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@ -206,24 +206,6 @@ namespace HaoYueNet.ClientNetwork
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/// </summary>
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/// </summary>
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public event OnLogOutHandler OnLogOut;
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public event OnLogOutHandler OnLogOut;
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///// <summary>
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///// 用于调用者回调的虚函数
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///// </summary>
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///// <param name="data"></param>
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//public virtual void DataCallBack(int CMDID,int ERRCODE,byte[] data)
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//{
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//}
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///// <summary>
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///// 断开连接
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///// </summary>
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///// <param name="sk"></param>
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//public virtual void OnClose()
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//{
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//}
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/// <summary>
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/// <summary>
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/// 做好处理的连接管理
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/// 做好处理的连接管理
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/// </summary>
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/// </summary>
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@ -240,7 +222,6 @@ namespace HaoYueNet.ClientNetwork
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OnClose?.Invoke();
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OnClose?.Invoke();
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}
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}
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/// <summary>
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/// <summary>
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/// 主动关闭连接
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/// 主动关闭连接
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/// </summary>
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/// </summary>
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@ -1,5 +1,4 @@
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using System.Net.Sockets;
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using System.Net.Sockets;
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using static System.Runtime.InteropServices.JavaScript.JSType;
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namespace HaoYueNet.ServerNetwork
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namespace HaoYueNet.ServerNetwork
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{
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{
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@ -7,21 +7,11 @@ namespace HaoYueNet.ServerNetwork
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{
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{
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public class TcpSaeaServer
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public class TcpSaeaServer
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{
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{
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//响应倒计时计数最大值
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#region 定义属性
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//public int MaxRevIndexNum { get; set; } = 5;
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protected int MaxRevIndexNum = 50;//响应倒计时计数最大值
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////发送倒计时计数最大值
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protected int MaxSendIndexNum = 3;//发送倒计时计数最大值
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//public int MaxSendIndexNum { get; set; } = 3;
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protected static int TimerInterval = 3000;//计时器间隔
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protected System.Timers.Timer _heartTimer;//心跳包计数器
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//响应倒计时计数最大值
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public int MaxRevIndexNum { get; set; } = 50;
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//发送倒计时计数最大值
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public int MaxSendIndexNum { get; set; } = 3;
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//计时器间隔
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private static int TimerInterval = 3000;
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/// <summary>
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/// 心跳包计数器
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/// </summary>
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private System.Timers.Timer _heartTimer;
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public int m_maxConnectNum; //最大连接数
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public int m_maxConnectNum; //最大连接数
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public int m_revBufferSize; //最大接收字节数
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public int m_revBufferSize; //最大接收字节数
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protected BufferManager m_bufferManager;
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protected BufferManager m_bufferManager;
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@ -32,10 +22,10 @@ namespace HaoYueNet.ServerNetwork
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protected TokenMsgPool msg_pool;
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protected TokenMsgPool msg_pool;
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protected int m_clientCount; //连接的客户端数量
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protected int m_clientCount; //连接的客户端数量
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protected Semaphore m_maxNumberAcceptedClients;//信号量
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protected Semaphore m_maxNumberAcceptedClients;//信号量
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List<AsyncUserToken> m_clients; //客户端列表
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protected Dictionary<Socket, AsyncUserToken> _DictSocketAsyncUserToken = new Dictionary<Socket, AsyncUserToken>();
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protected Dictionary<Socket, AsyncUserToken> _DictSocketAsyncUserToken = new Dictionary<Socket, AsyncUserToken>();
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List<AsyncUserToken> m_clients; //客户端列表
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public List<AsyncUserToken> ClientList { private set { m_clients = value; } get { return m_clients; } } //获取客户端列表
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#endregion
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#region 定义委托
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#region 定义委托
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/// <summary>
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/// <summary>
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@ -81,13 +71,6 @@ namespace HaoYueNet.ServerNetwork
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public event OnNetLogHandler OnNetLog;
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public event OnNetLogHandler OnNetLog;
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#endregion
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#endregion
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#region 定义属性
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/// <summary>
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/// 获取客户端列表
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/// </summary>
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public List<AsyncUserToken> ClientList { get { return m_clients; } }
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#endregion
