This commit is contained in:
sin365 2024-04-15 15:19:11 +08:00
parent 8917dc5aa6
commit df0d42b20f
20 changed files with 3901 additions and 0 deletions

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@ -25,6 +25,12 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Client-Cli", "Simple\Client
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "HaoYueNet.ServerNetworkNet4x", "NetLib\HaoYueNet.ServerNetworkNet4x\HaoYueNet.ServerNetworkNet4x.csproj", "{036F9BD9-308C-4194-AB40-C5952EF0E9F5}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "HaoYueNet.ServerNetworkNet4x", "NetLib\HaoYueNet.ServerNetworkNet4x\HaoYueNet.ServerNetworkNet4x.csproj", "{036F9BD9-308C-4194-AB40-C5952EF0E9F5}"
EndProject EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "NetLib_Standard2", "NetLib_Standard2", "{F4C45C48-8011-4782-B0B3-99164D611A6C}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "HaoYueNet.ClientNetworkNet.Standard2", "NetLib_Standard2\HaoYueNet.ClientNetworkNet.Standard2\HaoYueNet.ClientNetworkNet.Standard2.csproj", "{16AF64F5-6BED-4BD5-AD41-39816AD56769}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "HaoYueNet.ServerNetwork.Standard2", "NetLib_Standard2\HaoYueNet.ServerNetwork.Standard2\HaoYueNet.ServerNetwork.Standard2.csproj", "{6BACBAAB-3777-4165-A2F7-7F9B517286B4}"
EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU Debug|Any CPU = Debug|Any CPU
@ -67,6 +73,14 @@ Global
{036F9BD9-308C-4194-AB40-C5952EF0E9F5}.Debug|Any CPU.Build.0 = Debug|Any CPU {036F9BD9-308C-4194-AB40-C5952EF0E9F5}.Debug|Any CPU.Build.0 = Debug|Any CPU
{036F9BD9-308C-4194-AB40-C5952EF0E9F5}.Release|Any CPU.ActiveCfg = Release|Any CPU {036F9BD9-308C-4194-AB40-C5952EF0E9F5}.Release|Any CPU.ActiveCfg = Release|Any CPU
{036F9BD9-308C-4194-AB40-C5952EF0E9F5}.Release|Any CPU.Build.0 = Release|Any CPU {036F9BD9-308C-4194-AB40-C5952EF0E9F5}.Release|Any CPU.Build.0 = Release|Any CPU
{16AF64F5-6BED-4BD5-AD41-39816AD56769}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{16AF64F5-6BED-4BD5-AD41-39816AD56769}.Debug|Any CPU.Build.0 = Debug|Any CPU
{16AF64F5-6BED-4BD5-AD41-39816AD56769}.Release|Any CPU.ActiveCfg = Release|Any CPU
{16AF64F5-6BED-4BD5-AD41-39816AD56769}.Release|Any CPU.Build.0 = Release|Any CPU
{6BACBAAB-3777-4165-A2F7-7F9B517286B4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{6BACBAAB-3777-4165-A2F7-7F9B517286B4}.Debug|Any CPU.Build.0 = Debug|Any CPU
{6BACBAAB-3777-4165-A2F7-7F9B517286B4}.Release|Any CPU.ActiveCfg = Release|Any CPU
{6BACBAAB-3777-4165-A2F7-7F9B517286B4}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE
@ -81,6 +95,8 @@ Global
{99E54CE5-4EF6-4441-9F40-8FDE8229041E} = {A2CAD164-0816-4D1D-9793-1B1F398C9D29} {99E54CE5-4EF6-4441-9F40-8FDE8229041E} = {A2CAD164-0816-4D1D-9793-1B1F398C9D29}
{45FBC25D-9EC5-4C8E-A979-005F04CE76AB} = {A2CAD164-0816-4D1D-9793-1B1F398C9D29} {45FBC25D-9EC5-4C8E-A979-005F04CE76AB} = {A2CAD164-0816-4D1D-9793-1B1F398C9D29}
{036F9BD9-308C-4194-AB40-C5952EF0E9F5} = {D0066C06-A89A-4E05-80E0-D8232FB0FF3C} {036F9BD9-308C-4194-AB40-C5952EF0E9F5} = {D0066C06-A89A-4E05-80E0-D8232FB0FF3C}
{16AF64F5-6BED-4BD5-AD41-39816AD56769} = {F4C45C48-8011-4782-B0B3-99164D611A6C}
{6BACBAAB-3777-4165-A2F7-7F9B517286B4} = {F4C45C48-8011-4782-B0B3-99164D611A6C}
EndGlobalSection EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {22107F03-013F-4871-AC8E-F082694E2679} SolutionGuid = {22107F03-013F-4871-AC8E-F082694E2679}

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@ -0,0 +1,167 @@
using System;
using System.Net.Sockets;
namespace HaoYueNet.ClientNetworkNet.Standard2
{
public static class BaseData
{
/// <summary>
/// 心跳包数据
/// </summary>
public static byte[] HeartbeatData = new byte[5] { 0x05, 0x00, 0x00, 0x00, 0x00 };
public static void writeInt(byte[] buf, int offset, int value)
{
buf[offset++] = (byte)(255 & value);
buf[offset++] = (byte)(255 & value >> 8);
buf[offset++] = (byte)(255 & value >> 16);
//buf[offset++] = (byte)(255 & value >>> 24);
buf[offset++] = (byte)(255 & value >> 24);
}
public static void writeUInt16(byte[] buf, int offset, int value)
{
buf[offset++] = (byte)(255 & value);
buf[offset++] = (byte)(255 & value >> 8);
}
public static class HunterNet_Heartbeat
{
public static void SetDataToSocketAsyncEventArgs(SocketAsyncEventArgs myreadEventArgs)
{
myreadEventArgs.SetBuffer(HeartbeatData, 0, HeartbeatData.Length);
}
}
public static class HunterNet_S2C
{
public static void SetDataToSocketAsyncEventArgs(SocketAsyncEventArgs myreadEventArgs, UInt16 CmdID, UInt16 Error, byte[] AddonBytes_Data)
{
byte[] data = CreatePkgData(CmdID, Error, AddonBytes_Data);
myreadEventArgs.SetBuffer(data,0, data.Length);
}
public static byte[] CreatePkgData(UInt16 CmdID, UInt16 Error, byte[] AddonBytes_Data)
{
//byte[] AddonBytes_CmdID = BitConverter.GetBytes(CmdID);
//byte[] AddonBytes_Error = BitConverter.GetBytes(Error);
//int AllLenght = AddonBytes_CmdID.Length + AddonBytes_Error.Length + AddonBytes_Data.Length + 4;
//int LastIndex = 0;
////包长度
//byte[] AddonBytes_Lenght = BitConverter.GetBytes(AllLenght);
//byte[] BufferData = new byte[AllLenght];
////包长度
//AddonBytes_Lenght.CopyTo(BufferData, LastIndex);
//LastIndex += AddonBytes_Lenght.Length;
////CMDID
//AddonBytes_CmdID.CopyTo(BufferData, LastIndex);
//LastIndex += AddonBytes_CmdID.Length;
////Error
//AddonBytes_Error.CopyTo(BufferData, LastIndex);
//LastIndex += AddonBytes_Error.Length;
////DATA
//AddonBytes_Data.CopyTo(BufferData, LastIndex);
//LastIndex += AddonBytes_Data.Length;
//return BufferData;
////用Buffer.BlockCopy拷贝
//byte[] AddonBytes_CmdID = BitConverter.GetBytes(CmdID);
//byte[] AddonBytes_Error = BitConverter.GetBytes(Error);
//int AllLenght = AddonBytes_CmdID.Length + AddonBytes_Error.Length + AddonBytes_Data.Length + 4;
//int LastIndex = 0;
////包长度
//byte[] AddonBytes_Lenght = BitConverter.GetBytes(AllLenght);
//byte[] BufferData = new byte[AllLenght];
////包长度
//Buffer.BlockCopy(AddonBytes_Lenght, 0, BufferData, LastIndex, AddonBytes_Lenght.Length);
//LastIndex += AddonBytes_Lenght.Length;
////CMDID
//Buffer.BlockCopy(AddonBytes_CmdID, 0, BufferData, LastIndex, AddonBytes_CmdID.Length);
//LastIndex += AddonBytes_CmdID.Length;
////Error
//Buffer.BlockCopy(AddonBytes_Error, 0, BufferData, LastIndex, AddonBytes_Error.Length);
//LastIndex += AddonBytes_Error.Length;
////DATA
//Buffer.BlockCopy(AddonBytes_Data, 0, BufferData, LastIndex, AddonBytes_Data.Length);
//LastIndex += AddonBytes_Data.Length;
//用Buffer.BlockCopy拷贝
//包长度
int AllLenght = 4 + 2 + 2 + AddonBytes_Data.Length;
byte[] BufferData = new byte[AllLenght];
//包长度
writeInt(BufferData, 0, AllLenght);
//CMDID
writeUInt16(BufferData, 4, CmdID);
//Error
writeUInt16(BufferData, 4 + 2, CmdID);
//DATA
Buffer.BlockCopy(AddonBytes_Data, 0, BufferData, 4 + 2 + 2, AddonBytes_Data.Length);
return BufferData;
}
public static void AnalysisPkgData(byte[] srcdata, out UInt16 CmdID, out UInt16 Error, out byte[] data)
{
CmdID = BitConverter.ToUInt16(srcdata, 0);
Error = BitConverter.ToUInt16(srcdata, 2);
data = new byte[srcdata.Length - 2 - 2];
Array.Copy(srcdata, 4, data, 0, data.Length);
}
}
public static class HunterNet_C2S
{
public static void SetDataToSocketAsyncEventArgs(SocketAsyncEventArgs myreadEventArgs, UInt16 CmdID, byte[] AddonBytes_Data)
{
byte[] data = CreatePkgData(CmdID, AddonBytes_Data);
myreadEventArgs.SetBuffer(data, 0, data.Length);
}
public static byte[] CreatePkgData(UInt16 CmdID, byte[] AddonBytes_Data)
{
byte[] AddonBytes_CmdID = BitConverter.GetBytes(CmdID);
int AllLenght = AddonBytes_CmdID.Length + AddonBytes_Data.Length + 4;
int LastIndex = 0;
//包长度
byte[] AddonBytes_Lenght = BitConverter.GetBytes(AllLenght);
byte[] BufferData = new byte[AllLenght];
//包长度
Buffer.BlockCopy(AddonBytes_Lenght, 0, BufferData, LastIndex, AddonBytes_Lenght.Length);
LastIndex += AddonBytes_Lenght.Length;
//CMDID
Buffer.BlockCopy(AddonBytes_CmdID, 0, BufferData, LastIndex, AddonBytes_CmdID.Length);
LastIndex += AddonBytes_CmdID.Length;
//DATA
Buffer.BlockCopy(AddonBytes_Data, 0, BufferData, LastIndex, AddonBytes_Data.Length);
LastIndex += AddonBytes_Data.Length;
return BufferData;
}
public static void AnalysisPkgData(byte[] srcdata, out UInt16 CmdID, out byte[] data)
{
data = new byte[srcdata.Length - 2];
CmdID = BitConverter.ToUInt16(srcdata, 0);
Array.Copy(srcdata, 2, data, 0, data.Length);
}
}
}
}

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@ -0,0 +1,9 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
</PropertyGroup>
<PropertyGroup>
<!--避免 错误 CS8630 无效的 nullable 值: C# 7.3 的“Enable”。请使用语言版本 8.0 或更高版本 -->
<LangVersion>8.0</LangVersion>
</PropertyGroup>
</Project>

