完善IOCP库处理
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@ -111,7 +111,7 @@ namespace HaoYueNet.ClientNetworkNet4x
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OnCloseReady();
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return;
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}
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LogOut("发送心跳包");
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//LogOut("发送心跳包");
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}
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/// <summary>
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@ -229,7 +229,7 @@ namespace HaoYueNet.ClientNetworkNet4x
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//不处理心跳包
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if (data.Length == 1 && data[0] == 0x00)
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{
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LogOut("收到心跳包");
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//LogOut("收到心跳包");
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return;
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}
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@ -44,17 +44,48 @@ namespace HaoYueNet.ServerNetwork
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public BufferManager m_bufferManager;
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public const int opsToAlloc = 2;
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Socket listenSocket; //监听Socket
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public SocketEventPool m_pool;
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public SocketEventPool m_Receivepool;
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public SocketEventPool m_Sendpool;
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public TokenMsgPool msg_pool;
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//public Dictionary<AsyncUserToken, SocketAsyncEventArgs> _DictAsyncUserTokenSendSAEA = new Dictionary<AsyncUserToken, SocketAsyncEventArgs>();
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public int m_clientCount; //连接的客户端数量
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public Semaphore m_maxNumberAcceptedClients;
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public Semaphore m_maxNumberAcceptedClients;//信号量
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List<AsyncUserToken> m_clients; //客户端列表
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public Dictionary<Socket, AsyncUserToken> _DictSocketAsyncUserToken = new Dictionary<Socket, AsyncUserToken>();
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#region Token管理
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void ClearUserToken()
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{
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lock (_DictSocketAsyncUserToken)
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{
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m_clients.Clear();
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_DictSocketAsyncUserToken.Clear();
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}
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}
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void AddUserToken(AsyncUserToken userToken)
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{
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lock (_DictSocketAsyncUserToken)
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{
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m_clients.Add(userToken);
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_DictSocketAsyncUserToken.Add(userToken.Socket, userToken);
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}
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}
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void RemoveUserToken(AsyncUserToken userToken)
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{
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lock (_DictSocketAsyncUserToken)
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{
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m_clients.Remove(userToken);
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_DictSocketAsyncUserToken.Remove(userToken.Socket);
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}
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}
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#endregion
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#region 定义委托
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/// <summary>
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@ -83,12 +114,9 @@ namespace HaoYueNet.ServerNetwork
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/// 接收到客户端的数据事件
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/// </summary>
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public event OnReceiveData ReceiveClientData;
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#endregion
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#region 定义属性
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/// <summary>
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/// 获取客户端列表
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/// </summary>
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@ -109,7 +137,7 @@ namespace HaoYueNet.ServerNetwork
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//write posted to the socket simultaneously
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m_bufferManager = new BufferManager(receiveBufferSize * numConnections * opsToAlloc, receiveBufferSize);
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m_pool = new SocketEventPool(numConnections);
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m_Receivepool = new SocketEventPool(numConnections);
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m_Sendpool = new SocketEventPool(numConnections);
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msg_pool = new TokenMsgPool(numConnections);
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@ -134,23 +162,21 @@ namespace HaoYueNet.ServerNetwork
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readWriteEventArg = new SocketAsyncEventArgs();
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readWriteEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(IO_Completed);
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readWriteEventArg.UserToken = new AsyncUserToken();
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// assign a byte buffer from the buffer pool to the SocketAsyncEventArg object
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m_bufferManager.SetBuffer(readWriteEventArg);
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// add SocketAsyncEventArg to the pool
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m_pool.Push(readWriteEventArg);
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m_Receivepool.Push(readWriteEventArg);
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}
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//尝试
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for (int i = 0; i < m_maxConnectNum; i++)
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{
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readWriteEventArg = new SocketAsyncEventArgs();
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readWriteEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(IO_Completed2);
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readWriteEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(IO_Completed);
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readWriteEventArg.UserToken = new AsyncUserToken();
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// assign a byte buffer from the buffer pool to the SocketAsyncEventArg object
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//发送是否需要如此设置 TODO
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m_bufferManager.SetBuffer(readWriteEventArg);
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// add SocketAsyncEventArg to the pool
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m_Sendpool.Push(readWriteEventArg);
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}
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}
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@ -166,7 +192,7 @@ namespace HaoYueNet.ServerNetwork
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{
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try
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{
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m_clients.Clear();
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ClearUserToken();
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listenSocket = new Socket(localEndPoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
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if (bReuseAddress)
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@ -216,9 +242,7 @@ namespace HaoYueNet.ServerNetwork
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listenSocket.Close();
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int c_count = m_clients.Count;
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lock (m_clients) { m_clients.Clear(); }
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//补充处理
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lock (_DictSocketAsyncUserToken) { _DictSocketAsyncUserToken.Clear(); }
