This commit is contained in:
sin365 2024-06-19 16:05:29 +08:00
parent ae44b8eba9
commit 665ef09bf7
8 changed files with 150 additions and 121 deletions

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@ -23,11 +23,11 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Client-Cli", "Simple\Client
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "NetLib_Standard2", "NetLib_Standard2", "{F4C45C48-8011-4782-B0B3-99164D611A6C}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "HaoYueNet.ClientNetworkNet.Standard2", "NetLib_Standard2\HaoYueNet.ClientNetworkNet.Standard2\HaoYueNet.ClientNetworkNet.Standard2.csproj", "{16AF64F5-6BED-4BD5-AD41-39816AD56769}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "HaoYueNet.ClientNetwork.Standard2", "NetLib_Standard2\HaoYueNet.ClientNetworkNet.Standard2\HaoYueNet.ClientNetwork.Standard2.csproj", "{16AF64F5-6BED-4BD5-AD41-39816AD56769}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "HaoYueNet.ServerNetwork.Standard2", "NetLib_Standard2\HaoYueNet.ServerNetwork.Standard2\HaoYueNet.ServerNetwork.Standard2.csproj", "{6BACBAAB-3777-4165-A2F7-7F9B517286B4}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ClientSaeaTest", "Simple\ClientSaeaTest\ClientSaeaTest.csproj", "{AE22B541-A21E-48F1-9913-C1ACEBF21874}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ClientSaeaTest", "Simple\ClientSaeaTest\ClientSaeaTest.csproj", "{AE22B541-A21E-48F1-9913-C1ACEBF21874}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution

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@ -244,41 +244,45 @@ namespace HaoYueNet.ClientNetwork
OnDataCallBack(CmdID, Error, resultdata);
}
MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
MemoryStream reciveMemoryStream = new MemoryStream();//开辟一个内存流
byte[] reciveBuffer = new byte[1024 * 1024 * 2];
private void Recive(object o)
{
var client = o as Socket;
//MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
while (true)
{
byte[] buffer = new byte[1024 * 1024 * 2];
int effective = 0;
try
{
effective = client.Receive(buffer);
if (effective == 0)
effective = client.Receive(reciveBuffer);
if (effective == 0)//为0表示已经断开连接
{
continue;
//清理数据
reciveMemoryStream.SetLength(0);
reciveMemoryStream.Seek(0, SeekOrigin.Begin);
//远程主机强迫关闭了一个现有的连接
OnCloseReady();
return;
}
}
catch (Exception ex)
{
//清理数据
reciveMemoryStream.SetLength(0);
reciveMemoryStream.Seek(0, SeekOrigin.Begin);
//远程主机强迫关闭了一个现有的连接
OnCloseReady();
return;
//断开连接
}
memoryStream.Write(buffer, 0, effective);//将接受到的数据写入内存流中
byte[] getData = memoryStream.ToArray();//将内存流中的消息体写入字节数组
reciveMemoryStream.Write(reciveBuffer, 0, effective);//将接受到的数据写入内存流中
byte[] getData = reciveMemoryStream.ToArray();//将内存流中的消息体写入字节数组
int StartIndex = 0;//设置一个读取数据的起始下标
while (true)
{
if (effective > 0)//如果接受到的消息不为0不为空
{
int HeadLength = 0;//包头长度(包头+包体)
@ -302,10 +306,10 @@ namespace HaoYueNet.ClientNetwork
*/
//流复用的方式 不用重新new申请
memoryStream.Position = 0;
memoryStream.SetLength(0);
reciveMemoryStream.Position = 0;
reciveMemoryStream.SetLength(0);
memoryStream.Write(getData, StartIndex, getData.Length - StartIndex);//从新将接受的消息写入内存流
reciveMemoryStream.Write(getData, StartIndex, getData.Length - StartIndex);//从新将接受的消息写入内存流
break;
}
else
@ -314,6 +318,7 @@ namespace HaoYueNet.ClientNetwork
//DataCallBackReady(getData.Skip(StartIndex+4).Take(HeadLength-4).ToArray());
int CoreLenght = HeadLength - 4;
//改为Array.Copy 提升效率
//byte[] retData = new byte[CoreLenght];
//Array.Copy(getData, StartIndex + 4, retData, 0, CoreLenght);

