暂时不使用MemoryStream,优化后重新使用,以及客户端库的原生Listener功能
This commit is contained in:
parent
19b8e57c28
commit
f2e0279fd9
@ -141,16 +141,20 @@ namespace HaoYueNet.ClientNetwork
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//LogOut("发送心跳包");
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//LogOut("发送心跳包");
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}
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}
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object sendLock = new object();
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/// <summary>
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/// <summary>
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/// 发送数据并计数
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/// 发送数据并计数
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/// </summary>
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/// </summary>
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/// <param name="data"></param>
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/// <param name="data"></param>
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private void SendWithIndex(byte[] data)
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private void SendWithIndex(byte[] data)
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{
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{
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//增加发送计数
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lock (sendLock)
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SendIndex = MaxSendIndexNum;
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{
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//发送数据
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//增加发送计数
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client.Send(data);
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SendIndex = MaxSendIndexNum;
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//发送数据
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client.Send(data);
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}
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}
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}
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////拼接头长度
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////拼接头长度
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@ -7,7 +7,7 @@ namespace HaoYueNet.ClientNetwork.OtherMode
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public class NetworkHelperCore_ListenerMode
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public class NetworkHelperCore_ListenerMode
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{
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{
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private Socket serversocket;
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private Socket serversocket;
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private Socket client;
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private Dictionary<nint,Socket> mDictHandleClient;
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//响应倒计时计数最大值
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//响应倒计时计数最大值
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private static int MaxRevIndexNum = 50;
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private static int MaxRevIndexNum = 50;
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@ -28,65 +28,109 @@ namespace HaoYueNet.ClientNetwork.OtherMode
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public void Init(int port)
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public void Init(int port)
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{
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{
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mDictHandleClient = new Dictionary<nint, Socket>();
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LogOut("==>初始化NetworkHelperCore_ListenerMode");
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LogOut("==>初始化NetworkHelperCore_ListenerMode");
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serversocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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serversocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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IPEndPoint endPoint = new IPEndPoint(IPAddress.Any, port);
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IPEndPoint endPoint = new IPEndPoint(IPAddress.Any, port);
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serversocket.Bind(endPoint); // 绑定
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serversocket.Bind(endPoint); // 绑定
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serversocket.Listen(1);
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serversocket.Listen(1);
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client = serversocket.Accept(); // 接收客户端连接
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//client = serversocket.Accept(); // 接收客户端连接
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OnConnected?.Invoke(true);
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//OnConnected?.Invoke(true);
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Console.WriteLine("客户端连接成功 信息: " + client.AddressFamily.ToString());
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//Console.WriteLine("客户端连接成功 信息: " + client.AddressFamily.ToString());
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Thread revThread = new Thread(Recive);
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//Thread revThread = new Thread(Recive);
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revThread.Start(client);
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//revThread.Start(client);
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Task task = new Task(() =>
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{
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while (true)
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{
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Socket newclient;
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try
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{
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newclient = serversocket.Accept(); // 接收客户端连接
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}
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catch
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{
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break;
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}
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AddDictSocket(newclient);
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OnConnected?.Invoke(newclient);
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Console.WriteLine("客户端连接成功 信息: " + newclient.AddressFamily.ToString());
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Thread revThread = new Thread(Recive);
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revThread.Start(newclient);
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}
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});
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task.Start();
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}
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}
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#region
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/// <summary>
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/// 追加Socket返回下标
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/// </summary>
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/// <param name="socket"></param>
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/// <returns></returns>
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public void AddDictSocket(Socket socket)
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{
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if (socket == null)
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return;
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lock (mDictHandleClient)
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{
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mDictHandleClient[socket.Handle] = socket;
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}
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}
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public void RemoveDictSocket(Socket socket)
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{
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if (socket == null)
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return;
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lock (mDictHandleClient)
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{
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if (!mDictHandleClient.ContainsKey(socket.Handle))
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return;
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mDictHandleClient.Remove(socket.Handle);
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}
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}
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#endregion
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~NetworkHelperCore_ListenerMode()
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~NetworkHelperCore_ListenerMode()
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{
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{
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client.Close();
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nint[] keys = mDictHandleClient.Keys.ToArray();
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for (uint i = 0; i < keys.Length; i++)
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{
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mDictHandleClient[keys[i]].Close();
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}
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mDictHandleClient.Clear();
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}
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}
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private void SendToSocket(byte[] data)
