
|
||||
/// 如果远程主机关闭了连接,则套接字关闭。
|
||||
/// 如果接收到数据,则将数据回显到客户端。
|
||||
/// </summary>
|
||||
/// <param name="e"></param>
|
||||
private void ProcessReceive(SocketAsyncEventArgs e)
|
||||
{
|
||||
try
|
||||
{
|
||||
AsyncUserToken token = (AsyncUserToken)e.UserToken;
|
||||
if (e.BytesTransferred > 0 && e.SocketError == SocketError.Success)
|
||||
{
|
||||
lock (token.memoryStream)
|
||||
{
|
||||
token.memoryStream.Write(e.Buffer, e.Offset, e.BytesTransferred);
|
||||
do
|
||||
{
|
||||
if (token.memoryStream.Length < 4) break;//包头不完整,继续接收
|
||||
long FristBeginPos = token.memoryStream.Position;
|
||||
|
||||
//从Byte池申请
|
||||
byte[] lenBytes = ArrayPool<byte>.Shared.Rent(4);
|
||||
|
||||
token.memoryStream.Seek(0, SeekOrigin.Begin);
|
||||
token.memoryStream.Read(lenBytes, 0, 4);
|
||||
int packageLen = BitConverter.ToInt32(lenBytes, 0) - 4;
|
||||
|
||||
//归还byte[]
|
||||
ArrayPool<byte>.Shared.Return(lenBytes);
|
||||
|
||||
if (packageLen > token.memoryStream.Length - 4)
|
||||
{
|
||||
token.memoryStream.Seek(FristBeginPos, SeekOrigin.Begin);
|
||||
break;//长度不够时,退出循环,让程序继续接收
|
||||
}
|
||||
|
||||
//申请byte池 一定要记得回收!!
|
||||
byte[] rev_fromArrayPool = ArrayPool<byte>.Shared.Rent(packageLen);
|
||||
|
||||
token.memoryStream.Seek(4, SeekOrigin.Begin);
|
||||
token.memoryStream.Read(rev_fromArrayPool, 0, packageLen);
|
||||
token.memoryStream.Seek(FristBeginPos, SeekOrigin.Begin);
|
||||
//从数据池中移除这组数据
|
||||
lock (token.memoryStream)
|
||||
{
|
||||
int numberOfBytesToRemove = packageLen + 4;
|
||||
byte[] buf = token.memoryStream.GetBuffer();
|
||||
Buffer.BlockCopy(buf, numberOfBytesToRemove, buf, 0, (int)token.memoryStream.Length - numberOfBytesToRemove);
|
||||
token.memoryStream.SetLength(token.memoryStream.Length - numberOfBytesToRemove);
|
||||
}
|
||||
|
||||
//用Span内存切片,因为来自ArrayPool的byte长度,可能大于本身申请的长度
|
||||
Span<byte> rev_span = rev_fromArrayPool;
|
||||
rev_span = rev_span.Slice(0, packageLen);
|
||||
DataCallBackReady(token, rev_span);
|
||||
|
||||
//回收(这里依赖DataCallBackReady中,有一次数据拷贝,这个后续还要进一步精进性能优化,否则不能在这里回收,否则影响业务层)
|
||||
ArrayPool<byte>.Shared.Return(rev_fromArrayPool);
|
||||
} while (token.memoryStream.Length > 4);
|
||||
}
|
||||
|
||||
//如果返回为False则代表此刻已经完成,不必等待完成端口回调,则直接调用ProcessReceive
|
||||
if (!token.Socket.ReceiveAsync(e))
|
||||
this.ProcessReceive(e);
|
||||
}
|
||||
else
|
||||
{
|
||||
//清理数据
|
||||
token.memoryStream.SetLength(0);
|
||||
token.memoryStream.Seek(0, SeekOrigin.Begin);
|
||||
CloseClientSocket(e);
|
||||
}
|
||||
}
|
||||
catch (Exception xe)
|
||||
{
|
||||
//RuncomLib.Log.LogUtils.Info(xe.Message + "\r\n" + xe.StackTrace);
|
||||
}
|
||||
}
|
||||
private void ProcessSend(SocketAsyncEventArgs e)
|
||||
{
|
||||
if (e.SocketError == SocketError.Success)
|
||||
{
|
||||
//TODO
|
||||
}
|
||||
else
|
||||
{
|
||||
CloseClientSocket(e);
|
||||
return;
|
||||
}
|
||||
ReleaseSocketAsyncEventArgs(e);
|
||||
SendForMsgPool();
|
||||
}
|
||||
void IO_Completed(object sender, SocketAsyncEventArgs e)
|
||||
{
|
||||
// determine which type of operation just completed and call the associated handler
|
||||
|
||||
switch (e.LastOperation)
|
||||
{
|
||||
case SocketAsyncOperation.Connect:
|
||||
ProcessConnect(e);
|
||||
break;
|
||||
case SocketAsyncOperation.Receive:
|
||||
ProcessReceive(e);
|
||||
break;
|
||||
case SocketAsyncOperation.Send:
