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219919bc04
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BIN
.vs/HaoYueNet/DesignTimeBuild/.dtbcache.v2
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.vs/HaoYueNet/DesignTimeBuild/.dtbcache.v2
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36
.vs/HaoYueNet/project-colors.json
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36
.vs/HaoYueNet/project-colors.json
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{
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BIN
.vs/HaoYueNet/v17/.futdcache.v1
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BIN
.vs/HaoYueNet/v17/.futdcache.v1
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Binary file not shown.
53
HaoYueNet.sln
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HaoYueNet.sln
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@ -0,0 +1,53 @@
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||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.0.31903.59
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Simple", "Simple", "{A2CAD164-0816-4D1D-9793-1B1F398C9D29}"
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EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "NetLib", "NetLib", "{D0066C06-A89A-4E05-80E0-D8232FB0FF3C}"
|
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "HaoYueNet.ServerNetwork", "NetLib\HaoYueNet.ServerNetwork\HaoYueNet.ServerNetwork.csproj", "{22ED65D3-E2FB-49E4-BDF5-EB2A70774C2E}"
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "HaoYueNet.ClientNetwork", "NetLib\HaoYueNet.ClientNetwork\HaoYueNet.ClientNetwork.csproj", "{696F6AAE-2D41-48F7-8FCD-E95CFE2A6519}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SimpleClient", "Simple\SimpleClient\SimpleClient.csproj", "{C558ACA4-E59E-4F4D-94B7-2B78DA272CF3}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SimpleServer", "Simple\SimpleServer\SimpleServer.csproj", "{5559B94A-DA9E-4CF7-B799-2BCAA1F11F49}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{22ED65D3-E2FB-49E4-BDF5-EB2A70774C2E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{22ED65D3-E2FB-49E4-BDF5-EB2A70774C2E}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{22ED65D3-E2FB-49E4-BDF5-EB2A70774C2E}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{22ED65D3-E2FB-49E4-BDF5-EB2A70774C2E}.Release|Any CPU.Build.0 = Release|Any CPU
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{696F6AAE-2D41-48F7-8FCD-E95CFE2A6519}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{696F6AAE-2D41-48F7-8FCD-E95CFE2A6519}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
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{696F6AAE-2D41-48F7-8FCD-E95CFE2A6519}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{696F6AAE-2D41-48F7-8FCD-E95CFE2A6519}.Release|Any CPU.Build.0 = Release|Any CPU
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{C558ACA4-E59E-4F4D-94B7-2B78DA272CF3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{C558ACA4-E59E-4F4D-94B7-2B78DA272CF3}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
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{C558ACA4-E59E-4F4D-94B7-2B78DA272CF3}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
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{C558ACA4-E59E-4F4D-94B7-2B78DA272CF3}.Release|Any CPU.Build.0 = Release|Any CPU
|
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{5559B94A-DA9E-4CF7-B799-2BCAA1F11F49}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
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{5559B94A-DA9E-4CF7-B799-2BCAA1F11F49}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{5559B94A-DA9E-4CF7-B799-2BCAA1F11F49}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
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{5559B94A-DA9E-4CF7-B799-2BCAA1F11F49}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(NestedProjects) = preSolution
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{22ED65D3-E2FB-49E4-BDF5-EB2A70774C2E} = {D0066C06-A89A-4E05-80E0-D8232FB0FF3C}
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||||
{696F6AAE-2D41-48F7-8FCD-E95CFE2A6519} = {D0066C06-A89A-4E05-80E0-D8232FB0FF3C}
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{C558ACA4-E59E-4F4D-94B7-2B78DA272CF3} = {A2CAD164-0816-4D1D-9793-1B1F398C9D29}
|
||||
{5559B94A-DA9E-4CF7-B799-2BCAA1F11F49} = {A2CAD164-0816-4D1D-9793-1B1F398C9D29}
|
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {22107F03-013F-4871-AC8E-F082694E2679}
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EndGlobalSection
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EndGlobal
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@ -0,0 +1,13 @@
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<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="protobuf-net" Version="3.0.101" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
360
NetLib/HaoYueNet.ClientNetwork/NetworkHelperCore.cs
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360
NetLib/HaoYueNet.ClientNetwork/NetworkHelperCore.cs
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using HunterProtobufCore;
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using ProtoBuf;
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||||
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Net;
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using System.Net.Sockets;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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namespace HaoYueNet.ClientNetwork
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{
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public class NetworkHelperCore
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||||
{
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||||
private Socket client;
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/// <summary>
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/// 心跳包数据
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/// </summary>
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||||
private byte[] HeartbeatData = new byte[5] { 0x05, 0x00, 0x00, 0x00, 0x00 };
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||||
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||||
////响应倒计时计数最大值
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//private static int MaxRevIndexNum = 6;
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||||
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||||
////发送倒计时计数最大值
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//private static int MaxSendIndexNum = 3;
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||||
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//响应倒计时计数最大值
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private static int MaxRevIndexNum = 50;
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||||
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||||
//发送倒计时计数最大值
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||||
private static int MaxSendIndexNum = 3;
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||||
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||||
//响应倒计时计数
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private static int RevIndex=0;
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||||
//发送倒计时计数
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private static int SendIndex=0;
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||||
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||||
//计时器间隔
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private static int TimerInterval = 3000;
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||||
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||||
private System.Timers.Timer _heartTimer;
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||||
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||||
public void Init(string IP, int port)
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||||
{
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||||
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||||
LogOut("==>初始化网络核心");
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RevIndex = MaxRevIndexNum;
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SendIndex = MaxSendIndexNum;
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client = new Socket(SocketType.Stream, ProtocolType.Tcp);
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//IPAddress ip = IPAddress.Parse(IP);
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||||
//IPEndPoint point = new IPEndPoint(ip, port);
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LogOut("连接到IP "+ IP + ":"+ port);
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||||
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||||
//带回调的
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||||
//client.BeginConnect(ip, port, new AsyncCallback(CallBackMethod) , client);
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||||
try
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||||
{
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client.Connect(IP, port);
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||||
Thread thread = new Thread(Recive);
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||||
thread.IsBackground = true;
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||||
thread.Start(client);
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||||
LogOut("连接成功!");
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||||
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||||
_heartTimer = new System.Timers.Timer();
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||||
_heartTimer.Interval = TimerInterval;
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||||
_heartTimer.Elapsed += CheckUpdatetimer_Elapsed;
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||||
_heartTimer.AutoReset = true;
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||||