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private void SendToSocket(Socket socket, byte[] data)
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{
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{
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//已拼接包长度,这里不再需要拼接长度
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//已拼接包长度,这里不再需要拼接长度
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//data = SendDataWithHead(data);
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//data = SendDataWithHead(data);
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try
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try
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{
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{
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SendWithIndex(data);
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SendWithIndex(socket,data);
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}
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}
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catch (Exception ex)
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catch (Exception ex)
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{
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{
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//连接断开
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//连接断开
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OnCloseReady();
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OnCloseReady(socket);
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return;
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return;
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}
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}
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//LogOut("发送消息,消息长度=> "+data.Length);
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//LogOut("发送消息,消息长度=> "+data.Length);
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}
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}
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private void SendHeartbeat()
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{
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try
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{
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SendWithIndex(HeartbeatData);
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}
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catch (Exception ex)
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{
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//连接断开
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OnCloseReady();
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return;
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}
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//LogOut("发送心跳包");
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}
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/// <summary>
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/// <summary>
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/// 发送数据并计数
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/// 发送数据并计数
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/// </summary>
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/// </summary>
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/// <param name="data"></param>
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/// <param name="data"></param>
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private void SendWithIndex(byte[] data)
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private void SendWithIndex(Socket socket,byte[] data)
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{
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{
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//增加发送计数
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//增加发送计数
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SendIndex = MaxSendIndexNum;
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SendIndex = MaxSendIndexNum;
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//发送数据
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//发送数据
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client.Send(data);
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socket.Send(data);
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}
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}
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/// <summary>
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/// <summary>
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@ -94,56 +138,60 @@ namespace HaoYueNet.ClientNetwork.OtherMode
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/// </summary>
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/// </summary>
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/// <param name="CMDID"></param>
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/// <param name="CMDID"></param>
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/// <param name="data">序列化之后的数据</param>
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/// <param name="data">序列化之后的数据</param>
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public void SendToClient(byte[] data)
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public void SendToClient(Socket socket, byte[] data)
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{
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{
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//LogOut("准备数据 data=> "+data);
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//LogOut("准备数据 data=> "+data);
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SendToSocket(data);
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SendToSocket(socket, data);
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}
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}
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#region 事件定义
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#region 事件定义
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public delegate void OnReceiveDataHandler(byte[] data);
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public delegate void OnConnectedHandler(Socket socket);
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public delegate void OnConnectedHandler(bool IsConnected);
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public delegate void OnCloseHandler();
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public delegate void OnReceiveDataHandler(Socket sk, byte[] data);
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public delegate void OnLogOutHandler(string Msg);
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public delegate void OnDisconnectHandler(Socket sk);
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public delegate void OnNetLogHandler(string msg);
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#endregion
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#endregion
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public event OnConnectedHandler OnConnected;
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public event OnConnectedHandler OnConnected;
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public event OnReceiveDataHandler OnReceiveData;
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public event OnCloseHandler OnClose;
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public event OnReceiveDataHandler OnReceive;
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/// <summary>
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/// 网络库调试日志输出
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public event OnDisconnectHandler OnDisconnected;
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/// </summary>
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public event OnLogOutHandler OnLogOut;
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public event OnNetLogHandler OnNetLog;
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/// <summary>
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/// <summary>
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/// 做好处理的连接管理
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/// 做好处理的连接管理
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/// </summary>
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/// </summary>
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private void OnCloseReady()
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private void OnCloseReady(Socket socket)
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{
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{
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LogOut("关闭连接");
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LogOut("关闭连接");
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//关闭Socket连接
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//关闭Socket连接
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client.Close();
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socket.Close();
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OnClose?.Invoke();
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RemoveDictSocket(socket);
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OnDisconnected?.Invoke(socket);
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}
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}
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/// <summary>
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/// <summary>
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/// 主动关闭连接
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/// 主动关闭连接
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/// </summary>
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/// </summary>
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public void CloseConntect()
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public void CloseConntect(Socket socket)
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{
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{
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OnCloseReady();
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OnCloseReady(socket);
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}