|
||||
ProcessSend(e);
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentException("The last operation completed on the socket was not a receive or send");
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 发送
|
||||
int sendrun = 0;
|
||||
/// <summary>
|
||||
/// 对外暴露的发送消息
|
||||
/// </summary>
|
||||
/// <param name="CMDID"></param>
|
||||
/// <param name="data">序列化之后的数据</param>
|
||||
public void SendToSocket(Socket sk, int CMDID, byte[] data)
|
||||
{
|
||||
AsyncUserToken token = GetAsyncUserTokenForSocket(sk);
|
||||
SendWithIndex(token, (ushort)CMDID, data);
|
||||
}
|
||||
|
||||
void SendForMsgPool()
|
||||
{
|
||||
//if (flag_SendForMsgPool) return;
|
||||
try
|
||||
{
|
||||
if (sendrun < msg_pool.Count || msg_pool.Count < 1)
|
||||
return;
|
||||
|
||||
sendrun++;
|
||||
while (msg_pool.Count > 0)
|
||||
{
|
||||
try
|
||||
{
|
||||
TokenWithMsg msg = msg_pool.Dequeue();
|
||||
//OutNetLog("从信息池取出发送");
|
||||
//是心跳包
|
||||
if (msg.bHeartbeat)
|
||||
{
|
||||
SendHeartbeatMessage(msg.token);
|
||||
}
|
||||
else
|
||||
{
|
||||
SendMessage(msg.token, msg.CMDID, msg.data);
|
||||
}
|
||||
msg = null;
|
||||
}
|
||||
catch
|
||||
{
|
||||
OutNetLog("==============================================>");
|
||||
}
|
||||
}
|
||||
sendrun--;
|
||||
OutNetLog("!!!!!!!!!!!!!!!!!!!!!!!!!!");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
OutNetLog(ex.ToString());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 发送心跳包
|
||||
/// </summary>
|
||||
/// <param name="token"></param>
|
||||
void SendHeartbeatMessage(AsyncUserToken token)
|
||||
{
|
||||
if (token == null || token.Socket == null || !token.Socket.Connected)
|
||||
return;
|
||||
try
|
||||
{
|
||||
if (m_Sendpool.Count > 0)
|
||||
{
|
||||
SocketAsyncEventArgs myreadEventArgs = m_Sendpool.Pop();
|
||||
myreadEventArgs.UserToken = token;
|
||||
//TODO ????客户端用这里是否应该直接就不设置
|
||||
//myreadEventArgs.AcceptSocket = token.Socket;
|
||||
|
||||
//直接写入SocketAsyncEventArgs的Buff
|
||||
HunterNet_Heartbeat.SetDataToSocketAsyncEventArgs(myreadEventArgs);
|
||||
|
||||
//若不需要等待
|
||||
if (!token.Socket.SendAsync(myreadEventArgs))
|
||||
{
|
||||
m_Sendpool.Push(myreadEventArgs);
|
||||
}
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
//先压入队列,等待m_Sendpool回收
|
||||
msg_pool.Enqueue(new TokenWithMsg() { token = token, bHeartbeat = true });
|
||||
//OutNetLog("!!!!压入消息发送队列MSG_Pool");
|
||||
return;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
OutNetLog(e.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 发送数据并计数
|
||||
/// </summary>
|
||||
/// <param name="data"></param>
|
||||
void SendWithIndex(AsyncUserToken token, ushort CmdID, byte[] data)
|
||||
{
|
||||
try
|
||||
{
|
||||
//发送数据
|
||||
SendMessage(token, CmdID, data);
|
||||
token.SendIndex = MaxSendIndexNum;
|
||||
}
|
||||
catch
|
||||
{
|
||||
CloseReady(token);
|
||||
}
|
||||
}
|
||||
|
||||
void SendMessage(AsyncUserToken token, ushort CmdID, byte[] data)
|
||||
{
|
||||
if (token == null || token.Socket == null || !token.Socket.Connected)
|
||||
return;
|
||||
try
|
||||
{
|
||||
if (m_Sendpool.Count > 0)
|
||||
{
|
||||
SocketAsyncEventArgs myreadEventArgs = m_Sendpool.Pop();
|
||||
myreadEventArgs.UserToken = token;
|
||||
myreadEventArgs.AcceptSocket = token.Socket;
|
||||
//myreadEventArgs.SetBuffer(message, 0, message.Length); //将数据放置进去.