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/// <summary>
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/// <summary>
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/// 构造函数
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/// 构造函数
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/// </summary>
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/// </summary>
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@ -110,7 +93,7 @@ namespace HaoYueNet.ServerNetwork
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m_maxNumberAcceptedClients = new Semaphore(numConnections, numConnections);
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m_maxNumberAcceptedClients = new Semaphore(numConnections, numConnections);
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}
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}
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#region 连接操作
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#region Client操作
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/// <summary>
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/// <summary>
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/// 初始化
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/// 初始化
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/// </summary>
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/// </summary>
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@ -147,7 +130,6 @@ namespace HaoYueNet.ServerNetwork
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}
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}
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OutNetLog("初始化完毕");
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OutNetLog("初始化完毕");
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}
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}
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/// <summary>
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/// <summary>
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/// 启动服务
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/// 启动服务
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/// </summary>
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/// </summary>
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@ -188,7 +170,6 @@ namespace HaoYueNet.ServerNetwork
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return false;
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return false;
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}
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}
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}
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}
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/// <summary>
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/// <summary>
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/// 停止服务
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/// 停止服务
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/// </summary>
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/// </summary>
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@ -215,38 +196,42 @@ namespace HaoYueNet.ServerNetwork
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if (OnClientNumberChange != null)
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if (OnClientNumberChange != null)
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OnClientNumberChange(-c_count, null);
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OnClientNumberChange(-c_count, null);
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}
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}
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public void CloseClient(AsyncUserToken token)
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public void CloseClient(AsyncUserToken token)
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{
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{
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try
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try {token.Socket.Shutdown(SocketShutdown.Both);}
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{
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token.Socket.Shutdown(SocketShutdown.Both);
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}
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catch (Exception) { }
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catch (Exception) { }
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}
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}
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/// <summary>
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//关闭客户端连接
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/// 关闭客户端连接
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private void CloseClientSocket(SocketAsyncEventArgs e)
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/// </summary>
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/// <param name="e"></param>
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void CloseClientSocket(SocketAsyncEventArgs e)
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{
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{
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AsyncUserToken token = e.UserToken as AsyncUserToken;
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AsyncUserToken token = e.UserToken as AsyncUserToken;
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//调用关闭连接
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CloseReady(token);
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// 释放SocketAsyncEventArg,以便其他客户端可以重用它们
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ReleaseSocketAsyncEventArgs(e);
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}
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void CloseReady(AsyncUserToken token)
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{
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OnDisconnected?.Invoke(token);
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OnDisconnected?.Invoke(token);
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RemoveUserToken(token);
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RemoveUserToken(token);
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//如果有事件,则调用事件,发送客户端数量变化通知
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//如果有事件,则调用事件,发送客户端数量变化通知
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OnClientNumberChange?.Invoke(-1, token);
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OnClientNumberChange?.Invoke(-1, token);
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// close the socket associated with the client
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// 关闭与客户端关联的套接字
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try { token.Socket.Shutdown(SocketShutdown.Send); }
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try { token.Socket.Shutdown(SocketShutdown.Send); } catch (Exception) { }
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catch (Exception) { }
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token.Socket.Close();
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token.Socket.Close();
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// decrement the counter keeping track of the total number of clients connected to the server
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// 递减计数器以跟踪连接到服务器的客户端总数
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Interlocked.Decrement(ref m_clientCount);
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Interlocked.Decrement(ref m_clientCount);
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m_maxNumberAcceptedClients.Release();
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m_maxNumberAcceptedClients.Release();
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// Free the SocketAsyncEventArg so they can be reused by another client
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ReleaseSocketAsyncEventArgs(e);
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}
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}
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#endregion
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#endregion
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#region Token管理