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@ -0,0 +1,388 @@
//using HunterProtobufCore;
using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using static HaoYueNet.ClientNetworkNet.Standard2.BaseData;
namespace HaoYueNet.ClientNetworkNet.Standard2
{
public class NetworkHelperCore
{
private Socket client;
////响应倒计时计数最大值
//private static int MaxRevIndexNum = 6;
////发送倒计时计数最大值
//private static int MaxSendIndexNum = 3;
//响应倒计时计数最大值
private static int MaxRevIndexNum = 50;
//发送倒计时计数最大值
private static int MaxSendIndexNum = 3;
//响应倒计时计数
private static int RevIndex=0;
//发送倒计时计数
private static int SendIndex=0;
//计时器间隔
private static int TimerInterval = 3000;
private System.Timers.Timer _heartTimer;
public static string LastConnectIP;
public static int LastConnectPort;
public bool bDetailedLog = false;
public bool Init(string IP, int port,bool isHadDetailedLog = true, bool bBindReuseAddress = false,int bBindport = 0)
{
LogOut("==>初始化网络核心");
bDetailedLog = isHadDetailedLog;
RevIndex = MaxRevIndexNum;
SendIndex = MaxSendIndexNum;
client = new Socket(SocketType.Stream, ProtocolType.Tcp);
if (bBindReuseAddress)
{
client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
IPEndPoint ipe = new IPEndPoint(IPAddress.Any, Convert.ToInt32(bBindport));
client.Bind(ipe);
}
LastConnectIP = IP;
LastConnectPort = port;
return Connect(IP, port);
}
bool Connect(string IP, int port)
{
//带回调的
try
{
if(bDetailedLog)
LogOut("连接到远程IP " + IP + ":" + port);
else
LogOut("连接到远程服务");
client.Connect(IP, port);
Thread thread = new Thread(Recive);
thread.IsBackground = true;
thread.Start(client);
int localport = ((IPEndPoint)client.LocalEndPoint).Port;
if (bDetailedLog)
LogOut($"连接成功!连接到远程IP->{IP}:{port} | 本地端口->{localport}");
else
LogOut("连接成功!");
if (_heartTimer == null)
{
_heartTimer = new System.Timers.Timer();
}
_heartTimer.Interval = TimerInterval;
_heartTimer.Elapsed += CheckUpdatetimer_Elapsed;
_heartTimer.AutoReset = true;
_heartTimer.Enabled = true;
if (bDetailedLog)
LogOut("开启心跳包检测");
OnConnected?.Invoke(true);
return true;
}
catch (Exception ex)
{
if (bDetailedLog)
LogOut("连接失败:" + ex.ToString());
else
LogOut("连接失败");
OnConnected?.Invoke(false);
return false;
}
}
~NetworkHelperCore()
{
client.Close();
}
private void SendToSocket(byte[] data)
{
//已拼接包长度,这里不再需要拼接长度
//data = SendDataWithHead(data);
try
{
SendWithIndex(data);
}
catch (Exception ex)
{
//连接断开
OnCloseReady();
return;
}
//LogOut("发送消息,消息长度=> "+data.Length);
}
private void SendHeartbeat()
{
try
{
SendWithIndex(HeartbeatData);
}
catch (Exception ex)
{
//连接断开
OnCloseReady();
return;
}
//LogOut("发送心跳包");
}
object sendLock = new object();
/// <summary>
/// 发送数据并计数
/// </summary>
/// <param name="data"></param>
private void SendWithIndex(byte[] data)
{
lock (sendLock)
{
//增加发送计数
SendIndex = MaxSendIndexNum;
//发送数据
client.Send(data);
}
}
////拼接头长度
//private byte[] SendDataWithHead(byte[] message)
//{
// MemoryStream memoryStream = new MemoryStream();//创建一个内存流
// byte[] BagHead = BitConverter.GetBytes(message.Length + 4);//往字节数组中写入包头(包头自身的长度和消息体的长度)的长度
// memoryStream.Write(BagHead, 0, BagHead.Length);//将包头写入内存流
// memoryStream.Write(message, 0, message.Length);//将消息体写入内存流
// byte[] HeadAndBody = memoryStream.ToArray();//将内存流中的数据写入字节数组
// memoryStream.Close();//关闭内存
// memoryStream.Dispose();//释放资源
// return HeadAndBody;
//}
/// <summary>
/// 供外部调用 发送消息
/// </summary>
/// <param name="CMDID"></param>
/// <param name="data">序列化之后的数据</param>
public void SendToServer(int CMDID,byte[] data)
{
//LogOut("准备数据 CMDID=> "+CMDID);
/*
HunterNet_C2S _c2sdata = new HunterNet_C2S();
_c2sdata.HunterNetCoreCmdID = CMDID;
_c2sdata.HunterNetCoreData = ByteString.CopyFrom(data);
byte[] _finaldata = Serizlize(_c2sdata);
*/
byte[] _finaldata = HunterNet_C2S.CreatePkgData((ushort)CMDID, data);
SendToSocket(_finaldata);
}
#region
public delegate void OnReceiveDataHandler(int CMDID, int ERRCODE, byte[] data);
public delegate void OnConnectedHandler(bool IsConnected);
public delegate void OnCloseHandler();
public delegate void OnLogOutHandler(string Msg);
#endregion
public event OnConnectedHandler OnConnected;
public event OnReceiveDataHandler OnReceiveData;
public event OnCloseHandler OnClose;
/// <summary>
/// 网络库调试日志输出
/// </summary>
public event OnLogOutHandler OnLogOut;
/// <summary>
/// 做好处理的连接管理
/// </summary>
private void OnCloseReady()
{
if (bDetailedLog)
LogOut("关闭心跳包计数");
_heartTimer.Enabled = false;
_heartTimer.Elapsed -= CheckUpdatetimer_Elapsed;
LogOut("关闭连接");
//关闭Socket连接
client.Close();
OnClose?.Invoke();
}
/// <summary>
/// 主动关闭连接
/// </summary>
public void CloseConntect()
{
OnCloseReady();
}
private void DataCallBackReady(byte[] data)
{
//增加接收计数
RevIndex = MaxRevIndexNum;
//不处理心跳包
if (data.Length == 1 && data[0] == 0x00)
{
//LogOut("收到心跳包");
return;
}
/*
HunterNet_S2C _c2s = DeSerizlize<HunterNet_S2C>(data);
OnReceiveData(_c2s.HunterNetCoreCmdID, _c2s.HunterNetCoreERRORCode, _c2s.HunterNetCoreData.ToArray());
*/
HunterNet_S2C.AnalysisPkgData(data, out ushort CmdID, out ushort Error, out byte[] resultdata);
OnReceiveData(CmdID, Error, resultdata);
}
MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
private void Recive(object o)
{
var client = o as Socket;
//MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
while (true)
{
byte[] buffer = new byte[1024 * 1024 * 2];
int effective=0;
try
{
effective = client.Receive(buffer);
if (effective == 0)
{
continue;
}
}
catch(Exception ex)
{
//远程主机强迫关闭了一个现有的连接
OnCloseReady();
return;
//断开连接
}
memoryStream.Write(buffer, 0, effective);//将接受到的数据写入内存流中
byte[] getData = memoryStream.ToArray();//将内存流中的消息体写入字节数组
int StartIndex = 0;//设置一个读取数据的起始下标
while (true)
{
if (effective > 0)//如果接受到的消息不为0不为空
{
int HeadLength = 0;//包头长度(包头+包体)
if (getData.Length - StartIndex < 4)//包头接受不完整
{
HeadLength = -1;
}
else
{
//如果包头接受完整 转换成int类型的数值
HeadLength = BitConverter.ToInt32(getData, StartIndex);
}
//包头接受完整但是消息体不完整 //包头接受不完整
//↓↓↓↓↓↓↓↓ ↓↓↓
if (getData.Length - StartIndex < HeadLength || HeadLength == -1)
{
/*
memoryStream.Close();//关闭内存流
memoryStream.Dispose();//释放内存资源
memoryStream = new MemoryStream();//创建新的内存流
*/
//流复用的方式 不用重新new申请
memoryStream.Position = 0;
memoryStream.SetLength(0);
memoryStream.Write(getData, StartIndex, getData.Length - StartIndex);//从新将接受的消息写入内存流
break;
}
else
{
//把头去掉,就可以吃了,蛋白质是牛肉的六倍
//DataCallBackReady(getData.Skip(StartIndex+4).Take(HeadLength-4).ToArray());
int CoreLenght = HeadLength - 4;
//改为Array.Copy 提升效率
//byte[] retData = new byte[CoreLenght];
//Array.Copy(getData, StartIndex + 4, retData, 0, CoreLenght);
//DataCallBackReady(retData);
//用Span
//Span<byte> getData_span = getData;
//getData_span = getData_span.Slice(StartIndex + 4,CoreLenght);
byte[] getData_span = new byte[CoreLenght];
//DATA
Buffer.BlockCopy(getData, StartIndex + 4, getData_span, 0, CoreLenght);
DataCallBackReady(getData_span);
StartIndex += HeadLength;//当读取一条完整的数据后,读取数据的起始下标应为当前接受到的消息体的长度(当前数据的尾部或下一条消息的首部)
}
}
}
}
}
private void CheckUpdatetimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
//接收服务器数据计数
RevIndex--;
if (RevIndex <= 0)
{
//判定掉线
OnCloseReady();
return;
}
//发送计数
SendIndex--;
if (SendIndex <= 0)//需要发送心跳包了
{
//重置倒计时计数
SendIndex = MaxSendIndexNum;
SendHeartbeat();
}
}
public void LogOut(string Msg)
{
//Console.WriteLine(Msg);
OnLogOut?.Invoke(Msg);
}
public Socket GetClientSocket()
{
return client;
}
}
}

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@ -0,0 +1,364 @@
using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using static HaoYueNet.ClientNetworkNet.Standard2.BaseData;
namespace HaoYueNet.ClientNetworkNet.Standard2
{
public class NetworkHelperP2PCore
{
private Socket client;
//响应倒计时计数最大值
private static int MaxRevIndexNum = 50;
//发送倒计时计数最大值
private static int MaxSendIndexNum = 3;
//响应倒计时计数
private static int RevIndex=0;
//发送倒计时计数
private static int SendIndex=0;
//计时器间隔
private static int TimerInterval = 3000;
private System.Timers.Timer _heartTimer;
public void Init(string IP, int port, bool bBindReuseAddress = false,int bBindport = 0)
{
LogOut("==>初始化网络核心");
RevIndex = MaxRevIndexNum;
SendIndex = MaxSendIndexNum;
client = new Socket(SocketType.Stream, ProtocolType.Tcp);
if (bBindReuseAddress)
{
client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
IPEndPoint ipe = new IPEndPoint(IPAddress.Any, Convert.ToInt32(bBindport));
client.Bind(ipe);
}
Connect(IP, port);
}
public bool Connect(string IP, int port)
{
//带回调的
try
{
LogOut("连接到远程IP " + IP + ":" + port);
client.Connect(IP, port);
Thread thread = new Thread(Recive);
thread.IsBackground = true;
thread.Start(client);
int localport = ((IPEndPoint)client.LocalEndPoint).Port;
LogOut($"连接成功!连接到远程IP->{IP}:{port} | 本地端口->{localport}");
if (_heartTimer == null)
{
_heartTimer = new System.Timers.Timer();
}
_heartTimer.Interval = TimerInterval;
_heartTimer.Elapsed += CheckUpdatetimer_Elapsed;
_heartTimer.AutoReset = true;
_heartTimer.Enabled = true;
LogOut("开启心跳包检测");
OnConnected(true);
return true;
}
catch (Exception ex)
{
LogOut("连接失败:" + ex.ToString());
OnConnected(false);
return false;
}
}
~NetworkHelperP2PCore()
{
client.Close();
}
private void SendToSocket(byte[] data)
{
//已拼接包长度,这里不再需要拼接长度
//data = SendDataWithHead(data);
try
{
SendWithIndex(data);
}
catch (Exception ex)
{
//连接断开
OnCloseReady();
return;
}
//LogOut("发送消息,消息长度=> "+data.Length);
}
private void SendHeartbeat()
{
try
{
SendWithIndex(BaseData.HeartbeatData);
}
catch (Exception ex)
{
//连接断开
OnCloseReady();
return;
}
//LogOut("发送心跳包");
}
/// <summary>
/// 发送数据并计数
/// </summary>
/// <param name="data"></param>
private void SendWithIndex(byte[] data)
{
//增加发送计数
SendIndex = MaxSendIndexNum;
//发送数据
client.Send(data);
}
////拼接头长度
//private byte[] SendDataWithHead(byte[] message)
//{
// MemoryStream memoryStream = new MemoryStream();//创建一个内存流
// byte[] BagHead = BitConverter.GetBytes(message.Length + 4);//往字节数组中写入包头(包头自身的长度和消息体的长度)的长度
// memoryStream.Write(BagHead, 0, BagHead.Length);//将包头写入内存流
// memoryStream.Write(message, 0, message.Length);//将消息体写入内存流
// byte[] HeadAndBody = memoryStream.ToArray();//将内存流中的数据写入字节数组
// memoryStream.Close();//关闭内存
// memoryStream.Dispose();//释放资源
// return HeadAndBody;
//}
/// <summary>
/// 供外部调用 发送消息
/// </summary>
/// <param name="CMDID"></param>
/// <param name="ERRCODE"></param>
/// <param name="data"></param>
public void SendToSocket(int CMDID, int ERRCODE, byte[] data)
{
//LogOut("准备数据 CMDID=> "+CMDID);
/*HunterNet_S2C _s2sdata = new HunterNet_S2C();
_s2sdata.HunterNetCoreCmdID = CMDID;
_s2sdata.HunterNetCoreERRORCode = ERRCODE;
_s2sdata.HunterNetCoreData = ByteString.CopyFrom(data);
byte[] _finaldata = Serizlize(_s2sdata);*/
byte[] _finaldata = HunterNet_S2C.CreatePkgData((ushort)CMDID, (ushort)ERRCODE, data);
SendToSocket(_finaldata);
}
public delegate void OnDataCallBack_Data(int CMDID, int ERRCODE, byte[] data);
public event OnDataCallBack_Data OnDataCallBack;
public delegate void delegate_NoData();
public delegate void delegate_Bool(bool IsConnected);
public event delegate_NoData OnClose;
public event delegate_Bool OnConnected;
public delegate void delegate_str(string Msg);
/// <summary>
/// 网络库调试日志输出
/// </summary>
public event delegate_str OnLogOut;
///// <summary>
///// 用于调用者回调的虚函数
///// </summary>
///// <param name="data"></param>
//public virtual void DataCallBack(int CMDID,int ERRCODE,byte[] data)
//{
//}
///// <summary>
///// 断开连接
///// </summary>
///// <param name="sk"></param>
//public virtual void OnClose()
//{
//}
/// <summary>
/// 做好处理的连接管理
/// </summary>
private void OnCloseReady()
{
LogOut("关闭心跳包计数");
_heartTimer.Enabled = false;
_heartTimer.Elapsed -= CheckUpdatetimer_Elapsed;
LogOut("关闭连接");
//关闭Socket连接
client.Close();
OnClose();
}
/// <summary>
/// 主动关闭连接
/// </summary>
public void CloseConntect()
{
OnCloseReady();
}
private void DataCallBackReady(byte[] data)
{
//增加接收计数
RevIndex = MaxRevIndexNum;
//不处理心跳包
if (data.Length == 1 && data[0] == 0x00)
{
//LogOut("收到心跳包");
return;
}
/*
HunterNet_S2C _c2s = DeSerizlize<HunterNet_S2C>(data);
OnDataCallBack(_c2s.HunterNetCoreCmdID, _c2s.HunterNetCoreERRORCode, _c2s.HunterNetCoreData.ToArray());
*/
HunterNet_S2C.AnalysisPkgData(data, out ushort CmdID, out ushort Error, out byte[] resultdata);
OnDataCallBack(CmdID, Error, resultdata);
}
MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
private void Recive(object o)
{
var client = o as Socket;
//MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
while (true)
{
byte[] buffer = new byte[1024 * 1024 * 2];
int effective=0;
try
{
effective = client.Receive(buffer);
if (effective == 0)
{
continue;
}
}
catch(Exception ex)
{
//远程主机强迫关闭了一个现有的连接
OnCloseReady();
return;
//断开连接
}
memoryStream.Write(buffer, 0, effective);//将接受到的数据写入内存流中
byte[] getData = memoryStream.ToArray();//将内存流中的消息体写入字节数组
int StartIndex = 0;//设置一个读取数据的起始下标
while (true)
{
if (effective > 0)//如果接受到的消息不为0不为空
{
int HeadLength = 0;//包头长度(包头+包体)
if (getData.Length - StartIndex < 4)//包头接受不完整
{
HeadLength = -1;
}
else
{
//如果包头接受完整 转换成int类型的数值
HeadLength = BitConverter.ToInt32(getData, StartIndex);
}
//包头接受完整但是消息体不完整 //包头接受不完整
//↓↓↓↓↓↓↓↓ ↓↓↓
if (getData.Length - StartIndex < HeadLength || HeadLength == -1)
{
/*
memoryStream.Close();//关闭内存流
memoryStream.Dispose();//释放内存资源
memoryStream = new MemoryStream();//创建新的内存流
*/
//流复用的方式 不用重新new申请
memoryStream.Position = 0;
memoryStream.SetLength(0);
memoryStream.Write(getData, StartIndex, getData.Length - StartIndex);//从新将接受的消息写入内存流
break;
}
else
{
//把头去掉,就可以吃了,蛋白质是牛肉的六倍
int CoreLenght = HeadLength - 4;
byte[] getData_span = new byte[CoreLenght];
//DATA
Buffer.BlockCopy(getData, StartIndex + 4, getData_span, 0, CoreLenght);
DataCallBackReady(getData_span);
StartIndex += HeadLength;//当读取一条完整的数据后,读取数据的起始下标应为当前接受到的消息体的长度(当前数据的尾部或下一条消息的首部)
}
}
}
}
}
private void CheckUpdatetimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
//接收服务器数据计数
RevIndex--;
if (RevIndex <= 0)
{
//判定掉线
OnCloseReady();
return;
}
//发送计数
SendIndex--;
if (SendIndex <= 0)//需要发送心跳包了
{
//重置倒计时计数
SendIndex = MaxSendIndexNum;
SendHeartbeat();
}
}
public void LogOut(string Msg)
{
//Console.WriteLine(Msg);
OnLogOut(Msg);
}
public Socket GetClientSocket()
{
return client;
}
}
}