|
||||
//更换为CMDID和Data直接写入SocketAsyncEventArgs的Buff
|
||||
HunterNet_C2S.SetDataToSocketAsyncEventArgs(myreadEventArgs, CmdID, data);
|
||||
|
||||
//若不需要等待
|
||||
if (!token.Socket.SendAsync(myreadEventArgs))
|
||||
{
|
||||
m_Sendpool.Push(myreadEventArgs);
|
||||
}
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
//先压入队列,等待m_Sendpool回收
|
||||
msg_pool.Enqueue(new TokenWithMsg() { token = token, CMDID = CmdID, data = data });
|
||||
//OutNetLog("!!!!压入消息发送队列MSG_Pool");
|
||||
return;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
OutNetLog(e.ToString());
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 处理前预备
|
||||
private void DataCallBackReady(AsyncUserToken sk, Span<byte> data)
|
||||
{
|
||||
//增加接收计数
|
||||
sk.RevIndex = MaxRevIndexNum;
|
||||
|
||||
if (data.Length == 1 && data[0] == 0x00)//心跳包
|
||||
{
|
||||
//OutNetLog("收到心跳包");
|
||||
//无处理
|
||||
}
|
||||
else
|
||||
{
|
||||
try
|
||||
{
|
||||
//将数据包交给后台处理,这里你也可以新开个线程来处理.加快速度.
|
||||
HunterNet_S2C.AnalysisPkgData(data, out ushort CmdID, out ushort Error, out byte[] resultdata);
|
||||
OnReceive?.Invoke(sk, CmdID, Error, resultdata);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
OutNetLog("数据解析错误");
|
||||
}
|
||||
}
|
||||
}
|
||||
private void OutNetLog(string msg)
|
||||
{
|
||||
OnNetLog?.Invoke(msg);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 心跳包
|
||||
/// <summary>
|
||||
/// 发送心跳包
|
||||
/// </summary>
|
||||
/// <param name="sk"></param>
|
||||
///
|
||||
private void SendHeartbeatWithIndex(AsyncUserToken token)
|
||||
{
|
||||
if (token == null || token.Socket == null || !token.Socket.Connected)
|
||||
return;
|
||||
try
|
||||
{
|
||||
//OutNetLog(DateTime.Now.ToString() + "发送心跳包");
|
||||
token.SendIndex = MaxSendIndexNum;
|
||||
SendHeartbeatMessage(token);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
CloseReady(token);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 心跳包时钟事件
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void CheckUpdatetimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
|
||||
{
|
||||
for (int i = 0; i < m_clients.Count; i++)
|
||||
{
|
||||
//接收服务器数据计数
|
||||
m_clients[i].RevIndex--;
|
||||
if (m_clients[i].RevIndex <= 0)
|
||||
{
|
||||
//判定掉线
|
||||
CloseReady(m_clients[i]);
|
||||
return;
|
||||
}
|
||||
|
||||
//发送计数
|
||||
m_clients[i].SendIndex--;
|
||||
if (m_clients[i].SendIndex <= 0)//需要发送心跳包了
|
||||
{
|
||||
//重置倒计时计数
|
||||
m_clients[i].SendIndex = MaxSendIndexNum;
|
||||
SendHeartbeatWithIndex(m_clients[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -0,0 +1,130 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net.Sockets;
|
||||
using System.Text;
|
||||
|
||||
namespace HaoYueNet.ClientNetwork.IOCPMode
|
||||
{
|
||||
public class TokenWithMsg
|
||||
{
|
||||
public AsyncUserToken token;
|
||||
public ushort CMDID;
|
||||
//public UInt16 Error;
|
||||
public byte[] data;
|
||||
public bool bHeartbeat;
|
||||
}
|
||||
|
||||
public class TokenMsgPool
|
||||
{
|
||||
//Stack<TokenWithMsg> msg_pool;
|
||||
Queue<TokenWithMsg> msg_pool;
|
||||
|
||||
public TokenMsgPool(int capacity)
|
||||
{
|
||||
msg_pool = new Queue<TokenWithMsg>(capacity);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 向 Queue 的末尾添加一个对象。
|
||||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
public void Enqueue(TokenWithMsg item)
|
||||
{
|
||||
lock (msg_pool)
|
||||
{
|
||||
msg_pool.Enqueue(item);
|
||||
}
|
||||
}
|
||||
|
||||
//移除并返回在 Queue 的开头的对象。
|
||||
public TokenWithMsg Dequeue()
|
||||
{
|
||||
lock (msg_pool)
|
||||
{
|
||||
return msg_pool.Dequeue();
|
||||
}
|
||||
}
|
||||
|
||||
public int Count
|
||||
{
|
||||