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#region Token管理
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public AsyncUserToken GetAsyncUserTokenForSocket(Socket sk)
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{
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return _DictSocketAsyncUserToken.ContainsKey(sk) ? _DictSocketAsyncUserToken[sk] : null;
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}
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void AddUserToken(AsyncUserToken userToken)
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void AddUserToken(AsyncUserToken userToken)
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{
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{
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lock (_DictSocketAsyncUserToken)
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lock (_DictSocketAsyncUserToken)
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@ -271,17 +256,38 @@ namespace HaoYueNet.ServerNetwork
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_DictSocketAsyncUserToken.Clear();
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_DictSocketAsyncUserToken.Clear();
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}
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}
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}
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}
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public AsyncUserToken GetAsyncUserTokenForSocket(Socket sk)
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/// <summary>
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/// 回收SocketAsyncEventArgs
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/// </summary>
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/// <param name="saea"></param>
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/// <exception cref="ArgumentException"></exception>
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void ReleaseSocketAsyncEventArgs(SocketAsyncEventArgs saea)
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{
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{
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return _DictSocketAsyncUserToken.ContainsKey(sk) ? _DictSocketAsyncUserToken[sk] : null;
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//saea.UserToken = null;//TODO
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//saea.SetBuffer(null, 0, 0);
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//saea.Dispose();
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//↑ 这里不要自作主张去清东西,否则回收回去不可用
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switch (saea.LastOperation)
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{
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case SocketAsyncOperation.Receive:
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m_Receivepool.Push(saea);
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break;
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case SocketAsyncOperation.Send:
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m_Sendpool.Push(saea);
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break;
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default:
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throw new ArgumentException("ReleaseSocketAsyncEventArgs > The last operation completed on the socket was not a receive or send");
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}
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}
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}
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#endregion
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#endregion
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#region 监听客户端建立连接
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#region 监听IOCP循环
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// Begins an operation to accept a connection request from the client
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/// <summary>
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//
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/// 开始接受客户端的连接请求的操作
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// <param name="acceptEventArg">The context object to use when issuing
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/// </summary>
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// the accept operation on the server's listening socket</param>
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/// <param name="acceptEventArg">在服务器的侦听套接字上发出接受操作时要使用的上下文对象</param>
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public void StartAccept(SocketAsyncEventArgs acceptEventArg)
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public void StartAccept(SocketAsyncEventArgs acceptEventArg)
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{
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{
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if (acceptEventArg == null)
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if (acceptEventArg == null)
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@ -301,15 +307,15 @@ namespace HaoYueNet.ServerNetwork
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ProcessAccept(acceptEventArg);
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ProcessAccept(acceptEventArg);
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}
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}
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}
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}
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/// <summary>
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// This method is the callback method associated with Socket.AcceptAsync
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/// 此方法是与Socket关联的回调方法。AcceptAsync操作,并在接受操作完成时调用
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// operations and is invoked when an accept operation is complete
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/// </summary>
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//
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/// <param name="sender"></param>
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/// <param name="e"></param>
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void AcceptEventArg_Completed(object sender, SocketAsyncEventArgs e)
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void AcceptEventArg_Completed(object sender, SocketAsyncEventArgs e)
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{
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{
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ProcessAccept(e);
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ProcessAccept(e);
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}
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}
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private void ProcessAccept(SocketAsyncEventArgs e)
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private void ProcessAccept(SocketAsyncEventArgs e)
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{
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{
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try
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try
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@ -352,11 +358,12 @@ namespace HaoYueNet.ServerNetwork
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}
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}
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#endregion
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#endregion
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#region 完成端口收发处理
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#region 收发IOCP循环
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// This method is invoked when an asynchronous receive operation completes.
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/// <summary>当异步接收操作完成时,会调用此方法。
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// If the remote host closed the connection, then the socket is closed.
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/// 如果远程主机关闭了连接,则套接字关闭。
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// If data was received then the data is echoed back to the client.
