修正发送pool bug
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@ -318,19 +318,18 @@ namespace HaoYueNet.ServerNetwork
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void IO_Completed2(object sender, SocketAsyncEventArgs e)
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{
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// determine which type of operation just completed and call the associated handler
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switch (e.LastOperation)
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{
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case SocketAsyncOperation.Receive:
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ProcessReceive(e);
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break;
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case SocketAsyncOperation.Send:
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ProcessSend2(e);
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break;
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default:
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throw new ArgumentException("The last operation completed on the socket was not a receive or send");
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}
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Console.WriteLine("就他妈从来没进过");
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//switch (e.LastOperation)
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//{
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// case SocketAsyncOperation.Receive:
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// ProcessReceive(e);
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// break;
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// case SocketAsyncOperation.Send:
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// ProcessSend2(e);
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// break;
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// default:
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// throw new ArgumentException("The last operation completed on the socket was not a receive or send");
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//}
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}
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// This method is invoked when an asynchronous receive operation completes.
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@ -546,7 +545,7 @@ namespace HaoYueNet.ServerNetwork
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sendrun--;
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Console.WriteLine("!!!!!!!!!!!!!!!!!!!!!!!!!!");
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}
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catch(Exception ex)
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catch (Exception ex)
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{
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Console.WriteLine(ex.ToString());
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}
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@ -570,6 +569,9 @@ namespace HaoYueNet.ServerNetwork
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myreadEventArgs.AcceptSocket = token.Socket;
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myreadEventArgs.SetBuffer(message, 0, message.Length); //将数据放置进去.
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token.Socket.SendAsync(myreadEventArgs);
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//得了,先回去吧
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m_Sendpool.Push(myreadEventArgs);
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return;
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}
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else
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