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using System.Net;
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using System.Net.Sockets;
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using static HaoYueNet.ClientNetwork.BaseData;
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namespace HaoYueNet.ClientNetwork.OtherMode
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{
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public class NetworkHelperCore_ListenerMode
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{
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private Socket serversocket;
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private Socket client;
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//响应倒计时计数最大值
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private static int MaxRevIndexNum = 50;
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//发送倒计时计数最大值
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private static int MaxSendIndexNum = 3;
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//响应倒计时计数
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private static int RevIndex = 0;
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//发送倒计时计数
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private static int SendIndex = 0;
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//计时器间隔
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private static int TimerInterval = 3000;
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public static string LastConnectIP;
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public static int LastConnectPort;
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public bool bDetailedLog = false;
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public void Init(int port)
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{
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LogOut("==>初始化NetworkHelperCore_ListenerMode");
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serversocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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IPEndPoint endPoint = new IPEndPoint(IPAddress.Any, port);
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serversocket.Bind(endPoint); // 绑定
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serversocket.Listen(1);
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client = serversocket.Accept(); // 接收客户端连接
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OnConnected?.Invoke(true);
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Console.WriteLine("客户端连接成功 信息: " + client.AddressFamily.ToString());
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Thread revThread = new Thread(Recive);
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revThread.Start(client);
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}
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~NetworkHelperCore_ListenerMode()
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{
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client.Close();
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}
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private void SendToSocket(byte[] data)
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{
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//已拼接包长度,这里不再需要拼接长度
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//data = SendDataWithHead(data);
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try
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{
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SendWithIndex(data);
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}
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catch (Exception ex)
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{
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//连接断开
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OnCloseReady();
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return;
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}
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//LogOut("发送消息,消息长度=> "+data.Length);
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}
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private void SendHeartbeat()
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{
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try
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{
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SendWithIndex(HeartbeatData);
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}
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catch (Exception ex)
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{
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//连接断开
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OnCloseReady();
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return;
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}
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//LogOut("发送心跳包");
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}
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/// <summary>
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/// 发送数据并计数
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/// </summary>
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/// <param name="data"></param>
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private void SendWithIndex(byte[] data)
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{
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//增加发送计数
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SendIndex = MaxSendIndexNum;
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//发送数据
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client.Send(data);
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}
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/// <summary>
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/// 供外部调用 发送消息
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/// </summary>
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/// <param name="CMDID"></param>
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/// <param name="data">序列化之后的数据</param>
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public void SendToClient(byte[] data)
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{
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//LogOut("准备数据 data=> "+data);
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SendToSocket(data);
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}
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#region 事件定义
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public delegate void OnReceiveDataHandler(byte[] data);
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public delegate void OnConnectedHandler(bool IsConnected);
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public delegate void OnCloseHandler();
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public delegate void OnLogOutHandler(string Msg);
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#endregion
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public event OnConnectedHandler OnConnected;
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public event OnReceiveDataHandler OnReceiveData;
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public event OnCloseHandler OnClose;
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/// <summary>
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/// 网络库调试日志输出
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/// </summary>
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public event OnLogOutHandler OnLogOut;
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/// <summary>
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/// 做好处理的连接管理
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/// </summary>
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private void OnCloseReady()
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{
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LogOut("关闭连接");
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//关闭Socket连接
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client.Close();
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OnClose?.Invoke();
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}
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/// <summary>
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/// 主动关闭连接
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/// </summary>
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public void CloseConntect()
