..
This commit is contained in:
parent
ae44b8eba9
commit
665ef09bf7
@ -23,11 +23,11 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Client-Cli", "Simple\Client
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EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "NetLib_Standard2", "NetLib_Standard2", "{F4C45C48-8011-4782-B0B3-99164D611A6C}"
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "HaoYueNet.ClientNetworkNet.Standard2", "NetLib_Standard2\HaoYueNet.ClientNetworkNet.Standard2\HaoYueNet.ClientNetworkNet.Standard2.csproj", "{16AF64F5-6BED-4BD5-AD41-39816AD56769}"
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "HaoYueNet.ClientNetwork.Standard2", "NetLib_Standard2\HaoYueNet.ClientNetworkNet.Standard2\HaoYueNet.ClientNetwork.Standard2.csproj", "{16AF64F5-6BED-4BD5-AD41-39816AD56769}"
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "HaoYueNet.ServerNetwork.Standard2", "NetLib_Standard2\HaoYueNet.ServerNetwork.Standard2\HaoYueNet.ServerNetwork.Standard2.csproj", "{6BACBAAB-3777-4165-A2F7-7F9B517286B4}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ClientSaeaTest", "Simple\ClientSaeaTest\ClientSaeaTest.csproj", "{AE22B541-A21E-48F1-9913-C1ACEBF21874}"
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ClientSaeaTest", "Simple\ClientSaeaTest\ClientSaeaTest.csproj", "{AE22B541-A21E-48F1-9913-C1ACEBF21874}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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@ -244,41 +244,45 @@ namespace HaoYueNet.ClientNetwork
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OnDataCallBack(CmdID, Error, resultdata);
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}
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MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
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MemoryStream reciveMemoryStream = new MemoryStream();//开辟一个内存流
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byte[] reciveBuffer = new byte[1024 * 1024 * 2];
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private void Recive(object o)
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{
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var client = o as Socket;
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//MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
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while (true)
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{
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byte[] buffer = new byte[1024 * 1024 * 2];
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int effective = 0;
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try
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{
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effective = client.Receive(buffer);
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if (effective == 0)
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effective = client.Receive(reciveBuffer);
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if (effective == 0)//为0表示已经断开连接
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{
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continue;
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//清理数据
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reciveMemoryStream.SetLength(0);
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reciveMemoryStream.Seek(0, SeekOrigin.Begin);
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//远程主机强迫关闭了一个现有的连接
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OnCloseReady();
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return;
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}
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}
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catch (Exception ex)
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{
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//清理数据
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reciveMemoryStream.SetLength(0);
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reciveMemoryStream.Seek(0, SeekOrigin.Begin);
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//远程主机强迫关闭了一个现有的连接
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OnCloseReady();
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return;
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//断开连接
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}
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memoryStream.Write(buffer, 0, effective);//将接受到的数据写入内存流中
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byte[] getData = memoryStream.ToArray();//将内存流中的消息体写入字节数组
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reciveMemoryStream.Write(reciveBuffer, 0, effective);//将接受到的数据写入内存流中
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byte[] getData = reciveMemoryStream.ToArray();//将内存流中的消息体写入字节数组
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int StartIndex = 0;//设置一个读取数据的起始下标
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while (true)
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{
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if (effective > 0)//如果接受到的消息不为0(不为空)
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{
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int HeadLength = 0;//包头长度(包头+包体)
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@ -302,10 +306,10 @@ namespace HaoYueNet.ClientNetwork
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*/
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//流复用的方式 不用重新new申请
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memoryStream.Position = 0;
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memoryStream.SetLength(0);
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reciveMemoryStream.Position = 0;
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reciveMemoryStream.SetLength(0);
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memoryStream.Write(getData, StartIndex, getData.Length - StartIndex);//从新将接受的消息写入内存流