_heartTimer.Enabled = true;
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||||
LogOut("开启心跳包检测");
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||||
|
||||
OnConnected(true);
|
||||
}
|
||||
catch
|
||||
{
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||||
OnConnected(false);
|
||||
}
|
||||
}
|
||||
|
||||
~NetworkHelperCore()
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||||
{
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||||
client.Close();
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||||
}
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||||
|
||||
private void SendToSocket(byte[] data)
|
||||
{
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||||
data = SendDataWithHead(data);
|
||||
try
|
||||
{
|
||||
SendWithIndex(data);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
//连接断开
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||||
OnCloseReady();
|
||||
return;
|
||||
}
|
||||
LogOut("发送消息,消息长度=> "+data.Length);
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||||
}
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||||
|
||||
private void SendHeartbeat()
|
||||
{
|
||||
try
|
||||
{
|
||||
SendWithIndex(HeartbeatData);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
//连接断开
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||||
OnCloseReady();
|
||||
return;
|
||||
}
|
||||
LogOut("发送心跳包");
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||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 发送数据并计数
|
||||
/// </summary>
|
||||
/// <param name="data"></param>
|
||||
private void SendWithIndex(byte[] data)
|
||||
{
|
||||
//增加发送计数
|
||||
SendIndex = MaxSendIndexNum;
|
||||
//发送数据
|
||||
client.Send(data);
|
||||
}
|
||||
|
||||
//拼接头长度
|
||||
private byte[] SendDataWithHead(byte[] message)
|
||||
{
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||||
|
||||
MemoryStream memoryStream = new MemoryStream();//创建一个内存流
|
||||
|
||||
byte[] BagHead = BitConverter.GetBytes(message.Length + 4);//往字节数组中写入包头(包头自身的长度和消息体的长度)的长度
|
||||
|
||||
memoryStream.Write(BagHead, 0, BagHead.Length);//将包头写入内存流
|
||||
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||||
memoryStream.Write(message, 0, message.Length);//将消息体写入内存流
|
||||
|
||||
byte[] HeadAndBody = memoryStream.ToArray();//将内存流中的数据写入字节数组
|
||||
|
||||
memoryStream.Close();//关闭内存
|
||||
memoryStream.Dispose();//释放资源
|
||||
|
||||
return HeadAndBody;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 供外部调用 发送消息
|
||||
/// </summary>
|
||||
/// <param name="CMDID"></param>
|
||||
/// <param name="data">序列化之后的数据</param>
|
||||
public void SendToServer(int CMDID,byte[] data)
|
||||
{
|
||||
LogOut("准备数据 CMDID=> "+CMDID);
|
||||
HunterNet_C2S _c2sdata = new HunterNet_C2S();
|
||||
_c2sdata.HunterNetCore_CmdID = CMDID;
|
||||
_c2sdata.HunterNetCore_Data = data;
|
||||
byte[] _finaldata = Serizlize<HunterNet_C2S>(_c2sdata);
|
||||
SendToSocket(_finaldata);
|
||||
}
|
||||
|
||||
public delegate void OnDataCallBack_Data(int CMDID, int ERRCODE, byte[] data);
|
||||
|
||||
public event OnDataCallBack_Data OnDataCallBack;
|
||||
|
||||
public delegate void delegate_NoData();
|
||||
|
||||
public delegate void delegate_Bool(bool IsConnected);
|
||||
|
||||
public event delegate_NoData OnClose;
|
||||
|
||||
public event delegate_Bool OnConnected;
|
||||
|
||||
public delegate void delegate_str(string Msg);
|
||||
|
||||
/// <summary>
|
||||
/// 网络库调试日志输出
|
||||
/// </summary>
|
||||
public event delegate_str OnLogOut;
|
||||
|
||||
///// <summary>
|
||||
///// 用于调用者回调的虚函数
|
||||
///// </summary>
|
||||
///// <param name="data"></param>
|
||||
//public virtual void DataCallBack(int CMDID,int ERRCODE,byte[] data)
|
||||
//{
|
||||
|
||||
//}
|
||||
|
||||
///// <summary>
|
||||
///// 断开连接
|
||||
///// </summary>
|
||||
///// <param name="sk"></param>
|
||||
//public virtual void OnClose()
|
||||
//{
|
||||
|
||||
//}
|
||||
|
||||
/// <summary>
|
||||
/// 做好处理的连接管理
|
||||
/// </summary>
|
||||
private void OnCloseReady()
|
||||
{
|
||||
LogOut("关闭心跳包计数");
|
||||
_heartTimer.Enabled = false;
|
||||
LogOut("关闭连接");
|
||||
OnClose();
|
||||
//关闭Socket连接
|
||||
client.Close();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 主动关闭连接
|
||||
/// </summary>
|
||||
public void CloseConntect()
|
||||
{
|
||||
OnCloseReady();
|
||||
}
|
||||
|
||||
private void DataCallBackReady(byte[] data)
|
||||
{
|
||||
|
||||
//增加接收计数
|
||||
RevIndex = MaxRevIndexNum;
|
||||
|
||||
//不处理心跳包
|
||||
if (data.Length == 1 && data[0] == 0x00)
|
||||
{
|
||||
LogOut("收到心跳包");
|
||||
return;
|
||||
}
|
||||
|
||||
HunterNet_S2C _c2s = DeSerizlize<HunterNet_S2C>(data);
|
||||
|
||||
OnDataCallBack((int)_c2s.HunterNetCore_CmdID, (int)_c2s.HunterNetCore_ERRORCode, _c2s.HunterNetCore_Data);
|
||||
}
|
||||
|
||||
private void Recive(object o)
|
||||
{
|
||||
var client = o as Socket;
|
||||
MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
|
||||
|
||||
while (true)
|
||||
{
|
||||
byte[] buffer = new byte[1024 * 1024 * 2];
|
||||
int effective=0;
|
||||
try
|
||||
{
|
||||
effective = client.Receive(buffer);
|
||||
if (effective == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
catch(Exception ex)
|
||||
{
|
||||
//远程主机强迫关闭了一个现有的连接
|
||||
OnCloseReady();
|
||||
return;
|
||||
//断开连接
|
||||
}
|
||||
|
||||
|
||||
memoryStream.Write(buffer, 0, effective);//将接受到的数据写入内存流中
|
||||
byte[] getData = memoryStream.ToArray();//将内存流中的消息体写入字节数组
|
||||
int StartIndex = 0;//设置一个读取数据的起始下标
|
||||
|
||||
while (true)
|
||||
{
|
||||
|
||||
|
||||
if (effective > 0)//如果接受到的消息不为0(不为空)
|
||||
{
|
||||
int HeadLength = 0;//包头长度(包头+包体)
|
||||
if (getData.Length - StartIndex < 4)//包头接受不完整
|
||||
{
|
||||
HeadLength = -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
//如果包头接受完整 转换成int类型的数值
|
||||
HeadLength = BitConverter.ToInt32(getData, StartIndex);
|
||||
}
|
||||
//包头接受完整但是消息体不完整 //包头接受不完整
|
||||
//↓↓↓↓↓↓↓↓ ↓↓↓
|
||||
if (getData.Length - StartIndex < HeadLength || HeadLength == -1)
|
||||
{
|
||||
memoryStream.Close();//关闭内存流
|
||||
memoryStream.Dispose();//释放内存资源
|
||||
memoryStream = new MemoryStream();//创建新的内存流
|
||||
memoryStream.Write(getData, StartIndex, getData.Length - StartIndex);//从新将接受的消息写入内存流
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
//把头去掉,就可以吃了,蛋白质是牛肉的六倍
|
||||
DataCallBackReady(getData.Skip(StartIndex+4).Take(HeadLength-4).ToArray());
|
||||
StartIndex += HeadLength;//当读取一条完整的数据后,读取数据的起始下标应为当前接受到的消息体的长度(当前数据的尾部或下一条消息的首部)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
private void CheckUpdatetimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
|
||||
{
|
||||
//接收服务器数据计数
|
||||
RevIndex--;
|
||||
if (RevIndex <= 0)
|
||||
{
|
||||
//判定掉线
|
||||
OnCloseReady();
|
||||
return;
|
||||
}
|
||||
|
||||
//发送计数
|
||||
SendIndex--;
|
||||
if (SendIndex <= 0)//需要发送心跳包了
|
||||
{
|
||||
//重置倒计时计数
|
||||
SendIndex = MaxSendIndexNum;
|
||||
|
||||
SendHeartbeat();
|
||||
}
|
||||
}
|
||||
|
||||
public static byte[] Serizlize<T>(T MsgObj)
|
||||
{
|
||||
using (MemoryStream ms = new MemoryStream())
|
||||
{
|
||||
Serializer.Serialize<T>(ms, MsgObj);
|
||||
byte[] data1 = ms.ToArray();
|
||||
return data1;
|
||||
}
|
||||
}
|
||||
|
||||
public static T DeSerizlize<T>(byte[] MsgObj)
|
||||
{
|
||||
using (MemoryStream ms = new MemoryStream(MsgObj))
|
||||
{
|
||||
var ds_obj = Serializer.Deserialize<T>(ms);
|
||||
return ds_obj;
|
||||
}
|
||||
}
|
||||
|
||||
public void LogOut(string Msg)
|
||||
{
|
||||
//Console.WriteLine(Msg);
|
||||
OnLogOut(Msg);
|
||||
}
|
||||
}
|
||||
}
|
120
NetLib/HaoYueNet.ClientNetwork/protobuf_HunterNetCore.cs
Normal file
120
NetLib/HaoYueNet.ClientNetwork/protobuf_HunterNetCore.cs
Normal file
@ -0,0 +1,120 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
// Option: missing-value detection (*Specified/ShouldSerialize*/Reset*) enabled
|
||||
|
||||
// Generated from: proto/protobuf_HunterNetCore.proto
|
||||
namespace HunterProtobufCore
|
||||
{
|
||||
[global::System.Serializable, global::ProtoBuf.ProtoContract(Name=@"HunterNet_C2S")]
|
||||
public partial class HunterNet_C2S : global::ProtoBuf.IExtensible
|
||||
{
|
||||
public HunterNet_C2S() {}
|
||||
|
||||
private int? _HunterNetCore_CmdID;
|
||||
[global::ProtoBuf.ProtoMember(1, IsRequired = false, Name=@"HunterNetCore_CmdID", DataFormat = global::ProtoBuf.DataFormat.TwosComplement)]
|
||||
public int? HunterNetCore_CmdID
|
||||
{
|
||||
get { return _HunterNetCore_CmdID; }
|
||||
set { _HunterNetCore_CmdID = value; }
|
||||
}
|
||||
[global::System.Xml.Serialization.XmlIgnore]
|
||||
[global::System.ComponentModel.Browsable(false)]
|
||||
public bool HunterNetCore_CmdIDSpecified
|
||||
{
|
||||
get { return this._HunterNetCore_CmdID != null; }
|
||||
set { if (value == (this._HunterNetCore_CmdID== null)) this._HunterNetCore_CmdID = value ? this.HunterNetCore_CmdID : (int?)null; }
|
||||
}
|
||||
private bool ShouldSerializeHunterNetCore_CmdID() { return HunterNetCore_CmdIDSpecified; }
|
||||
private void ResetHunterNetCore_CmdID() { HunterNetCore_CmdIDSpecified = false; }
|
||||
|
||||
private byte[] _HunterNetCore_Data;
|
||||
[global::ProtoBuf.ProtoMember(2, IsRequired = false, Name=@"HunterNetCore_Data", DataFormat = global::ProtoBuf.DataFormat.Default)]
|
||||
public byte[] HunterNetCore_Data
|
||||
{
|
||||
get { return _HunterNetCore_Data; }
|
||||
set { _HunterNetCore_Data = value; }
|
||||
}
|
||||
[global::System.Xml.Serialization.XmlIgnore]
|
||||
[global::System.ComponentModel.Browsable(false)]
|
||||
public bool HunterNetCore_DataSpecified
|
||||
{
|
||||
get { return this._HunterNetCore_Data != null; }
|
||||
set { if (value == (this._HunterNetCore_Data== null)) this._HunterNetCore_Data = value ? this.HunterNetCore_Data : (byte[])null; }
|
||||
}
|
||||
private bool ShouldSerializeHunterNetCore_Data() { return HunterNetCore_DataSpecified; }
|
||||
private void ResetHunterNetCore_Data() { HunterNetCore_DataSpecified = false; }
|
||||
|
||||
