fix
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parent
7dd00b0936
commit
52a24f979b
@ -234,20 +234,13 @@ namespace HaoYueNet.ServerNetwork
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private void CloseClientSocket(SocketAsyncEventArgs e)
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private void CloseClientSocket(SocketAsyncEventArgs e)
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{
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{
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AsyncUserToken token = e.UserToken as AsyncUserToken;
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AsyncUserToken token = e.UserToken as AsyncUserToken;
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//调用关闭连接
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//调用关闭连接
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OnDisconnected?.Invoke(token);
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OnDisconnected?.Invoke(token);
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RemoveUserToken(token);
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RemoveUserToken(token);
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//如果有事件,则调用事件,发送客户端数量变化通知
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//如果有事件,则调用事件,发送客户端数量变化通知
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OnClientNumberChange?.Invoke(-1, token);
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OnClientNumberChange?.Invoke(-1, token);
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// close the socket associated with the client
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// close the socket associated with the client
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try
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try { token.Socket.Shutdown(SocketShutdown.Send); }
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{
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token.Socket.Shutdown(SocketShutdown.Send);
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}
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catch (Exception) { }
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catch (Exception) { }
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token.Socket.Close();
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token.Socket.Close();
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// decrement the counter keeping track of the total number of clients connected to the server
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// decrement the counter keeping track of the total number of clients connected to the server
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@ -496,8 +489,11 @@ namespace HaoYueNet.ServerNetwork
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/// <param name="saea"></param>
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/// <param name="saea"></param>
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void ReleaseSocketAsyncEventArgs(SocketAsyncEventArgs saea)
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void ReleaseSocketAsyncEventArgs(SocketAsyncEventArgs saea)
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{
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{
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saea.UserToken = null;//TODO
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//saea.UserToken = null;//TODO
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saea.SetBuffer(null, 0, 0);
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//saea.SetBuffer(null, 0, 0);
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//saea.Dispose();
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//↑ 这里不要自作主张去清东西,否则回收回去不可用
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switch (saea.LastOperation)
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switch (saea.LastOperation)
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{
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{
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case SocketAsyncOperation.Receive:
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case SocketAsyncOperation.Receive:
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@ -506,7 +502,10 @@ namespace HaoYueNet.ServerNetwork
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case SocketAsyncOperation.Send:
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case SocketAsyncOperation.Send:
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m_Sendpool.Push(saea);
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m_Sendpool.Push(saea);
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break;
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break;
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default:
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throw new ArgumentException("ReleaseSocketAsyncEventArgs > The last operation completed on the socket was not a receive or send");
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}
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}
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}
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}
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int sendrun = 0;
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int sendrun = 0;
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@ -606,12 +605,9 @@ namespace HaoYueNet.ServerNetwork
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private void OnCloseReady(AsyncUserToken token)
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private void OnCloseReady(AsyncUserToken token)
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{
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{
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OnDisconnected?.Invoke(token);
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OnDisconnected?.Invoke(token);
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RemoveUserToken(token);
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RemoveUserToken(token);
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//如果有事件,则调用事件,发送客户端数量变化通知
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//如果有事件,则调用事件,发送客户端数量变化通知
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OnClientNumberChange?.Invoke(-1, token);
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OnClientNumberChange?.Invoke(-1, token);
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// close the socket associated with the client
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// close the socket associated with the client
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try
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try
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{
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{
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@ -32,7 +32,7 @@ namespace ClientCore.Network
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/// <summary>
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/// <summary>
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/// 是否自动重连
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/// 是否自动重连
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/// </summary>
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/// </summary>
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public bool bAutoReConnect = true;
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public bool bAutoReConnect = false;
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/// <summary>
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/// <summary>
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/// 重连尝试时间
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/// 重连尝试时间
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/// </summary>
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/// </summary>
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