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{
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OnCloseReady();
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}
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private void DataCallBackReady(byte[] data)
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{
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//增加接收计数
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RevIndex = MaxRevIndexNum;
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OnReceiveData(data);
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}
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MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
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private void Recive(object o)
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{
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var client = o as Socket;
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//MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
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while (true)
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{
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byte[] buffer = new byte[1024 * 1024 * 2];
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int effective = 0;
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try
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{
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effective = client.Receive(buffer);
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if (effective == 0)
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{
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continue;
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}
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}
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catch (Exception ex)
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{
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//远程主机强迫关闭了一个现有的连接
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OnCloseReady();
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return;
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//断开连接
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}
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memoryStream.Write(buffer, 0, effective);//将接受到的数据写入内存流中
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while (true)
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{
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if (effective > 0)//如果接受到的消息不为0(不为空)
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{
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DataCallBackReady(memoryStream.ToArray());
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//流复用的方式 不用重新new申请
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memoryStream.Position = 0;
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memoryStream.SetLength(0);
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}
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}
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}
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}
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public void LogOut(string Msg)
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{
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//Console.WriteLine(Msg);
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OnLogOut?.Invoke(Msg);
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}
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public Socket GetClientSocket()
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{
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return client;
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}
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}
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}
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@ -2,7 +2,7 @@
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using System.Net.Sockets;
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using static HaoYueNet.ClientNetwork.BaseData;
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namespace HaoYueNet.ClientNetwork
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namespace HaoYueNet.ClientNetwork.OtherMode
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{
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public class NetworkHelperCore_SourceMode
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{
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@ -21,9 +21,9 @@ namespace HaoYueNet.ClientNetwork
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private static int MaxSendIndexNum = 3;
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//响应倒计时计数
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private static int RevIndex=0;
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private static int RevIndex = 0;
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//发送倒计时计数
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private static int SendIndex=0;
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private static int SendIndex = 0;
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//计时器间隔
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private static int TimerInterval = 3000;
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@ -32,7 +32,7 @@ namespace HaoYueNet.ClientNetwork
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public static int LastConnectPort;
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public bool bDetailedLog = false;
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public bool Init(string IP, int port,bool isHadDetailedLog = true, bool bBindReuseAddress = false,int bBindport = 0)
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public bool Init(string IP, int port, bool isHadDetailedLog = true, bool bBindReuseAddress = false, int bBindport = 0)
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{
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LogOut("==>初始化网络核心");
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@ -57,7 +57,7 @@ namespace HaoYueNet.ClientNetwork
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//带回调的
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try
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{
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if(bDetailedLog)
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if (bDetailedLog)
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LogOut("连接到远程IP " + IP + ":" + port);
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else
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LogOut("连接到远程服务");
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{
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OnCloseReady();
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}
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private void DataCallBackReady(byte[] data)
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{
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//增加接收计数
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@ -201,7 +201,7 @@ namespace HaoYueNet.ClientNetwork
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while (true)
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{
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byte[] buffer = new byte[1024 * 1024 * 2];
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int effective=0;
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int effective = 0;
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try
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{
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effective = client.Receive(buffer);
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@ -210,7 +210,7 @@ namespace HaoYueNet.ClientNetwork
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continue;
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}
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}
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catch(Exception ex)
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catch (Exception ex)
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{
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//远程主机强迫关闭了一个现有的连接
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OnCloseReady();
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@ -6,8 +6,13 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
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<PropertyGroup>