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}
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private void DataCallBackReady(byte[] data)
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private void DataCallBackReady(Socket socket,byte[] data)
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{
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{
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//增加接收计数
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//增加接收计数
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RevIndex = MaxRevIndexNum;
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RevIndex = MaxRevIndexNum;
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OnReceiveData(data);
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OnReceive(socket,data);
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}
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}
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MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
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private void Recive(object o)
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private void Recive(object o)
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{
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{
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MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
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var client = o as Socket;
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var client = o as Socket;
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//MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
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//MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
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@ -162,20 +210,17 @@ namespace HaoYueNet.ClientNetwork.OtherMode
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catch (Exception ex)
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catch (Exception ex)
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{
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{
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//远程主机强迫关闭了一个现有的连接
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//远程主机强迫关闭了一个现有的连接
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OnCloseReady();
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OnCloseReady(client);
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return;
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return;
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//断开连接
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//断开连接
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}
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}
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memoryStream.Write(buffer, 0, effective);//将接受到的数据写入内存流中
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if (effective > 0)//如果接受到的消息不为0(不为空)
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while (true)
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{
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{
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if (effective > 0)//如果接受到的消息不为0(不为空)
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memoryStream.Write(buffer, 0, effective);//将接受到的数据写入内存流中
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{
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DataCallBackReady(client, memoryStream.ToArray());
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DataCallBackReady(memoryStream.ToArray());
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//流复用的方式 不用重新new申请
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//流复用的方式 不用重新new申请
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memoryStream.Position = 0;
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memoryStream.Position = 0;
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memoryStream.SetLength(0);
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memoryStream.SetLength(0);
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}
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}
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}
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}
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}
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}
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}
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@ -183,12 +228,8 @@ namespace HaoYueNet.ClientNetwork.OtherMode
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public void LogOut(string Msg)
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public void LogOut(string Msg)
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{
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{
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//Console.WriteLine(Msg);
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//Console.WriteLine(Msg);
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OnLogOut?.Invoke(Msg);
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OnNetLog?.Invoke(Msg);
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}
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}
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public Socket GetClientSocket()
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{
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return client;
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}
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}
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}
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}
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}
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@ -33,14 +33,14 @@ namespace HaoYueNet.ServerNetwork
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/// <summary>
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/// <summary>
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/// 数据缓存区
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/// 数据缓存区
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/// </summary>
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/// </summary>
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//public List<byte> Buffer { get; set; }
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public List<byte> Buffer { get; set; }
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public MemoryStream memoryStream { get; set; }
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//public MemoryStream memoryStream { get; set; }
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public AsyncUserToken()
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public AsyncUserToken()
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{
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{
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//this.Buffer = new List<byte>();
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this.Buffer = new List<byte>();
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this.memoryStream = new MemoryStream();
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//this.memoryStream = new MemoryStream();
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}
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}
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/// <summary>
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/// <summary>
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/// 响应倒计时计数
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/// 响应倒计时计数
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@ -378,22 +378,35 @@ namespace HaoYueNet.ServerNetwork
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if (e.BytesTransferred > 0 && e.SocketError == SocketError.Success)
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if (e.BytesTransferred > 0 && e.SocketError == SocketError.Success)
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{
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{
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//读取数据
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//读取数据
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lock(token.memoryStream)
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//读取数据
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byte[] data = new byte[e.BytesTransferred];
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Array.Copy(e.Buffer, e.Offset, data, 0, e.BytesTransferred);
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lock (token.Buffer)
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//lock(token.memoryStream)
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{
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{
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//token.Buffer.AddRange(data);
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token.Buffer.AddRange(data);
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token.memoryStream.Write(e.Buffer, e.Offset, e.BytesTransferred);
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//token.memoryStream.Write(e.Buffer, e.Offset, e.BytesTransferred);
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do
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{
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DataCallBackReady(token, data);
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//从数据池中移除这组数据
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lock (token.Buffer)
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{
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token.Buffer.Clear();
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}
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//DataCallBackReady(token, token.memoryStream.ToArray());
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////流复用的方式 不用重新new申请
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//token.memoryStream.Position = 0;
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//token.memoryStream.SetLength(0);
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//这里API处理完后,并没有返回结果,当然结果是要返回的,却不是在这里, 这里的代码只管接收.
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//若要返回结果,可在API处理中调用此类对象的SendMessage方法,统一打包发送.不要被微软的示例给迷惑了.