View File

@ -1,7 +1,7 @@
using System;
using System.Net.Sockets;
namespace HaoYueNet.ClientNetworkNet.Standard2
namespace HaoYueNet.ClientNetwork.Standard2
{
public static class BaseData
{

View File

@ -4,9 +4,9 @@ using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using static HaoYueNet.ClientNetworkNet.Standard2.BaseData;
using static HaoYueNet.ClientNetwork.Standard2.BaseData;
namespace HaoYueNet.ClientNetworkNet.Standard2
namespace HaoYueNet.ClientNetwork.Standard2
{
public class NetworkHelperCore
{
@ -260,36 +260,41 @@ namespace HaoYueNet.ClientNetworkNet.Standard2
OnReceiveData(CmdID, Error, resultdata);
}
MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
MemoryStream reciveMemoryStream = new MemoryStream();//开辟一个内存流
byte[] reciveBuffer = new byte[1024 * 1024 * 2];
private void Recive(object o)
{
var client = o as Socket;
//MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
while (true)
{
byte[] buffer = new byte[1024 * 1024 * 2];
int effective = 0;
try
{
effective = client.Receive(buffer);
if (effective == 0)
effective = client.Receive(reciveBuffer);
if (effective == 0)//为0表示已经断开连接
{
continue;
//清理数据
reciveMemoryStream.SetLength(0);
reciveMemoryStream.Seek(0, SeekOrigin.Begin);
//远程主机强迫关闭了一个现有的连接
OnCloseReady();
return;
}
}
catch (Exception ex)
{
//清理数据
reciveMemoryStream.SetLength(0);
reciveMemoryStream.Seek(0, SeekOrigin.Begin);
//远程主机强迫关闭了一个现有的连接
OnCloseReady();
return;
//断开连接
}
memoryStream.Write(buffer, 0, effective);//将接受到的数据写入内存流中
byte[] getData = memoryStream.ToArray();//将内存流中的消息体写入字节数组
reciveMemoryStream.Write(reciveBuffer, 0, effective);//将接受到的数据写入内存流中
byte[] getData = reciveMemoryStream.ToArray();//将内存流中的消息体写入字节数组
int StartIndex = 0;//设置一个读取数据的起始下标
while (true)
@ -317,10 +322,10 @@ namespace HaoYueNet.ClientNetworkNet.Standard2
*/
//流复用的方式 不用重新new申请
memoryStream.Position = 0;
memoryStream.SetLength(0);
reciveMemoryStream.Position = 0;
reciveMemoryStream.SetLength(0);
memoryStream.Write(getData, StartIndex, getData.Length - StartIndex);//从新将接受的消息写入内存流
reciveMemoryStream.Write(getData, StartIndex, getData.Length - StartIndex);//从新将接受的消息写入内存流
break;
}
else
@ -336,18 +341,14 @@ namespace HaoYueNet.ClientNetworkNet.Standard2
//DataCallBackReady(retData);
//用Span
//Span<byte> getData_span = getData;
//getData_span = getData_span.Slice(StartIndex + 4,CoreLenght);
byte[] getData_span = new byte[CoreLenght];
//DATA
Buffer.BlockCopy(getData, StartIndex + 4, getData_span, 0, CoreLenght);
DataCallBackReady(getData_span);
Span<byte> getData_span = getData;
getData_span = getData_span.Slice(StartIndex + 4, CoreLenght);
DataCallBackReady(getData_span.ToArray());
StartIndex += HeadLength;//当读取一条完整的数据后,读取数据的起始下标应为当前接受到的消息体的长度(当前数据的尾部或下一条消息的首部)
}
}
}
}
}