get { return msg_pool.Count; }
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
msg_pool.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
public class TokenWithMsg
|
||||
{
|
||||
public AsyncUserToken token;
|
||||
public byte[] message;
|
||||
}
|
||||
|
||||
public class TokenMsgPool
|
||||
{
|
||||
//Stack<TokenWithMsg> msg_pool;
|
||||
Queue<TokenWithMsg> msg_pool;
|
||||
|
||||
public TokenMsgPool(int capacity)
|
||||
{
|
||||
//msg_pool = new Stack<TokenWithMsg>(capacity);
|
||||
msg_pool = new Queue<TokenWithMsg>(capacity);
|
||||
}
|
||||
|
||||
//public void Push(TokenWithMsg item)
|
||||
//{
|
||||
// if (item == null) { throw new ArgumentNullException("Items added to a SocketAsyncEventArgsPool cannot be null"); }
|
||||
// lock (msg_pool)
|
||||
// {
|
||||
// msg_pool.Push(item);
|
||||
// }
|
||||
//}
|
||||
|
||||
/// <summary>
|
||||
/// 向 Queue 的末尾添加一个对象。
|
||||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
public void Enqueue(TokenWithMsg item)
|
||||
{
|
||||
lock (msg_pool)
|
||||
{
|
||||
msg_pool.Enqueue(item);
|
||||
}
|
||||
}
|
||||
|
||||
//移除并返回在 Queue 的开头的对象。
|
||||
public TokenWithMsg Dequeue()
|
||||
{
|
||||
lock (msg_pool)
|
||||
{
|
||||
return msg_pool.Dequeue();
|
||||
}
|
||||
}
|
||||
|
||||
//// Removes a SocketAsyncEventArgs instance from the pool
|
||||
//// and returns the object removed from the pool
|
||||
//public TokenWithMsg Pop()
|
||||
//{
|
||||
// lock (msg_pool)
|
||||
// {
|
||||
// return msg_pool.Pop();
|
||||
// }
|
||||
//}
|
||||
|
||||
// The number of SocketAsyncEventArgs instances in the pool
|
||||
public int Count
|
||||
{
|
||||
get { return msg_pool.Count; }
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
msg_pool.Clear();
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
@ -4,15 +4,14 @@ using System.IO;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Threading;
|
||||
using static HaoYueNet.ClientNetwork.Standard2.BaseData;
|
||||
using static HaoYueNet.ClientNetwork.BaseData;
|
||||
|
||||
namespace HaoYueNet.ClientNetwork.Standard2
|
||||
namespace HaoYueNet.ClientNetwork
|
||||
{
|
||||
public class NetworkHelperCore
|
||||
{
|
||||
private Socket client;
|
||||
|
||||
|
||||
////响应倒计时计数最大值
|
||||
//private static int MaxRevIndexNum = 6;
|
||||
|
||||
@ -39,7 +38,7 @@ namespace HaoYueNet.ClientNetwork.Standard2
|
||||
public static int LastConnectPort;
|
||||
public bool bDetailedLog = false;
|
||||
|
||||
public bool Init(string IP, int port, bool isHadDetailedLog = true, bool bBindReuseAddress = false, int bBindport = 0)
|
||||
public bool Init(string IP, int port,bool isHadDetailedLog = true, bool bBindReuseAddress = false,int bBindport = 0,AddressFamily addressFamily = AddressFamily.InterNetwork)
|
||||
{
|
||||
LogOut("==>初始化网络核心");
|
||||
|
||||
@ -47,7 +46,7 @@ namespace HaoYueNet.ClientNetwork.Standard2
|
||||
RevIndex = MaxRevIndexNum;
|
||||
SendIndex = MaxSendIndexNum;
|
||||
|
||||
client = new Socket(SocketType.Stream, ProtocolType.Tcp);
|
||||
client = new Socket(addressFamily, SocketType.Stream, ProtocolType.Tcp);
|
||||
if (bBindReuseAddress)
|
||||
{
|
||||
client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
|
||||
@ -160,26 +159,6 @@ namespace HaoYueNet.ClientNetwork.Standard2
|
||||
}
|
||||
}
|
||||
|
||||
////拼接头长度
|
||||
//private byte[] SendDataWithHead(byte[] message)
|
||||
//{
|
||||
|
||||
// MemoryStream memoryStream = new MemoryStream();//创建一个内存流
|
||||
|
||||
// byte[] BagHead = BitConverter.GetBytes(message.Length + 4);//往字节数组中写入包头(包头自身的长度和消息体的长度)的长度
|
||||
|
||||
// memoryStream.Write(BagHead, 0, BagHead.Length);//将包头写入内存流
|
||||
|
||||