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//} while (token.memoryStream.Length > 0);
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} while (token.Buffer.Count > 4);
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}
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}
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do
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{
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DataCallBackReady(token,token.memoryStream.ToArray());
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//流复用的方式 不用重新new申请
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token.memoryStream.Position = 0;
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token.memoryStream.SetLength(0);
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//这里API处理完后,并没有返回结果,当然结果是要返回的,却不是在这里, 这里的代码只管接收.
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//若要返回结果,可在API处理中调用此类对象的SendMessage方法,统一打包发送.不要被微软的示例给迷惑了.
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} while (token.memoryStream.Length > 0);
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//继续接收. 为什么要这么写,请看Socket.ReceiveAsync方法的说明
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//继续接收. 为什么要这么写,请看Socket.ReceiveAsync方法的说明
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if (!token.Socket.ReceiveAsync(e))
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if (!token.Socket.ReceiveAsync(e))
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@ -378,68 +378,68 @@ namespace HaoYueNet.ServerNetwork
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if (e.BytesTransferred > 0 && e.SocketError == SocketError.Success)
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if (e.BytesTransferred > 0 && e.SocketError == SocketError.Success)
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{
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{
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//读取数据
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//读取数据
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//byte[] data = new byte[e.BytesTransferred];
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byte[] data = new byte[e.BytesTransferred];
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//Array.Copy(e.Buffer, e.Offset, data, 0, e.BytesTransferred);
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Array.Copy(e.Buffer, e.Offset, data, 0, e.BytesTransferred);
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//lock (token.Buffer)
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lock (token.Buffer)
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lock(token.memoryStream)
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//lock(token.memoryStream)
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{
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{
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//token.Buffer.AddRange(data);
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token.Buffer.AddRange(data);
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token.memoryStream.Write(e.Buffer, e.Offset, e.BytesTransferred);
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//token.memoryStream.Write(e.Buffer, e.Offset, e.BytesTransferred);
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||||||
}
|
do
|
||||||
do
|
|
||||||
{
|
|
||||||
//如果包头不完整
|
|
||||||
//if (token.Buffer.Count < 4)
|
|
||||||
if (token.memoryStream.Length < 4)
|
|
||||||
break;
|
|
||||||
|
|
||||||
//判断包的长度
|
|
||||||
//byte[] lenBytes = token.Buffer.GetRange(0, 4).ToArray();
|
|
||||||
//int packageLen = BitConverter.ToInt32(lenBytes, 0) - 4;
|
|
||||||
//if (packageLen > token.Buffer.Count - 4)
|
|
||||||
//{ //长度不够时,退出循环,让程序继续接收
|
|
||||||
// break;
|
|
||||||
//}
|
|
||||||
|
|
||||||
long FristBeginPos = token.memoryStream.Position;
|
|
||||||
byte[] lenBytes = new byte[4];
|
|
||||||
token.memoryStream.Seek(0, SeekOrigin.Begin);
|
|
||||||
token.memoryStream.Read(lenBytes,0,4);
|
|
||||||
int packageLen = BitConverter.ToInt32(lenBytes, 0) - 4;
|
|
||||||
if (packageLen > token.memoryStream.Length - 4)
|
|
||||||
{ //长度不够时,退出循环,让程序继续接收
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
//包够长时,则提取出来,交给后面的程序去处理
|
|
||||||
//byte[] rev = token.Buffer.GetRange(4, packageLen).ToArray();
|
|
||||||
|
|
||||||
byte[] rev = new byte[packageLen];
|
|
||||||
token.memoryStream.Seek(4, SeekOrigin.Begin);
|
|
||||||
token.memoryStream.Read(rev, 0, packageLen);
|
|
||||||
|
|
||||||
////从数据池中移除这组数据
|
|
||||||
//lock (token.Buffer)
|
|
||||||
//{
|
|
||||||
// token.Buffer.RemoveRange(0, packageLen + 4);
|
|
||||||
//}
|
|
||||||
|
|
||||||
token.memoryStream.Seek(FristBeginPos, SeekOrigin.Begin);
|
|
||||||
//从数据池中移除这组数据
|
|
||||||
lock (token.memoryStream)
|
|
||||||
{
|
{
|
||||||
int numberOfBytesToRemove = packageLen + 4;
|
//如果包头不完整
|
||||||
byte[] buf = token.memoryStream.GetBuffer();
|
if (token.Buffer.Count < 4)
|
||||||
Buffer.BlockCopy(buf, numberOfBytesToRemove, buf, 0, (int)token.memoryStream.Length - numberOfBytesToRemove);
|
//if (token.memoryStream.Length < 4)
|
||||||
token.memoryStream.SetLength(token.memoryStream.Length - numberOfBytesToRemove);
|
break;
|
||||||
}
|
|
||||||
|
|
||||||
DataCallBackReady(token, rev);
|
//判断包的长度
|
||||||
|
byte[] lenBytes = token.Buffer.GetRange(0, 4).ToArray();
|
||||||
|
int packageLen = BitConverter.ToInt32(lenBytes, 0) - 4;
|
||||||
|
if (packageLen > token.Buffer.Count - 4)
|
||||||
|
{ //长度不够时,退出循环,让程序继续接收
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
//这里API处理完后,并没有返回结果,当然结果是要返回的,却不是在这里, 这里的代码只管接收.