View File

@ -3,9 +3,9 @@ using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using static HaoYueNet.ClientNetworkNet.Standard2.BaseData;
using static HaoYueNet.ClientNetwork.Standard2.BaseData;
namespace HaoYueNet.ClientNetworkNet.Standard2
namespace HaoYueNet.ClientNetwork.Standard2
{
public class NetworkHelperP2PCore
{
@ -27,7 +27,7 @@ namespace HaoYueNet.ClientNetworkNet.Standard2
private System.Timers.Timer _heartTimer;
public void Init(string IP, int port, bool bBindReuseAddress = false,int bBindport = 0)
public void Init(bool bBindReuseAddress = false, int bBindport = 0)
{
LogOut("==>初始化网络核心");
@ -42,7 +42,6 @@ namespace HaoYueNet.ClientNetworkNet.Standard2
IPEndPoint ipe = new IPEndPoint(IPAddress.Any, Convert.ToInt32(bBindport));
client.Bind(ipe);
}
Connect(IP, port);
}
public bool Connect(string IP, int port)
@ -248,41 +247,45 @@ namespace HaoYueNet.ClientNetworkNet.Standard2
OnDataCallBack(CmdID, Error, resultdata);
}
MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
MemoryStream reciveMemoryStream = new MemoryStream();//开辟一个内存流
byte[] reciveBuffer = new byte[1024 * 1024 * 2];
private void Recive(object o)
{
var client = o as Socket;
//MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
while (true)
{
byte[] buffer = new byte[1024 * 1024 * 2];
int effective = 0;
try
{
effective = client.Receive(buffer);
if (effective == 0)
effective = client.Receive(reciveBuffer);
if (effective == 0)//为0表示已经断开连接
{
continue;
//清理数据
reciveMemoryStream.SetLength(0);
reciveMemoryStream.Seek(0, SeekOrigin.Begin);
//远程主机强迫关闭了一个现有的连接
OnCloseReady();
return;
}
}
catch (Exception ex)
{
//清理数据
reciveMemoryStream.SetLength(0);
reciveMemoryStream.Seek(0, SeekOrigin.Begin);
//远程主机强迫关闭了一个现有的连接
OnCloseReady();
return;
//断开连接
}
memoryStream.Write(buffer, 0, effective);//将接受到的数据写入内存流中
byte[] getData = memoryStream.ToArray();//将内存流中的消息体写入字节数组
reciveMemoryStream.Write(reciveBuffer, 0, effective);//将接受到的数据写入内存流中
byte[] getData = reciveMemoryStream.ToArray();//将内存流中的消息体写入字节数组
int StartIndex = 0;//设置一个读取数据的起始下标
while (true)
{
if (effective > 0)//如果接受到的消息不为0不为空
{
int HeadLength = 0;//包头长度(包头+包体)
@ -306,22 +309,31 @@ namespace HaoYueNet.ClientNetworkNet.Standard2
*/
//流复用的方式 不用重新new申请
memoryStream.Position = 0;
memoryStream.SetLength(0);
reciveMemoryStream.Position = 0;
reciveMemoryStream.SetLength(0);
memoryStream.Write(getData, StartIndex, getData.Length - StartIndex);//从新将接受的消息写入内存流
reciveMemoryStream.Write(getData, StartIndex, getData.Length - StartIndex);//从新将接受的消息写入内存流
break;
}
else
{
//把头去掉,就可以吃了,蛋白质是牛肉的六倍
//DataCallBackReady(getData.Skip(StartIndex+4).Take(HeadLength-4).ToArray());
int CoreLenght = HeadLength - 4;
//改为Array.Copy 提升效率
//byte[] retData = new byte[CoreLenght];
//Array.Copy(getData, StartIndex + 4, retData, 0, CoreLenght);
//DataCallBackReady(retData);
byte[] getData_span = new byte[CoreLenght];
//DATA
Buffer.BlockCopy(getData, StartIndex + 4, getData_span, 0, CoreLenght);
DataCallBackReady(getData_span);
StartIndex += HeadLength;//当读取一条完整的数据后,读取数据的起始下标应为当前接受到的消息体的长度(当前数据的尾部或下一条消息的首部)
}
}
}