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reciveMemoryStream.Write(getData, StartIndex, getData.Length - StartIndex);//从新将接受的消息写入内存流
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break;
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}
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else
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@ -314,6 +318,7 @@ namespace HaoYueNet.ClientNetwork
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//DataCallBackReady(getData.Skip(StartIndex+4).Take(HeadLength-4).ToArray());
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int CoreLenght = HeadLength - 4;
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//改为Array.Copy 提升效率
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//byte[] retData = new byte[CoreLenght];
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//Array.Copy(getData, StartIndex + 4, retData, 0, CoreLenght);
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@ -1,7 +1,7 @@
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using System;
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using System.Net.Sockets;
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namespace HaoYueNet.ClientNetworkNet.Standard2
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namespace HaoYueNet.ClientNetwork.Standard2
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{
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public static class BaseData
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{
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@ -4,9 +4,9 @@ using System.IO;
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using System.Net;
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using System.Net.Sockets;
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using System.Threading;
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using static HaoYueNet.ClientNetworkNet.Standard2.BaseData;
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using static HaoYueNet.ClientNetwork.Standard2.BaseData;
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namespace HaoYueNet.ClientNetworkNet.Standard2
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namespace HaoYueNet.ClientNetwork.Standard2
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{
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public class NetworkHelperCore
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{
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@ -260,36 +260,41 @@ namespace HaoYueNet.ClientNetworkNet.Standard2
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OnReceiveData(CmdID, Error, resultdata);
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}
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MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
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MemoryStream reciveMemoryStream = new MemoryStream();//开辟一个内存流
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byte[] reciveBuffer = new byte[1024 * 1024 * 2];
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private void Recive(object o)
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{
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var client = o as Socket;
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//MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
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while (true)
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{
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byte[] buffer = new byte[1024 * 1024 * 2];
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int effective = 0;
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try
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{
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effective = client.Receive(buffer);
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if (effective == 0)
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effective = client.Receive(reciveBuffer);
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if (effective == 0)//为0表示已经断开连接
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{
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continue;
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//清理数据
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reciveMemoryStream.SetLength(0);
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reciveMemoryStream.Seek(0, SeekOrigin.Begin);
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//远程主机强迫关闭了一个现有的连接
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OnCloseReady();
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return;
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}
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}
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catch (Exception ex)
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{
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//清理数据
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reciveMemoryStream.SetLength(0);
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reciveMemoryStream.Seek(0, SeekOrigin.Begin);
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//远程主机强迫关闭了一个现有的连接
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OnCloseReady();
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return;
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//断开连接
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}
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memoryStream.Write(buffer, 0, effective);//将接受到的数据写入内存流中
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byte[] getData = memoryStream.ToArray();//将内存流中的消息体写入字节数组
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reciveMemoryStream.Write(reciveBuffer, 0, effective);//将接受到的数据写入内存流中
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byte[] getData = reciveMemoryStream.ToArray();//将内存流中的消息体写入字节数组
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int StartIndex = 0;//设置一个读取数据的起始下标
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while (true)