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Threading.Tasks;
namespace HaoYueNet.ClientNetworkNet.Standard2.OtherMode
{
public class NetworkHelperCore_ListenerMode
{
private Socket serversocket;
private Dictionary<IntPtr, Socket> mDictHandleClient;
//响应倒计时计数最大值
private static int MaxRevIndexNum = 50;
//发送倒计时计数最大值
private static int MaxSendIndexNum = 3;
//响应倒计时计数
private static int RevIndex = 0;
//发送倒计时计数
private static int SendIndex = 0;
//计时器间隔
private static int TimerInterval = 3000;
public static string LastConnectIP;
public static int LastConnectPort;
public bool bDetailedLog = false;
public void Init(int port)
{
mDictHandleClient = new Dictionary<IntPtr, Socket>();
LogOut("==>初始化NetworkHelperCore_ListenerMode");
serversocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPEndPoint endPoint = new IPEndPoint(IPAddress.Any, port);
serversocket.Bind(endPoint); // 绑定
serversocket.Listen(1);
//client = serversocket.Accept(); // 接收客户端连接
//OnConnected?.Invoke(true);
//Console.WriteLine("客户端连接成功 信息: " + client.AddressFamily.ToString());
//Thread revThread = new Thread(Recive);
//revThread.Start(client);
Task task = new Task(() =>
{
while (true)
{
Socket newclient;
try
{
newclient = serversocket.Accept(); // 接收客户端连接
}
catch
{
break;
}
AddDictSocket(newclient);
OnConnected?.Invoke(newclient);
Console.WriteLine("客户端连接成功 信息: " + newclient.AddressFamily.ToString());
Thread revThread = new Thread(Recive);
revThread.Start(newclient);
}
});
task.Start();
}
#region
/// <summary>
/// 追加Socket返回下标
/// </summary>
/// <param name="socket"></param>
/// <returns></returns>
public void AddDictSocket(Socket socket)
{
if (socket == null)
return;
lock (mDictHandleClient)
{
mDictHandleClient[socket.Handle] = socket;
}
}
public void RemoveDictSocket(Socket socket)
{
if (socket == null)
return;
lock (mDictHandleClient)
{
if (!mDictHandleClient.ContainsKey(socket.Handle))
return;
mDictHandleClient.Remove(socket.Handle);
}
}
#endregion
~NetworkHelperCore_ListenerMode()
{
IntPtr[] keys = mDictHandleClient.Keys.ToArray();
for (uint i = 0; i < keys.Length; i++)
{
mDictHandleClient[keys[i]].Close();
}
mDictHandleClient.Clear();
}
private void SendToSocket(Socket socket, byte[] data)
{
//已拼接包长度,这里不再需要拼接长度
//data = SendDataWithHead(data);
try
{
SendWithIndex(socket,data);
}
catch (Exception ex)
{
//连接断开
OnCloseReady(socket);
return;
}
//LogOut("发送消息,消息长度=> "+data.Length);
}
/// <summary>
/// 发送数据并计数
/// </summary>
/// <param name="data"></param>
private void SendWithIndex(Socket socket,byte[] data)
{
//增加发送计数
SendIndex = MaxSendIndexNum;
//发送数据
socket.Send(data);
}
/// <summary>
/// 供外部调用 发送消息
/// </summary>
/// <param name="CMDID"></param>
/// <param name="data">序列化之后的数据</param>
public void SendToClient(Socket socket, byte[] data)
{
//LogOut("准备数据 data=> "+data);
SendToSocket(socket, data);
}
#region
public delegate void OnConnectedHandler(Socket socket);
public delegate void OnReceiveDataHandler(Socket sk, byte[] data);
public delegate void OnDisconnectHandler(Socket sk);
public delegate void OnNetLogHandler(string msg);
#endregion
public event OnConnectedHandler OnConnected;
public event OnReceiveDataHandler OnReceive;
public event OnDisconnectHandler OnDisconnected;
public event OnNetLogHandler OnNetLog;
/// <summary>
/// 做好处理的连接管理
/// </summary>
private void OnCloseReady(Socket socket)
{
LogOut("关闭连接");
//关闭Socket连接
socket.Close();
RemoveDictSocket(socket);
OnDisconnected?.Invoke(socket);
}
/// <summary>
/// 主动关闭连接
/// </summary>
public void CloseConntect(Socket socket)
{
OnCloseReady(socket);
}
private void DataCallBackReady(Socket socket,byte[] data)
{
//增加接收计数
RevIndex = MaxRevIndexNum;
OnReceive(socket,data);
}
private void Recive(object o)
{
MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
var client = o as Socket;
//MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
while (true)
{
byte[] buffer = new byte[1024 * 1024 * 2];
int effective = 0;
try
{
effective = client.Receive(buffer);
if (effective == 0)
{
continue;
}
}
catch (Exception ex)
{
//远程主机强迫关闭了一个现有的连接
OnCloseReady(client);
return;
//断开连接
}
if (effective > 0)//如果接受到的消息不为0不为空
{
memoryStream.Write(buffer, 0, effective);//将接受到的数据写入内存流中
DataCallBackReady(client, memoryStream.ToArray());
//流复用的方式 不用重新new申请
memoryStream.Position = 0;
memoryStream.SetLength(0);
}
}
}
public void LogOut(string Msg)
{
//Console.WriteLine(Msg);
OnNetLog?.Invoke(Msg);
}
}
}

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using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using static HaoYueNet.ClientNetworkNet.Standard2.BaseData;
namespace HaoYueNet.ClientNetworkNet.Standard2.OtherMode
{
public class NetworkHelperCore_SourceMode
{
private Socket client;
////响应倒计时计数最大值
//private static int MaxRevIndexNum = 6;
////发送倒计时计数最大值
//private static int MaxSendIndexNum = 3;
//响应倒计时计数最大值
private static int MaxRevIndexNum = 50;
//发送倒计时计数最大值
private static int MaxSendIndexNum = 3;
//响应倒计时计数
private static int RevIndex = 0;
//发送倒计时计数
private static int SendIndex = 0;
//计时器间隔
private static int TimerInterval = 3000;
public static string LastConnectIP;
public static int LastConnectPort;
public bool bDetailedLog = false;
public bool Init(string IP, int port, bool isHadDetailedLog = true, bool bBindReuseAddress = false, int bBindport = 0)
{
LogOut("==>初始化网络核心");
bDetailedLog = isHadDetailedLog;
RevIndex = MaxRevIndexNum;
SendIndex = MaxSendIndexNum;
client = new Socket(SocketType.Stream, ProtocolType.Tcp);
if (bBindReuseAddress)
{
client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
IPEndPoint ipe = new IPEndPoint(IPAddress.Any, Convert.ToInt32(bBindport));
client.Bind(ipe);
}
LastConnectIP = IP;
LastConnectPort = port;
return Connect(IP, port);
}
bool Connect(string IP, int port)
{
//带回调的
try
{
if (bDetailedLog)
LogOut("连接到远程IP " + IP + ":" + port);
else
LogOut("连接到远程服务");
client.Connect(IP, port);
Thread thread = new Thread(Recive);
thread.IsBackground = true;
thread.Start(client);
int localport = ((IPEndPoint)client.LocalEndPoint).Port;
if (bDetailedLog)
LogOut($"连接成功!连接到远程IP->{IP}:{port} | 本地端口->{localport}");
else
LogOut("连接成功!");
if (bDetailedLog)
LogOut("开启心跳包检测");
OnConnected?.Invoke(true);
return true;
}
catch (Exception ex)
{
if (bDetailedLog)
LogOut("连接失败:" + ex.ToString());
else
LogOut("连接失败");
OnConnected?.Invoke(false);
return false;
}
}
~NetworkHelperCore_SourceMode()
{
client.Close();
}
private void SendToSocket(byte[] data)
{
//已拼接包长度,这里不再需要拼接长度
//data = SendDataWithHead(data);
try
{
SendWithIndex(data);
}
catch (Exception ex)
{
//连接断开
OnCloseReady();
return;
}
//LogOut("发送消息,消息长度=> "+data.Length);
}
private void SendHeartbeat()
{
try
{
SendWithIndex(HeartbeatData);
}
catch (Exception ex)
{
//连接断开
OnCloseReady();
return;
}
//LogOut("发送心跳包");
}
/// <summary>
/// 发送数据并计数
/// </summary>
/// <param name="data"></param>
private void SendWithIndex(byte[] data)
{
//增加发送计数
SendIndex = MaxSendIndexNum;
//发送数据
client.Send(data);
}
/// <summary>
/// 供外部调用 发送消息
/// </summary>
/// <param name="CMDID"></param>
/// <param name="data">序列化之后的数据</param>
public void SendToServer(byte[] data)
{
//LogOut("准备数据 data=> "+data);
SendToSocket(data);
}
#region
public delegate void OnReceiveDataHandler(byte[] data);
public delegate void OnConnectedHandler(bool IsConnected);
public delegate void OnCloseHandler();
public delegate void OnLogOutHandler(string Msg);
#endregion
public event OnConnectedHandler OnConnected;
public event OnReceiveDataHandler OnReceiveData;
public event OnCloseHandler OnClose;
/// <summary>
/// 网络库调试日志输出
/// </summary>
public event OnLogOutHandler OnLogOut;
/// <summary>
/// 做好处理的连接管理
/// </summary>
private void OnCloseReady()
{
LogOut("关闭连接");
//关闭Socket连接
client.Close();
OnClose?.Invoke();
}
/// <summary>
/// 主动关闭连接
/// </summary>
public void CloseConntect()
{
OnCloseReady();
}
private void DataCallBackReady(byte[] data)
{
//增加接收计数
RevIndex = MaxRevIndexNum;
OnReceiveData(data);
}
MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
private void Recive(object o)
{
var client = o as Socket;
//MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
while (true)
{
byte[] buffer = new byte[1024 * 1024 * 2];
int effective = 0;
try
{
effective = client.Receive(buffer);
if (effective == 0)
{
continue;
}
}
catch (Exception ex)
{
//远程主机强迫关闭了一个现有的连接
OnCloseReady();
return;
//断开连接
}
if (effective > 0)//如果接受到的消息不为0不为空
{
memoryStream.Write(buffer, 0, effective);//将接受到的数据写入内存流中
DataCallBackReady(memoryStream.ToArray());
//流复用的方式 不用重新new申请
memoryStream.Position = 0;
memoryStream.SetLength(0);
}
}
}
public void LogOut(string Msg)
{
//Console.WriteLine(Msg);
OnLogOut?.Invoke(Msg);
}
public Socket GetClientSocket()
{
return client;
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<!--
https://go.microsoft.com/fwlink/?LinkID=208121.
-->
<Project>
<PropertyGroup>
<Configuration>Release</Configuration>
<Platform>Any CPU</Platform>
<PublishDir>bin\Release\netstandard2.0\publish\</PublishDir>
<PublishProtocol>FileSystem</PublishProtocol>
<_TargetId>Folder</_TargetId>
</PropertyGroup>
</Project>

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using System;
using System.Net.Sockets;
namespace HaoYueNet.ServerNetwork.Standard2
{
public static class BaseData
{
/// <summary>
/// 心跳包数据
/// </summary>
public static byte[] HeartbeatData = new byte[5] { 0x05, 0x00, 0x00, 0x00, 0x00 };
public static void writeInt(byte[] buf, int offset, int value)
{
buf[offset++] = (byte)(255 & value);
buf[offset++] = (byte)(255 & value >> 8);
buf[offset++] = (byte)(255 & value >> 16);
//buf[offset++] = (byte)(255 & value >>> 24);
buf[offset++] = (byte)(255 & value >> 24);
}
public static void writeUInt16(byte[] buf, int offset, int value)
{
buf[offset++] = (byte)(255 & value);
buf[offset++] = (byte)(255 & value >> 8);
}
public static class HunterNet_Heartbeat
{
public static void SetDataToSocketAsyncEventArgs(SocketAsyncEventArgs myreadEventArgs)
{
myreadEventArgs.SetBuffer(HeartbeatData, 0, HeartbeatData.Length);
}
}
public static class HunterNet_S2C
{
public static void SetDataToSocketAsyncEventArgs(SocketAsyncEventArgs myreadEventArgs, UInt16 CmdID, UInt16 Error, byte[] AddonBytes_Data)
{
byte[] data = CreatePkgData(CmdID, Error, AddonBytes_Data);
myreadEventArgs.SetBuffer(data, 0, data.Length);
}
public static byte[] CreatePkgData(UInt16 CmdID, UInt16 Error, byte[] AddonBytes_Data)
{
//用Buffer.BlockCopy拷贝
//包长度
int AllLenght = 4 + 2 + 2 + AddonBytes_Data.Length;
byte[] BufferData = new byte[AllLenght];
//包长度
writeInt(BufferData, 0, AllLenght);
//CMDID
writeUInt16(BufferData, 4, CmdID);
//Error
writeUInt16(BufferData, 4 + 2, CmdID);
//DATA
Buffer.BlockCopy(AddonBytes_Data, 0, BufferData, 4 + 2 + 2, AddonBytes_Data.Length);
return BufferData;
}
public static void AnalysisPkgData(byte[] srcdata, out UInt16 CmdID, out UInt16 Error, out byte[] data)
{
CmdID = BitConverter.ToUInt16(srcdata, 0);
Error = BitConverter.ToUInt16(srcdata, 2);
data = new byte[srcdata.Length - 2 - 2];
Array.Copy(srcdata, 4, data, 0, data.Length);
}
}
public static class HunterNet_C2S
{
public static void SetDataToSocketAsyncEventArgs(SocketAsyncEventArgs myreadEventArgs, UInt16 CmdID, byte[] AddonBytes_Data)
{
byte[] data = CreatePkgData(CmdID, AddonBytes_Data);
myreadEventArgs.SetBuffer(data, 0, data.Length);
}
public static byte[] CreatePkgData(UInt16 CmdID, byte[] AddonBytes_Data)
{
byte[] AddonBytes_CmdID = BitConverter.GetBytes(CmdID);
int AllLenght = AddonBytes_CmdID.Length + AddonBytes_Data.Length + 4;
int LastIndex = 0;
//包长度
byte[] AddonBytes_Lenght = BitConverter.GetBytes(AllLenght);
byte[] BufferData = new byte[AllLenght];
//包长度
Buffer.BlockCopy(AddonBytes_Lenght, 0, BufferData, LastIndex, AddonBytes_Lenght.Length);
LastIndex += AddonBytes_Lenght.Length;
//CMDID
Buffer.BlockCopy(AddonBytes_CmdID, 0, BufferData, LastIndex, AddonBytes_CmdID.Length);
LastIndex += AddonBytes_CmdID.Length;
//DATA
Buffer.BlockCopy(AddonBytes_Data, 0, BufferData, LastIndex, AddonBytes_Data.Length);
LastIndex += AddonBytes_Data.Length;
return BufferData;
}
public static void AnalysisPkgData(byte[] srcdata, out UInt16 CmdID, out byte[] data)
{
data = new byte[srcdata.Length - 2];
CmdID = BitConverter.ToUInt16(srcdata, 0);
Array.Copy(srcdata, 2, data, 0, data.Length);
}
}
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
</PropertyGroup>
<PropertyGroup>
<!--避免 错误 CS8630 无效的 nullable 值: C# 7.3 的“Enable”。请使用语言版本 8.0 或更高版本 -->
<LangVersion>8.0</LangVersion>
</PropertyGroup>
</Project>