private global::ProtoBuf.IExtension extensionObject;
|
||||
global::ProtoBuf.IExtension global::ProtoBuf.IExtensible.GetExtensionObject(bool createIfMissing)
|
||||
{ return global::ProtoBuf.Extensible.GetExtensionObject(ref extensionObject, createIfMissing); }
|
||||
}
|
||||
|
||||
[global::System.Serializable, global::ProtoBuf.ProtoContract(Name=@"HunterNet_S2C")]
|
||||
public partial class HunterNet_S2C : global::ProtoBuf.IExtensible
|
||||
{
|
||||
public HunterNet_S2C() {}
|
||||
|
||||
private int? _HunterNetCore_CmdID;
|
||||
[global::ProtoBuf.ProtoMember(1, IsRequired = false, Name=@"HunterNetCore_CmdID", DataFormat = global::ProtoBuf.DataFormat.TwosComplement)]
|
||||
public int? HunterNetCore_CmdID
|
||||
{
|
||||
get { return _HunterNetCore_CmdID; }
|
||||
set { _HunterNetCore_CmdID = value; }
|
||||
}
|
||||
[global::System.Xml.Serialization.XmlIgnore]
|
||||
[global::System.ComponentModel.Browsable(false)]
|
||||
public bool HunterNetCore_CmdIDSpecified
|
||||
{
|
||||
get { return this._HunterNetCore_CmdID != null; }
|
||||
set { if (value == (this._HunterNetCore_CmdID== null)) this._HunterNetCore_CmdID = value ? this.HunterNetCore_CmdID : (int?)null; }
|
||||
}
|
||||
private bool ShouldSerializeHunterNetCore_CmdID() { return HunterNetCore_CmdIDSpecified; }
|
||||
private void ResetHunterNetCore_CmdID() { HunterNetCore_CmdIDSpecified = false; }
|
||||
|
||||
private int? _HunterNetCore_ERRORCode;
|
||||
[global::ProtoBuf.ProtoMember(2, IsRequired = false, Name=@"HunterNetCore_ERRORCode", DataFormat = global::ProtoBuf.DataFormat.TwosComplement)]
|
||||
public int? HunterNetCore_ERRORCode
|
||||
{
|
||||
get { return _HunterNetCore_ERRORCode; }
|
||||
set { _HunterNetCore_ERRORCode = value; }
|
||||
}
|
||||
[global::System.Xml.Serialization.XmlIgnore]
|
||||
[global::System.ComponentModel.Browsable(false)]
|
||||
public bool HunterNetCore_ERRORCodeSpecified
|
||||
{
|
||||
get { return this._HunterNetCore_ERRORCode != null; }
|
||||
set { if (value == (this._HunterNetCore_ERRORCode== null)) this._HunterNetCore_ERRORCode = value ? this.HunterNetCore_ERRORCode : (int?)null; }
|
||||
}
|
||||
private bool ShouldSerializeHunterNetCore_ERRORCode() { return HunterNetCore_ERRORCodeSpecified; }
|
||||
private void ResetHunterNetCore_ERRORCode() { HunterNetCore_ERRORCodeSpecified = false; }
|
||||
|
||||
private byte[] _HunterNetCore_Data;
|
||||
[global::ProtoBuf.ProtoMember(3, IsRequired = false, Name=@"HunterNetCore_Data", DataFormat = global::ProtoBuf.DataFormat.Default)]
|
||||
public byte[] HunterNetCore_Data
|
||||
{
|
||||
get { return _HunterNetCore_Data; }
|
||||
set { _HunterNetCore_Data = value; }
|
||||
}
|
||||
[global::System.Xml.Serialization.XmlIgnore]
|
||||
[global::System.ComponentModel.Browsable(false)]
|
||||
public bool HunterNetCore_DataSpecified
|
||||
{
|
||||
get { return this._HunterNetCore_Data != null; }
|
||||
set { if (value == (this._HunterNetCore_Data== null)) this._HunterNetCore_Data = value ? this.HunterNetCore_Data : (byte[])null; }
|
||||
}
|
||||
private bool ShouldSerializeHunterNetCore_Data() { return HunterNetCore_DataSpecified; }
|
||||
private void ResetHunterNetCore_Data() { HunterNetCore_DataSpecified = false; }
|
||||
|
||||
private global::ProtoBuf.IExtension extensionObject;
|
||||
global::ProtoBuf.IExtension global::ProtoBuf.IExtensible.GetExtensionObject(bool createIfMissing)
|
||||
{ return global::ProtoBuf.Extensible.GetExtensionObject(ref extensionObject, createIfMissing); }
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,13 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="protobuf-net" Version="3.0.101" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
57
NetLib/HaoYueNet.ServerNetwork/NetWork/AsyncUserToken.cs
Normal file
57
NetLib/HaoYueNet.ServerNetwork/NetWork/AsyncUserToken.cs
Normal file
@ -0,0 +1,57 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Text;
|
||||
|
||||
namespace HaoYueNet.ServerNetwork
|
||||
{
|
||||
public class AsyncUserToken
|
||||
{
|
||||
/// <summary>
|
||||
/// 客户端IP地址
|
||||
/// </summary>
|
||||
public IPAddress IPAddress { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 远程地址
|
||||
/// </summary>
|
||||
public EndPoint Remote { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 通信SOKET
|
||||
/// </summary>
|
||||
public Socket Socket { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 连接时间
|
||||
/// </summary>
|
||||
public DateTime ConnectTime { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 所属用户信息
|
||||
/// </summary>
|
||||
public object UserInfo { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 数据缓存区
|
||||
/// </summary>
|
||||
public List<byte> Buffer { get; set; }
|
||||
|
||||
public AsyncUserToken()
|
||||
{
|
||||
this.Buffer = new List<byte>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 响应倒计时计数
|
||||
/// </summary>
|
||||
public int RevIndex { get; set; } = 0;
|
||||
/// <summary>
|
||||
/// 发送倒计时计数
|
||||
/// </summary>
|
||||
public int SendIndex { get; set; } = 0;
|
||||
}
|
||||
}
|
64
NetLib/HaoYueNet.ServerNetwork/NetWork/BufferManager.cs
Normal file
64
NetLib/HaoYueNet.ServerNetwork/NetWork/BufferManager.cs
Normal file
@ -0,0 +1,64 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net.Sockets;
|
||||
using System.Text;
|
||||
|
||||
namespace HaoYueNet.ServerNetwork
|
||||
{
|
||||
public class BufferManager
|
||||
{
|
||||
int m_numBytes; // the total number of bytes controlled by the buffer pool
|
||||
byte[] m_buffer; // the underlying byte array maintained by the Buffer Manager
|
||||
Stack<int> m_freeIndexPool; //
|
||||
int m_currentIndex;
|
||||
int m_bufferSize;
|
||||
|
||||
public BufferManager(int totalBytes, int bufferSize)
|
||||
{
|
||||
m_numBytes = totalBytes;
|
||||
m_currentIndex = 0;
|
||||
m_bufferSize = bufferSize;
|
||||
m_freeIndexPool = new Stack<int>();
|
||||
}
|
||||
|
||||
// Allocates buffer space used by the buffer pool
|
||||
public void InitBuffer()
|
||||
{
|
||||
// create one big large buffer and divide that
|
||||
// out to each SocketAsyncEventArg object
|
||||
m_buffer = new byte[m_numBytes];
|
||||
}
|
||||
|
||||
// Assigns a buffer from the buffer pool to the
|
||||
// specified SocketAsyncEventArgs object
|
||||
//
|
||||
// <returns>true if the buffer was successfully set, else false</returns>
|
||||
public bool SetBuffer(SocketAsyncEventArgs args)
|
||||
{
|
||||
|
||||
if (m_freeIndexPool.Count > 0)
|
||||
{
|
||||
args.SetBuffer(m_buffer, m_freeIndexPool.Pop(), m_bufferSize);
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((m_numBytes - m_bufferSize) < m_currentIndex)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
args.SetBuffer(m_buffer, m_currentIndex, m_bufferSize);
|
||||
m_currentIndex += m_bufferSize;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// Removes the buffer from a SocketAsyncEventArg object.
|
||||
// This frees the buffer back to the buffer pool
|
||||
public void FreeBuffer(SocketAsyncEventArgs args)
|
||||
{
|
||||
m_freeIndexPool.Push(args.Offset);
|
||||
args.SetBuffer(null, 0, 0);
|
||||
}
|
||||
}
|
||||
}
|
49
NetLib/HaoYueNet.ServerNetwork/NetWork/SocketEventPool.cs
Normal file
49
NetLib/HaoYueNet.ServerNetwork/NetWork/SocketEventPool.cs
Normal file
@ -0,0 +1,49 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net.Sockets;
|
||||
using System.Text;
|
||||
|
||||
namespace HaoYueNet.ServerNetwork
|
||||
{
|
||||
|
||||
public class SocketEventPool
|
||||
{
|
||||
Stack<SocketAsyncEventArgs> m_pool;
|
||||
|
||||
public SocketEventPool(int capacity)
|
||||
{
|
||||
m_pool = new Stack<SocketAsyncEventArgs>(capacity);
|
||||
}
|
||||
|
||||
public void Push(SocketAsyncEventArgs item)
|
||||
{
|
||||
if (item == null) { throw new ArgumentNullException("Items added to a SocketAsyncEventArgsPool cannot be null"); }
|
||||
lock (m_pool)
|
||||
{
|
||||
m_pool.Push(item);
|
||||
}
|
||||
}
|
||||
|
||||
// Removes a SocketAsyncEventArgs instance from the pool
|
||||
// and returns the object removed from the pool
|
||||
public SocketAsyncEventArgs Pop()
|
||||
{
|
||||
lock (m_pool)
|
||||
{
|
||||
return m_pool.Pop();
|
||||
}
|
||||
}
|
||||
|
||||
// The number of SocketAsyncEventArgs instances in the pool
|
||||
public int Count
|
||||
{
|
||||
get { return m_pool.Count; }
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
m_pool.Clear();
|
||||
}
|
||||
}
|
||||
}
|
838
NetLib/HaoYueNet.ServerNetwork/NetWork/SocketManager.cs
Normal file
838
NetLib/HaoYueNet.ServerNetwork/NetWork/SocketManager.cs
Normal file
@ -0,0 +1,838 @@
|
||||
using HunterProtobufCore;
|
||||
using ProtoBuf;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
|
||||
|
||||
namespace HaoYueNet.ServerNetwork
|
||||
{
|
||||
public class SocketManager
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// 心跳包数据
|
||||
/// </summary>
|
||||
private byte[] HeartbeatData = new byte[5] { 0x05, 0x00, 0x00, 0x00, 0x00 };
|
||||
//响应倒计时计数最大值
|
||||
//public int MaxRevIndexNum { get; set; } = 5;
|
||||
////发送倒计时计数最大值
|
||||
//public int MaxSendIndexNum { get; set; } = 3;
|
||||
|
||||
//响应倒计时计数最大值
|
||||
public int MaxRevIndexNum { get; set; } = 50;
|
||||
//发送倒计时计数最大值
|
||||
public int MaxSendIndexNum { get; set; } = 3;
|
||||
|
||||
//计时器间隔
|
||||
private static int TimerInterval = 3000;
|
||||
|
||||
/// <summary>
|
||||
/// 心跳包计数器
|
||||
/// </summary>
|
||||
private System.Timers.Timer _heartTimer;
|
||||
|
||||
public int m_maxConnectNum; //最大连接数
|
||||
public int m_revBufferSize; //最大接收字节数
|
||||
public BufferManager m_bufferManager;
|
||||
public const int opsToAlloc = 2;
|
||||
Socket listenSocket; //监听Socket
|
||||
public SocketEventPool m_pool;
|
||||
|
||||
public SocketEventPool m_Sendpool;
|
||||
public TokenMsgPool msg_pool;
|
||||
//public Dictionary<AsyncUserToken, SocketAsyncEventArgs> _DictAsyncUserTokenSendSAEA = new Dictionary<AsyncUserToken, SocketAsyncEventArgs>();
|
||||
public int m_clientCount; //连接的客户端数量
|
||||
public Semaphore m_maxNumberAcceptedClients;
|