// memoryStream.Write(message, 0, message.Length);//将消息体写入内存流
|
||||
|
||||
// byte[] HeadAndBody = memoryStream.ToArray();//将内存流中的数据写入字节数组
|
||||
|
||||
// memoryStream.Close();//关闭内存
|
||||
// memoryStream.Dispose();//释放资源
|
||||
|
||||
// return HeadAndBody;
|
||||
//}
|
||||
|
||||
/// <summary>
|
||||
/// 供外部调用 发送消息
|
||||
/// </summary>
|
||||
@ -187,13 +166,6 @@ namespace HaoYueNet.ClientNetwork.Standard2
|
||||
/// <param name="data">序列化之后的数据</param>
|
||||
public void SendToServer(int CMDID,byte[] data)
|
||||
{
|
||||
//LogOut("准备数据 CMDID=> "+CMDID);
|
||||
/*
|
||||
HunterNet_C2S _c2sdata = new HunterNet_C2S();
|
||||
_c2sdata.HunterNetCoreCmdID = CMDID;
|
||||
_c2sdata.HunterNetCoreData = ByteString.CopyFrom(data);
|
||||
byte[] _finaldata = Serizlize(_c2sdata);
|
||||
*/
|
||||
byte[] _finaldata = HunterNet_C2S.CreatePkgData((ushort)CMDID, data);
|
||||
SendToSocket(_finaldata);
|
||||
}
|
||||
@ -250,18 +222,12 @@ namespace HaoYueNet.ClientNetwork.Standard2
|
||||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
HunterNet_S2C _c2s = DeSerizlize<HunterNet_S2C>(data);
|
||||
|
||||
OnReceiveData(_c2s.HunterNetCoreCmdID, _c2s.HunterNetCoreERRORCode, _c2s.HunterNetCoreData.ToArray());
|
||||
*/
|
||||
|
||||
HunterNet_S2C.AnalysisPkgData(data, out ushort CmdID, out ushort Error, out byte[] resultdata);
|
||||
OnReceiveData(CmdID, Error, resultdata);
|
||||
}
|
||||
|
||||
MemoryStream reciveMemoryStream = new MemoryStream();//开辟一个内存流
|
||||
byte[] reciveBuffer = new byte[1024 * 1024 * 2];
|
||||
MemoryStream reciveMemoryStream = new MemoryStream();//开辟一个反复使用的内存流
|
||||
byte[] reciveBuffer = new byte[1024 * 1024 * 2];//开辟一个反复使用的byte[]
|
||||
private void Recive(object o)
|
||||
{
|
||||
var client = o as Socket;
|
||||
@ -315,12 +281,6 @@ namespace HaoYueNet.ClientNetwork.Standard2
|
||||
//↓↓↓↓↓↓↓↓ ↓↓↓
|
||||
if (getData.Length - StartIndex < HeadLength || HeadLength == -1)
|
||||
{
|
||||
/* 一种清空流的方式
|
||||
memoryStream.Close();//关闭内存流
|
||||
memoryStream.Dispose();//释放内存资源
|
||||
memoryStream = new MemoryStream();//创建新的内存流
|
||||
*/
|
||||
|
||||
//流复用的方式 不用重新new申请
|
||||
reciveMemoryStream.Position = 0;
|
||||
reciveMemoryStream.SetLength(0);
|
||||
@ -330,16 +290,7 @@ namespace HaoYueNet.ClientNetwork.Standard2
|
||||
}
|
||||
else
|
||||
{
|
||||
//把头去掉,就可以吃了,蛋白质是牛肉的六倍
|
||||
//DataCallBackReady(getData.Skip(StartIndex+4).Take(HeadLength-4).ToArray());
|
||||
|
||||
int CoreLenght = HeadLength - 4;
|
||||
|
||||
//改为Array.Copy 提升效率
|
||||
//byte[] retData = new byte[CoreLenght];
|
||||
//Array.Copy(getData, StartIndex + 4, retData, 0, CoreLenght);
|
||||
//DataCallBackReady(retData);
|
||||
|
||||
//用Span
|
||||
Span<byte> getData_span = getData;
|
||||
getData_span = getData_span.Slice(StartIndex + 4, CoreLenght);
|
||||
@ -377,7 +328,6 @@ namespace HaoYueNet.ClientNetwork.Standard2
|
||||
|
||||
public void LogOut(string Msg)
|
||||
{
|
||||
//Console.WriteLine(Msg);
|
||||
OnLogOut?.Invoke(Msg);
|
||||
}
|
||||
|
||||
|
@ -3,9 +3,9 @@ using System.IO;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Threading;
|
||||
using static HaoYueNet.ClientNetwork.Standard2.BaseData;
|
||||
using static HaoYueNet.ClientNetwork.BaseData;
|
||||
|
||||
namespace HaoYueNet.ClientNetwork.Standard2
|
||||
namespace HaoYueNet.ClientNetwork
|
||||
{
|
||||
public class NetworkHelperP2PCore
|
||||
{
|
||||
@ -27,15 +27,13 @@ namespace HaoYueNet.ClientNetwork.Standard2
|
||||
|
||||
private System.Timers.Timer _heartTimer;
|
||||
|
||||
public void Init(bool bBindReuseAddress = false, int bBindport = 0)
|
||||
public void Init(bool bBindReuseAddress = false,int bBindport = 0, AddressFamily addressFamily = AddressFamily.InterNetwork)