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ClearUserToken();
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if (ClientNumberChange != null)
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ClientNumberChange(-c_count, null);
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@ -274,7 +298,7 @@ namespace HaoYueNet.ServerNetwork
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Interlocked.Increment(ref m_clientCount);
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// Get the socket for the accepted client connection and put it into the
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//ReadEventArg object user token
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SocketAsyncEventArgs readEventArgs = m_pool.Pop();
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SocketAsyncEventArgs readEventArgs = m_Receivepool.Pop();
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AsyncUserToken userToken = (AsyncUserToken)readEventArgs.UserToken;
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userToken.Socket = e.AcceptSocket;
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userToken.ConnectTime = DateTime.Now;
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@ -285,13 +309,9 @@ namespace HaoYueNet.ServerNetwork
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userToken.RevIndex = MaxRevIndexNum;
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userToken.SendIndex = MaxSendIndexNum;
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lock (m_clients) { m_clients.Add(userToken); }
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AddUserToken(userToken);
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//补充处理
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lock (_DictSocketAsyncUserToken) { _DictSocketAsyncUserToken.Add(userToken.Socket, userToken); }
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if (ClientNumberChange != null)
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ClientNumberChange(1, userToken);
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ClientNumberChange?.Invoke(1, userToken);
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if (!e.AcceptSocket.ReceiveAsync(readEventArgs))
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{
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ProcessReceive(readEventArgs);
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@ -324,22 +344,6 @@ namespace HaoYueNet.ServerNetwork
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}
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}
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void IO_Completed2(object sender, SocketAsyncEventArgs e)
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{
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// determine which type of operation just completed and call the associated handler
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Console.WriteLine("就他妈从来没进过");
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//switch (e.LastOperation)
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//{
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// case SocketAsyncOperation.Receive:
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// ProcessReceive(e);
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// break;
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// case SocketAsyncOperation.Send:
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// ProcessSend2(e);
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// break;
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// default:
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// throw new ArgumentException("The last operation completed on the socket was not a receive or send");
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//}
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}
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// This method is invoked when an asynchronous receive operation completes.
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// If the remote host closed the connection, then the socket is closed.
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@ -400,8 +404,10 @@ namespace HaoYueNet.ServerNetwork
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//继续接收. 为什么要这么写,请看Socket.ReceiveAsync方法的说明
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if (!token.Socket.ReceiveAsync(e))
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{
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this.ProcessReceive(e);
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}
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}
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else
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{
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CloseClientSocket(e);
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@ -413,51 +419,18 @@ namespace HaoYueNet.ServerNetwork
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}
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}
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// This method is invoked when an asynchronous send operation completes.
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// The method issues another receive on the socket to read any additional
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// data sent from the client
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//
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// <param name="e"></param>
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private void ProcessSend(SocketAsyncEventArgs e)
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{
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if (e.SocketError == SocketError.Success)
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{
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// done echoing data back to the client
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AsyncUserToken token = (AsyncUserToken)e.UserToken;
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// read the next block of data send from the client
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bool willRaiseEvent = token.Socket.ReceiveAsync(e);
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if (!willRaiseEvent)
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{
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ProcessReceive(e);
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}
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//TODO
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}
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else
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{
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CloseClientSocket(e);
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return;
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}
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}
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private void ProcessSend2(SocketAsyncEventArgs e)
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{
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if (e.SocketError == SocketError.Success)
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{
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// done echoing data back to the client
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//AsyncUserToken token = (AsyncUserToken)e.UserToken;
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// read the next block of data send from the client
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//bool willRaiseEvent = token.Socket.ReceiveAsync(e);
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//if (!willRaiseEvent)
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//{
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// ProcessReceive(e);
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//}
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}
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else
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{
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CloseClientSocket(e);
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}
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e.SetBuffer(null, 0, 0);
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m_Sendpool.Push(e);
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//Console.WriteLine("发送完毕压进回对象池");
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ReleaseSocketAsyncEventArgs(e);
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SendForMsgPool();
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}
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@ -469,15 +442,7 @@ namespace HaoYueNet.ServerNetwork
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//调用关闭连接
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OnClose(token);
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lock (m_clients) { m_clients.Remove(token); }
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//补充处理
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lock (_DictSocketAsyncUserToken) { _DictSocketAsyncUserToken.Remove(token.Socket); }
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////尝试1
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//m_Sendpool.Push(_DictAsyncUserTokenSendSAEA[token]);