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@ -7,12 +7,12 @@ using System.Net.Sockets;
using System.Threading;
using System.Threading.Tasks;
namespace HaoYueNet.ClientNetworkNet.Standard2.OtherMode
namespace HaoYueNet.ClientNetwork.Standard2.OtherMode
{
public class NetworkHelperCore_ListenerMode
{
private Socket serversocket;
private Dictionary<IntPtr, Socket> mDictHandleClient;
private Dictionary<nint, Socket> mDictHandleClient;
//响应倒计时计数最大值
private static int MaxRevIndexNum = 50;
@ -33,7 +33,7 @@ namespace HaoYueNet.ClientNetworkNet.Standard2.OtherMode
public void Init(int port)
{
mDictHandleClient = new Dictionary<IntPtr, Socket>();
mDictHandleClient = new Dictionary<nint, Socket>();
LogOut("==>初始化NetworkHelperCore_ListenerMode");
serversocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
@ -101,7 +101,7 @@ namespace HaoYueNet.ClientNetworkNet.Standard2.OtherMode
~NetworkHelperCore_ListenerMode()
{
IntPtr[] keys = mDictHandleClient.Keys.ToArray();
nint[] keys = mDictHandleClient.Keys.ToArray();
for (uint i = 0; i < keys.Length; i++)
{
mDictHandleClient[keys[i]].Close();
@ -194,39 +194,45 @@ namespace HaoYueNet.ClientNetworkNet.Standard2.OtherMode
OnReceive(socket, data);
}
MemoryStream reciveMemoryStream = new MemoryStream();//开辟一个内存流
byte[] reciveBuffer = new byte[1024 * 1024 * 2];
private void Recive(object o)
{
MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
var client = o as Socket;
//MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
while (true)
{
byte[] buffer = new byte[1024 * 1024 * 2];
int effective = 0;
try
{
effective = client.Receive(buffer);
if (effective == 0)
effective = client.Receive(reciveBuffer);
if (effective == 0)//为0表示已经断开连接放到后面处理
{
continue;
//清理数据
reciveMemoryStream.SetLength(0);
reciveMemoryStream.Seek(0, SeekOrigin.Begin);
//远程主机强迫关闭了一个现有的连接
OnCloseReady(client);
return;
}
}
catch (Exception ex)
{
//清理数据
reciveMemoryStream.SetLength(0);
reciveMemoryStream.Seek(0, SeekOrigin.Begin);
//远程主机强迫关闭了一个现有的连接
OnCloseReady(client);
return;
//断开连接
}
if (effective > 0)//如果接受到的消息不为0不为空
{
memoryStream.Write(buffer, 0, effective);//将接受到的数据写入内存流中
DataCallBackReady(client, memoryStream.ToArray());
reciveMemoryStream.Write(reciveBuffer, 0, effective);//将接受到的数据写入内存流中
DataCallBackReady(client, reciveMemoryStream.ToArray());
//流复用的方式 不用重新new申请
memoryStream.Position = 0;
memoryStream.SetLength(0);
}
reciveMemoryStream.Position = 0;
reciveMemoryStream.SetLength(0);
}
}

View File

@ -3,9 +3,9 @@ using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using static HaoYueNet.ClientNetworkNet.Standard2.BaseData;
using static HaoYueNet.ClientNetwork.Standard2.BaseData;
namespace HaoYueNet.ClientNetworkNet.Standard2.OtherMode
namespace HaoYueNet.ClientNetwork.Standard2.OtherMode
{
public class NetworkHelperCore_SourceMode
{
@ -195,39 +195,44 @@ namespace HaoYueNet.ClientNetworkNet.Standard2.OtherMode
OnReceiveData(data);
}
MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
MemoryStream reciveMemoryStream = new MemoryStream();//开辟一个内存流
byte[] reciveBuffer = new byte[1024 * 1024 * 2];
private void Recive(object o)
{
var client = o as Socket;
//MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
while (true)
{
byte[] buffer = new byte[1024 * 1024 * 2];
int effective = 0;
try
{
effective = client.Receive(buffer);
if (effective == 0)
effective = client.Receive(reciveBuffer);
if (effective == 0)//为0表示已经断开连接放到后面处理
{
continue;
//尝试性,清理数据
reciveMemoryStream.SetLength(0);
reciveMemoryStream.Seek(0, SeekOrigin.Begin);
//远程主机强迫关闭了一个现有的连接
OnCloseReady();
return;
}
}
catch (Exception ex)
{
//尝试性,清理数据
reciveMemoryStream.SetLength(0);
reciveMemoryStream.Seek(0, SeekOrigin.Begin);
//断开连接
//远程主机强迫关闭了一个现有的连接
OnCloseReady();
return;
//断开连接
}
if (effective > 0)//如果接受到的消息不为0不为空
{
memoryStream.Write(buffer, 0, effective);//将接受到的数据写入内存流中
DataCallBackReady(memoryStream.ToArray());
reciveMemoryStream.Write(reciveBuffer, 0, effective);//将接受到的数据写入内存流中
DataCallBackReady(reciveMemoryStream.ToArray());
//流复用的方式 不用重新new申请
memoryStream.Position = 0;
memoryStream.SetLength(0);
}
reciveMemoryStream.Position = 0;
reciveMemoryStream.SetLength(0);
}
}