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using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
namespace HaoYueNet.ServerNetwork.Standard2
{
public class AsyncUserToken
{
/// <summary>
/// 客户端IP地址
/// </summary>
public IPAddress IPAddress { get; set; }
/// <summary>
/// 远程地址
/// </summary>
public EndPoint Remote { get; set; }
/// <summary>
/// 通信SOKET
/// </summary>
public Socket Socket { get; set; }
/// <summary>
/// 连接时间
/// </summary>
public DateTime ConnectTime { get; set; }
/// <summary>
/// 所属用户信息
/// </summary>
public object UserInfo { get; set; }
/// <summary>
/// 数据缓存区
/// </summary>
//public List<byte> Buffer { get; set; }
public MemoryStream memoryStream { get; set; }
public AsyncUserToken()
{
//this.Buffer = new List<byte>();
this.memoryStream = new MemoryStream();
}
/// <summary>
/// 响应倒计时计数
/// </summary>
public int RevIndex { get; set; } = 0;
/// <summary>
/// 发送倒计时计数
/// </summary>
public int SendIndex { get; set; } = 0;
}
}

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using System.Collections.Generic;
using System.Net.Sockets;
namespace HaoYueNet.ServerNetwork.Standard2
{
public class BufferManager
{
int m_numBytes; // the total number of bytes controlled by the buffer pool
byte[] m_buffer; // the underlying byte array maintained by the Buffer Manager
Stack<int> m_freeIndexPool; //
int m_currentIndex;
int m_bufferSize;
public BufferManager(int totalBytes, int bufferSize)
{
m_numBytes = totalBytes;
m_currentIndex = 0;
m_bufferSize = bufferSize;
m_freeIndexPool = new Stack<int>();
}
// Allocates buffer space used by the buffer pool
public void InitBuffer()
{
// create one big large buffer and divide that
// out to each SocketAsyncEventArg object
m_buffer = new byte[m_numBytes];
}
// Assigns a buffer from the buffer pool to the
// specified SocketAsyncEventArgs object
//
// <returns>true if the buffer was successfully set, else false</returns>
public bool SetBuffer(SocketAsyncEventArgs args)
{
if (m_freeIndexPool.Count > 0)
{
args.SetBuffer(m_buffer, m_freeIndexPool.Pop(), m_bufferSize);
}
else
{
if ((m_numBytes - m_bufferSize) < m_currentIndex)
{
return false;
}
args.SetBuffer(m_buffer, m_currentIndex, m_bufferSize);
m_currentIndex += m_bufferSize;
}
return true;
}
// Removes the buffer from a SocketAsyncEventArg object.
// This frees the buffer back to the buffer pool
public void FreeBuffer(SocketAsyncEventArgs args)
{
m_freeIndexPool.Push(args.Offset);
args.SetBuffer(null, 0, 0);
}
}
}

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using System;
using System.Collections.Generic;
using System.IO;
namespace HaoYueNet.ServerNetwork.Standard2
{
public class MemoryStreamPool
{
Stack<MemoryStream> m_pool;
public MemoryStreamPool(int capacity)
{
m_pool = new Stack<MemoryStream>(capacity);
}
public void Push(MemoryStream item)
{
if (item == null) { throw new ArgumentNullException("Items added to a MemoryStream cannot be null"); }
lock (m_pool)
{
m_pool.Push(item);
}
}
public MemoryStream Pop()
{
lock (m_pool)
{
return m_pool.Pop();
}
}
public int Count
{
get { return m_pool.Count; }
}
public void Clear()
{
m_pool.Clear();
}
}
}

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using System;
using System.Collections.Generic;
using System.Net.Sockets;
namespace HaoYueNet.ServerNetwork.Standard2
{
public class SocketEventPool
{
Stack<SocketAsyncEventArgs> m_pool;
public SocketEventPool(int capacity)
{
m_pool = new Stack<SocketAsyncEventArgs>(capacity);
}
public void Push(SocketAsyncEventArgs item)
{
if (item == null) { throw new ArgumentNullException("Items added to a SocketAsyncEventArgsPool cannot be null"); }
lock (m_pool)
{
m_pool.Push(item);
}
}
// Removes a SocketAsyncEventArgs instance from the pool
// and returns the object removed from the pool
public SocketAsyncEventArgs Pop()
{
lock (m_pool)
{
return m_pool.Pop();
}
}
// The number of SocketAsyncEventArgs instances in the pool
public int Count
{
get { return m_pool.Count; }
}
public void Clear()
{
m_pool.Clear();
}
}
}