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//lock (_DictAsyncUserTokenSendSAEA) { _DictAsyncUserTokenSendSAEA.Remove(token); }
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////尝试1结束
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RemoveUserToken(token);
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//如果有事件,则调用事件,发送客户端数量变化通知
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if (ClientNumberChange != null)
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@ -493,40 +458,24 @@ namespace HaoYueNet.ServerNetwork
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Interlocked.Decrement(ref m_clientCount);
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m_maxNumberAcceptedClients.Release();
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// Free the SocketAsyncEventArg so they can be reused by another client
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e.UserToken = new AsyncUserToken();
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m_pool.Push(e);
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ReleaseSocketAsyncEventArgs(e);
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}
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void ReleaseSocketAsyncEventArgs(SocketAsyncEventArgs saea)
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{
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saea.UserToken = null;//TODO
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saea.SetBuffer(null, 0, 0);
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switch (saea.LastOperation)
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{
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case SocketAsyncOperation.Receive:
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m_Receivepool.Push(saea);
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break;
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case SocketAsyncOperation.Send:
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m_Sendpool.Push(saea);
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break;
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}
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}
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/// <summary>
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/// 对数据进行打包,然后再发送
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/// </summary>
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/// <param name="token"></param>
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/// <param name="message"></param>
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/// <returns></returns>
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//public void SendMessage(AsyncUserToken token, byte[] message)
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//{
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// if (token == null || token.Socket == null || !token.Socket.Connected)
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// return;
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// try
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// {
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// //对要发送的消息,制定简单协议,头4字节指定包的大小,方便客户端接收(协议可以自己定)
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// byte[] buff = new byte[message.Length + 4];
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// byte[] len = BitConverter.GetBytes(message.Length);
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// Array.Copy(len, buff, 4);
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// Array.Copy(message, 0, buff, 4, message.Length);
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// //token.Socket.Send(buff); //这句也可以发送, 可根据自己的需要来选择
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// //新建异步发送对象, 发送消息
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// SocketAsyncEventArgs sendArg = new SocketAsyncEventArgs();
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// sendArg.UserToken = token;
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// sendArg.SetBuffer(buff, 0, buff.Length); //将数据放置进去.
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// token.Socket.SendAsync(sendArg);
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// }
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// catch (Exception e)
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// {
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// //RuncomLib.Log.LogUtils.Info("SendMessage - Error:" + e.Message);
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// }
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//}
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//bool flag_SendForMsgPool = false;
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int sendrun = 0;
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public void SendForMsgPool()
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{
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@ -561,72 +510,43 @@ namespace HaoYueNet.ServerNetwork
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}
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public void SendMessage(AsyncUserToken token, byte[] message)
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public void SendMessage(AsyncUserToken token, byte[] message,bool dontNeedHead = false)
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{
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if (token == null || token.Socket == null || !token.Socket.Connected)
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return;
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try
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{
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if (!dontNeedHead)
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{
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message = SendDataWithHead(message);
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}
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//尝试2 (发送的时候从队列取,动态绑定
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//Console.WriteLine("队列取出 并 发送!!!!");
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if (m_Sendpool.Count > 0)
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{
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SocketAsyncEventArgs myreadEventArgs = m_Sendpool.Pop();
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myreadEventArgs.UserToken = token;
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myreadEventArgs.AcceptSocket = token.Socket;
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myreadEventArgs.SetBuffer(message, 0, message.Length); //将数据放置进去.
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token.Socket.SendAsync(myreadEventArgs);
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//得了,先回去吧
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//若不需要等待
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if (!token.Socket.SendAsync(myreadEventArgs))
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{
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m_Sendpool.Push(myreadEventArgs);
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}
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return;
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}
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else
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{
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//先压入队列,等待m_Sendpool回收
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msg_pool.Enqueue(new TokenWithMsg() { token = token, message = message });
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//Console.WriteLine("!!!!压入消息发送队列MSG_Pool");
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return;
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}
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//尝试结束
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////尝试1
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//Console.WriteLine("发送!!!!");
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//SocketAsyncEventArgs myreadEventArgs;
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//if (!_DictAsyncUserTokenSendSAEA.ContainsKey(token))
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//{
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// myreadEventArgs = m_Sendpool.Pop();
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// myreadEventArgs.UserToken = token;
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// _DictAsyncUserTokenSendSAEA.Add(token, myreadEventArgs);
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// myreadEventArgs.AcceptSocket = token.Socket;
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// //myreadEventArgs.AcceptSocket.RemoteEndPoint = token.Remote;
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// token.IPAddress = ((IPEndPoint)(myreadEventArgs.AcceptSocket.RemoteEndPoint)).Address;
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//}
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//else
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//{
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// myreadEventArgs = _DictAsyncUserTokenSendSAEA[token];
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//}
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//myreadEventArgs.SetBuffer(message, 0, message.Length); //将数据放置进去.