||||
|
||||
List<AsyncUserToken> m_clients; //客户端列表
|
||||
public Dictionary<Socket, AsyncUserToken> _DictSocketAsyncUserToken = new Dictionary<Socket, AsyncUserToken>();
|
||||
|
||||
#region 定义委托
|
||||
|
||||
/// <summary>
|
||||
/// 客户端连接数量变化时触发
|
||||
/// </summary>
|
||||
/// <param name="num">当前增加客户的个数(用户退出时为负数,增加时为正数,一般为1)</param>
|
||||
/// <param name="token">增加用户的信息</param>
|
||||
public delegate void OnClientNumberChange(int num, AsyncUserToken token);
|
||||
|
||||
/// <summary>
|
||||
/// 接收到客户端的数据
|
||||
/// </summary>
|
||||
/// <param name="token">客户端</param>
|
||||
/// <param name="buff">客户端数据</param>
|
||||
public delegate void OnReceiveData(AsyncUserToken token, byte[] buff);
|
||||
|
||||
#endregion
|
||||
|
||||
#region 定义事件
|
||||
/// <summary>
|
||||
/// 客户端连接数量变化事件
|
||||
/// </summary>
|
||||
public event OnClientNumberChange ClientNumberChange;
|
||||
|
||||
/// <summary>
|
||||
/// 接收到客户端的数据事件
|
||||
/// </summary>
|
||||
public event OnReceiveData ReceiveClientData;
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
#region 定义属性
|
||||
|
||||
/// <summary>
|
||||
/// 获取客户端列表
|
||||
/// </summary>
|
||||
public List<AsyncUserToken> ClientList { get { return m_clients; } }
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// 构造函数
|
||||
/// </summary>
|
||||
/// <param name="numConnections">最大连接数</param>
|
||||
/// <param name="receiveBufferSize">缓存区大小</param>
|
||||
public SocketManager(int numConnections, int receiveBufferSize)
|
||||
{
|
||||
m_clientCount = 0;
|
||||
m_maxConnectNum = numConnections;
|
||||
m_revBufferSize = receiveBufferSize;
|
||||
// allocate buffers such that the maximum number of sockets can have one outstanding read and
|
||||
//write posted to the socket simultaneously
|
||||
m_bufferManager = new BufferManager(receiveBufferSize * numConnections * opsToAlloc, receiveBufferSize);
|
||||
|
||||
m_pool = new SocketEventPool(numConnections);
|
||||
m_Sendpool = new SocketEventPool(numConnections);
|
||||
|
||||
msg_pool = new TokenMsgPool(numConnections);
|
||||
|
||||
m_maxNumberAcceptedClients = new Semaphore(numConnections, numConnections);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 初始化
|
||||
/// </summary>
|
||||
public void Init()
|
||||
{
|
||||
// Allocates one large byte buffer which all I/O operations use a piece of. This gaurds
|
||||
// against memory fragmentation
|
||||
m_bufferManager.InitBuffer();
|
||||
m_clients = new List<AsyncUserToken>();
|
||||
// preallocate pool of SocketAsyncEventArgs objects
|
||||
SocketAsyncEventArgs readWriteEventArg;
|
||||
|
||||
for (int i = 0; i < m_maxConnectNum; i++)
|
||||
{
|
||||
readWriteEventArg = new SocketAsyncEventArgs();
|
||||
readWriteEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(IO_Completed);
|
||||
readWriteEventArg.UserToken = new AsyncUserToken();
|
||||
|
||||
// assign a byte buffer from the buffer pool to the SocketAsyncEventArg object
|
||||
m_bufferManager.SetBuffer(readWriteEventArg);
|
||||
// add SocketAsyncEventArg to the pool
|
||||
m_pool.Push(readWriteEventArg);
|
||||
}
|
||||
|
||||
//尝试
|
||||
for (int i = 0; i < m_maxConnectNum; i++)
|
||||
{
|
||||
readWriteEventArg = new SocketAsyncEventArgs();
|
||||
readWriteEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(IO_Completed2);
|
||||
readWriteEventArg.UserToken = new AsyncUserToken();
|
||||
|
||||
// assign a byte buffer from the buffer pool to the SocketAsyncEventArg object
|
||||
m_bufferManager.SetBuffer(readWriteEventArg);
|
||||
// add SocketAsyncEventArg to the pool
|
||||
m_Sendpool.Push(readWriteEventArg);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 启动服务
|
||||
/// </summary>
|
||||
/// <param name="localEndPoint"></param>
|
||||
public bool Start(IPEndPoint localEndPoint)
|
||||
{
|
||||
try
|
||||
{
|
||||
m_clients.Clear();
|
||||
listenSocket = new Socket(localEndPoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
|
||||
listenSocket.Bind(localEndPoint);
|
||||
// start the server with a listen backlog of 100 connections
|
||||
listenSocket.Listen(m_maxConnectNum);
|
||||
// post accepts on the listening socket
|
||||
StartAccept(null);
|
||||
|
||||
_heartTimer = new System.Timers.Timer();
|
||||
_heartTimer.Interval = TimerInterval;
|
||||
_heartTimer.Elapsed += CheckUpdatetimer_Elapsed;
|
||||
_heartTimer.AutoReset = true;
|
||||
_heartTimer.Enabled = true;
|
||||
//Console.WriteLine("开启心跳包定时器");
|
||||
|
||||
return true;
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 停止服务
|
||||
/// </summary>
|
||||
public void Stop()
|
||||
{
|
||||
foreach (AsyncUserToken token in m_clients)
|
||||
{
|
||||
try
|
||||
{
|
||||
token.Socket.Shutdown(SocketShutdown.Both);
|
||||
}
|
||||
catch (Exception) { }
|
||||
}
|
||||
try
|
||||
{
|
||||
listenSocket.Shutdown(SocketShutdown.Both);
|
||||
}
|
||||
catch (Exception) { }
|
||||
|
||||
listenSocket.Close();
|
||||
int c_count = m_clients.Count;
|
||||
lock (m_clients) { m_clients.Clear(); }
|
||||
//补充处理
|
||||
lock (_DictSocketAsyncUserToken) { _DictSocketAsyncUserToken.Clear(); }
|
||||
|
||||
if (ClientNumberChange != null)
|
||||
ClientNumberChange(-c_count, null);
|
||||
}
|
||||
|
||||
|
||||
public void CloseClient(AsyncUserToken token)
|
||||
{
|
||||
try
|
||||
{
|
||||
token.Socket.Shutdown(SocketShutdown.Both);
|
||||
}
|
||||
catch (Exception) { }
|
||||
}
|
||||
|
||||
|
||||
// Begins an operation to accept a connection request from the client
|
||||
//
|
||||
// <param name="acceptEventArg">The context object to use when issuing
|
||||
// the accept operation on the server's listening socket</param>
|
||||
public void StartAccept(SocketAsyncEventArgs acceptEventArg)
|
||||
{
|
||||
if (acceptEventArg == null)
|
||||
{
|
||||
acceptEventArg = new SocketAsyncEventArgs();
|
||||
acceptEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(AcceptEventArg_Completed);
|
||||
}
|
||||
else
|
||||
{
|
||||
// socket must be cleared since the context object is being reused
|
||||
acceptEventArg.AcceptSocket = null;
|
||||
}
|
||||
|
||||
m_maxNumberAcceptedClients.WaitOne();
|
||||
if (!listenSocket.AcceptAsync(acceptEventArg))
|
||||
{
|
||||
ProcessAccept(acceptEventArg);
|
||||
}
|
||||
}
|
||||
|
||||
// This method is the callback method associated with Socket.AcceptAsync
|
||||
// operations and is invoked when an accept operation is complete
|
||||
//
|
||||
void AcceptEventArg_Completed(object sender, SocketAsyncEventArgs e)
|
||||
{
|
||||
ProcessAccept(e);
|
||||
}
|
||||
|
||||
private void ProcessAccept(SocketAsyncEventArgs e)
|
||||
{
|
||||
try
|
||||
{
|
||||
Interlocked.Increment(ref m_clientCount);
|
||||
// Get the socket for the accepted client connection and put it into the
|
||||
//ReadEventArg object user token
|
||||
SocketAsyncEventArgs readEventArgs = m_pool.Pop();
|
||||
AsyncUserToken userToken = (AsyncUserToken)readEventArgs.UserToken;
|
||||
userToken.Socket = e.AcceptSocket;
|
||||
userToken.ConnectTime = DateTime.Now;
|
||||
userToken.Remote = e.AcceptSocket.RemoteEndPoint;
|
||||
userToken.IPAddress = ((IPEndPoint)(e.AcceptSocket.RemoteEndPoint)).Address;
|
||||
|
||||
|
||||
userToken.RevIndex = MaxRevIndexNum;
|
||||
userToken.SendIndex = MaxSendIndexNum;
|
||||
|
||||
lock (m_clients) { m_clients.Add(userToken); }
|
||||
|
||||
//补充处理
|
||||
lock (_DictSocketAsyncUserToken) { _DictSocketAsyncUserToken.Add(userToken.Socket, userToken); }
|
||||
|
||||
if (ClientNumberChange != null)
|
||||
ClientNumberChange(1, userToken);
|
||||
if (!e.AcceptSocket.ReceiveAsync(readEventArgs))
|
||||
{
|
||||
ProcessReceive(readEventArgs);
|
||||
}
|
||||
}
|
||||
catch (Exception me)
|
||||
{
|
||||
//RuncomLib.Log.LogUtils.Info(me.Message + "\r\n" + me.StackTrace);
|
||||
}
|
||||
|
||||
// Accept the next connection request
|
||||
if (e.SocketError == SocketError.OperationAborted) return;
|
||||
StartAccept(e);
|
||||
}
|
||||
|
||||
void IO_Completed(object sender, SocketAsyncEventArgs e)
|
||||
{
|
||||
// determine which type of operation just completed and call the associated handler
|
||||
|
||||
switch (e.LastOperation)
|
||||
{
|
||||
case SocketAsyncOperation.Receive:
|
||||
ProcessReceive(e);
|
||||
break;
|
||||
case SocketAsyncOperation.Send:
|
||||
ProcessSend(e);
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentException("The last operation completed on the socket was not a receive or send");
|
||||
}
|
||||
|
||||
}
|
||||
void IO_Completed2(object sender, SocketAsyncEventArgs e)
|
||||
{
|
||||
// determine which type of operation just completed and call the associated handler
|
||||
|
||||
switch (e.LastOperation)
|
||||
{
|
||||
case SocketAsyncOperation.Receive:
|
||||
ProcessReceive(e);
|
||||
break;
|
||||
case SocketAsyncOperation.Send:
|
||||
ProcessSend2(e);
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentException("The last operation completed on the socket was not a receive or send");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// This method is invoked when an asynchronous receive operation completes.
|
||||
// If the remote host closed the connection, then the socket is closed.
|
||||
// If data was received then the data is echoed back to the client.
|
||||
//
|
||||
private void ProcessReceive(SocketAsyncEventArgs e)
|
||||
{
|
||||
try
|
||||
{
|
||||
// check if the remote host closed the connection
|
||||
AsyncUserToken token = (AsyncUserToken)e.UserToken;
|
||||
if (e.BytesTransferred > 0 && e.SocketError == SocketError.Success)
|
||||
{
|
||||
//读取数据
|
||||
byte[] data = new byte[e.BytesTransferred];
|
||||
Array.Copy(e.Buffer, e.Offset, data, 0, e.BytesTransferred);
|
||||
lock (token.Buffer)
|
||||
{
|
||||
token.Buffer.AddRange(data);
|
||||
}
|
||||
//注意:你一定会问,这里为什么要用do-while循环?
|
||||
//如果当客户发送大数据流的时候,e.BytesTransferred的大小就会比客户端发送过来的要小,
|
||||
//需要分多次接收.所以收到包的时候,先判断包头的大小.够一个完整的包再处理.
|
||||
//如果客户短时间内发送多个小数据包时, 服务器可能会一次性把他们全收了.
|
||||
//这样如果没有一个循环来控制,那么只会处理第一个包,
|
||||
//剩下的包全部留在token.Buffer中了,只有等下一个数据包过来后,才会放出一个来.