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//using HunterProtobufCore;
using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using static HaoYueNet.ServerNetwork.Standard2.BaseData;
namespace HaoYueNet.ServerNetwork.Standard2
{
public class TcpSaeaServer_SourceMode
{
#region
protected int MaxRevIndexNum = 50;//响应倒计时计数最大值
protected int MaxSendIndexNum = 3;//发送倒计时计数最大值
protected static int TimerInterval = 3000;//计时器间隔
//protected System.Timers.Timer _heartTimer;//心跳包计数器
public int m_maxConnectNum; //最大连接数
public int m_revBufferSize; //最大接收字节数
protected BufferManager m_bufferManager;
protected const int opsToAlloc = 2;
Socket listenSocket; //监听Socket
protected SocketEventPool m_Receivepool;
protected SocketEventPool m_Sendpool;
protected TokenMsgPool_SourceMode msg_pool;
protected int m_clientCount; //连接的客户端数量
protected Semaphore m_maxNumberAcceptedClients;//信号量
protected Dictionary<Socket, AsyncUserToken> _DictSocketAsyncUserToken = new Dictionary<Socket, AsyncUserToken>();
List<AsyncUserToken> m_clients; //客户端列表
public List<AsyncUserToken> ClientList { private set { m_clients = value; } get { return m_clients; } } //获取客户端列表
#endregion
#region
/// <summary>
/// 客户端连接数量变化时触发
/// </summary>
/// <param name="num">当前增加客户的个数(用户退出时为负数,增加时为正数,一般为1)</param>
/// <param name="token">增加用户的信息</param>
public delegate void OnClientNumberChangeHandler(int num, AsyncUserToken token);
/// <summary>
/// 接收到客户端的数据
/// </summary>
/// <param name="token">客户端</param>
/// <param name="buff">客户端数据</param>
public delegate void OnReceiveDataHandler(AsyncUserToken sk, byte[] data);
/// <summary>
/// 断开连接
/// </summary>
/// <param name="sk"></param>
public delegate void OnDisconnectHandler(AsyncUserToken sk);
/// <summary>
/// 日志
/// </summary>
/// <param name="sk"></param>
public delegate void OnNetLogHandler(string msg);
#endregion
#region
/// <summary>
/// 客户端连接数量变化事件
/// </summary>
public event OnClientNumberChangeHandler OnClientNumberChange;
/// <summary>
/// 接收到客户端的数据事件
/// </summary>
public event OnReceiveDataHandler OnReceive;
/// <summary>
/// 接收到客户端的断开连接
/// </summary>
public event OnDisconnectHandler OnDisconnected;
/// <summary>
/// 网络库内部输出
/// </summary>
public event OnNetLogHandler OnNetLog;
#endregion
/// <summary>
/// 构造函数
/// </summary>
/// <param name="numConnections">最大连接数</param>
/// <param name="receiveBufferSize">缓存区大小</param>
public TcpSaeaServer_SourceMode(int numConnections, int receiveBufferSize)
{
m_clientCount = 0;
m_maxConnectNum = numConnections;
m_revBufferSize = receiveBufferSize;
// allocate buffers such that the maximum number of sockets can have one outstanding read and
//write posted to the socket simultaneously
m_bufferManager = new BufferManager(receiveBufferSize * numConnections * opsToAlloc, receiveBufferSize);
m_Receivepool = new SocketEventPool(numConnections);
m_Sendpool = new SocketEventPool(numConnections);
msg_pool = new TokenMsgPool_SourceMode(numConnections);
m_maxNumberAcceptedClients = new Semaphore(numConnections, numConnections);
}
#region Client操作
/// <summary>
/// 初始化
/// </summary>
public void Init()
{
// Allocates one large byte buffer which all I/O operations use a piece of. This gaurds
// against memory fragmentation
m_bufferManager.InitBuffer();
m_clients = new List<AsyncUserToken>();
// preallocate pool of SocketAsyncEventArgs objects
SocketAsyncEventArgs readWriteEventArg;
for (int i = 0; i < m_maxConnectNum; i++)
{
readWriteEventArg = new SocketAsyncEventArgs();
readWriteEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(IO_Completed);
readWriteEventArg.UserToken = new AsyncUserToken();
// assign a byte buffer from the buffer pool to the SocketAsyncEventArg object
m_bufferManager.SetBuffer(readWriteEventArg);
// add SocketAsyncEventArg to the pool
m_Receivepool.Push(readWriteEventArg);
}
for (int i = 0; i < m_maxConnectNum; i++)
{
readWriteEventArg = new SocketAsyncEventArgs();
readWriteEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(IO_Completed);
readWriteEventArg.UserToken = new AsyncUserToken();
//发送是否需要如此设置 TODO
m_bufferManager.SetBuffer(readWriteEventArg);
m_Sendpool.Push(readWriteEventArg);
}
OutNetLog("初始化完毕");
}
/// <summary>
/// 启动服务
/// </summary>
/// <param name="localEndPoint"></param>
/// <param name="bReuseAddress">是否端口重用</param>
/// <returns></returns>
public bool Start(IPEndPoint localEndPoint, bool bReuseAddress = false)
{
try
{
ClearUserToken();
listenSocket = new Socket(localEndPoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
if (bReuseAddress)
{
listenSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
}
listenSocket.Bind(localEndPoint);
// start the server with a listen backlog of 100 connections
listenSocket.Listen(m_maxConnectNum);
// post accepts on the listening socket
StartAccept(null);
OutNetLog("监听:" + listenSocket.LocalEndPoint.ToString());
//_heartTimer = new System.Timers.Timer();
//_heartTimer.Interval = TimerInterval;
//_heartTimer.Elapsed += CheckUpdatetimer_Elapsed;
//_heartTimer.AutoReset = true;
//_heartTimer.Enabled = true;
//OutNetLog("开启定时心跳包");
return true;
}
catch (Exception)
{
return false;
}
}
/// <summary>
/// 停止服务
/// </summary>
public void Stop()
{
foreach (AsyncUserToken token in m_clients)
{
try
{
token.Socket.Shutdown(SocketShutdown.Both);
}
catch (Exception) { }
}
try
{
listenSocket.Shutdown(SocketShutdown.Both);
}
catch (Exception) { }
listenSocket.Close();
int c_count = m_clients.Count;
ClearUserToken();
if (OnClientNumberChange != null)
OnClientNumberChange(-c_count, null);
}
public void CloseClient(AsyncUserToken token)
{
try {token.Socket.Shutdown(SocketShutdown.Both);}
catch (Exception) { }
}
/// <summary>
/// 关闭客户端连接
/// </summary>
/// <param name="e"></param>
void CloseClientSocket(SocketAsyncEventArgs e)
{
AsyncUserToken token = e.UserToken as AsyncUserToken;
CloseReady(token);
// 释放SocketAsyncEventArg以便其他客户端可以重用它们
ReleaseSocketAsyncEventArgs(e);
}
void CloseReady(AsyncUserToken token)
{
OnDisconnected?.Invoke(token);
RemoveUserToken(token);
//如果有事件,则调用事件,发送客户端数量变化通知
OnClientNumberChange?.Invoke(-1, token);
// 关闭与客户端关联的套接字
try { token.Socket.Shutdown(SocketShutdown.Send); } catch (Exception) { }
token.Socket.Close();
// 递减计数器以跟踪连接到服务器的客户端总数
Interlocked.Decrement(ref m_clientCount);
m_maxNumberAcceptedClients.Release();
}
#endregion
#region Token管理
public AsyncUserToken GetAsyncUserTokenForSocket(Socket sk)
{
return _DictSocketAsyncUserToken.ContainsKey(sk) ? _DictSocketAsyncUserToken[sk] : null;
}
void AddUserToken(AsyncUserToken userToken)
{
lock (_DictSocketAsyncUserToken)
{
m_clients.Add(userToken);
_DictSocketAsyncUserToken.Add(userToken.Socket, userToken);
}
}
void RemoveUserToken(AsyncUserToken userToken)
{
lock (_DictSocketAsyncUserToken)
{
m_clients.Remove(userToken);
_DictSocketAsyncUserToken.Remove(userToken.Socket);
}
}
void ClearUserToken()
{
lock (_DictSocketAsyncUserToken)
{
m_clients.Clear();
_DictSocketAsyncUserToken.Clear();
}
}
/// <summary>
/// 回收SocketAsyncEventArgs
/// </summary>
/// <param name="saea"></param>
/// <exception cref="ArgumentException"></exception>
void ReleaseSocketAsyncEventArgs(SocketAsyncEventArgs saea)
{
//saea.UserToken = null;//TODO
//saea.SetBuffer(null, 0, 0);
//saea.Dispose();
//↑ 这里不要自作主张去清东西,否则回收回去不可用
switch (saea.LastOperation)
{
case SocketAsyncOperation.Receive:
m_Receivepool.Push(saea);
break;
case SocketAsyncOperation.Send:
m_Sendpool.Push(saea);
break;
default:
throw new ArgumentException("ReleaseSocketAsyncEventArgs > The last operation completed on the socket was not a receive or send");
}
}
#endregion
#region IOCP循环
/// <summary>
/// 开始接受客户端的连接请求的操作
/// </summary>
/// <param name="acceptEventArg">在服务器的侦听套接字上发出接受操作时要使用的上下文对象</param>
public void StartAccept(SocketAsyncEventArgs acceptEventArg)
{
if (acceptEventArg == null)
{
acceptEventArg = new SocketAsyncEventArgs();
acceptEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(AcceptEventArg_Completed);
}
else
{
// socket must be cleared since the context object is being reused
acceptEventArg.AcceptSocket = null;
}
m_maxNumberAcceptedClients.WaitOne();
if (!listenSocket.AcceptAsync(acceptEventArg))
{
ProcessAccept(acceptEventArg);
}
}
/// <summary>
/// 此方法是与Socket关联的回调方法。AcceptAsync操作并在接受操作完成时调用
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
void AcceptEventArg_Completed(object sender, SocketAsyncEventArgs e)
{
ProcessAccept(e);
}
private void ProcessAccept(SocketAsyncEventArgs e)
{
try
{
Interlocked.Increment(ref m_clientCount);
//确保监听结束时,有连接才抛给数据接收
if (e.AcceptSocket.RemoteEndPoint != null)
{
// Get the socket for the accepted client connection and put it into the
//ReadEventArg object user token
SocketAsyncEventArgs readEventArgs = m_Receivepool.Pop();
//TODO readEventArgs.UserToken这里的 UserToken 有可能是空
AsyncUserToken userToken;
if (readEventArgs.UserToken == null)
readEventArgs.UserToken = new AsyncUserToken();
userToken = (AsyncUserToken)readEventArgs.UserToken;
userToken.Socket = e.AcceptSocket;
userToken.ConnectTime = DateTime.Now;
userToken.Remote = e.AcceptSocket.RemoteEndPoint;
userToken.IPAddress = ((IPEndPoint)(e.AcceptSocket.RemoteEndPoint)).Address;
userToken.RevIndex = MaxRevIndexNum;
userToken.SendIndex = MaxSendIndexNum;
AddUserToken(userToken);
OnClientNumberChange?.Invoke(1, userToken);
if (!e.AcceptSocket.ReceiveAsync(readEventArgs))
{
ProcessReceive(readEventArgs);
}
}
}
catch (Exception me)
{
//RuncomLib.Log.LogUtils.Info(me.Message + "\r\n" + me.StackTrace);
}
// Accept the next connection request
if (e.SocketError == SocketError.OperationAborted) return;
StartAccept(e);
}
#endregion
#region IOCP循环
/// <summary>当异步接收操作完成时,会调用此方法。
/// 如果远程主机关闭了连接,则套接字关闭。
/// 如果接收到数据,则将数据回显到客户端。
/// </summary>
/// <param name="e"></param>
private void ProcessReceive(SocketAsyncEventArgs e)
{
try
{
// check if the remote host closed the connection
AsyncUserToken token = (AsyncUserToken)e.UserToken;
if (e.BytesTransferred > 0 && e.SocketError == SocketError.Success)
{
//读取数据
//byte[] data = new byte[e.BytesTransferred];
//Array.Copy(e.Buffer, e.Offset, data, 0, e.BytesTransferred);
//lock (token.Buffer)
lock(token.memoryStream)
{
//token.Buffer.AddRange(data);
token.memoryStream.Write(e.Buffer, e.Offset, e.BytesTransferred);
do
{
//DataCallBackReady(token, data);
////从数据池中移除这组数据
//lock (token.Buffer)
//{
// token.Buffer.Clear();
//}
DataCallBackReady(token, token.memoryStream.ToArray());
//流复用的方式 不用重新new申请
token.memoryStream.Position = 0;
token.memoryStream.SetLength(0);
//这里API处理完后,并没有返回结果,当然结果是要返回的,却不是在这里, 这里的代码只管接收.
//若要返回结果,可在API处理中调用此类对象的SendMessage方法,统一打包发送.不要被微软的示例给迷惑了.
} while (token.memoryStream.Length > 0);
//} while (token.Buffer.Count > 4);
}
//继续接收. 为什么要这么写,请看Socket.ReceiveAsync方法的说明
if (!token.Socket.ReceiveAsync(e))
{
this.ProcessReceive(e);
}
}
else
{
CloseClientSocket(e);
}
}
catch (Exception xe)
{
//RuncomLib.Log.LogUtils.Info(xe.Message + "\r\n" + xe.StackTrace);
}
}
private void ProcessSend(SocketAsyncEventArgs e)
{
if (e.SocketError == SocketError.Success)
{
//TODO
}
else
{
CloseClientSocket(e);
return;
}
ReleaseSocketAsyncEventArgs(e);
SendForMsgPool();
}
void IO_Completed(object sender, SocketAsyncEventArgs e)
{
// determine which type of operation just completed and call the associated handler
switch (e.LastOperation)
{
case SocketAsyncOperation.Receive:
ProcessReceive(e);
break;
case SocketAsyncOperation.Send:
ProcessSend(e);
break;
default:
throw new ArgumentException("The last operation completed on the socket was not a receive or send");
}
}
#endregion
#region
int sendrun = 0;
/// <summary>
/// 对外暴露的发送消息
/// </summary>
/// <param name="CMDID"></param>
/// <param name="data">序列化之后的数据</param>
public void SendToSocket(Socket sk, byte[] data)
{
AsyncUserToken token = GetAsyncUserTokenForSocket(sk);
SendWithIndex(token, data);
}
void SendForMsgPool()
{
//if (flag_SendForMsgPool) return;
try
{
if (sendrun < msg_pool.Count || msg_pool.Count < 1)
return;
sendrun++;
while (msg_pool.Count > 0)
{
try
{
TokenWithMsg_SourceMode msg = msg_pool.Dequeue();
//OutNetLog("从信息池取出发送");
//是心跳包
if (msg.bHeartbeat)
{
SendHeartbeatMessage(msg.token);
}
else
{
SendMessage(msg.token,msg.data);
}
msg = null;
}
catch
{
OutNetLog("==============================================>");
}
}
sendrun--;
OutNetLog("!!!!!!!!!!!!!!!!!!!!!!!!!!");
}
catch (Exception ex)
{
OutNetLog(ex.ToString());
}
}
/// <summary>
/// 发送心跳包
/// </summary>
/// <param name="token"></param>
void SendHeartbeatMessage(AsyncUserToken token)
{
if (token == null || token.Socket == null || !token.Socket.Connected)
return;
try
{
if (m_Sendpool.Count > 0)
{
SocketAsyncEventArgs myreadEventArgs = m_Sendpool.Pop();
myreadEventArgs.UserToken = token;
myreadEventArgs.AcceptSocket = token.Socket;
//直接写入SocketAsyncEventArgs的Buff
HunterNet_Heartbeat.SetDataToSocketAsyncEventArgs(myreadEventArgs);
//若不需要等待
if (!token.Socket.SendAsync(myreadEventArgs))
{
m_Sendpool.Push(myreadEventArgs);
}
return;
}
else
{
//先压入队列等待m_Sendpool回收
msg_pool.Enqueue(new TokenWithMsg_SourceMode() { token = token, bHeartbeat = true });
//OutNetLog("压入消息发送队列MSG_Pool");
return;
}
}
catch (Exception e)
{
OutNetLog(e.ToString());
}
}
/// <summary>
/// 发送数据并计数
/// </summary>
/// <param name="data"></param>
void SendWithIndex(AsyncUserToken token,byte[] data)
{
try
{
//发送数据
SendMessage(token, data);
token.SendIndex = MaxSendIndexNum;
}
catch
{
CloseReady(token);
}
}
void SendMessage(AsyncUserToken token, byte[] data)
{
if (token == null || token.Socket == null || !token.Socket.Connected)
return;
try
{
if (m_Sendpool.Count > 0)
{
SocketAsyncEventArgs myreadEventArgs = m_Sendpool.Pop();
myreadEventArgs.UserToken = token;
myreadEventArgs.AcceptSocket = token.Socket;
myreadEventArgs.SetBuffer(data, 0, data.Length); //将数据放置进去.
//若不需要等待
if (!token.Socket.SendAsync(myreadEventArgs))
{
m_Sendpool.Push(myreadEventArgs);
}
return;
}
else
{
//先压入队列等待m_Sendpool回收
msg_pool.Enqueue(new TokenWithMsg_SourceMode() { token = token, data = data ,bHeartbeat = false});
//OutNetLog("压入消息发送队列MSG_Pool");
return;
}
}
catch (Exception e)
{
OutNetLog(e.ToString());
}
}
#endregion
#region
private void DataCallBackReady(AsyncUserToken sk, byte[] data)
{
//增加接收计数
sk.RevIndex = MaxRevIndexNum;
try
{
//将数据包交给后台处理,这里你也可以新开个线程来处理.加快速度.
OnReceive?.Invoke(sk, data);
}
catch (Exception ex)
{
OutNetLog("数据解析错误");
}
}
private void OutNetLog(string msg)
{
OnNetLog?.Invoke(msg);
}
#endregion
#region
/*
/// <summary>
/// 发送心跳包
/// </summary>
/// <param name="sk"></param>
///
private void SendHeartbeatWithIndex(AsyncUserToken token)
{
if (token == null || token.Socket == null || !token.Socket.Connected)
return;
try
{
//OutNetLog(DateTime.Now.ToString() + "发送心跳包");
token.SendIndex = MaxSendIndexNum;
SendHeartbeatMessage(token);
}
catch (Exception e)
{
CloseReady(token);
}
}
/// <summary>
/// 心跳包时钟事件
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void CheckUpdatetimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
for (int i = 0; i < m_clients.Count(); i++)
{
//接收服务器数据计数
m_clients[i].RevIndex--;
if (m_clients[i].RevIndex <= 0)
{
//判定掉线
CloseReady(m_clients[i]);
return;
}
//发送计数
m_clients[i].SendIndex--;
if (m_clients[i].SendIndex <= 0)//需要发送心跳包了
{
//重置倒计时计数
m_clients[i].SendIndex = MaxSendIndexNum;
SendHeartbeatWithIndex(m_clients[i]);
}
}
}
*/
#endregion
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Sockets;
using System.Text;
namespace HaoYueNet.ServerNetwork.Standard2
{
public class TokenWithMsg_SourceMode
{
public AsyncUserToken token;
public byte[] data;
public bool bHeartbeat;
}
public class TokenMsgPool_SourceMode
{
//Stack<TokenWithMsg> msg_pool;
Queue<TokenWithMsg_SourceMode> msg_pool;
public TokenMsgPool_SourceMode(int capacity)
{
msg_pool = new Queue<TokenWithMsg_SourceMode>(capacity);
}
/// <summary>
/// 向 Queue 的末尾添加一个对象。
/// </summary>
/// <param name="item"></param>
public void Enqueue(TokenWithMsg_SourceMode item)
{
lock (msg_pool)
{
msg_pool.Enqueue(item);
}
}
//移除并返回在 Queue 的开头的对象。
public TokenWithMsg_SourceMode Dequeue()
{
lock (msg_pool)
{
return msg_pool.Dequeue();
}
}
public int Count
{
get { return msg_pool.Count; }
}
public void Clear()
{
msg_pool.Clear();
}
}
}