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//token.Socket.SendAsync(myreadEventArgs);
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//return;
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////尝试1结束
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//新建异步发送对象, 发送消息
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SocketAsyncEventArgs sendArg = new SocketAsyncEventArgs();
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sendArg.UserToken = token;
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sendArg.SetBuffer(message, 0, message.Length); //将数据放置进去.
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token.Socket.SendAsync(sendArg);
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}
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catch (Exception e)
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{
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Console.WriteLine(e.ToString());
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//RuncomLib.Log.LogUtils.Info("SendMessage - Error:" + e.Message);
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}
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}
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//拼接长度
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@ -672,12 +592,7 @@ namespace HaoYueNet.ServerNetwork
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{
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OnClose(token);
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lock (m_clients) { m_clients.Remove(token); }
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//补充处理
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lock (_DictSocketAsyncUserToken) { _DictSocketAsyncUserToken.Remove(token.Socket); }
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RemoveUserToken(token);
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//如果有事件,则调用事件,发送客户端数量变化通知
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if (ClientNumberChange != null)
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@ -692,15 +607,6 @@ namespace HaoYueNet.ServerNetwork
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// decrement the counter keeping track of the total number of clients connected to the server
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Interlocked.Decrement(ref m_clientCount);
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m_maxNumberAcceptedClients.Release();
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//试着加入一个释放
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//token.Socket.Dispose();
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// Free the SocketAsyncEventArg so they can be reused by another client
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//e.UserToken = new AsyncUserToken();
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//m_pool.Push(e);
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//这里直接注释了进程池,需要验证是否会出问题
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}
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/// <summary>
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@ -754,14 +660,9 @@ namespace HaoYueNet.ServerNetwork
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return;
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try
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{
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Console.WriteLine(DateTime.Now.ToString() + "发送心跳包");
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//Console.WriteLine(DateTime.Now.ToString() + "发送心跳包");
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token.SendIndex = MaxSendIndexNum;
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//新建异步发送对象, 发送消息
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SocketAsyncEventArgs sendArg = new SocketAsyncEventArgs();
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sendArg.UserToken = token;
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sendArg.SetBuffer(HeartbeatData, 0, HeartbeatData.Length); //将数据放置进去.
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token.Socket.SendAsync(sendArg);
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SendMessage(token, HeartbeatData, true);
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}
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catch (Exception e)
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{
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@ -776,7 +677,7 @@ namespace HaoYueNet.ServerNetwork
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if (data.Length == 1 && data[0] == 0x00)//心跳包
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{
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Console.WriteLine("收到心跳包");
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//Console.WriteLine("收到心跳包");
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//无处理
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}
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else
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@ -802,7 +703,6 @@ namespace HaoYueNet.ServerNetwork
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{
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for (int i = 0; i < m_clients.Count(); i++)
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{
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||||
//Console.WriteLine("RevIndex->{0} SendIndex->{1}", m_clients[i].RevIndex, m_clients[i].SendIndex);
|
||||
//接收服务器数据计数
|
||||
m_clients[i].RevIndex--;
|
||||
if (m_clients[i].RevIndex <= 0)
|
||||
|
@ -10,15 +10,14 @@ namespace ServerCore.NetWork
|
||||
public IOCPNetWork(int numConnections, int receiveBufferSize)
|
||||
: base(numConnections, receiveBufferSize)
|
||||
{
|
||||
m_clientCount = 0;
|
||||
m_maxConnectNum = numConnections;
|
||||
m_revBufferSize = receiveBufferSize;
|
||||
// allocate buffers such that the maximum number of sockets can have one outstanding read and
|
||||
//write posted to the socket simultaneously
|
||||
m_bufferManager = new BufferManager(receiveBufferSize * numConnections * opsToAlloc, receiveBufferSize);
|
||||
|
||||
m_pool = new SocketEventPool(numConnections);
|
||||
m_maxNumberAcceptedClients = new Semaphore(numConnections, numConnections);
|
||||
//m_clientCount = 0;
|
||||
//m_maxConnectNum = numConnections;
|
||||
//m_revBufferSize = receiveBufferSize;
|
||||
//// allocate buffers such that the maximum number of sockets can have one outstanding read and
|
||||
////write posted to the socket simultaneously
|
||||
//m_bufferManager = new BufferManager(receiveBufferSize * numConnections * opsToAlloc, receiveBufferSize);
|
||||
//m_pool = new SocketEventPool(numConnections);
|
||||
//m_maxNumberAcceptedClients = new Semaphore(numConnections, numConnections);
|
||||
|
||||
|
||||
ClientNumberChange += IOCPNetWork_ClientNumberChange;
|
||||
|
Loading…
Reference in New Issue
Block a user