|
||||
do
|
||||
{
|
||||
|
||||
//如果包头不完整
|
||||
if (token.Buffer.Count < 4)
|
||||
break;
|
||||
|
||||
//判断包的长度
|
||||
byte[] lenBytes = token.Buffer.GetRange(0, 4).ToArray();
|
||||
int packageLen = BitConverter.ToInt32(lenBytes, 0) - 4;
|
||||
if (packageLen > token.Buffer.Count - 4)
|
||||
{ //长度不够时,退出循环,让程序继续接收
|
||||
break;
|
||||
}
|
||||
|
||||
//包够长时,则提取出来,交给后面的程序去处理
|
||||
byte[] rev = token.Buffer.GetRange(4, packageLen).ToArray();
|
||||
//从数据池中移除这组数据
|
||||
lock (token.Buffer)
|
||||
{
|
||||
token.Buffer.RemoveRange(0, packageLen + 4);
|
||||
}
|
||||
//将数据包交给后台处理,这里你也可以新开个线程来处理.加快速度.
|
||||
if (ReceiveClientData != null)
|
||||
ReceiveClientData(token, rev);
|
||||
|
||||
DataCallBackReady(token, rev);
|
||||
|
||||
//这里API处理完后,并没有返回结果,当然结果是要返回的,却不是在这里, 这里的代码只管接收.
|
||||
//若要返回结果,可在API处理中调用此类对象的SendMessage方法,统一打包发送.不要被微软的示例给迷惑了.
|
||||
} while (token.Buffer.Count > 4);
|
||||
|
||||
//继续接收. 为什么要这么写,请看Socket.ReceiveAsync方法的说明
|
||||
if (!token.Socket.ReceiveAsync(e))
|
||||
this.ProcessReceive(e);
|
||||
}
|
||||
else
|
||||
{
|
||||
CloseClientSocket(e);
|
||||
}
|
||||
}
|
||||
catch (Exception xe)
|
||||
{
|
||||
//RuncomLib.Log.LogUtils.Info(xe.Message + "\r\n" + xe.StackTrace);
|
||||
}
|
||||
}
|
||||
|
||||
// This method is invoked when an asynchronous send operation completes.
|
||||
// The method issues another receive on the socket to read any additional
|
||||
// data sent from the client
|
||||
//
|
||||
// <param name="e"></param>
|
||||
private void ProcessSend(SocketAsyncEventArgs e)
|
||||
{
|
||||
if (e.SocketError == SocketError.Success)
|
||||
{
|
||||
// done echoing data back to the client
|
||||
AsyncUserToken token = (AsyncUserToken)e.UserToken;
|
||||
// read the next block of data send from the client
|
||||
bool willRaiseEvent = token.Socket.ReceiveAsync(e);
|
||||
if (!willRaiseEvent)
|
||||
{
|
||||
ProcessReceive(e);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
CloseClientSocket(e);
|
||||
}
|
||||
}
|
||||
|
||||
private void ProcessSend2(SocketAsyncEventArgs e)
|
||||
{
|
||||
if (e.SocketError == SocketError.Success)
|
||||
{
|
||||
// done echoing data back to the client
|
||||
//AsyncUserToken token = (AsyncUserToken)e.UserToken;
|
||||
// read the next block of data send from the client
|
||||
//bool willRaiseEvent = token.Socket.ReceiveAsync(e);
|
||||
//if (!willRaiseEvent)
|
||||
//{
|
||||
// ProcessReceive(e);
|
||||
//}
|
||||
}
|
||||
else
|
||||
{
|
||||
CloseClientSocket(e);
|
||||
}
|
||||
e.SetBuffer(null, 0, 0);
|
||||
m_Sendpool.Push(e);
|
||||
//Console.WriteLine("发送完毕压进回对象池");
|
||||
|
||||
SendForMsgPool();
|
||||
}
|
||||
|
||||
//关闭客户端
|
||||
private void CloseClientSocket(SocketAsyncEventArgs e)
|
||||
{
|
||||
AsyncUserToken token = e.UserToken as AsyncUserToken;
|
||||
|
||||
//调用关闭连接
|
||||
OnClose(token);
|
||||
|
||||
lock (m_clients) { m_clients.Remove(token); }
|
||||
|
||||
//补充处理
|
||||
lock (_DictSocketAsyncUserToken) { _DictSocketAsyncUserToken.Remove(token.Socket); }
|
||||
|
||||
////尝试1
|
||||
//m_Sendpool.Push(_DictAsyncUserTokenSendSAEA[token]);
|
||||
//lock (_DictAsyncUserTokenSendSAEA) { _DictAsyncUserTokenSendSAEA.Remove(token); }
|
||||
////尝试1结束
|
||||
|
||||
//如果有事件,则调用事件,发送客户端数量变化通知
|
||||
if (ClientNumberChange != null)
|
||||
ClientNumberChange(-1, token);
|
||||
// close the socket associated with the client
|
||||
try
|
||||
{
|
||||
token.Socket.Shutdown(SocketShutdown.Send);
|
||||
}
|
||||
catch (Exception) { }
|
||||
token.Socket.Close();
|
||||
// decrement the counter keeping track of the total number of clients connected to the server
|
||||
Interlocked.Decrement(ref m_clientCount);
|
||||
m_maxNumberAcceptedClients.Release();
|
||||
// Free the SocketAsyncEventArg so they can be reused by another client
|
||||
e.UserToken = new AsyncUserToken();
|
||||
m_pool.Push(e);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 对数据进行打包,然后再发送
|
||||
/// </summary>
|
||||
/// <param name="token"></param>
|
||||
/// <param name="message"></param>
|
||||
/// <returns></returns>
|
||||
//public void SendMessage(AsyncUserToken token, byte[] message)
|
||||
//{
|
||||
// if (token == null || token.Socket == null || !token.Socket.Connected)
|
||||
// return;
|
||||
// try
|
||||
// {
|
||||
// //对要发送的消息,制定简单协议,头4字节指定包的大小,方便客户端接收(协议可以自己定)
|
||||
// byte[] buff = new byte[message.Length + 4];
|
||||
// byte[] len = BitConverter.GetBytes(message.Length);
|
||||
// Array.Copy(len, buff, 4);
|
||||
// Array.Copy(message, 0, buff, 4, message.Length);
|
||||
// //token.Socket.Send(buff); //这句也可以发送, 可根据自己的需要来选择
|
||||
// //新建异步发送对象, 发送消息
|
||||
// SocketAsyncEventArgs sendArg = new SocketAsyncEventArgs();
|
||||
// sendArg.UserToken = token;
|
||||
// sendArg.SetBuffer(buff, 0, buff.Length); //将数据放置进去.
|
||||
// token.Socket.SendAsync(sendArg);
|
||||
// }
|
||||
// catch (Exception e)
|
||||
// {
|
||||
// //RuncomLib.Log.LogUtils.Info("SendMessage - Error:" + e.Message);
|
||||
// }
|
||||
//}
|
||||
//bool flag_SendForMsgPool = false;
|
||||
int sendrun = 0;
|
||||
public void SendForMsgPool()
|
||||
{
|
||||
//if (flag_SendForMsgPool) return;
|
||||
try
|
||||
{
|
||||
if (sendrun < msg_pool.Count || msg_pool.Count < 1)
|
||||
return;
|
||||
|
||||
sendrun++;
|
||||
while (msg_pool.Count > 0)
|
||||
{
|
||||
try
|
||||
{
|
||||
TokenWithMsg msg = msg_pool.Dequeue();
|
||||
//Console.WriteLine("从信息池取出发送");
|
||||
SendMessage(msg.token, msg.message);
|
||||
msg = null;
|
||||
}
|
||||
catch
|
||||
{
|
||||
Console.WriteLine("==============================================>");
|
||||
}
|
||||
}
|
||||
sendrun--;
|
||||
Console.WriteLine("!!!!!!!!!!!!!!!!!!!!!!!!!!");
|
||||
}
|
||||
catch(Exception ex)
|
||||
{
|
||||
Console.WriteLine(ex.ToString());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void SendMessage(AsyncUserToken token, byte[] message)
|
||||
{
|
||||
if (token == null || token.Socket == null || !token.Socket.Connected)
|
||||
return;
|
||||
try
|
||||
{
|
||||
message = SendDataWithHead(message);
|
||||
|
||||
//尝试2 (发送的时候从队列取,动态绑定
|
||||
//Console.WriteLine("队列取出 并 发送!!!!");
|
||||
if (m_Sendpool.Count > 0)
|
||||
{
|
||||
SocketAsyncEventArgs myreadEventArgs = m_Sendpool.Pop();
|
||||
myreadEventArgs.UserToken = token;
|
||||
myreadEventArgs.AcceptSocket = token.Socket;
|
||||
myreadEventArgs.SetBuffer(message, 0, message.Length); //将数据放置进去.
|
||||
token.Socket.SendAsync(myreadEventArgs);
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
msg_pool.Enqueue(new TokenWithMsg() { token = token, message = message });
|
||||
//Console.WriteLine("!!!!压入消息发送队列MSG_Pool");
|
||||
return;
|
||||
}
|
||||
|
||||
//尝试结束
|
||||
|
||||
////尝试1
|
||||
//Console.WriteLine("发送!!!!");
|
||||
//SocketAsyncEventArgs myreadEventArgs;
|
||||
//if (!_DictAsyncUserTokenSendSAEA.ContainsKey(token))
|
||||
//{
|
||||
// myreadEventArgs = m_Sendpool.Pop();
|
||||
// myreadEventArgs.UserToken = token;
|
||||
// _DictAsyncUserTokenSendSAEA.Add(token, myreadEventArgs);
|
||||
// myreadEventArgs.AcceptSocket = token.Socket;
|
||||
// //myreadEventArgs.AcceptSocket.RemoteEndPoint = token.Remote;
|
||||
// token.IPAddress = ((IPEndPoint)(myreadEventArgs.AcceptSocket.RemoteEndPoint)).Address;
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// myreadEventArgs = _DictAsyncUserTokenSendSAEA[token];
|
||||
//}
|
||||
|
||||
//myreadEventArgs.SetBuffer(message, 0, message.Length); //将数据放置进去.
|
||||
//token.Socket.SendAsync(myreadEventArgs);
|
||||
|
||||
//return;
|
||||
////尝试1结束
|
||||
|
||||
//新建异步发送对象, 发送消息
|
||||
SocketAsyncEventArgs sendArg = new SocketAsyncEventArgs();
|
||||
sendArg.UserToken = token;
|
||||
sendArg.SetBuffer(message, 0, message.Length); //将数据放置进去.