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//using HunterProtobufCore;
using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using static HaoYueNet.ServerNetwork.Standard2.BaseData;
namespace HaoYueNet.ServerNetwork.Standard2
{
public class TcpSaeaServer
{
#region
protected int MaxRevIndexNum = 50;//响应倒计时计数最大值
protected int MaxSendIndexNum = 3;//发送倒计时计数最大值
protected static int TimerInterval = 3000;//计时器间隔
protected System.Timers.Timer _heartTimer;//心跳包计数器
public int m_maxConnectNum; //最大连接数
public int m_revBufferSize; //最大接收字节数
protected BufferManager m_bufferManager;
protected const int opsToAlloc = 2;
Socket listenSocket; //监听Socket
protected SocketEventPool m_Receivepool;
protected SocketEventPool m_Sendpool;
protected TokenMsgPool msg_pool;
protected int m_clientCount; //连接的客户端数量
protected Semaphore m_maxNumberAcceptedClients;//信号量
protected Dictionary<Socket, AsyncUserToken> _DictSocketAsyncUserToken = new Dictionary<Socket, AsyncUserToken>();
List<AsyncUserToken> m_clients; //客户端列表
public List<AsyncUserToken> ClientList { private set { m_clients = value; } get { return m_clients; } } //获取客户端列表
#endregion
#region
/// <summary>
/// 客户端连接数量变化时触发
/// </summary>
/// <param name="num">当前增加客户的个数(用户退出时为负数,增加时为正数,一般为1)</param>
/// <param name="token">增加用户的信息</param>
public delegate void OnClientNumberChangeHandler(int num, AsyncUserToken token);
/// <summary>
/// 接收到客户端的数据
/// </summary>
/// <param name="token">客户端</param>
/// <param name="buff">客户端数据</param>
public delegate void OnReceiveDataHandler(AsyncUserToken sk, int CMDID, byte[] data);
/// <summary>
/// 断开连接
/// </summary>
/// <param name="sk"></param>
public delegate void OnDisconnectHandler(AsyncUserToken sk);
/// <summary>
/// 日志
/// </summary>
/// <param name="sk"></param>
public delegate void OnNetLogHandler(string msg);
#endregion
#region
/// <summary>
/// 客户端连接数量变化事件
/// </summary>
public event OnClientNumberChangeHandler OnClientNumberChange;
/// <summary>
/// 接收到客户端的数据事件
/// </summary>
public event OnReceiveDataHandler OnReceive;
/// <summary>
/// 接收到客户端的断开连接
/// </summary>
public event OnDisconnectHandler OnDisconnected;
/// <summary>
/// 网络库内部输出
/// </summary>
public event OnNetLogHandler OnNetLog;
#endregion
/// <summary>
/// 构造函数
/// </summary>
/// <param name="numConnections">最大连接数</param>
/// <param name="receiveBufferSize">缓存区大小</param>
public TcpSaeaServer(int numConnections, int receiveBufferSize)
{
m_clientCount = 0;
m_maxConnectNum = numConnections;
m_revBufferSize = receiveBufferSize;
// allocate buffers such that the maximum number of sockets can have one outstanding read and
//write posted to the socket simultaneously
m_bufferManager = new BufferManager(receiveBufferSize * numConnections * opsToAlloc, receiveBufferSize);
m_Receivepool = new SocketEventPool(numConnections);
m_Sendpool = new SocketEventPool(numConnections);
msg_pool = new TokenMsgPool(numConnections);
m_maxNumberAcceptedClients = new Semaphore(numConnections, numConnections);
}
#region Client操作
/// <summary>
/// 初始化
/// </summary>
public void Init()
{
// Allocates one large byte buffer which all I/O operations use a piece of. This gaurds
// against memory fragmentation
m_bufferManager.InitBuffer();
m_clients = new List<AsyncUserToken>();
// preallocate pool of SocketAsyncEventArgs objects
SocketAsyncEventArgs readWriteEventArg;
for (int i = 0; i < m_maxConnectNum; i++)
{
readWriteEventArg = new SocketAsyncEventArgs();
readWriteEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(IO_Completed);
readWriteEventArg.UserToken = new AsyncUserToken();
// assign a byte buffer from the buffer pool to the SocketAsyncEventArg object
m_bufferManager.SetBuffer(readWriteEventArg);
// add SocketAsyncEventArg to the pool
m_Receivepool.Push(readWriteEventArg);
}
for (int i = 0; i < m_maxConnectNum; i++)
{
readWriteEventArg = new SocketAsyncEventArgs();
readWriteEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(IO_Completed);
readWriteEventArg.UserToken = new AsyncUserToken();
//发送是否需要如此设置 TODO
m_bufferManager.SetBuffer(readWriteEventArg);
m_Sendpool.Push(readWriteEventArg);
}
OutNetLog("初始化完毕");
}
/// <summary>
/// 启动服务
/// </summary>
/// <param name="localEndPoint"></param>
/// <param name="bReuseAddress">是否端口重用</param>
/// <returns></returns>
public bool Start(IPEndPoint localEndPoint, bool bReuseAddress = false)
{
try
{
ClearUserToken();
listenSocket = new Socket(localEndPoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
if (bReuseAddress)
{
listenSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
}
listenSocket.Bind(localEndPoint);
// start the server with a listen backlog of 100 connections
listenSocket.Listen(m_maxConnectNum);
// post accepts on the listening socket
StartAccept(null);
OutNetLog("监听:" + listenSocket.LocalEndPoint.ToString());
_heartTimer = new System.Timers.Timer();
_heartTimer.Interval = TimerInterval;
_heartTimer.Elapsed += CheckUpdatetimer_Elapsed;
_heartTimer.AutoReset = true;
_heartTimer.Enabled = true;
OutNetLog("开启定时心跳包");
return true;
}
catch (Exception)
{
return false;
}
}
/// <summary>
/// 停止服务
/// </summary>
public void Stop()
{
foreach (AsyncUserToken token in m_clients)
{
try
{
token.Socket.Shutdown(SocketShutdown.Both);
}
catch (Exception) { }
}
try
{
listenSocket.Shutdown(SocketShutdown.Both);
}
catch (Exception) { }
listenSocket.Close();
int c_count = m_clients.Count;
ClearUserToken();
if (OnClientNumberChange != null)
OnClientNumberChange(-c_count, null);
}
public void CloseClient(AsyncUserToken token)
{
try {token.Socket.Shutdown(SocketShutdown.Both);}
catch (Exception) { }
}
/// <summary>
/// 关闭客户端连接
/// </summary>
/// <param name="e"></param>
void CloseClientSocket(SocketAsyncEventArgs e)
{
AsyncUserToken token = e.UserToken as AsyncUserToken;
CloseReady(token);
// 释放SocketAsyncEventArg以便其他客户端可以重用它们
ReleaseSocketAsyncEventArgs(e);
}
void CloseReady(AsyncUserToken token)
{
OnDisconnected?.Invoke(token);
RemoveUserToken(token);
//如果有事件,则调用事件,发送客户端数量变化通知
OnClientNumberChange?.Invoke(-1, token);
// 关闭与客户端关联的套接字
try { token.Socket.Shutdown(SocketShutdown.Send); } catch (Exception) { }
token.Socket.Close();
// 递减计数器以跟踪连接到服务器的客户端总数
Interlocked.Decrement(ref m_clientCount);
m_maxNumberAcceptedClients.Release();
}
#endregion
#region Token管理
public AsyncUserToken GetAsyncUserTokenForSocket(Socket sk)
{
return _DictSocketAsyncUserToken.ContainsKey(sk) ? _DictSocketAsyncUserToken[sk] : null;
}
void AddUserToken(AsyncUserToken userToken)
{
lock (_DictSocketAsyncUserToken)
{
m_clients.Add(userToken);
_DictSocketAsyncUserToken.Add(userToken.Socket, userToken);
}
}
void RemoveUserToken(AsyncUserToken userToken)
{
lock (_DictSocketAsyncUserToken)
{
m_clients.Remove(userToken);
_DictSocketAsyncUserToken.Remove(userToken.Socket);
}
}
void ClearUserToken()
{
lock (_DictSocketAsyncUserToken)
{
m_clients.Clear();
_DictSocketAsyncUserToken.Clear();
}
}
/// <summary>
/// 回收SocketAsyncEventArgs
/// </summary>
/// <param name="saea"></param>
/// <exception cref="ArgumentException"></exception>
void ReleaseSocketAsyncEventArgs(SocketAsyncEventArgs saea)
{
//saea.UserToken = null;//TODO
//saea.SetBuffer(null, 0, 0);
//saea.Dispose();
//↑ 这里不要自作主张去清东西,否则回收回去不可用
switch (saea.LastOperation)
{
case SocketAsyncOperation.Receive:
m_Receivepool.Push(saea);
break;
case SocketAsyncOperation.Send:
m_Sendpool.Push(saea);
break;
default:
throw new ArgumentException("ReleaseSocketAsyncEventArgs > The last operation completed on the socket was not a receive or send");
}
}
#endregion
#region IOCP循环
/// <summary>
/// 开始接受客户端的连接请求的操作
/// </summary>
/// <param name="acceptEventArg">在服务器的侦听套接字上发出接受操作时要使用的上下文对象</param>
public void StartAccept(SocketAsyncEventArgs acceptEventArg)
{
if (acceptEventArg == null)
{
acceptEventArg = new SocketAsyncEventArgs();
acceptEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(AcceptEventArg_Completed);
}
else
{
// socket must be cleared since the context object is being reused
acceptEventArg.AcceptSocket = null;
}
m_maxNumberAcceptedClients.WaitOne();
if (!listenSocket.AcceptAsync(acceptEventArg))
{
ProcessAccept(acceptEventArg);
}
}
/// <summary>
/// 此方法是与Socket关联的回调方法。AcceptAsync操作并在接受操作完成时调用
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
void AcceptEventArg_Completed(object sender, SocketAsyncEventArgs e)
{
ProcessAccept(e);
}
private void ProcessAccept(SocketAsyncEventArgs e)
{
try
{
Interlocked.Increment(ref m_clientCount);
//确保监听结束时,有连接才抛给数据接收
if (e.AcceptSocket.RemoteEndPoint != null)
{
// Get the socket for the accepted client connection and put it into the
//ReadEventArg object user token
SocketAsyncEventArgs readEventArgs = m_Receivepool.Pop();
//TODO readEventArgs.UserToken这里的 UserToken 有可能是空
AsyncUserToken userToken;
if (readEventArgs.UserToken == null)
readEventArgs.UserToken = new AsyncUserToken();
userToken = (AsyncUserToken)readEventArgs.UserToken;
userToken.Socket = e.AcceptSocket;
userToken.ConnectTime = DateTime.Now;
userToken.Remote = e.AcceptSocket.RemoteEndPoint;
userToken.IPAddress = ((IPEndPoint)(e.AcceptSocket.RemoteEndPoint)).Address;
userToken.RevIndex = MaxRevIndexNum;
userToken.SendIndex = MaxSendIndexNum;
AddUserToken(userToken);
OnClientNumberChange?.Invoke(1, userToken);
if (!e.AcceptSocket.ReceiveAsync(readEventArgs))
{
ProcessReceive(readEventArgs);
}
}
}
catch (Exception me)
{
//RuncomLib.Log.LogUtils.Info(me.Message + "\r\n" + me.StackTrace);
}
// Accept the next connection request
if (e.SocketError == SocketError.OperationAborted) return;
StartAccept(e);
}
#endregion
#region IOCP循环
/// <summary>当异步接收操作完成时,会调用此方法。
/// 如果远程主机关闭了连接,则套接字关闭。
/// 如果接收到数据,则将数据回显到客户端。
/// </summary>
/// <param name="e"></param>
private void ProcessReceive(SocketAsyncEventArgs e)
{
try
{
// check if the remote host closed the connection
AsyncUserToken token = (AsyncUserToken)e.UserToken;
if (e.BytesTransferred > 0 && e.SocketError == SocketError.Success)
{
//读取数据
//byte[] data = new byte[e.BytesTransferred];
//Array.Copy(e.Buffer, e.Offset, data, 0, e.BytesTransferred);
//lock (token.Buffer)
lock(token.memoryStream)
{
//token.Buffer.AddRange(data);
token.memoryStream.Write(e.Buffer, e.Offset, e.BytesTransferred);
do
{
//如果包头不完整
//if (token.Buffer.Count < 4)
if (token.memoryStream.Length < 4)
break;
////判断包的长度
//byte[] lenBytes = token.Buffer.GetRange(0, 4).ToArray();
//int packageLen = BitConverter.ToInt32(lenBytes, 0) - 4;
//if (packageLen > token.Buffer.Count - 4)
//{ //长度不够时,退出循环,让程序继续接收
// break;
//}
long FristBeginPos = token.memoryStream.Position;
byte[] lenBytes = new byte[4];
token.memoryStream.Seek(0, SeekOrigin.Begin);
token.memoryStream.Read(lenBytes, 0, 4);
int packageLen = BitConverter.ToInt32(lenBytes, 0) - 4;
if (packageLen > token.memoryStream.Length - 4)
{
token.memoryStream.Seek(FristBeginPos, SeekOrigin.Begin);
//长度不够时,退出循环,让程序继续接收
break;
}
////包够长时,则提取出来,交给后面的程序去处理
//byte[] rev = token.Buffer.GetRange(4, packageLen).ToArray();
byte[] rev = new byte[packageLen];
token.memoryStream.Seek(4, SeekOrigin.Begin);
token.memoryStream.Read(rev, 0, packageLen);
//从数据池中移除这组数据
//lock (token.Buffer)
//{
// token.Buffer.RemoveRange(0, packageLen + 4);
//}
token.memoryStream.Seek(FristBeginPos, SeekOrigin.Begin);
//从数据池中移除这组数据
lock (token.memoryStream)
{
//token.memoryStream.Position = 0;
//token.memoryStream.SetLength(0);
int numberOfBytesToRemove = packageLen + 4;
byte[] buf = token.memoryStream.GetBuffer();
Buffer.BlockCopy(buf, numberOfBytesToRemove, buf, 0, (int)token.memoryStream.Length - numberOfBytesToRemove);
token.memoryStream.SetLength(token.memoryStream.Length - numberOfBytesToRemove);
}
DataCallBackReady(token, rev);
//这里API处理完后,并没有返回结果,当然结果是要返回的,却不是在这里, 这里的代码只管接收.
//若要返回结果,可在API处理中调用此类对象的SendMessage方法,统一打包发送.不要被微软的示例给迷惑了.
//} while (token.Buffer.Count > 4);
} while (token.memoryStream.Length > 4);
}
//继续接收. 为什么要这么写,请看Socket.ReceiveAsync方法的说明
if (!token.Socket.ReceiveAsync(e))
{
this.ProcessReceive(e);
}
}
else
{
CloseClientSocket(e);
}
}
catch (Exception xe)
{
//RuncomLib.Log.LogUtils.Info(xe.Message + "\r\n" + xe.StackTrace);
}
}
private void ProcessSend(SocketAsyncEventArgs e)
{
if (e.SocketError == SocketError.Success)
{
//TODO
}
else
{
CloseClientSocket(e);
return;
}
ReleaseSocketAsyncEventArgs(e);
SendForMsgPool();
}
void IO_Completed(object sender, SocketAsyncEventArgs e)
{
// determine which type of operation just completed and call the associated handler
switch (e.LastOperation)
{
case SocketAsyncOperation.Receive:
ProcessReceive(e);
break;
case SocketAsyncOperation.Send:
ProcessSend(e);
break;
default:
throw new ArgumentException("The last operation completed on the socket was not a receive or send");
}
}
#endregion
#region
int sendrun = 0;
/// <summary>
/// 对外暴露的发送消息
/// </summary>
/// <param name="CMDID"></param>
/// <param name="data">序列化之后的数据</param>
public void SendToSocket(Socket sk, int CMDID, int ERRCODE, byte[] data)
{
AsyncUserToken token = GetAsyncUserTokenForSocket(sk);
/*HunterNet_S2C _s2cdata = new HunterNet_S2C();
_s2cdata.HunterNetCoreCmdID = CMDID;
_s2cdata.HunterNetCoreData = ByteString.CopyFrom(data);
_s2cdata.HunterNetCoreERRORCode = ERRCODE;
byte[] _finaldata = Serizlize(_s2cdata);*/
//byte[] _finaldata = HunterNet_S2C.CreatePkgData((ushort)CMDID, (ushort)ERRCODE, data);
SendWithIndex(token, (ushort)CMDID, (ushort)ERRCODE, data);
}
void SendForMsgPool()
{
//if (flag_SendForMsgPool) return;
try
{
if (sendrun < msg_pool.Count || msg_pool.Count < 1)
return;
sendrun++;
while (msg_pool.Count > 0)
{
try
{
TokenWithMsg msg = msg_pool.Dequeue();
//OutNetLog("从信息池取出发送");
//是心跳包
if (msg.bHeartbeat)
{
SendHeartbeatMessage(msg.token);
}
else
{
SendMessage(msg.token, msg.CMDID, msg.Error, msg.data);
}
msg = null;
}
catch
{
OutNetLog("==============================================>");
}
}
sendrun--;
OutNetLog("!!!!!!!!!!!!!!!!!!!!!!!!!!");
}
catch (Exception ex)
{
OutNetLog(ex.ToString());
}
}
/// <summary>
/// 发送心跳包
/// </summary>
/// <param name="token"></param>
void SendHeartbeatMessage(AsyncUserToken token)
{
if (token == null || token.Socket == null || !token.Socket.Connected)
return;
try
{
if (m_Sendpool.Count > 0)
{
SocketAsyncEventArgs myreadEventArgs = m_Sendpool.Pop();
myreadEventArgs.UserToken = token;
myreadEventArgs.AcceptSocket = token.Socket;
//直接写入SocketAsyncEventArgs的Buff
HunterNet_Heartbeat.SetDataToSocketAsyncEventArgs(myreadEventArgs);
//若不需要等待
if (!token.Socket.SendAsync(myreadEventArgs))
{
m_Sendpool.Push(myreadEventArgs);
}
return;
}
else
{
//先压入队列等待m_Sendpool回收
msg_pool.Enqueue(new TokenWithMsg() { token = token, bHeartbeat = true });
//OutNetLog("压入消息发送队列MSG_Pool");
return;
}
}
catch (Exception e)
{
OutNetLog(e.ToString());
}
}
/// <summary>
/// 发送数据并计数
/// </summary>
/// <param name="data"></param>
void SendWithIndex(AsyncUserToken token, UInt16 CmdID, UInt16 ERRCODE, byte[] data)
{
try
{
//发送数据
SendMessage(token, CmdID, ERRCODE, data);
token.SendIndex = MaxSendIndexNum;
}
catch
{
CloseReady(token);
}
}
void SendMessage(AsyncUserToken token, UInt16 CmdID, UInt16 Error, byte[] data)
{
if (token == null || token.Socket == null || !token.Socket.Connected)
return;
try
{
if (m_Sendpool.Count > 0)
{
SocketAsyncEventArgs myreadEventArgs = m_Sendpool.Pop();
myreadEventArgs.UserToken = token;
myreadEventArgs.AcceptSocket = token.Socket;
//myreadEventArgs.SetBuffer(message, 0, message.Length); //将数据放置进去.
//更换为CMDID和Data直接写入SocketAsyncEventArgs的Buff
HunterNet_S2C.SetDataToSocketAsyncEventArgs(myreadEventArgs, CmdID, Error, data);
//若不需要等待
if (!token.Socket.SendAsync(myreadEventArgs))
{
m_Sendpool.Push(myreadEventArgs);
}
return;
}
else
{
//先压入队列等待m_Sendpool回收
msg_pool.Enqueue(new TokenWithMsg() { token = token, CMDID = CmdID, Error = Error, data = data });
//OutNetLog("压入消息发送队列MSG_Pool");
return;
}
}
catch (Exception e)
{
OutNetLog(e.ToString());
}
}
#endregion
#region
private void DataCallBackReady(AsyncUserToken sk, byte[] data)
{
//增加接收计数
sk.RevIndex = MaxRevIndexNum;
if (data.Length == 1 && data[0] == 0x00)//心跳包
{
//OutNetLog("收到心跳包");
//无处理
}
else
{
try
{
//将数据包交给后台处理,这里你也可以新开个线程来处理.加快速度.
/*
HunterNet_C2S _s2c = DeSerizlize<HunterNet_C2S>(data);
OnReceive?.Invoke(sk, (int)_s2c.HunterNetCoreCmdID, _s2c.HunterNetCoreData.ToArray());
//DataCallBack(sk, (int)_s2c.HunterNetCoreCmdID, _s2c.HunterNetCoreData.ToArray());
*/
HunterNet_C2S.AnalysisPkgData(data, out ushort CmdID, out byte[] resultdata);
OnReceive?.Invoke(sk, CmdID, resultdata);
}
catch (Exception ex)
{
OutNetLog("数据解析错误");
}
}
}
private void OutNetLog(string msg)
{
OnNetLog?.Invoke(msg);
}
#endregion
#region
/// <summary>
/// 发送心跳包
/// </summary>
/// <param name="sk"></param>
///
private void SendHeartbeatWithIndex(AsyncUserToken token)
{
if (token == null || token.Socket == null || !token.Socket.Connected)
return;
try
{
//OutNetLog(DateTime.Now.ToString() + "发送心跳包");
token.SendIndex = MaxSendIndexNum;
SendHeartbeatMessage(token);
}
catch (Exception e)
{
CloseReady(token);
}
}
/// <summary>
/// 心跳包时钟事件
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void CheckUpdatetimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
for (int i = 0; i < m_clients.Count; i++)
{
//接收服务器数据计数
m_clients[i].RevIndex--;
if (m_clients[i].RevIndex <= 0)
{
//判定掉线
CloseReady(m_clients[i]);
return;
}
//发送计数
m_clients[i].SendIndex--;
if (m_clients[i].SendIndex <= 0)//需要发送心跳包了
{
//重置倒计时计数
m_clients[i].SendIndex = MaxSendIndexNum;
SendHeartbeatWithIndex(m_clients[i]);
}
}
}
#endregion
}
}