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/// 如果接收到数据,则将数据回显到客户端。
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//
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/// </summary>
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/// <param name="e"></param>
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private void ProcessReceive(SocketAsyncEventArgs e)
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private void ProcessReceive(SocketAsyncEventArgs e)
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{
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{
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try
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try
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@ -474,37 +481,30 @@ namespace HaoYueNet.ServerNetwork
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default:
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default:
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throw new ArgumentException("The last operation completed on the socket was not a receive or send");
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throw new ArgumentException("The last operation completed on the socket was not a receive or send");
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}
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}
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}
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}
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#endregion
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#endregion
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/// <summary>
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#region 发送
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/// 回收SocketAsyncEventArgs
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/// </summary>
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/// <param name="saea"></param>
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void ReleaseSocketAsyncEventArgs(SocketAsyncEventArgs saea)
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{
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//saea.UserToken = null;//TODO
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//saea.SetBuffer(null, 0, 0);
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//saea.Dispose();
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//↑ 这里不要自作主张去清东西,否则回收回去不可用
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switch (saea.LastOperation)
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{
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case SocketAsyncOperation.Receive:
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m_Receivepool.Push(saea);
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break;
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case SocketAsyncOperation.Send:
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m_Sendpool.Push(saea);
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break;
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default:
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throw new ArgumentException("ReleaseSocketAsyncEventArgs > The last operation completed on the socket was not a receive or send");
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}
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}
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int sendrun = 0;
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int sendrun = 0;
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private void SendForMsgPool()
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/// <summary>
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/// 对外暴露的发送消息
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/// </summary>
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/// <param name="CMDID"></param>
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/// <param name="data">序列化之后的数据</param>
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public void SendToSocket(Socket sk, int CMDID, int ERRCODE, byte[] data)
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{
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AsyncUserToken token = GetAsyncUserTokenForSocket(sk);
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/*HunterNet_S2C _s2cdata = new HunterNet_S2C();
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_s2cdata.HunterNetCoreCmdID = CMDID;
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_s2cdata.HunterNetCoreData = ByteString.CopyFrom(data);
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_s2cdata.HunterNetCoreERRORCode = ERRCODE;
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byte[] _finaldata = Serizlize(_s2cdata);*/
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//byte[] _finaldata = HunterNet_S2C.CreatePkgData((ushort)CMDID, (ushort)ERRCODE, data);
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SendWithIndex(token, (ushort)CMDID, (ushort)ERRCODE, data);
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}
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void SendForMsgPool()
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{
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{
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//if (flag_SendForMsgPool) return;
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//if (flag_SendForMsgPool) return;
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try
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try
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@ -544,84 +544,12 @@ namespace HaoYueNet.ServerNetwork
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}
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}
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}
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}
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/*
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public void SendMessage(AsyncUserToken token, byte[] message,bool dontNeedHead = false)
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{
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if (token == null || token.Socket == null || !token.Socket.Connected)
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return;
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try
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{
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if (!dontNeedHead)
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{
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message = SendDataWithHead(message);
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}
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if (m_Sendpool.Count > 0)
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/// <summary>
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{
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/// 发送心跳包
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SocketAsyncEventArgs myreadEventArgs = m_Sendpool.Pop();
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/// </summary>
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myreadEventArgs.UserToken = token;
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/// <param name="token"></param>
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myreadEventArgs.AcceptSocket = token.Socket;
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void SendHeartbeatMessage(AsyncUserToken token)
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myreadEventArgs.SetBuffer(message, 0, message.Length); //将数据放置进去.
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//若不需要等待
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if (!token.Socket.SendAsync(myreadEventArgs))
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{
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m_Sendpool.Push(myreadEventArgs);
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}
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return;
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}
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else
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{
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//先压入队列,等待m_Sendpool回收
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msg_pool.Enqueue(new TokenWithMsg() { token = token, message = message });
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//OutNetLog("!!!!压入消息发送队列MSG_Pool");
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return;
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}
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||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
OutNetLog(e.ToString());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
|
|
||||||
public void SendMessage(AsyncUserToken token,UInt16 CmdID, UInt16 Error, byte[] data)
|
|
||||||
{
|
|
||||||
if (token == null || token.Socket == null || !token.Socket.Connected)
|
|
||||||
return;
|
|
||||||
try
|
|
||||||
{
|
|
||||||
if (m_Sendpool.Count > 0)
|
|
||||||
{
|
|
||||||
SocketAsyncEventArgs myreadEventArgs = m_Sendpool.Pop();
|
|
||||||
myreadEventArgs.UserToken = token;
|
|
||||||
myreadEventArgs.AcceptSocket = token.Socket;
|
|
||||||
//myreadEventArgs.SetBuffer(message, 0, message.Length); //将数据放置进去.