|
||||
token.Socket.SendAsync(sendArg);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine(e.ToString());
|
||||
//RuncomLib.Log.LogUtils.Info("SendMessage - Error:" + e.Message);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//拼接长度
|
||||
private static byte[] SendDataWithHead(byte[] message)
|
||||
{
|
||||
|
||||
MemoryStream memoryStream = new MemoryStream();//创建一个内存流
|
||||
|
||||
byte[] BagHead = BitConverter.GetBytes(message.Length + 4);//往字节数组中写入包头(包头自身的长度和消息体的长度)的长度
|
||||
|
||||
memoryStream.Write(BagHead, 0, BagHead.Length);//将包头写入内存流
|
||||
|
||||
memoryStream.Write(message, 0, message.Length);//将消息体写入内存流
|
||||
|
||||
byte[] HeadAndBody = memoryStream.ToArray();//将内存流中的数据写入字节数组
|
||||
|
||||
memoryStream.Close();//关闭内存
|
||||
memoryStream.Dispose();//释放资源
|
||||
|
||||
return HeadAndBody;
|
||||
}
|
||||
|
||||
#region
|
||||
|
||||
/// <summary>
|
||||
/// 用于调用者回调的虚函数
|
||||
/// </summary>
|
||||
/// <param name="data"></param>
|
||||
public virtual void DataCallBack(AsyncUserToken sk, int CMDID, byte[] data)
|
||||
{
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// 断开连接
|
||||
/// </summary>
|
||||
/// <param name="sk"></param>
|
||||
public virtual void OnClose(AsyncUserToken sk)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public virtual void OnCloseReady(AsyncUserToken token)
|
||||
{
|
||||
OnClose(token);
|
||||
|
||||
lock (m_clients) { m_clients.Remove(token); }
|
||||
|
||||
//补充处理
|
||||
lock (_DictSocketAsyncUserToken) { _DictSocketAsyncUserToken.Remove(token.Socket); }
|
||||
|
||||
|
||||
|
||||
//如果有事件,则调用事件,发送客户端数量变化通知
|
||||
if (ClientNumberChange != null)
|
||||
ClientNumberChange(-1, token);
|
||||
// close the socket associated with the client
|
||||
try
|
||||
{
|
||||
token.Socket.Shutdown(SocketShutdown.Send);
|
||||
}
|
||||
catch (Exception) { }
|
||||
token.Socket.Close();
|
||||
// decrement the counter keeping track of the total number of clients connected to the server
|
||||
Interlocked.Decrement(ref m_clientCount);
|
||||
m_maxNumberAcceptedClients.Release();
|
||||
|
||||
|
||||
//试着加入一个释放
|
||||
//token.Socket.Dispose();
|
||||
|
||||
// Free the SocketAsyncEventArg so they can be reused by another client
|
||||
//e.UserToken = new AsyncUserToken();
|
||||
//m_pool.Push(e);
|
||||
//这里直接注释了进程池,需要验证是否会出问题
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 发送数据并计数
|
||||
/// </summary>
|
||||
/// <param name="data"></param>
|
||||
private void SendWithIndex(AsyncUserToken token, byte[] data)
|
||||
{
|
||||
try
|
||||
{
|
||||
//发送数据
|
||||
SendMessage(token, data);
|
||||
|
||||
token.SendIndex = MaxSendIndexNum;
|
||||
}
|
||||
catch
|
||||
{
|
||||
OnCloseReady(token);
|
||||
}
|
||||
}
|
||||
|
||||
public AsyncUserToken GetAsyncUserTokenForSocket(Socket sk)
|
||||
{
|
||||
return _DictSocketAsyncUserToken.ContainsKey(sk) ? _DictSocketAsyncUserToken[sk] : null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 对外暴露的发送消息
|
||||
/// </summary>
|
||||
/// <param name="CMDID"></param>
|
||||
/// <param name="data">序列化之后的数据</param>
|
||||
public void SendToSocket(Socket sk, int CMDID, int ERRCODE, byte[] data)
|
||||
{
|
||||
AsyncUserToken token = GetAsyncUserTokenForSocket(sk);
|
||||
HunterNet_S2C _s2cdata = new HunterNet_S2C();
|
||||
_s2cdata.HunterNetCore_CmdID = CMDID;
|
||||
_s2cdata.HunterNetCore_Data = data;
|
||||
_s2cdata.HunterNetCore_ERRORCode = ERRCODE;
|
||||
byte[] _finaldata = Serizlize<HunterNet_S2C>(_s2cdata);
|
||||
SendWithIndex(token, _finaldata);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 发送心跳包
|
||||
/// </summary>
|
||||
/// <param name="sk"></param>
|
||||
///
|
||||
private void SendHeartbeat(AsyncUserToken token)
|
||||
{
|
||||
if (token == null || token.Socket == null || !token.Socket.Connected)
|
||||
return;
|
||||
try
|
||||
{
|
||||
Console.WriteLine(DateTime.Now.ToString() + "发送心跳包");
|
||||
token.SendIndex = MaxSendIndexNum;
|
||||
|
||||
//新建异步发送对象, 发送消息
|
||||
SocketAsyncEventArgs sendArg = new SocketAsyncEventArgs();
|
||||
sendArg.UserToken = token;
|
||||
sendArg.SetBuffer(HeartbeatData, 0, HeartbeatData.Length); //将数据放置进去.
|
||||
token.Socket.SendAsync(sendArg);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
OnCloseReady(token);
|
||||
}
|
||||
}
|
||||
|
||||
private void DataCallBackReady(AsyncUserToken sk, byte[] data)
|
||||
{
|
||||
|
||||
//增加接收计数
|
||||
sk.RevIndex = MaxRevIndexNum;
|
||||
|
||||
if (data.Length == 1 && data[0] == 0x00)//心跳包
|
||||
{
|
||||
Console.WriteLine("收到心跳包");
|
||||
//无处理
|
||||
}
|
||||
else
|
||||
{
|
||||
try
|
||||
{
|
||||
HunterNet_C2S _s2c = DeSerizlize<HunterNet_C2S>(data);
|
||||
DataCallBack(sk, (int)_s2c.HunterNetCore_CmdID, _s2c.HunterNetCore_Data);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine("数据解析错误");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 心跳包时钟事件
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void CheckUpdatetimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
|
||||
{
|
||||
for (int i = 0; i < m_clients.Count(); i++)
|
||||
{
|
||||
//Console.WriteLine("RevIndex->{0} SendIndex->{1}", m_clients[i].RevIndex, m_clients[i].SendIndex);
|
||||
//接收服务器数据计数
|
||||
m_clients[i].RevIndex--;
|
||||
if (m_clients[i].RevIndex <= 0)
|
||||
{
|
||||
//判定掉线
|
||||
OnCloseReady(m_clients[i]);
|
||||
return;
|
||||
}
|
||||
|
||||
//发送计数
|
||||
m_clients[i].SendIndex--;
|
||||
if (m_clients[i].SendIndex <= 0)//需要发送心跳包了
|
||||
{
|
||||
//重置倒计时计数
|
||||
m_clients[i].SendIndex = MaxSendIndexNum;
|
||||
SendHeartbeat(m_clients[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
public static byte[] Serizlize<T>(T MsgObj)
|
||||
{
|
||||
using (MemoryStream ms = new MemoryStream())
|
||||
{
|
||||
Serializer.Serialize<T>(ms, MsgObj);
|
||||
byte[] data1 = ms.ToArray();
|
||||
return data1;
|
||||
}
|
||||
}
|
||||
|
||||
public static T DeSerizlize<T>(byte[] MsgObj)
|
||||
{
|
||||
using (MemoryStream ms = new MemoryStream(MsgObj))
|
||||
{
|
||||
var ds_obj = Serializer.Deserialize<T>(ms);
|
||||
//ds_obj = MySet(ds_obj);
|
||||
return ds_obj;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
77
NetLib/HaoYueNet.ServerNetwork/NetWork/TokenMsgPool.cs
Normal file
77
NetLib/HaoYueNet.ServerNetwork/NetWork/TokenMsgPool.cs
Normal file
@ -0,0 +1,77 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net.Sockets;
|
||||
using System.Text;
|
||||
|
||||
namespace HaoYueNet.ServerNetwork
|
||||
{
|
||||
public class TokenWithMsg
|
||||
{
|
||||
public AsyncUserToken token;
|
||||
public byte[] message;
|
||||
}
|
||||
|
||||
public class TokenMsgPool
|
||||
{
|
||||
//Stack<TokenWithMsg> msg_pool;
|
||||
Queue<TokenWithMsg> msg_pool;
|
||||
|
||||
public TokenMsgPool(int capacity)
|
||||
{
|
||||
//msg_pool = new Stack<TokenWithMsg>(capacity);
|
||||
msg_pool = new Queue<TokenWithMsg>(capacity);
|
||||
}
|
||||
|
||||
//public void Push(TokenWithMsg item)
|
||||
//{
|
||||
// if (item == null) { throw new ArgumentNullException("Items added to a SocketAsyncEventArgsPool cannot be null"); }
|
||||
// lock (msg_pool)
|
||||
// {
|
||||
// msg_pool.Push(item);
|
||||
// }
|
||||
//}
|
||||
|
||||
/// <summary>
|
||||
/// 向 Queue 的末尾添加一个对象。
|
||||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
public void Enqueue(TokenWithMsg item)
|
||||
{
|
||||
lock (msg_pool)
|
||||
{
|
||||
msg_pool.Enqueue(item);
|
||||
}
|
||||
}
|
||||
|
||||
//移除并返回在 Queue 的开头的对象。
|
||||
public TokenWithMsg Dequeue()
|
||||
{
|
||||
lock (msg_pool)
|
||||
{
|
||||
return msg_pool.Dequeue();
|
||||
}
|
||||
}
|
||||
|
||||
//// Removes a SocketAsyncEventArgs instance from the pool
|
||||
//// and returns the object removed from the pool
|
||||
//public TokenWithMsg Pop()
|
||||
//{
|
||||
// lock (msg_pool)
|
||||
// {
|
||||
// return msg_pool.Pop();
|
||||
// }
|
||||
//}
|
||||
|
||||
// The number of SocketAsyncEventArgs instances in the pool
|
||||
public int Count
|
||||
{
|
||||
get { return msg_pool.Count; }
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
msg_pool.Clear();
|
||||
}
|
||||
}
|
||||
}
|
120
NetLib/HaoYueNet.ServerNetwork/protobuf_HunterNetCore.cs
Normal file
120
NetLib/HaoYueNet.ServerNetwork/protobuf_HunterNetCore.cs
Normal file
@ -0,0 +1,120 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
// Option: missing-value detection (*Specified/ShouldSerialize*/Reset*) enabled
|
||||
|
||||
// Generated from: proto/protobuf_HunterNetCore.proto
|
||||
namespace HunterProtobufCore
|
||||
{
|
||||
[global::System.Serializable, global::ProtoBuf.ProtoContract(Name=@"HunterNet_C2S")]
|
||||
public partial class HunterNet_C2S : global::ProtoBuf.IExtensible
|
||||
{
|
||||
public HunterNet_C2S() {}
|
||||
|
||||
private int? _HunterNetCore_CmdID;
|
||||