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@ -0,0 +1,130 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Sockets;
using System.Text;
namespace HaoYueNet.ServerNetwork.Standard2
{
public class TokenWithMsg
{
public AsyncUserToken token;
public UInt16 CMDID;
public UInt16 Error;
public byte[] data;
public bool bHeartbeat;
}
public class TokenMsgPool
{
//Stack<TokenWithMsg> msg_pool;
Queue<TokenWithMsg> msg_pool;
public TokenMsgPool(int capacity)
{
msg_pool = new Queue<TokenWithMsg>(capacity);
}
/// <summary>
/// 向 Queue 的末尾添加一个对象。
/// </summary>
/// <param name="item"></param>
public void Enqueue(TokenWithMsg item)
{
lock (msg_pool)
{
msg_pool.Enqueue(item);
}
}
//移除并返回在 Queue 的开头的对象。
public TokenWithMsg Dequeue()
{
lock (msg_pool)
{
return msg_pool.Dequeue();
}
}
public int Count
{
get { return msg_pool.Count; }
}
public void Clear()
{
msg_pool.Clear();
}
}
/*
public class TokenWithMsg
{
public AsyncUserToken token;
public byte[] message;
}
public class TokenMsgPool
{
//Stack<TokenWithMsg> msg_pool;
Queue<TokenWithMsg> msg_pool;
public TokenMsgPool(int capacity)
{
//msg_pool = new Stack<TokenWithMsg>(capacity);
msg_pool = new Queue<TokenWithMsg>(capacity);
}
//public void Push(TokenWithMsg item)
//{
// if (item == null) { throw new ArgumentNullException("Items added to a SocketAsyncEventArgsPool cannot be null"); }
// lock (msg_pool)
// {
// msg_pool.Push(item);
// }
//}
/// <summary>
/// 向 Queue 的末尾添加一个对象。
/// </summary>
/// <param name="item"></param>
public void Enqueue(TokenWithMsg item)
{
lock (msg_pool)
{
msg_pool.Enqueue(item);
}
}
//移除并返回在 Queue 的开头的对象。
public TokenWithMsg Dequeue()
{
lock (msg_pool)
{
return msg_pool.Dequeue();
}
}
//// Removes a SocketAsyncEventArgs instance from the pool
//// and returns the object removed from the pool
//public TokenWithMsg Pop()
//{
// lock (msg_pool)
// {
// return msg_pool.Pop();
// }
//}
// The number of SocketAsyncEventArgs instances in the pool
public int Count
{
get { return msg_pool.Count; }
}
public void Clear()
{
msg_pool.Clear();
}
}
*/
}

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<?xml version="1.0" encoding="utf-8"?>
<!--
https://go.microsoft.com/fwlink/?LinkID=208121.
-->
<Project>
<PropertyGroup>
<Configuration>Release</Configuration>
<Platform>Any CPU</Platform>
<PublishDir>bin\Release\netstandard2.0\publish\</PublishDir>
<PublishProtocol>FileSystem</PublishProtocol>
<_TargetId>Folder</_TargetId>
</PropertyGroup>
</Project>