|
||||
{
|
||||
|
||||
LogOut("==>初始化网络核心");
|
||||
|
||||
RevIndex = MaxRevIndexNum;
|
||||
SendIndex = MaxSendIndexNum;
|
||||
|
||||
client = new Socket(SocketType.Stream, ProtocolType.Tcp);
|
||||
client = new Socket(addressFamily,SocketType.Stream, ProtocolType.Tcp);
|
||||
if (bBindReuseAddress)
|
||||
{
|
||||
client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
|
||||
@ -127,26 +125,6 @@ namespace HaoYueNet.ClientNetwork.Standard2
|
||||
client.Send(data);
|
||||
}
|
||||
|
||||
////拼接头长度
|
||||
//private byte[] SendDataWithHead(byte[] message)
|
||||
//{
|
||||
|
||||
// MemoryStream memoryStream = new MemoryStream();//创建一个内存流
|
||||
|
||||
// byte[] BagHead = BitConverter.GetBytes(message.Length + 4);//往字节数组中写入包头(包头自身的长度和消息体的长度)的长度
|
||||
|
||||
// memoryStream.Write(BagHead, 0, BagHead.Length);//将包头写入内存流
|
||||
|
||||
// memoryStream.Write(message, 0, message.Length);//将消息体写入内存流
|
||||
|
||||
// byte[] HeadAndBody = memoryStream.ToArray();//将内存流中的数据写入字节数组
|
||||
|
||||
// memoryStream.Close();//关闭内存
|
||||
// memoryStream.Dispose();//释放资源
|
||||
|
||||
// return HeadAndBody;
|
||||
//}
|
||||
|
||||
/// <summary>
|
||||
/// 供外部调用 发送消息
|
||||
/// </summary>
|
||||
@ -155,13 +133,6 @@ namespace HaoYueNet.ClientNetwork.Standard2
|
||||
/// <param name="data"></param>
|
||||
public void SendToSocket(int CMDID, int ERRCODE, byte[] data)
|
||||
{
|
||||
//LogOut("准备数据 CMDID=> "+CMDID);
|
||||
/*HunterNet_S2C _s2sdata = new HunterNet_S2C();
|
||||
_s2sdata.HunterNetCoreCmdID = CMDID;
|
||||
_s2sdata.HunterNetCoreERRORCode = ERRCODE;
|
||||
_s2sdata.HunterNetCoreData = ByteString.CopyFrom(data);
|
||||
byte[] _finaldata = Serizlize(_s2sdata);*/
|
||||
|
||||
byte[] _finaldata = HunterNet_S2C.CreatePkgData((ushort)CMDID, (ushort)ERRCODE, data);
|
||||
SendToSocket(_finaldata);
|
||||
}
|
||||
@ -185,24 +156,6 @@ namespace HaoYueNet.ClientNetwork.Standard2
|
||||
/// </summary>
|
||||
public event delegate_str OnLogOut;
|
||||
|
||||
///// <summary>
|
||||
///// 用于调用者回调的虚函数
|
||||
///// </summary>
|
||||
///// <param name="data"></param>
|
||||
//public virtual void DataCallBack(int CMDID,int ERRCODE,byte[] data)
|
||||
//{
|
||||
|
||||
//}
|
||||
|
||||
///// <summary>
|
||||
///// 断开连接
|
||||
///// </summary>
|
||||
///// <param name="sk"></param>
|
||||
//public virtual void OnClose()
|
||||
//{
|
||||
|
||||
//}
|
||||
|
||||
/// <summary>
|
||||
/// 做好处理的连接管理
|
||||
/// </summary>
|
||||
@ -239,16 +192,12 @@ namespace HaoYueNet.ClientNetwork.Standard2
|
||||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
HunterNet_S2C _c2s = DeSerizlize<HunterNet_S2C>(data);
|
||||
OnDataCallBack(_c2s.HunterNetCoreCmdID, _c2s.HunterNetCoreERRORCode, _c2s.HunterNetCoreData.ToArray());
|
||||
*/
|
||||
HunterNet_S2C.AnalysisPkgData(data, out ushort CmdID, out ushort Error, out byte[] resultdata);
|
||||
OnDataCallBack(CmdID, Error, resultdata);
|
||||
}
|
||||
|
||||
MemoryStream reciveMemoryStream = new MemoryStream();//开辟一个内存流
|
||||
byte[] reciveBuffer = new byte[1024 * 1024 * 2];
|
||||
MemoryStream reciveMemoryStream = new MemoryStream();//开辟一个反复使用的内存流
|
||||
byte[] reciveBuffer = new byte[1024 * 1024 * 2];//开辟一个反复使用的byte[]
|
||||
private void Recive(object o)
|
||||
{
|
||||
var client = o as Socket;
|
||||
@ -302,12 +251,6 @@ namespace HaoYueNet.ClientNetwork.Standard2
|
||||
//↓↓↓↓↓↓↓↓ ↓↓↓
|
||||
if (getData.Length - StartIndex < HeadLength || HeadLength == -1)
|
||||
{
|
||||
/* 一种清空流的方式
|
||||
memoryStream.Close();//关闭内存流
|
||||
memoryStream.Dispose();//释放内存资源
|
||||
memoryStream = new MemoryStream();//创建新的内存流
|
||||
*/
|
||||
|
||||
//流复用的方式 不用重新new申请
|
||||
