完善基本模式的监听断开处理

This commit is contained in:
sin365 2024-06-18 11:52:30 +08:00
parent 25ad38edc5
commit ae44b8eba9
4 changed files with 63 additions and 48 deletions

View File

@ -257,36 +257,41 @@ namespace HaoYueNet.ClientNetwork
OnReceiveData(CmdID, Error, resultdata);
}
MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
MemoryStream reciveMemoryStream = new MemoryStream();//开辟一个内存流
byte[] reciveBuffer = new byte[1024 * 1024 * 2];
private void Recive(object o)
{
var client = o as Socket;
//MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
while (true)
{
byte[] buffer = new byte[1024 * 1024 * 2];
int effective = 0;
try
{
effective = client.Receive(buffer);
if (effective == 0)
effective = client.Receive(reciveBuffer);
if (effective == 0)//为0表示已经断开连接
{
continue;
//清理数据
reciveMemoryStream.SetLength(0);
reciveMemoryStream.Seek(0, SeekOrigin.Begin);
//远程主机强迫关闭了一个现有的连接
OnCloseReady();
return;
}
}
catch(Exception ex)
{
//清理数据
reciveMemoryStream.SetLength(0);
reciveMemoryStream.Seek(0, SeekOrigin.Begin);
//远程主机强迫关闭了一个现有的连接
OnCloseReady();
return;
//断开连接
}
memoryStream.Write(buffer, 0, effective);//将接受到的数据写入内存流中
byte[] getData = memoryStream.ToArray();//将内存流中的消息体写入字节数组
reciveMemoryStream.Write(reciveBuffer, 0, effective);//将接受到的数据写入内存流中
byte[] getData = reciveMemoryStream.ToArray();//将内存流中的消息体写入字节数组
int StartIndex = 0;//设置一个读取数据的起始下标
while (true)
@ -314,10 +319,10 @@ namespace HaoYueNet.ClientNetwork
*/
//流复用的方式 不用重新new申请
memoryStream.Position = 0;
memoryStream.SetLength(0);
reciveMemoryStream.Position = 0;
reciveMemoryStream.SetLength(0);
memoryStream.Write(getData, StartIndex, getData.Length - StartIndex);//从新将接受的消息写入内存流
reciveMemoryStream.Write(getData, StartIndex, getData.Length - StartIndex);//从新将接受的消息写入内存流
break;
}
else
@ -341,7 +346,6 @@ namespace HaoYueNet.ClientNetwork
}
}
}
}
}

View File

@ -189,39 +189,45 @@ namespace HaoYueNet.ClientNetwork.OtherMode
OnReceive(socket,data);
}
MemoryStream reciveMemoryStream = new MemoryStream();//开辟一个内存流
byte[] reciveBuffer = new byte[1024 * 1024 * 2];
private void Recive(object o)
{
MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
var client = o as Socket;
//MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
while (true)
{
byte[] buffer = new byte[1024 * 1024 * 2];
int effective = 0;
try
{
effective = client.Receive(buffer);
if (effective == 0)
effective = client.Receive(reciveBuffer);
if (effective == 0)//为0表示已经断开连接放到后面处理
{
continue;
//清理数据
reciveMemoryStream.SetLength(0);
reciveMemoryStream.Seek(0, SeekOrigin.Begin);
//远程主机强迫关闭了一个现有的连接
OnCloseReady(client);
return;
}
}
catch (Exception ex)
{
//清理数据
reciveMemoryStream.SetLength(0);
reciveMemoryStream.Seek(0, SeekOrigin.Begin);
//远程主机强迫关闭了一个现有的连接
OnCloseReady(client);
return;
//断开连接
}
if (effective > 0)//如果接受到的消息不为0不为空
{
memoryStream.Write(buffer, 0, effective);//将接受到的数据写入内存流中
DataCallBackReady(client, memoryStream.ToArray());
reciveMemoryStream.Write(reciveBuffer, 0, effective);//将接受到的数据写入内存流中
DataCallBackReady(client, reciveMemoryStream.ToArray());
//流复用的方式 不用重新new申请
memoryStream.Position = 0;
memoryStream.SetLength(0);
}
reciveMemoryStream.Position = 0;
reciveMemoryStream.SetLength(0);
}
}

View File

@ -192,39 +192,44 @@ namespace HaoYueNet.ClientNetwork.OtherMode
OnReceiveData(data);
}
MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
MemoryStream reciveMemoryStream = new MemoryStream();//开辟一个内存流
byte[] reciveBuffer = new byte[1024 * 1024 * 2];
private void Recive(object o)
{
var client = o as Socket;
//MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
while (true)
{
byte[] buffer = new byte[1024 * 1024 * 2];
int effective = 0;
try
{
effective = client.Receive(buffer);
if (effective == 0)
effective = client.Receive(reciveBuffer);
if (effective == 0)//为0表示已经断开连接放到后面处理
{
continue;
//尝试性,清理数据
reciveMemoryStream.SetLength(0);
reciveMemoryStream.Seek(0, SeekOrigin.Begin);
//远程主机强迫关闭了一个现有的连接
OnCloseReady();
return;
}
}
catch (Exception ex)
{
//尝试性,清理数据
reciveMemoryStream.SetLength(0);
reciveMemoryStream.Seek(0, SeekOrigin.Begin);
//断开连接
//远程主机强迫关闭了一个现有的连接
OnCloseReady();
return;
//断开连接
}
if (effective > 0)//如果接受到的消息不为0不为空
{
memoryStream.Write(buffer, 0, effective);//将接受到的数据写入内存流中
DataCallBackReady(memoryStream.ToArray());
reciveMemoryStream.Write(reciveBuffer, 0, effective);//将接受到的数据写入内存流中
DataCallBackReady(reciveMemoryStream.ToArray());
//流复用的方式 不用重新new申请
memoryStream.Position = 0;
memoryStream.SetLength(0);
}
reciveMemoryStream.Position = 0;
reciveMemoryStream.SetLength(0);
}
}

View File

@ -414,7 +414,7 @@ namespace HaoYueNet.ServerNetwork
}
else
{
//尝试性,清理数据
//清理数据
token.memoryStream.SetLength(0);
token.memoryStream.Seek(0, SeekOrigin.Begin);