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@ -317,10 +322,10 @@ namespace HaoYueNet.ClientNetworkNet.Standard2
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*/
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//流复用的方式 不用重新new申请
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memoryStream.Position = 0;
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memoryStream.SetLength(0);
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reciveMemoryStream.Position = 0;
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reciveMemoryStream.SetLength(0);
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memoryStream.Write(getData, StartIndex, getData.Length - StartIndex);//从新将接受的消息写入内存流
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reciveMemoryStream.Write(getData, StartIndex, getData.Length - StartIndex);//从新将接受的消息写入内存流
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break;
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}
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else
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@ -336,18 +341,14 @@ namespace HaoYueNet.ClientNetworkNet.Standard2
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//DataCallBackReady(retData);
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//用Span
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//Span<byte> getData_span = getData;
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//getData_span = getData_span.Slice(StartIndex + 4,CoreLenght);
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byte[] getData_span = new byte[CoreLenght];
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//DATA
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Buffer.BlockCopy(getData, StartIndex + 4, getData_span, 0, CoreLenght);
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DataCallBackReady(getData_span);
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Span<byte> getData_span = getData;
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getData_span = getData_span.Slice(StartIndex + 4, CoreLenght);
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DataCallBackReady(getData_span.ToArray());
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StartIndex += HeadLength;//当读取一条完整的数据后,读取数据的起始下标应为当前接受到的消息体的长度(当前数据的尾部或下一条消息的首部)
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}
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}
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}
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}
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}
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@ -3,9 +3,9 @@ using System.IO;
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using System.Net;
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using System.Net.Sockets;
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using System.Threading;
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using static HaoYueNet.ClientNetworkNet.Standard2.BaseData;
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using static HaoYueNet.ClientNetwork.Standard2.BaseData;
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namespace HaoYueNet.ClientNetworkNet.Standard2
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namespace HaoYueNet.ClientNetwork.Standard2
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{
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public class NetworkHelperP2PCore
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{
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@ -27,7 +27,7 @@ namespace HaoYueNet.ClientNetworkNet.Standard2
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private System.Timers.Timer _heartTimer;
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public void Init(string IP, int port, bool bBindReuseAddress = false,int bBindport = 0)
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public void Init(bool bBindReuseAddress = false, int bBindport = 0)
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{
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LogOut("==>初始化网络核心");
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@ -42,7 +42,6 @@ namespace HaoYueNet.ClientNetworkNet.Standard2
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IPEndPoint ipe = new IPEndPoint(IPAddress.Any, Convert.ToInt32(bBindport));
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client.Bind(ipe);
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}
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Connect(IP, port);
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}
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public bool Connect(string IP, int port)
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@ -248,41 +247,45 @@ namespace HaoYueNet.ClientNetworkNet.Standard2
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OnDataCallBack(CmdID, Error, resultdata);
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}
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MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
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MemoryStream reciveMemoryStream = new MemoryStream();//开辟一个内存流
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byte[] reciveBuffer = new byte[1024 * 1024 * 2];
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private void Recive(object o)
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{
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var client = o as Socket;
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//MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
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while (true)
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{
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byte[] buffer = new byte[1024 * 1024 * 2];
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int effective = 0;
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try
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{