reciveMemoryStream.Position = 0;
|
||||
reciveMemoryStream.SetLength(0);
|
||||
@ -317,23 +260,14 @@ namespace HaoYueNet.ClientNetwork.Standard2
|
||||
}
|
||||
else
|
||||
{
|
||||
//把头去掉,就可以吃了,蛋白质是牛肉的六倍
|
||||
//DataCallBackReady(getData.Skip(StartIndex+4).Take(HeadLength-4).ToArray());
|
||||
|
||||
int CoreLenght = HeadLength - 4;
|
||||
|
||||
//改为Array.Copy 提升效率
|
||||
//byte[] retData = new byte[CoreLenght];
|
||||
//Array.Copy(getData, StartIndex + 4, retData, 0, CoreLenght);
|
||||
//DataCallBackReady(retData);
|
||||
|
||||
byte[] getData_span = new byte[CoreLenght];
|
||||
//DATA
|
||||
Buffer.BlockCopy(getData, StartIndex + 4, getData_span, 0, CoreLenght);
|
||||
DataCallBackReady(getData_span);
|
||||
//用Span
|
||||
Span<byte> getData_span = getData;
|
||||
getData_span = getData_span.Slice(StartIndex + 4, CoreLenght);
|
||||
DataCallBackReady(getData_span.ToArray());
|
||||
|
||||
StartIndex += HeadLength;//当读取一条完整的数据后,读取数据的起始下标应为当前接受到的消息体的长度(当前数据的尾部或下一条消息的首部)
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -364,7 +298,6 @@ namespace HaoYueNet.ClientNetwork.Standard2
|
||||
|
||||
public void LogOut(string Msg)
|
||||
{
|
||||
//Console.WriteLine(Msg);
|
||||
OnLogOut(Msg);
|
||||
}
|
||||
|
||||
|
@ -234,7 +234,11 @@ namespace HaoYueNet.ServerNetwork.Standard2
|
||||
#region Token管理
|
||||
public AsyncUserToken GetAsyncUserTokenForSocket(Socket sk)
|
||||
{
|
||||
return _DictSocketAsyncUserToken.ContainsKey(sk) ? _DictSocketAsyncUserToken[sk] : null;
|
||||
AsyncUserToken result;
|
||||
if (_DictSocketAsyncUserToken.TryGetValue(sk, out result))
|
||||
return result;
|
||||
return null;
|
||||
//return _DictSocketAsyncUserToken.ContainsKey(sk) ? _DictSocketAsyncUserToken[sk] : null;
|
||||
}
|
||||
void AddUserToken(AsyncUserToken userToken)
|
||||
{
|
||||
|
@ -234,7 +234,11 @@ namespace HaoYueNet.ServerNetwork.Standard2
|
||||
#region Token管理
|
||||
public AsyncUserToken GetAsyncUserTokenForSocket(Socket sk)
|
||||
{
|
||||
return _DictSocketAsyncUserToken.ContainsKey(sk) ? _DictSocketAsyncUserToken[sk] : null;
|
||||
AsyncUserToken result;
|
||||
if (_DictSocketAsyncUserToken.TryGetValue(sk, out result))
|
||||
return result;
|
||||
return null;
|
||||
//return _DictSocketAsyncUserToken.ContainsKey(sk) ? _DictSocketAsyncUserToken[sk] : null;
|
||||
}
|
||||
void AddUserToken(AsyncUserToken userToken)
|
||||
{
|
||||
|
@ -63,17 +63,29 @@
|
||||
|
||||
private void InterRegisterEvent(EEvent evt, Delegate callback)
|
||||
{
|
||||
if (eventDic.ContainsKey(evt))
|
||||
if (eventDic.TryGetValue(evt, out List<Delegate> dlist))
|
||||
{
|
||||
if (eventDic[evt].IndexOf(callback) < 0)
|
||||
if (dlist.IndexOf(callback) < 0)
|
||||
{
|
||||
eventDic[evt].Add(callback);
|
||||
dlist.Add(callback);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
eventDic.Add(evt, new List<Delegate>() { callback });
|
||||
}
|
||||
|
||||
//if (eventDic.ContainsKey(evt))
|
||||
//{
|
||||
// if (eventDic[evt].IndexOf(callback) < 0)
|
||||
// {
|
||||
// eventDic[evt].Add(callback);
|
||||
// }
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// eventDic.Add(evt, new List<Delegate>() { callback });
|
||||
//}
|
||||
}
|
||||
#endregion
|
||||
|
||||
@ -111,11 +123,16 @@
|
||||
|
||||
private void InterUnregisterEvent(EEvent evt, Delegate callback)
|
||||
{
|
||||
if (eventDic.ContainsKey(evt))
|
||||
if (eventDic.TryGetValue(evt, out List<Delegate> dlist))
|
||||
{
|
||||
eventDic[evt].Remove(callback);
|
||||
if (eventDic[evt].Count == 0) eventDic.Remove(evt);
|
||||
dlist.Remove(callback);
|
||||
if (dlist.Count == 0) eventDic.Remove(evt);
|
||||
}
|
||||
//if (eventDic.ContainsKey(evt))