|
//long FristBeginPos = token.memoryStream.Position;
|
||||||
//若要返回结果,可在API处理中调用此类对象的SendMessage方法,统一打包发送.不要被微软的示例给迷惑了.
|
//byte[] lenBytes = new byte[4];
|
||||||
//} while (token.Buffer.Count > 4);
|
//token.memoryStream.Seek(0, SeekOrigin.Begin);
|
||||||
} while (token.memoryStream.Length > 4);
|
//token.memoryStream.Read(lenBytes, 0, 4);
|
||||||
|
//int packageLen = BitConverter.ToInt32(lenBytes, 0) - 4;
|
||||||
|
//if (packageLen > token.memoryStream.Length - 4)
|
||||||
|
//{ //长度不够时,退出循环,让程序继续接收
|
||||||
|
// break;
|
||||||
|
//}
|
||||||
|
|
||||||
|
//包够长时,则提取出来,交给后面的程序去处理
|
||||||
|
byte[] rev = token.Buffer.GetRange(4, packageLen).ToArray();
|
||||||
|
|
||||||
|
//byte[] rev = new byte[packageLen];
|
||||||
|
//token.memoryStream.Seek(4, SeekOrigin.Begin);
|
||||||
|
//token.memoryStream.Read(rev, 0, packageLen);
|
||||||
|
|
||||||
|
//从数据池中移除这组数据
|
||||||
|
lock (token.Buffer)
|
||||||
|
{
|
||||||
|
token.Buffer.RemoveRange(0, packageLen + 4);
|
||||||
|
}
|
||||||
|
|
||||||
|
//token.memoryStream.Seek(FristBeginPos, SeekOrigin.Begin);
|
||||||
|
////从数据池中移除这组数据
|
||||||
|
//lock (token.memoryStream)
|
||||||
|
//{
|
||||||
|
// int numberOfBytesToRemove = packageLen + 4;
|
||||||
|
// byte[] buf = token.memoryStream.GetBuffer();
|
||||||
|
// Buffer.BlockCopy(buf, numberOfBytesToRemove, buf, 0, (int)token.memoryStream.Length - numberOfBytesToRemove);
|
||||||
|
// token.memoryStream.SetLength(token.memoryStream.Length - numberOfBytesToRemove);
|
||||||
|
//}
|
||||||
|
|
||||||
|
DataCallBackReady(token, rev);
|
||||||
|
|
||||||
|
//这里API处理完后,并没有返回结果,当然结果是要返回的,却不是在这里, 这里的代码只管接收.
|
||||||
|
//若要返回结果,可在API处理中调用此类对象的SendMessage方法,统一打包发送.不要被微软的示例给迷惑了.
|
||||||
|
} while (token.Buffer.Count > 4);
|
||||||
|
//} while (token.memoryStream.Length > 4);
|
||||||
|
}
|
||||||
|
|
||||||
//继续接收. 为什么要这么写,请看Socket.ReceiveAsync方法的说明
|
//继续接收. 为什么要这么写,请看Socket.ReceiveAsync方法的说明
|
||||||
if (!token.Socket.ReceiveAsync(e))
|
if (!token.Socket.ReceiveAsync(e))
|
||||||
|
Loading…
Reference in New Issue
Block a user