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effective = client.Receive(buffer);
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if (effective == 0)
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effective = client.Receive(reciveBuffer);
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if (effective == 0)//为0表示已经断开连接
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{
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continue;
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//清理数据
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reciveMemoryStream.SetLength(0);
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reciveMemoryStream.Seek(0, SeekOrigin.Begin);
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//远程主机强迫关闭了一个现有的连接
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OnCloseReady();
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return;
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}
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}
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catch (Exception ex)
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{
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//清理数据
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reciveMemoryStream.SetLength(0);
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reciveMemoryStream.Seek(0, SeekOrigin.Begin);
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//远程主机强迫关闭了一个现有的连接
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OnCloseReady();
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return;
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//断开连接
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}
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memoryStream.Write(buffer, 0, effective);//将接受到的数据写入内存流中
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byte[] getData = memoryStream.ToArray();//将内存流中的消息体写入字节数组
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reciveMemoryStream.Write(reciveBuffer, 0, effective);//将接受到的数据写入内存流中
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byte[] getData = reciveMemoryStream.ToArray();//将内存流中的消息体写入字节数组
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int StartIndex = 0;//设置一个读取数据的起始下标
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while (true)
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{
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if (effective > 0)//如果接受到的消息不为0(不为空)
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{
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int HeadLength = 0;//包头长度(包头+包体)
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@ -306,22 +309,31 @@ namespace HaoYueNet.ClientNetworkNet.Standard2
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*/
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//流复用的方式 不用重新new申请
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memoryStream.Position = 0;
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memoryStream.SetLength(0);
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reciveMemoryStream.Position = 0;
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reciveMemoryStream.SetLength(0);
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memoryStream.Write(getData, StartIndex, getData.Length - StartIndex);//从新将接受的消息写入内存流
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reciveMemoryStream.Write(getData, StartIndex, getData.Length - StartIndex);//从新将接受的消息写入内存流
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break;
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}
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else
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{
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//把头去掉,就可以吃了,蛋白质是牛肉的六倍
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//DataCallBackReady(getData.Skip(StartIndex+4).Take(HeadLength-4).ToArray());
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int CoreLenght = HeadLength - 4;
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//改为Array.Copy 提升效率
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//byte[] retData = new byte[CoreLenght];
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//Array.Copy(getData, StartIndex + 4, retData, 0, CoreLenght);
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//DataCallBackReady(retData);
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byte[] getData_span = new byte[CoreLenght];
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//DATA
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Buffer.BlockCopy(getData, StartIndex + 4, getData_span, 0, CoreLenght);
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DataCallBackReady(getData_span);
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StartIndex += HeadLength;//当读取一条完整的数据后,读取数据的起始下标应为当前接受到的消息体的长度(当前数据的尾部或下一条消息的首部)
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}
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}
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}
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|
@ -7,12 +7,12 @@ using System.Net.Sockets;
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using System.Threading;
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using System.Threading.Tasks;
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namespace HaoYueNet.ClientNetworkNet.Standard2.OtherMode
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namespace HaoYueNet.ClientNetwork.Standard2.OtherMode
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{
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public class NetworkHelperCore_ListenerMode
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{
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private Socket serversocket;
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private Dictionary<IntPtr, Socket> mDictHandleClient;
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private Dictionary<nint, Socket> mDictHandleClient;
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//响应倒计时计数最大值