|
||||
//{
|
||||
// eventDic[evt].Remove(callback);
|
||||
// if (eventDic[evt].Count == 0) eventDic.Remove(evt);
|
||||
//}
|
||||
}
|
||||
#endregion
|
||||
|
||||
@ -224,14 +241,21 @@
|
||||
/// <returns></returns>
|
||||
private List<Delegate> GetEventList(EEvent evt)
|
||||
{
|
||||
if (eventDic.ContainsKey(evt))
|
||||
if (eventDic.TryGetValue(evt,out List<Delegate> dlist))
|
||||
{
|
||||
List<Delegate> tempList = eventDic[evt];
|
||||
if (null != tempList)
|
||||
if (null != dlist)
|
||||
{
|
||||
return tempList;
|
||||
return dlist;
|
||||
}
|
||||
}
|
||||
//if (eventDic.ContainsKey(evt))
|
||||
//{
|
||||
// List<Delegate> tempList = eventDic[evt];
|
||||
// if (null != tempList)
|
||||
// {
|
||||
// return tempList;
|
||||
// }
|
||||
//}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
@ -20,17 +20,28 @@
|
||||
|
||||
private void InterRegNetMsgEvent(int cmd, Delegate callback)
|
||||
{
|
||||
if (netEventDic.ContainsKey(cmd))
|
||||
if (netEventDic.TryGetValue(cmd, out List<Delegate> dlist))
|
||||
{
|
||||
if (netEventDic[cmd].IndexOf(callback) < 0)
|
||||
if (dlist.IndexOf(callback) < 0)
|
||||
{
|
||||
netEventDic[cmd].Add(callback);
|
||||
dlist.Add(callback);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
netEventDic.Add(cmd, new List<Delegate>() { callback });
|
||||
}
|
||||
//if (netEventDic.ContainsKey(cmd))
|
||||
//{
|
||||
// if (netEventDic[cmd].IndexOf(callback) < 0)
|
||||
// {
|
||||
// netEventDic[cmd].Add(callback);
|
||||
// }
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// netEventDic.Add(cmd, new List<Delegate>() { callback });
|
||||
//}
|
||||
}
|
||||
#endregion
|
||||
|
||||
@ -44,11 +55,16 @@
|
||||
|
||||
private void InterUnregisterCMD(int cmd, Delegate callback)
|
||||
{
|
||||
if (netEventDic.ContainsKey(cmd))
|
||||
if (netEventDic.TryGetValue(cmd, out List<Delegate> dlist))
|
||||
{
|
||||
netEventDic[cmd].Remove(callback);
|
||||
if (netEventDic[cmd].Count == 0) netEventDic.Remove(cmd);
|
||||
dlist.Remove(callback);
|
||||
if (dlist.Count == 0) netEventDic.Remove(cmd);
|
||||
}
|
||||
//if (netEventDic.ContainsKey(cmd))
|
||||
//{
|
||||
// netEventDic[cmd].Remove(callback);
|
||||
// if (netEventDic[cmd].Count == 0) netEventDic.Remove(cmd);
|
||||
//}
|
||||
}
|
||||
#endregion
|
||||
|
||||
@ -80,14 +96,22 @@
|
||||
/// <returns></returns>
|
||||
private List<Delegate> GetNetEventDicList(int cmd)
|
||||
{
|
||||
if (netEventDic.ContainsKey(cmd))
|
||||
|
||||
if (netEventDic.TryGetValue(cmd, out List<Delegate> dlist))
|
||||
{
|
||||
List<Delegate> tempList = netEventDic[cmd];
|
||||
if (null != tempList)
|
||||
if (null != dlist)
|
||||
{
|
||||
return tempList;
|
||||
return dlist;
|
||||
}
|
||||
}
|
||||
//if (netEventDic.ContainsKey(cmd))
|
||||
//{
|
||||
// List<Delegate> tempList = netEventDic[cmd];
|
||||
// if (null != tempList)
|
||||
// {
|
||||
// return tempList;
|
||||
// }
|
||||
//}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
@ -202,14 +202,21 @@ namespace ServerCore.Event
|
||||
/// <returns></returns>
|
||||
private List<Delegate> GetEventList(EEvent evt)
|
||||
{
|
||||
if (eventDic.ContainsKey(evt))
|
||||
if (eventDic.TryGetValue(evt, out List<Delegate> dlist))
|
||||
{
|
||||
List<Delegate> tempList = eventDic[evt];
|
||||
if (null != tempList)
|
||||
if (null != dlist)
|
||||
{
|
||||
return tempList;
|
||||
return dlist;
|
||||
}
|
||||
}
|
||||
//if (eventDic.ContainsKey(evt))
|
||||
//{
|
||||
// List<Delegate> tempList = eventDic[evt];
|
||||
// if (null != tempList)
|
||||
// {
|
||||
// return tempList;
|
||||
// }
|
||||
//}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user