完善基本模式的监听断开处理
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@ -257,36 +257,41 @@ namespace HaoYueNet.ClientNetwork
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OnReceiveData(CmdID, Error, resultdata);
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}
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MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
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MemoryStream reciveMemoryStream = new MemoryStream();//开辟一个内存流
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byte[] reciveBuffer = new byte[1024 * 1024 * 2];
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private void Recive(object o)
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{
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var client = o as Socket;
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//MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
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while (true)
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{
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byte[] buffer = new byte[1024 * 1024 * 2];
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int effective=0;
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int effective = 0;
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try
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{
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effective = client.Receive(buffer);
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if (effective == 0)
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effective = client.Receive(reciveBuffer);
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if (effective == 0)//为0表示已经断开连接
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{
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continue;
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//清理数据
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reciveMemoryStream.SetLength(0);
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reciveMemoryStream.Seek(0, SeekOrigin.Begin);
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//远程主机强迫关闭了一个现有的连接
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OnCloseReady();
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return;
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}
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}
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catch(Exception ex)
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{
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//清理数据
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reciveMemoryStream.SetLength(0);
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reciveMemoryStream.Seek(0, SeekOrigin.Begin);
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//远程主机强迫关闭了一个现有的连接
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OnCloseReady();
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return;
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//断开连接
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}
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memoryStream.Write(buffer, 0, effective);//将接受到的数据写入内存流中
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byte[] getData = memoryStream.ToArray();//将内存流中的消息体写入字节数组
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reciveMemoryStream.Write(reciveBuffer, 0, effective);//将接受到的数据写入内存流中
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byte[] getData = reciveMemoryStream.ToArray();//将内存流中的消息体写入字节数组
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int StartIndex = 0;//设置一个读取数据的起始下标
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while (true)
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@ -314,10 +319,10 @@ namespace HaoYueNet.ClientNetwork
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*/
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//流复用的方式 不用重新new申请
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memoryStream.Position = 0;
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memoryStream.SetLength(0);
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reciveMemoryStream.Position = 0;
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reciveMemoryStream.SetLength(0);
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memoryStream.Write(getData, StartIndex, getData.Length - StartIndex);//从新将接受的消息写入内存流
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reciveMemoryStream.Write(getData, StartIndex, getData.Length - StartIndex);//从新将接受的消息写入内存流
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break;
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}
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else
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@ -334,14 +339,13 @@ namespace HaoYueNet.ClientNetwork
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//用Span
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Span<byte> getData_span = getData;
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getData_span = getData_span.Slice(StartIndex + 4,CoreLenght);
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getData_span = getData_span.Slice(StartIndex + 4, CoreLenght);
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DataCallBackReady(getData_span.ToArray());
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StartIndex += HeadLength;//当读取一条完整的数据后,读取数据的起始下标应为当前接受到的消息体的长度(当前数据的尾部或下一条消息的首部)
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}
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}
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}
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}
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}
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@ -189,39 +189,45 @@ namespace HaoYueNet.ClientNetwork.OtherMode
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OnReceive(socket,data);
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}
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MemoryStream reciveMemoryStream = new MemoryStream();//开辟一个内存流
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byte[] reciveBuffer = new byte[1024 * 1024 * 2];
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private void Recive(object o)
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{
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MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
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var client = o as Socket;
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//MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
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while (true)
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{
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byte[] buffer = new byte[1024 * 1024 * 2];
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int effective = 0;
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try
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{
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effective = client.Receive(buffer);
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if (effective == 0)
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effective = client.Receive(reciveBuffer);
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if (effective == 0)//为0表示已经断开连接,放到后面处理
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{
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continue;
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//清理数据
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reciveMemoryStream.SetLength(0);
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reciveMemoryStream.Seek(0, SeekOrigin.Begin);
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//远程主机强迫关闭了一个现有的连接
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OnCloseReady(client);
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return;
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}
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}
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catch (Exception ex)
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{
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//清理数据
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reciveMemoryStream.SetLength(0);
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reciveMemoryStream.Seek(0, SeekOrigin.Begin);
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//远程主机强迫关闭了一个现有的连接
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OnCloseReady(client);
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return;
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//断开连接
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}
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if (effective > 0)//如果接受到的消息不为0(不为空)
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{
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memoryStream.Write(buffer, 0, effective);//将接受到的数据写入内存流中
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DataCallBackReady(client, memoryStream.ToArray());
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reciveMemoryStream.Write(reciveBuffer, 0, effective);//将接受到的数据写入内存流中
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DataCallBackReady(client, reciveMemoryStream.ToArray());
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//流复用的方式 不用重新new申请
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memoryStream.Position = 0;
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memoryStream.SetLength(0);
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}
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reciveMemoryStream.Position = 0;
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reciveMemoryStream.SetLength(0);
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}
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}
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@ -192,39 +192,44 @@ namespace HaoYueNet.ClientNetwork.OtherMode
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OnReceiveData(data);
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}
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MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
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MemoryStream reciveMemoryStream = new MemoryStream();//开辟一个内存流
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byte[] reciveBuffer = new byte[1024 * 1024 * 2];
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private void Recive(object o)
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{
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var client = o as Socket;
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//MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
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while (true)
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{
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byte[] buffer = new byte[1024 * 1024 * 2];
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int effective = 0;
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try
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{
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effective = client.Receive(buffer);
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if (effective == 0)
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effective = client.Receive(reciveBuffer);
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if (effective == 0)//为0表示已经断开连接,放到后面处理
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{
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continue;
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//尝试性,清理数据
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reciveMemoryStream.SetLength(0);
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reciveMemoryStream.Seek(0, SeekOrigin.Begin);
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//远程主机强迫关闭了一个现有的连接
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OnCloseReady();
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return;
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}
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}
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catch (Exception ex)
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{
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//尝试性,清理数据
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reciveMemoryStream.SetLength(0);
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reciveMemoryStream.Seek(0, SeekOrigin.Begin);
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//断开连接
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//远程主机强迫关闭了一个现有的连接
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OnCloseReady();
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return;
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//断开连接
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}
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if (effective > 0)//如果接受到的消息不为0(不为空)
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{
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memoryStream.Write(buffer, 0, effective);//将接受到的数据写入内存流中
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DataCallBackReady(memoryStream.ToArray());
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reciveMemoryStream.Write(reciveBuffer, 0, effective);//将接受到的数据写入内存流中
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DataCallBackReady(reciveMemoryStream.ToArray());
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//流复用的方式 不用重新new申请
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memoryStream.Position = 0;
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memoryStream.SetLength(0);
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}
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reciveMemoryStream.Position = 0;
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reciveMemoryStream.SetLength(0);
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}
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}
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@ -414,7 +414,7 @@ namespace HaoYueNet.ServerNetwork
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}
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else
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{
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//尝试性,清理数据
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//清理数据
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token.memoryStream.SetLength(0);
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token.memoryStream.Seek(0, SeekOrigin.Begin);
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