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@ -0,0 +1,506 @@
//// <auto-generated>
//// Generated by the protocol buffer compiler. DO NOT EDIT!
//// source: protobuf_HunterNetCore.proto
//// </auto-generated>
//#pragma warning disable 1591, 0612, 3021
//#region Designer generated code
//using pb = global::Google.Protobuf;
//using pbc = global::Google.Protobuf.Collections;
//using pbr = global::Google.Protobuf.Reflection;
//using scg = global::System.Collections.Generic;
//namespace HunterProtobufCore {
// /// <summary>Holder for reflection information generated from protobuf_HunterNetCore.proto</summary>
// public static partial class ProtobufHunterNetCoreReflection {
// #region Descriptor
// /// <summary>File descriptor for protobuf_HunterNetCore.proto</summary>
// public static pbr::FileDescriptor Descriptor {
// get { return descriptor; }
// }
// private static pbr::FileDescriptor descriptor;
// static ProtobufHunterNetCoreReflection() {
// byte[] descriptorData = global::System.Convert.FromBase64String(
// string.Concat(
// "Chxwcm90b2J1Zl9IdW50ZXJOZXRDb3JlLnByb3RvEhJIdW50ZXJQcm90b2J1",
// "ZkNvcmUiSAoNSHVudGVyTmV0X0MyUxIbChNIdW50ZXJOZXRDb3JlX0NtZElE",
// "GAEgASgFEhoKEkh1bnRlck5ldENvcmVfRGF0YRgCIAEoDCJpCg1IdW50ZXJO",
// "ZXRfUzJDEhsKE0h1bnRlck5ldENvcmVfQ21kSUQYASABKAUSHwoXSHVudGVy",
// "TmV0Q29yZV9FUlJPUkNvZGUYAiABKAUSGgoSSHVudGVyTmV0Q29yZV9EYXRh",
// "GAMgASgMQgJIAWIGcHJvdG8z"));
// descriptor = pbr::FileDescriptor.FromGeneratedCode(descriptorData,
// new pbr::FileDescriptor[] { },
// new pbr::GeneratedClrTypeInfo(null, null, new pbr::GeneratedClrTypeInfo[] {
// new pbr::GeneratedClrTypeInfo(typeof(global::HunterProtobufCore.HunterNet_C2S), global::HunterProtobufCore.HunterNet_C2S.Parser, new[]{ "HunterNetCoreCmdID", "HunterNetCoreData" }, null, null, null, null),
// new pbr::GeneratedClrTypeInfo(typeof(global::HunterProtobufCore.HunterNet_S2C), global::HunterProtobufCore.HunterNet_S2C.Parser, new[]{ "HunterNetCoreCmdID", "HunterNetCoreERRORCode", "HunterNetCoreData" }, null, null, null, null)
// }));
// }
// #endregion
// }
// #region Messages
// /// <summary>
// ///上行
// /// </summary>
// public sealed partial class HunterNet_C2S : pb::IMessage<HunterNet_C2S>
// #if !GOOGLE_PROTOBUF_REFSTRUCT_COMPATIBILITY_MODE
// , pb::IBufferMessage
// #endif
// {
// private static readonly pb::MessageParser<HunterNet_C2S> _parser = new pb::MessageParser<HunterNet_C2S>(() => new HunterNet_C2S());
// private pb::UnknownFieldSet _unknownFields;
// [global::System.Diagnostics.DebuggerNonUserCodeAttribute]
// public static pb::MessageParser<HunterNet_C2S> Parser { get { return _parser; } }
// [global::System.Diagnostics.DebuggerNonUserCodeAttribute]
// public static pbr::MessageDescriptor Descriptor {
// get { return global::HunterProtobufCore.ProtobufHunterNetCoreReflection.Descriptor.MessageTypes[0]; }
// }
// [global::System.Diagnostics.DebuggerNonUserCodeAttribute]
// pbr::MessageDescriptor pb::IMessage.Descriptor {
// get { return Descriptor; }
// }
// [global::System.Diagnostics.DebuggerNonUserCodeAttribute]
// public HunterNet_C2S() {
// OnConstruction();
// }
// partial void OnConstruction();
// [global::System.Diagnostics.DebuggerNonUserCodeAttribute]
// public HunterNet_C2S(HunterNet_C2S other) : this() {
// hunterNetCoreCmdID_ = other.hunterNetCoreCmdID_;
// hunterNetCoreData_ = other.hunterNetCoreData_;
// _unknownFields = pb::UnknownFieldSet.Clone(other._unknownFields);
// }
// [global::System.Diagnostics.DebuggerNonUserCodeAttribute]
// public HunterNet_C2S Clone() {
// return new HunterNet_C2S(this);
// }
// /// <summary>Field number for the "HunterNetCore_CmdID" field.</summary>
// public const int HunterNetCoreCmdIDFieldNumber = 1;
// private int hunterNetCoreCmdID_;
// [global::System.Diagnostics.DebuggerNonUserCodeAttribute]
// public int HunterNetCoreCmdID {
// get { return hunterNetCoreCmdID_; }
// set {
// hunterNetCoreCmdID_ = value;
// }
// }
// /// <summary>Field number for the "HunterNetCore_Data" field.</summary>
// public const int HunterNetCoreDataFieldNumber = 2;
// private pb::ByteString hunterNetCoreData_ = pb::ByteString.Empty;
// [global::System.Diagnostics.DebuggerNonUserCodeAttribute]
// public pb::ByteString HunterNetCoreData {
// get { return hunterNetCoreData_; }
// set {
// hunterNetCoreData_ = pb::ProtoPreconditions.CheckNotNull(value, "value");
// }
// }
// [global::System.Diagnostics.DebuggerNonUserCodeAttribute]
// public override bool Equals(object other) {
// return Equals(other as HunterNet_C2S);
// }
// [global::System.Diagnostics.DebuggerNonUserCodeAttribute]
// public bool Equals(HunterNet_C2S other) {
// if (ReferenceEquals(other, null)) {
// return false;
// }
// if (ReferenceEquals(other, this)) {
// return true;
// }
// if (HunterNetCoreCmdID != other.HunterNetCoreCmdID) return false;
// if (HunterNetCoreData != other.HunterNetCoreData) return false;
// return Equals(_unknownFields, other._unknownFields);
// }
// [global::System.Diagnostics.DebuggerNonUserCodeAttribute]
// public override int GetHashCode() {
// int hash = 1;
// if (HunterNetCoreCmdID != 0) hash ^= HunterNetCoreCmdID.GetHashCode();
// if (HunterNetCoreData.Length != 0) hash ^= HunterNetCoreData.GetHashCode();
// if (_unknownFields != null) {
// hash ^= _unknownFields.GetHashCode();
// }
// return hash;
// }
// [global::System.Diagnostics.DebuggerNonUserCodeAttribute]
// public override string ToString() {
// return pb::JsonFormatter.ToDiagnosticString(this);
// }
// [global::System.Diagnostics.DebuggerNonUserCodeAttribute]
// public void WriteTo(pb::CodedOutputStream output) {
// #if !GOOGLE_PROTOBUF_REFSTRUCT_COMPATIBILITY_MODE
// output.WriteRawMessage(this);
// #else
// if (HunterNetCoreCmdID != 0) {
// output.WriteRawTag(8);
// output.WriteInt32(HunterNetCoreCmdID);
// }
// if (HunterNetCoreData.Length != 0) {
// output.WriteRawTag(18);
// output.WriteBytes(HunterNetCoreData);
// }
// if (_unknownFields != null) {
// _unknownFields.WriteTo(output);
// }
// #endif
// }
// #if !GOOGLE_PROTOBUF_REFSTRUCT_COMPATIBILITY_MODE
// [global::System.Diagnostics.DebuggerNonUserCodeAttribute]
// void pb::IBufferMessage.InternalWriteTo(ref pb::WriteContext output) {
// if (HunterNetCoreCmdID != 0) {
// output.WriteRawTag(8);
// output.WriteInt32(HunterNetCoreCmdID);
// }
// if (HunterNetCoreData.Length != 0) {
// output.WriteRawTag(18);
// output.WriteBytes(HunterNetCoreData);
// }
// if (_unknownFields != null) {
// _unknownFields.WriteTo(ref output);
// }
// }
// #endif
// [global::System.Diagnostics.DebuggerNonUserCodeAttribute]
// public int CalculateSize() {
// int size = 0;
// if (HunterNetCoreCmdID != 0) {
// size += 1 + pb::CodedOutputStream.ComputeInt32Size(HunterNetCoreCmdID);
// }
// if (HunterNetCoreData.Length != 0) {
// size += 1 + pb::CodedOutputStream.ComputeBytesSize(HunterNetCoreData);
// }
// if (_unknownFields != null) {
// size += _unknownFields.CalculateSize();
// }
// return size;
// }
// [global::System.Diagnostics.DebuggerNonUserCodeAttribute]
// public void MergeFrom(HunterNet_C2S other) {
// if (other == null) {
// return;
// }
// if (other.HunterNetCoreCmdID != 0) {
// HunterNetCoreCmdID = other.HunterNetCoreCmdID;
// }
// if (other.HunterNetCoreData.Length != 0) {
// HunterNetCoreData = other.HunterNetCoreData;
// }
// _unknownFields = pb::UnknownFieldSet.MergeFrom(_unknownFields, other._unknownFields);
// }
// [global::System.Diagnostics.DebuggerNonUserCodeAttribute]
// public void MergeFrom(pb::CodedInputStream input) {
// #if !GOOGLE_PROTOBUF_REFSTRUCT_COMPATIBILITY_MODE
// input.ReadRawMessage(this);
// #else
// uint tag;
// while ((tag = input.ReadTag()) != 0) {
// switch(tag) {
// default:
// _unknownFields = pb::UnknownFieldSet.MergeFieldFrom(_unknownFields, input);
// break;
// case 8: {
// HunterNetCoreCmdID = input.ReadInt32();
// break;
// }
// case 18: {
// HunterNetCoreData = input.ReadBytes();
// break;
// }
// }
// }
// #endif
// }
// #if !GOOGLE_PROTOBUF_REFSTRUCT_COMPATIBILITY_MODE
// [global::System.Diagnostics.DebuggerNonUserCodeAttribute]
// void pb::IBufferMessage.InternalMergeFrom(ref pb::ParseContext input) {
// uint tag;
// while ((tag = input.ReadTag()) != 0) {
// switch(tag) {
// default:
// _unknownFields = pb::UnknownFieldSet.MergeFieldFrom(_unknownFields, ref input);
// break;
// case 8: {
// HunterNetCoreCmdID = input.ReadInt32();
// break;
// }
// case 18: {
// HunterNetCoreData = input.ReadBytes();
// break;
// }
// }
// }
// }
// #endif
// }
// /// <summary>
// ///下行
// /// </summary>
// public sealed partial class HunterNet_S2C : pb::IMessage<HunterNet_S2C>
// #if !GOOGLE_PROTOBUF_REFSTRUCT_COMPATIBILITY_MODE
// , pb::IBufferMessage
// #endif
// {
// private static readonly pb::MessageParser<HunterNet_S2C> _parser = new pb::MessageParser<HunterNet_S2C>(() => new HunterNet_S2C());
// private pb::UnknownFieldSet _unknownFields;
// [global::System.Diagnostics.DebuggerNonUserCodeAttribute]
// public static pb::MessageParser<HunterNet_S2C> Parser { get { return _parser; } }
// [global::System.Diagnostics.DebuggerNonUserCodeAttribute]
// public static pbr::MessageDescriptor Descriptor {
// get { return global::HunterProtobufCore.ProtobufHunterNetCoreReflection.Descriptor.MessageTypes[1]; }
// }
// [global::System.Diagnostics.DebuggerNonUserCodeAttribute]
// pbr::MessageDescriptor pb::IMessage.Descriptor {
// get { return Descriptor; }
// }
// [global::System.Diagnostics.DebuggerNonUserCodeAttribute]
// public HunterNet_S2C() {
// OnConstruction();
// }
// partial void OnConstruction();
// [global::System.Diagnostics.DebuggerNonUserCodeAttribute]
// public HunterNet_S2C(HunterNet_S2C other) : this() {
// hunterNetCoreCmdID_ = other.hunterNetCoreCmdID_;
// hunterNetCoreERRORCode_ = other.hunterNetCoreERRORCode_;
// hunterNetCoreData_ = other.hunterNetCoreData_;
// _unknownFields = pb::UnknownFieldSet.Clone(other._unknownFields);
// }
// [global::System.Diagnostics.DebuggerNonUserCodeAttribute]
// public HunterNet_S2C Clone() {
// return new HunterNet_S2C(this);
// }
// /// <summary>Field number for the "HunterNetCore_CmdID" field.</summary>
// public const int HunterNetCoreCmdIDFieldNumber = 1;
// private int hunterNetCoreCmdID_;
// [global::System.Diagnostics.DebuggerNonUserCodeAttribute]
// public int HunterNetCoreCmdID {
// get { return hunterNetCoreCmdID_; }
// set {
// hunterNetCoreCmdID_ = value;
// }
// }
// /// <summary>Field number for the "HunterNetCore_ERRORCode" field.</summary>
// public const int HunterNetCoreERRORCodeFieldNumber = 2;
// private int hunterNetCoreERRORCode_;
// [global::System.Diagnostics.DebuggerNonUserCodeAttribute]
// public int HunterNetCoreERRORCode {
// get { return hunterNetCoreERRORCode_; }
// set {
// hunterNetCoreERRORCode_ = value;
// }
// }
// /// <summary>Field number for the "HunterNetCore_Data" field.</summary>
// public const int HunterNetCoreDataFieldNumber = 3;
// private pb::ByteString hunterNetCoreData_ = pb::ByteString.Empty;
// [global::System.Diagnostics.DebuggerNonUserCodeAttribute]
// public pb::ByteString HunterNetCoreData {
// get { return hunterNetCoreData_; }
// set {
// hunterNetCoreData_ = pb::ProtoPreconditions.CheckNotNull(value, "value");
// }
// }
// [global::System.Diagnostics.DebuggerNonUserCodeAttribute]
// public override bool Equals(object other) {
// return Equals(other as HunterNet_S2C);
// }
// [global::System.Diagnostics.DebuggerNonUserCodeAttribute]
// public bool Equals(HunterNet_S2C other) {
// if (ReferenceEquals(other, null)) {
// return false;
// }
// if (ReferenceEquals(other, this)) {
// return true;
// }
// if (HunterNetCoreCmdID != other.HunterNetCoreCmdID) return false;
// if (HunterNetCoreERRORCode != other.HunterNetCoreERRORCode) return false;
// if (HunterNetCoreData != other.HunterNetCoreData) return false;
// return Equals(_unknownFields, other._unknownFields);
// }
// [global::System.Diagnostics.DebuggerNonUserCodeAttribute]
// public override int GetHashCode() {
// int hash = 1;
// if (HunterNetCoreCmdID != 0) hash ^= HunterNetCoreCmdID.GetHashCode();
// if (HunterNetCoreERRORCode != 0) hash ^= HunterNetCoreERRORCode.GetHashCode();
// if (HunterNetCoreData.Length != 0) hash ^= HunterNetCoreData.GetHashCode();
// if (_unknownFields != null) {
// hash ^= _unknownFields.GetHashCode();
// }
// return hash;
// }
// [global::System.Diagnostics.DebuggerNonUserCodeAttribute]
// public override string ToString() {
// return pb::JsonFormatter.ToDiagnosticString(this);
// }
// [global::System.Diagnostics.DebuggerNonUserCodeAttribute]
// public void WriteTo(pb::CodedOutputStream output) {
// #if !GOOGLE_PROTOBUF_REFSTRUCT_COMPATIBILITY_MODE
// output.WriteRawMessage(this);
// #else
// if (HunterNetCoreCmdID != 0) {
// output.WriteRawTag(8);
// output.WriteInt32(HunterNetCoreCmdID);
// }
// if (HunterNetCoreERRORCode != 0) {
// output.WriteRawTag(16);
// output.WriteInt32(HunterNetCoreERRORCode);
// }
// if (HunterNetCoreData.Length != 0) {
// output.WriteRawTag(26);
// output.WriteBytes(HunterNetCoreData);
// }
// if (_unknownFields != null) {
// _unknownFields.WriteTo(output);
// }
// #endif
// }
// #if !GOOGLE_PROTOBUF_REFSTRUCT_COMPATIBILITY_MODE
// [global::System.Diagnostics.DebuggerNonUserCodeAttribute]
// void pb::IBufferMessage.InternalWriteTo(ref pb::WriteContext output) {
// if (HunterNetCoreCmdID != 0) {
// output.WriteRawTag(8);
// output.WriteInt32(HunterNetCoreCmdID);
// }
// if (HunterNetCoreERRORCode != 0) {
// output.WriteRawTag(16);
// output.WriteInt32(HunterNetCoreERRORCode);
// }
// if (HunterNetCoreData.Length != 0) {
// output.WriteRawTag(26);
// output.WriteBytes(HunterNetCoreData);
// }
// if (_unknownFields != null) {
// _unknownFields.WriteTo(ref output);
// }
// }
// #endif
// [global::System.Diagnostics.DebuggerNonUserCodeAttribute]
// public int CalculateSize() {
// int size = 0;
// if (HunterNetCoreCmdID != 0) {
// size += 1 + pb::CodedOutputStream.ComputeInt32Size(HunterNetCoreCmdID);
// }
// if (HunterNetCoreERRORCode != 0) {
// size += 1 + pb::CodedOutputStream.ComputeInt32Size(HunterNetCoreERRORCode);
// }
// if (HunterNetCoreData.Length != 0) {
// size += 1 + pb::CodedOutputStream.ComputeBytesSize(HunterNetCoreData);
// }
// if (_unknownFields != null) {
// size += _unknownFields.CalculateSize();
// }
// return size;
// }
// [global::System.Diagnostics.DebuggerNonUserCodeAttribute]
// public void MergeFrom(HunterNet_S2C other) {
// if (other == null) {
// return;
// }
// if (other.HunterNetCoreCmdID != 0) {
// HunterNetCoreCmdID = other.HunterNetCoreCmdID;
// }
// if (other.HunterNetCoreERRORCode != 0) {
// HunterNetCoreERRORCode = other.HunterNetCoreERRORCode;
// }
// if (other.HunterNetCoreData.Length != 0) {
// HunterNetCoreData = other.HunterNetCoreData;
// }
// _unknownFields = pb::UnknownFieldSet.MergeFrom(_unknownFields, other._unknownFields);
// }
// [global::System.Diagnostics.DebuggerNonUserCodeAttribute]
// public void MergeFrom(pb::CodedInputStream input) {
// #if !GOOGLE_PROTOBUF_REFSTRUCT_COMPATIBILITY_MODE
// input.ReadRawMessage(this);
// #else
// uint tag;
// while ((tag = input.ReadTag()) != 0) {
// switch(tag) {
// default:
// _unknownFields = pb::UnknownFieldSet.MergeFieldFrom(_unknownFields, input);
// break;
// case 8: {
// HunterNetCoreCmdID = input.ReadInt32();
// break;
// }
// case 16: {
// HunterNetCoreERRORCode = input.ReadInt32();
// break;
// }
// case 26: {
// HunterNetCoreData = input.ReadBytes();
// break;
// }
// }
// }
// #endif
// }
// #if !GOOGLE_PROTOBUF_REFSTRUCT_COMPATIBILITY_MODE
// [global::System.Diagnostics.DebuggerNonUserCodeAttribute]
// void pb::IBufferMessage.InternalMergeFrom(ref pb::ParseContext input) {
// uint tag;
// while ((tag = input.ReadTag()) != 0) {
// switch(tag) {
// default:
// _unknownFields = pb::UnknownFieldSet.MergeFieldFrom(_unknownFields, ref input);
// break;
// case 8: {
// HunterNetCoreCmdID = input.ReadInt32();
// break;
// }
// case 16: {
// HunterNetCoreERRORCode = input.ReadInt32();
// break;
// }
// case 26: {
// HunterNetCoreData = input.ReadBytes();
// break;
// }
// }
// }
// }
// #endif
// }
// #endregion
//}
//#endregion Designer generated code