[global::ProtoBuf.ProtoMember(1, IsRequired = false, Name=@"HunterNetCore_CmdID", DataFormat = global::ProtoBuf.DataFormat.TwosComplement)]
|
||||
public int? HunterNetCore_CmdID
|
||||
{
|
||||
get { return _HunterNetCore_CmdID; }
|
||||
set { _HunterNetCore_CmdID = value; }
|
||||
}
|
||||
[global::System.Xml.Serialization.XmlIgnore]
|
||||
[global::System.ComponentModel.Browsable(false)]
|
||||
public bool HunterNetCore_CmdIDSpecified
|
||||
{
|
||||
get { return this._HunterNetCore_CmdID != null; }
|
||||
set { if (value == (this._HunterNetCore_CmdID== null)) this._HunterNetCore_CmdID = value ? this.HunterNetCore_CmdID : (int?)null; }
|
||||
}
|
||||
private bool ShouldSerializeHunterNetCore_CmdID() { return HunterNetCore_CmdIDSpecified; }
|
||||
private void ResetHunterNetCore_CmdID() { HunterNetCore_CmdIDSpecified = false; }
|
||||
|
||||
private byte[] _HunterNetCore_Data;
|
||||
[global::ProtoBuf.ProtoMember(2, IsRequired = false, Name=@"HunterNetCore_Data", DataFormat = global::ProtoBuf.DataFormat.Default)]
|
||||
public byte[] HunterNetCore_Data
|
||||
{
|
||||
get { return _HunterNetCore_Data; }
|
||||
set { _HunterNetCore_Data = value; }
|
||||
}
|
||||
[global::System.Xml.Serialization.XmlIgnore]
|
||||
[global::System.ComponentModel.Browsable(false)]
|
||||
public bool HunterNetCore_DataSpecified
|
||||
{
|
||||
get { return this._HunterNetCore_Data != null; }
|
||||
set { if (value == (this._HunterNetCore_Data== null)) this._HunterNetCore_Data = value ? this.HunterNetCore_Data : (byte[])null; }
|
||||
}
|
||||
private bool ShouldSerializeHunterNetCore_Data() { return HunterNetCore_DataSpecified; }
|
||||
private void ResetHunterNetCore_Data() { HunterNetCore_DataSpecified = false; }
|
||||
|
||||
private global::ProtoBuf.IExtension extensionObject;
|
||||
global::ProtoBuf.IExtension global::ProtoBuf.IExtensible.GetExtensionObject(bool createIfMissing)
|
||||
{ return global::ProtoBuf.Extensible.GetExtensionObject(ref extensionObject, createIfMissing); }
|
||||
}
|
||||
|
||||
[global::System.Serializable, global::ProtoBuf.ProtoContract(Name=@"HunterNet_S2C")]
|
||||
public partial class HunterNet_S2C : global::ProtoBuf.IExtensible
|
||||
{
|
||||
public HunterNet_S2C() {}
|
||||
|
||||
private int? _HunterNetCore_CmdID;
|
||||
[global::ProtoBuf.ProtoMember(1, IsRequired = false, Name=@"HunterNetCore_CmdID", DataFormat = global::ProtoBuf.DataFormat.TwosComplement)]
|
||||
public int? HunterNetCore_CmdID
|
||||
{
|
||||
get { return _HunterNetCore_CmdID; }
|
||||
set { _HunterNetCore_CmdID = value; }
|
||||
}
|
||||
[global::System.Xml.Serialization.XmlIgnore]
|
||||
[global::System.ComponentModel.Browsable(false)]
|
||||
public bool HunterNetCore_CmdIDSpecified
|
||||
{
|
||||
get { return this._HunterNetCore_CmdID != null; }
|
||||
set { if (value == (this._HunterNetCore_CmdID== null)) this._HunterNetCore_CmdID = value ? this.HunterNetCore_CmdID : (int?)null; }
|
||||
}
|
||||
private bool ShouldSerializeHunterNetCore_CmdID() { return HunterNetCore_CmdIDSpecified; }
|
||||
private void ResetHunterNetCore_CmdID() { HunterNetCore_CmdIDSpecified = false; }
|
||||
|
||||
private int? _HunterNetCore_ERRORCode;
|
||||
[global::ProtoBuf.ProtoMember(2, IsRequired = false, Name=@"HunterNetCore_ERRORCode", DataFormat = global::ProtoBuf.DataFormat.TwosComplement)]
|
||||
public int? HunterNetCore_ERRORCode
|
||||
{
|
||||
get { return _HunterNetCore_ERRORCode; }
|
||||
set { _HunterNetCore_ERRORCode = value; }
|
||||
}
|
||||
[global::System.Xml.Serialization.XmlIgnore]
|
||||
[global::System.ComponentModel.Browsable(false)]
|
||||
public bool HunterNetCore_ERRORCodeSpecified
|
||||
{
|
||||
get { return this._HunterNetCore_ERRORCode != null; }
|
||||
set { if (value == (this._HunterNetCore_ERRORCode== null)) this._HunterNetCore_ERRORCode = value ? this.HunterNetCore_ERRORCode : (int?)null; }
|
||||
}
|
||||
private bool ShouldSerializeHunterNetCore_ERRORCode() { return HunterNetCore_ERRORCodeSpecified; }
|
||||
private void ResetHunterNetCore_ERRORCode() { HunterNetCore_ERRORCodeSpecified = false; }
|
||||
|
||||
private byte[] _HunterNetCore_Data;
|
||||
[global::ProtoBuf.ProtoMember(3, IsRequired = false, Name=@"HunterNetCore_Data", DataFormat = global::ProtoBuf.DataFormat.Default)]
|
||||
public byte[] HunterNetCore_Data
|
||||
{
|
||||
get { return _HunterNetCore_Data; }
|
||||
set { _HunterNetCore_Data = value; }
|
||||
}
|
||||
[global::System.Xml.Serialization.XmlIgnore]
|
||||
[global::System.ComponentModel.Browsable(false)]
|
||||
public bool HunterNetCore_DataSpecified
|
||||
{
|
||||
get { return this._HunterNetCore_Data != null; }
|
||||
set { if (value == (this._HunterNetCore_Data== null)) this._HunterNetCore_Data = value ? this.HunterNetCore_Data : (byte[])null; }
|
||||
}
|
||||
private bool ShouldSerializeHunterNetCore_Data() { return HunterNetCore_DataSpecified; }
|
||||
private void ResetHunterNetCore_Data() { HunterNetCore_DataSpecified = false; }
|
||||
|
||||
private global::ProtoBuf.IExtension extensionObject;
|
||||
global::ProtoBuf.IExtension global::ProtoBuf.IExtensible.GetExtensionObject(bool createIfMissing)
|
||||
{ return global::ProtoBuf.Extensible.GetExtensionObject(ref extensionObject, createIfMissing); }
|
||||
}
|
||||
|
||||
}
|
33
Simple/SimpleClient/Network/NetBase.cs
Normal file
33
Simple/SimpleClient/Network/NetBase.cs
Normal file
@ -0,0 +1,33 @@
|
||||
using ProtoBuf;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SimpleClient
|
||||
{
|
||||
public static class NetBase
|
||||
{
|
||||
//序列化
|
||||
public static byte[] Serizlize<T>(T MsgObj)
|
||||
{
|
||||
using (MemoryStream ms = new MemoryStream())
|
||||
{
|
||||
Serializer.Serialize<T>(ms, MsgObj);
|
||||
byte[] data1 = ms.ToArray();
|
||||
return data1;
|
||||
}
|
||||
}
|
||||
//反序列化
|
||||
public static T DeSerizlize<T>(byte[] MsgObj)
|
||||
{
|
||||
using (MemoryStream ms = new MemoryStream(MsgObj))
|
||||
{
|
||||
var ds_obj = Serializer.Deserialize<T>(ms);
|
||||
return ds_obj;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
79
Simple/SimpleClient/Network/NetworkHelper.cs
Normal file
79
Simple/SimpleClient/Network/NetworkHelper.cs
Normal file
@ -0,0 +1,79 @@
|
||||
using HaoYueNet.ClientNetwork;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SimpleClient
|
||||
{
|
||||
/// <summary>
|
||||
/// 继承网络库,以支持网络功能
|
||||
/// </summary>
|
||||
public class NetworkHelper : NetworkHelperCore
|
||||
{
|
||||
public NetworkHelper()
|
||||
{
|
||||
//指定接收服务器数据事件
|
||||
OnDataCallBack += GetDataCallBack;
|
||||
//断开连接
|
||||
OnClose += Close;
|
||||
//网络库调试信息输出事件,用于打印连接断开,收发事件
|
||||
OnLogOut += NetworkDeBugLog;
|
||||
OnConnected += NetworkConnected;
|
||||
}
|
||||
|
||||
|
||||
public void NetworkConnected(bool IsConnect)
|
||||
{
|
||||
if (IsConnect)
|
||||
NetworkDeBugLog("服务器连接成功");
|
||||
else
|
||||
{
|
||||
NetworkDeBugLog("服务器连接失败");
|
||||
//to do 重连逻辑
|
||||
}
|
||||
}
|
||||
|
||||
public void NetworkDeBugLog(string str)
|
||||
{
|
||||
//用于Unity内的输出
|
||||
//Debug.Log("NetCoreDebug >> "+str);
|
||||
|
||||
Console.WriteLine("NetCoreDebug >> " + str);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 接受包回调
|
||||
/// </summary>
|
||||
/// <param name="CMDID">协议ID</param>
|
||||
/// <param name="ERRCODE">错误编号</param>
|
||||
/// <param name="data">业务数据</param>
|
||||
public void GetDataCallBack(int CMDID, int ERRCODE, byte[] data)
|
||||
|
||||
{
|
||||
Console.WriteLine("收到消息 CMDID =>" + CMDID + " ERRCODE =>" + ERRCODE + " 数据长度=>" + data.Length);
|
||||
|
||||
try
|
||||
{
|
||||
//根据协议ID走不同逻辑
|
||||
switch (CMDID)
|
||||
{
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine("逻辑处理错误:" + ex.ToString());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 关闭连接
|
||||
/// </summary>
|
||||
public void Close()
|
||||
{
|
||||
Console.WriteLine("断开连接");
|
||||
}
|
||||
}
|
||||
}
|
22
Simple/SimpleClient/Program.cs
Normal file
22
Simple/SimpleClient/Program.cs
Normal file
@ -0,0 +1,22 @@
|
||||
// See https://aka.ms/new-console-template for more information
|
||||
|
||||
using SimpleClient;
|
||||
|
||||
Console.WriteLine("Hello, World!");
|
||||
|
||||
StaticComm.networkHelper = new NetworkHelper();
|
||||
|
||||
StaticComm.networkHelper.Init("127.0.0.1", 23846);
|
||||
|
||||
while (true)
|
||||
{
|
||||
string CommandStr = Console.ReadLine();
|
||||
string Command = "";
|
||||
Command = ((CommandStr.IndexOf(" ") <= 0) ? CommandStr : CommandStr.Substring(0, CommandStr.IndexOf(" ")));
|
||||
switch (Command)
|
||||
{
|
||||
default:
|
||||
Console.WriteLine("未知命令" + CommandStr);
|
||||
break;
|
||||
}
|
||||
}
|
19
Simple/SimpleClient/SimpleClient.csproj
Normal file
19
Simple/SimpleClient/SimpleClient.csproj
Normal file