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private static int MaxRevIndexNum = 50;
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@ -33,7 +33,7 @@ namespace HaoYueNet.ClientNetworkNet.Standard2.OtherMode
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public void Init(int port)
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{
|
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mDictHandleClient = new Dictionary<IntPtr, Socket>();
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mDictHandleClient = new Dictionary<nint, Socket>();
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LogOut("==>初始化NetworkHelperCore_ListenerMode");
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serversocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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@ -101,7 +101,7 @@ namespace HaoYueNet.ClientNetworkNet.Standard2.OtherMode
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~NetworkHelperCore_ListenerMode()
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{
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IntPtr[] keys = mDictHandleClient.Keys.ToArray();
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nint[] keys = mDictHandleClient.Keys.ToArray();
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for (uint i = 0; i < keys.Length; i++)
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||||
{
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mDictHandleClient[keys[i]].Close();
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@ -194,39 +194,45 @@ namespace HaoYueNet.ClientNetworkNet.Standard2.OtherMode
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OnReceive(socket, data);
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}
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||||
|
||||
MemoryStream reciveMemoryStream = new MemoryStream();//开辟一个内存流
|
||||
byte[] reciveBuffer = new byte[1024 * 1024 * 2];
|
||||
private void Recive(object o)
|
||||
{
|
||||
MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
|
||||
var client = o as Socket;
|
||||
//MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
|
||||
|
||||
while (true)
|
||||
{
|
||||
byte[] buffer = new byte[1024 * 1024 * 2];
|
||||
int effective = 0;
|
||||
try
|
||||
{
|
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effective = client.Receive(buffer);
|
||||
if (effective == 0)
|
||||
effective = client.Receive(reciveBuffer);
|
||||
if (effective == 0)//为0表示已经断开连接,放到后面处理
|
||||
{
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||||
continue;
|
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//清理数据
|
||||
reciveMemoryStream.SetLength(0);
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reciveMemoryStream.Seek(0, SeekOrigin.Begin);
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//远程主机强迫关闭了一个现有的连接
|
||||
OnCloseReady(client);
|
||||
return;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
//清理数据
|
||||
reciveMemoryStream.SetLength(0);
|
||||
reciveMemoryStream.Seek(0, SeekOrigin.Begin);
|
||||
|
||||
//远程主机强迫关闭了一个现有的连接
|
||||
OnCloseReady(client);
|
||||
return;
|
||||
//断开连接
|
||||
}
|
||||
if (effective > 0)//如果接受到的消息不为0(不为空)
|
||||
{
|
||||
memoryStream.Write(buffer, 0, effective);//将接受到的数据写入内存流中
|
||||
DataCallBackReady(client, memoryStream.ToArray());
|
||||
|
||||
reciveMemoryStream.Write(reciveBuffer, 0, effective);//将接受到的数据写入内存流中
|
||||
DataCallBackReady(client, reciveMemoryStream.ToArray());
|
||||
//流复用的方式 不用重新new申请
|
||||
memoryStream.Position = 0;
|
||||
memoryStream.SetLength(0);
|
||||
}
|
||||
reciveMemoryStream.Position = 0;
|
||||
reciveMemoryStream.SetLength(0);
|
||||
}
|
||||
}
|
||||
|
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|
@ -3,9 +3,9 @@ using System.IO;
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using System.Net;
|
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using System.Net.Sockets;
|
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using System.Threading;
|
||||
using static HaoYueNet.ClientNetworkNet.Standard2.BaseData;
|
||||
using static HaoYueNet.ClientNetwork.Standard2.BaseData;
|
||||
|
||||
namespace HaoYueNet.ClientNetworkNet.Standard2.OtherMode
|
||||
namespace HaoYueNet.ClientNetwork.Standard2.OtherMode
|
||||
{
|
||||
public class NetworkHelperCore_SourceMode
|
||||
{
|
||||
@ -195,39 +195,44 @@ namespace HaoYueNet.ClientNetworkNet.Standard2.OtherMode
|
||||
OnReceiveData(data);
|
||||
}
|
||||
|
||||
MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
|
||||
MemoryStream reciveMemoryStream = new MemoryStream();//开辟一个内存流
|
||||
byte[] reciveBuffer = new byte[1024 * 1024 * 2];
|
||||
private void Recive(object o)
|
||||
{
|
||||
var client = o as Socket;
|
||||
//MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
|
||||
|
||||
while (true)
|
||||
{
|
||||
byte[] buffer = new byte[1024 * 1024 * 2];
|
||||
int effective = 0;
|
||||
try
|
||||
{
|
||||
effective = client.Receive(buffer);
|
||||
if (effective == 0)
|
||||
effective = client.Receive(reciveBuffer);
|
||||
if (effective == 0)//为0表示已经断开连接,放到后面处理
|
||||
{
|
||||
continue;
|
||||
//尝试性,清理数据
|
||||
reciveMemoryStream.SetLength(0);
|
||||
reciveMemoryStream.Seek(0, SeekOrigin.Begin);
|
||||
//远程主机强迫关闭了一个现有的连接
|
||||
OnCloseReady();
|
||||
return;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
//尝试性,清理数据
|
||||
reciveMemoryStream.SetLength(0);
|
||||
reciveMemoryStream.Seek(0, SeekOrigin.Begin);
|
||||
|
||||
//断开连接
|
||||
//远程主机强迫关闭了一个现有的连接
|
||||
OnCloseReady();
|
||||
return;
|
||||
//断开连接
|
||||
}
|
||||
if (effective > 0)//如果接受到的消息不为0(不为空)
|
||||
{
|
||||
memoryStream.Write(buffer, 0, effective);//将接受到的数据写入内存流中
|
||||
DataCallBackReady(memoryStream.ToArray());
|
||||
|
||||
reciveMemoryStream.Write(reciveBuffer, 0, effective);//将接受到的数据写入内存流中
|
||||
DataCallBackReady(reciveMemoryStream.ToArray());
|
||||
//流复用的方式 不用重新new申请
|
||||
memoryStream.Position = 0;
|
||||
memoryStream.SetLength(0);
|
||||
}
|
||||
reciveMemoryStream.Position = 0;
|
||||
reciveMemoryStream.SetLength(0);
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user