|
|
||||||
//更换为CMDID和Data直接写入SocketAsyncEventArgs的Buff
|
|
||||||
HunterNet_S2C.SetDataToSocketAsyncEventArgs(myreadEventArgs, CmdID, Error, data);
|
|
||||||
|
|
||||||
//若不需要等待
|
|
||||||
if (!token.Socket.SendAsync(myreadEventArgs))
|
|
||||||
{
|
|
||||||
m_Sendpool.Push(myreadEventArgs);
|
|
||||||
}
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
//先压入队列,等待m_Sendpool回收
|
|
||||||
msg_pool.Enqueue(new TokenWithMsg() { token = token, CMDID = CmdID, Error = Error, data = data });
|
|
||||||
//OutNetLog("!!!!压入消息发送队列MSG_Pool");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
OutNetLog(e.ToString());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SendHeartbeatMessage(AsyncUserToken token)
|
|
||||||
{
|
{
|
||||||
if (token == null || token.Socket == null || !token.Socket.Connected)
|
if (token == null || token.Socket == null || !token.Socket.Connected)
|
||||||
return;
|
return;
|
||||||
@ -656,49 +584,11 @@ namespace HaoYueNet.ServerNetwork
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//拼接头部长度
|
|
||||||
private static byte[] SendDataWithHead(byte[] message)
|
|
||||||
{
|
|
||||||
|
|
||||||
MemoryStream memoryStream = new MemoryStream();//创建一个内存流
|
|
||||||
|
|
||||||
byte[] BagHead = BitConverter.GetBytes(message.Length + 4);//往字节数组中写入包头(包头自身的长度和消息体的长度)的长度
|
|
||||||
|
|
||||||
memoryStream.Write(BagHead, 0, BagHead.Length);//将包头写入内存流
|
|
||||||
memoryStream.Write(message, 0, message.Length);//将消息体写入内存流
|
|
||||||
|
|
||||||
byte[] HeadAndBody = memoryStream.ToArray();//将内存流中的数据写入字节数组
|
|
||||||
|
|
||||||
memoryStream.Close();//关闭内存
|
|
||||||
memoryStream.Dispose();//释放资源
|
|
||||||
|
|
||||||
return HeadAndBody;
|
|
||||||
}
|
|
||||||
|
|
||||||
#region
|
|
||||||
private void OnCloseReady(AsyncUserToken token)
|
|
||||||
{
|
|
||||||
OnDisconnected?.Invoke(token);
|
|
||||||
RemoveUserToken(token);
|
|
||||||
//如果有事件,则调用事件,发送客户端数量变化通知
|
|
||||||
OnClientNumberChange?.Invoke(-1, token);
|
|
||||||
// close the socket associated with the client
|
|
||||||
try
|
|
||||||
{
|
|
||||||
token.Socket.Shutdown(SocketShutdown.Send);
|
|
||||||
}
|
|
||||||
catch (Exception) { }
|
|
||||||
token.Socket.Close();
|
|
||||||
// decrement the counter keeping track of the total number of clients connected to the server
|
|
||||||
Interlocked.Decrement(ref m_clientCount);
|
|
||||||
m_maxNumberAcceptedClients.Release();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 发送数据并计数
|
/// 发送数据并计数
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="data"></param>
|
/// <param name="data"></param>
|
||||||
private void SendWithIndex(AsyncUserToken token, UInt16 CmdID, UInt16 ERRCODE, byte[] data)
|
void SendWithIndex(AsyncUserToken token, UInt16 CmdID, UInt16 ERRCODE, byte[] data)
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
@ -708,29 +598,48 @@ namespace HaoYueNet.ServerNetwork
|
|||||||
}
|
}
|
||||||
catch
|
catch
|
||||||
{
|
{
|
||||||
OnCloseReady(token);
|
CloseReady(token);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
void SendMessage(AsyncUserToken token, UInt16 CmdID, UInt16 Error, byte[] data)