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<Configuration>Release</Configuration>
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<Platform>Any CPU</Platform>
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<PublishDir>bin\Release\net7.0\publish\</PublishDir>
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<PublishDir>bin\Release\net7.0\publish\win-x64\</PublishDir>
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<PublishProtocol>FileSystem</PublishProtocol>
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<_TargetId>Folder</_TargetId>
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<TargetFramework>net7.0</TargetFramework>
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<SelfContained>false</SelfContained>
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<RuntimeIdentifier>win-x64</RuntimeIdentifier>
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<PublishSingleFile>false</PublishSingleFile>
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<PublishReadyToRun>false</PublishReadyToRun>
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</PropertyGroup>
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</Project>
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/// </summary>
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/// <param name="token">客户端</param>
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/// <param name="buff">客户端数据</param>
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public delegate void OnReceiveDataHandler(AsyncUserToken sk, int CMDID, byte[] data);
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public delegate void OnReceiveDataHandler(AsyncUserToken sk, byte[] data);
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/// <summary>
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/// 断开连接
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/// </summary>
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@ -491,18 +491,10 @@ namespace HaoYueNet.ServerNetwork
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/// </summary>
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/// <param name="CMDID"></param>
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/// <param name="data">序列化之后的数据</param>
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public void SendToSocket(Socket sk, int CMDID, int ERRCODE, byte[] data)
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public void SendToSocket(Socket sk, byte[] data)
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{
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AsyncUserToken token = GetAsyncUserTokenForSocket(sk);
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/*HunterNet_S2C _s2cdata = new HunterNet_S2C();
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_s2cdata.HunterNetCoreCmdID = CMDID;
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_s2cdata.HunterNetCoreData = ByteString.CopyFrom(data);
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_s2cdata.HunterNetCoreERRORCode = ERRCODE;
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byte[] _finaldata = Serizlize(_s2cdata);*/
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//byte[] _finaldata = HunterNet_S2C.CreatePkgData((ushort)CMDID, (ushort)ERRCODE, data);
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SendWithIndex(token, (ushort)CMDID, (ushort)ERRCODE, data);
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SendWithIndex(token, data);
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}
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void SendForMsgPool()
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{
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@ -588,12 +580,12 @@ namespace HaoYueNet.ServerNetwork
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/// 发送数据并计数
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/// </summary>
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/// <param name="data"></param>
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void SendWithIndex(AsyncUserToken token, UInt16 CmdID, UInt16 ERRCODE, byte[] data)
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void SendWithIndex(AsyncUserToken token,byte[] data)
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{
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try
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{
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//发送数据
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SendMessage(token, CmdID, ERRCODE, data);
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SendMessage(token, data);
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token.SendIndex = MaxSendIndexNum;
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}
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catch
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//增加接收计数
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sk.RevIndex = MaxRevIndexNum;
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if (data.Length == 1 && data[0] == 0x00)//心跳包
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try
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{
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//OutNetLog("收到心跳包");
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//无处理
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//将数据包交给后台处理,这里你也可以新开个线程来处理.加快速度.
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OnReceive?.Invoke(sk, data);
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}
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else
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catch (Exception ex)
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{
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try
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{
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//将数据包交给后台处理,这里你也可以新开个线程来处理.加快速度.
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/*
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HunterNet_C2S _s2c = DeSerizlize<HunterNet_C2S>(data);
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OnReceive?.Invoke(sk, (int)_s2c.HunterNetCoreCmdID, _s2c.HunterNetCoreData.ToArray());
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//DataCallBack(sk, (int)_s2c.HunterNetCoreCmdID, _s2c.HunterNetCoreData.ToArray());
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*/
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HunterNet_C2S.AnalysisPkgData(data, out ushort CmdID, out byte[] resultdata);
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OnReceive?.Invoke(sk, CmdID, resultdata);
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}
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catch (Exception ex)
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{
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OutNetLog("数据解析错误");
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}
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OutNetLog("数据解析错误");
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}
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}
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private void OutNetLog(string msg)
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@ -6,8 +6,13 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
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<PropertyGroup>
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<Configuration>Release</Configuration>
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<Platform>Any CPU</Platform>
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<PublishDir>bin\Release\net7.0\publish\</PublishDir>
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<PublishDir>bin\Release\net7.0\publish\win-x64\</PublishDir>
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<PublishProtocol>FileSystem</PublishProtocol>
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<_TargetId>Folder</_TargetId>
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<TargetFramework>net7.0</TargetFramework>
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<RuntimeIdentifier>win-x64</RuntimeIdentifier>
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<SelfContained>false</SelfContained>
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<PublishSingleFile>false</PublishSingleFile>
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<PublishReadyToRun>false</PublishReadyToRun>
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</PropertyGroup>
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</Project>
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