|
||||||
/// 对外暴露的发送消息
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="CMDID"></param>
|
|
||||||
/// <param name="data">序列化之后的数据</param>
|
|
||||||
public void SendToSocket(Socket sk, int CMDID, int ERRCODE, byte[] data)
|
|
||||||
{
|
{
|
||||||
AsyncUserToken token = GetAsyncUserTokenForSocket(sk);
|
if (token == null || token.Socket == null || !token.Socket.Connected)
|
||||||
/*HunterNet_S2C _s2cdata = new HunterNet_S2C();
|
return;
|
||||||
_s2cdata.HunterNetCoreCmdID = CMDID;
|
try
|
||||||
_s2cdata.HunterNetCoreData = ByteString.CopyFrom(data);
|
{
|
||||||
_s2cdata.HunterNetCoreERRORCode = ERRCODE;
|
if (m_Sendpool.Count > 0)
|
||||||
byte[] _finaldata = Serizlize(_s2cdata);*/
|
{
|
||||||
|
SocketAsyncEventArgs myreadEventArgs = m_Sendpool.Pop();
|
||||||
|
myreadEventArgs.UserToken = token;
|
||||||
|
myreadEventArgs.AcceptSocket = token.Socket;
|
||||||
|
//myreadEventArgs.SetBuffer(message, 0, message.Length); //将数据放置进去.
|
||||||
|
//更换为CMDID和Data直接写入SocketAsyncEventArgs的Buff
|
||||||
|
HunterNet_S2C.SetDataToSocketAsyncEventArgs(myreadEventArgs, CmdID, Error, data);
|
||||||
|
|
||||||
//byte[] _finaldata = HunterNet_S2C.CreatePkgData((ushort)CMDID, (ushort)ERRCODE, data);
|
//若不需要等待
|
||||||
|
if (!token.Socket.SendAsync(myreadEventArgs))
|
||||||
SendWithIndex(token, (ushort)CMDID, (ushort)ERRCODE, data);
|
{
|
||||||
|
m_Sendpool.Push(myreadEventArgs);
|
||||||
}
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//先压入队列,等待m_Sendpool回收
|
||||||
|
msg_pool.Enqueue(new TokenWithMsg() { token = token, CMDID = CmdID, Error = Error, data = data });
|
||||||
|
//OutNetLog("!!!!压入消息发送队列MSG_Pool");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
OutNetLog(e.ToString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region 处理前预备
|
||||||
private void DataCallBackReady(AsyncUserToken sk, byte[] data)
|
private void DataCallBackReady(AsyncUserToken sk, byte[] data)
|
||||||
{
|
{
|
||||||
//增加接收计数
|
//增加接收计数
|
||||||
@ -760,7 +669,6 @@ namespace HaoYueNet.ServerNetwork
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OutNetLog(string msg)
|
private void OutNetLog(string msg)
|
||||||
{
|
{
|
||||||
OnNetLog?.Invoke(msg);
|
OnNetLog?.Invoke(msg);
|
||||||
@ -768,7 +676,6 @@ namespace HaoYueNet.ServerNetwork
|
|||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region 心跳包
|
#region 心跳包
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 发送心跳包
|
/// 发送心跳包
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -786,7 +693,7 @@ namespace HaoYueNet.ServerNetwork
|
|||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
OnCloseReady(token);
|
CloseReady(token);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -803,7 +710,7 @@ namespace HaoYueNet.ServerNetwork
|
|||||||
if (m_clients[i].RevIndex <= 0)
|
if (m_clients[i].RevIndex <= 0)
|
||||||
{
|
{
|
||||||
//判定掉线
|
//判定掉线
|
||||||
OnCloseReady(m_clients[i]);
|
CloseReady(m_clients[i]);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -818,6 +725,5 @@ namespace HaoYueNet.ServerNetwork
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user