@ -0,0 +1,19 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Folder Include="Data\" />
|
||||
<Folder Include="Manager\" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\NetLib\HaoYueNet.ClientNetwork\HaoYueNet.ClientNetwork.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
19
Simple/SimpleClient/StaticComm.cs
Normal file
19
Simple/SimpleClient/StaticComm.cs
Normal file
@ -0,0 +1,19 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SimpleClient
|
||||
{
|
||||
public class StaticComm
|
||||
{
|
||||
public static string TokenStr;
|
||||
public static long RID = -1;
|
||||
public static string IP;
|
||||
public static int Port;
|
||||
|
||||
|
||||
public static NetworkHelper networkHelper;
|
||||
}
|
||||
}
|
186
Simple/SimpleServer/Manager/ClientManager.cs
Normal file
186
Simple/SimpleServer/Manager/ClientManager.cs
Normal file
@ -0,0 +1,186 @@
|
||||
using System.Net.Sockets;
|
||||
using System.Timers;
|
||||
|
||||
namespace SimpleServer
|
||||
{
|
||||
public class ClientInfo
|
||||
{
|
||||
public long UID { get; set; }
|
||||
public long RID { get; set; }
|
||||
public Socket _socket { get; set; }
|
||||
public bool IsOffline { get; set; } = false;
|
||||
public DateTime LogOutDT { get; set; }
|
||||
}
|
||||
|
||||
public class ClientManager
|
||||
{
|
||||
public List<ClientInfo> ClientList = new List<ClientInfo>();
|
||||
public Dictionary<long?, ClientInfo> _DictRIDClient = new Dictionary<long?, ClientInfo>();
|
||||
public Dictionary<Socket, ClientInfo> _DictSocketClient = new Dictionary<Socket, ClientInfo>();
|
||||
public Dictionary<long?, ClientInfo> _DictUIDClient = new Dictionary<long?, ClientInfo>();
|
||||
|
||||
private System.Timers.Timer _ClientCheckTimer;
|
||||
private long _RemoveOfflineCacheMin;
|
||||
public void Init(long ticktime,long RemoveOfflineCacheMin)
|
||||
{
|
||||
//换算成毫秒
|
||||
_RemoveOfflineCacheMin = RemoveOfflineCacheMin * 1000;
|
||||
_ClientCheckTimer = new System.Timers.Timer();
|
||||
_ClientCheckTimer.Interval = ticktime;
|
||||
_ClientCheckTimer.AutoReset = true;
|
||||
_ClientCheckTimer.Elapsed += new ElapsedEventHandler(ClientCheckClearOffline_Elapsed);
|
||||
_ClientCheckTimer.Enabled = true;
|
||||
}
|
||||
|
||||
private void ClientCheckClearOffline_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
|
||||
{
|
||||
DateTime CheckDT = DateTime.Now.AddMinutes(-1 * _RemoveOfflineCacheMin);
|
||||
ClientInfo[] OfflineClientlist = ClientList.Where(w => w.IsOffline == true && w.LogOutDT < CheckDT).ToArray();
|
||||
|
||||
Console.WriteLine("开始清理离线过久的玩家的缓存");
|
||||
for (int i = 0; i < OfflineClientlist.Length; i++)
|
||||
{
|
||||
//to do 掉线处理
|
||||
RemoveClient(OfflineClientlist[i]);
|
||||
}
|
||||
GC.Collect();
|
||||
}
|
||||
|
||||
|
||||
//通用处理
|
||||
#region clientlist 处理
|
||||
|
||||
/// <summary>
|
||||
/// 增加用户
|
||||
/// </summary>
|
||||
/// <param name="client"></param>
|
||||
public void AddClient(ClientInfo clientInfo)
|
||||
{
|
||||
try
|
||||
{
|
||||
Console.WriteLine("追加连接玩家 RID=>" + clientInfo.RID + " UID=>" + clientInfo.UID);
|
||||
lock (ClientList)
|
||||
{
|
||||
_DictUIDClient.Add(clientInfo.UID, clientInfo);
|
||||
_DictRIDClient.Add(clientInfo.RID, clientInfo);
|
||||
_DictSocketClient.Add(clientInfo._socket, clientInfo);
|
||||
ClientList.Add(clientInfo);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ex.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清理连接
|
||||
/// </summary>
|
||||
/// <param name="client"></param>
|
||||
public void RemoveClient(ClientInfo client)
|
||||
{
|
||||
lock (ClientList)
|
||||
{
|
||||
if(_DictUIDClient.ContainsKey(client.UID))
|
||||
_DictUIDClient.Remove(client.UID);
|
||||
|
||||
if (_DictRIDClient.ContainsKey(client.RID))
|
||||
_DictRIDClient.Remove(client.RID);
|
||||
|
||||
if (_DictSocketClient.ContainsKey(client._socket))
|
||||
_DictSocketClient.Remove(client._socket);
|
||||
|
||||
ClientList.Remove(client);
|
||||
}
|
||||
}
|
||||
|
||||
public ClientInfo GetClientForRoleID(int RoleID)
|
||||
{
|
||||
return _DictRIDClient.ContainsKey(RoleID) ? _DictRIDClient[RoleID] : null;
|
||||
}
|
||||
|
||||
public ClientInfo GetClientForSocket(Socket sk)
|
||||
{
|
||||
return _DictSocketClient.ContainsKey(sk) ? _DictSocketClient[sk] : null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取在线玩家
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public List<ClientInfo> GetOnlineClientList()
|
||||
{
|
||||
return ClientList.Where(w => w.IsOffline == false).ToList();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 设置玩家离线
|
||||
/// </summary>
|
||||
/// <param name="sk"></param>
|
||||
public void SetClientOfflineForSocket(Socket sk)
|
||||
{
|
||||
if (!_DictSocketClient.ContainsKey(sk))
|
||||
return;
|
||||
|
||||
Console.WriteLine("标记玩家RID"+ _DictSocketClient[sk].RID+ "为离线");
|
||||
_DictSocketClient[sk].IsOffline = true;
|
||||
_DictSocketClient[sk].LogOutDT = DateTime.Now;
|
||||
}
|
||||
|
||||
public void RemoveClientForSocket(Socket sk)
|
||||
{
|
||||
if (!_DictSocketClient.ContainsKey(sk))
|
||||
return;
|
||||
|
||||
RemoveClient(_DictSocketClient[sk]);
|
||||
//ClientList.Remove(GetClientForSocket(sk));
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
//public void AddClient_JoinGame(Socket sk)
|
||||
//{
|
||||
// var c = new ClientInfo();
|
||||
// c = AutoRoleID;
|
||||
// AddClient(c);
|
||||
//}
|
||||
|
||||
/// <summary>
|
||||
/// 给一组用户发送数据
|
||||
/// </summary>
|
||||
/// <param name="_toclientlist"></param>
|
||||
/// <param name="CMDID"></param>
|
||||
/// <param name="ERRCODE"></param>
|
||||
/// <param name="data"></param>
|
||||
public void ClientSend(List<ClientInfo> _toclientlist, int CMDID, int ERRCODE, byte[] data)
|
||||
{
|
||||
for (int i = 0; i < _toclientlist.Count();i++)
|
||||
{
|
||||
if (_toclientlist[i] == null || _toclientlist[i].IsOffline)
|
||||
continue;
|
||||
ServerManager.g_SocketMgr.SendToSocket(_toclientlist[i]._socket, CMDID,ERRCODE,data);
|
||||
}
|
||||
}
|
||||
|
||||
public void ClientSend(Socket _socket, int CMDID, int ERRCODE, byte[] data)
|
||||
{
|
||||
//Console.WriteLine("发送数据 CMDID->"+ CMDID);
|
||||
ServerManager.g_SocketMgr.SendToSocket(_socket, CMDID, ERRCODE, data);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 给一个连接发送数据
|
||||
/// </summary>
|
||||
/// <param name="_c"></param>
|
||||
/// <param name="CMDID"></param>
|
||||
/// <param name="ERRCODE"></param>
|
||||
/// <param name="data"></param>
|
||||
public void ClientSend(ClientInfo _c, int CMDID, int ERRCODE, byte[] data)
|
||||
{
|
||||
if (_c == null || _c.IsOffline)
|
||||
return;
|
||||
ServerManager.g_SocketMgr.SendToSocket(_c._socket, CMDID, ERRCODE, data);
|
||||
}
|
||||
}
|
||||
}
|
8
Simple/SimpleServer/Manager/ServerManager.cs
Normal file
8
Simple/SimpleServer/Manager/ServerManager.cs
Normal file
@ -0,0 +1,8 @@
|
||||
namespace SimpleServer
|
||||
{
|
||||
public static class ServerManager
|
||||
{
|
||||
public static ClientManager g_ClientMgr;
|
||||
public static IOCPNetWork g_SocketMgr;
|
||||
}
|
||||
}
|
78
Simple/SimpleServer/NetWork/IOCPNetWork.cs
Normal file
78
Simple/SimpleServer/NetWork/IOCPNetWork.cs
Normal file
@ -0,0 +1,78 @@
|
||||
using HaoYueNet.ServerNetwork;
|
||||
using System.Net.Sockets;
|
||||
|
||||
namespace SimpleServer
|
||||
{
|
||||
public class IOCPNetWork : SocketManager
|
||||
{
|
||||
public IOCPNetWork(int numConnections, int receiveBufferSize)
|
||||
: base(numConnections, receiveBufferSize)
|
||||
{
|
||||
m_clientCount = 0;
|
||||
m_maxConnectNum = numConnections;
|
||||
m_revBufferSize = receiveBufferSize;
|
||||
// allocate buffers such that the maximum number of sockets can have one outstanding read and
|
||||
//write posted to the socket simultaneously
|
||||
m_bufferManager = new BufferManager(receiveBufferSize * numConnections * opsToAlloc, receiveBufferSize);
|
||||
|
||||
m_pool = new SocketEventPool(numConnections);
|
||||
m_maxNumberAcceptedClients = new Semaphore(numConnections, numConnections);
|
||||
|
||||
|
||||
ClientNumberChange += IOCPNetWork_ClientNumberChange;
|
||||
|
||||
}
|
||||
|
||||
private void IOCPNetWork_ClientNumberChange(int num, AsyncUserToken token)
|
||||
{
|
||||
Console.WriteLine("建立新的连接");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 接受包回调
|
||||
/// </summary>
|
||||
/// <param name="CMDID">协议ID</param>
|
||||
/// <param name="ERRCODE">错误编号</param>
|
||||
/// <param name="data">业务数据</param>
|
||||
public override void DataCallBack(AsyncUserToken token, int CMDID, byte[] data)
|
||||
{
|
||||
DataCallBackToOld(token.Socket, CMDID, data);
|
||||
}
|
||||
|
||||
public void DataCallBackToOld(Socket sk, int CMDID, byte[] data)
|
||||
{
|
||||
//ServerManager.g_Log.Debug("收到消息 CMDID =>" + CMDID + " 数据长度=>" + data.Length);
|
||||
try
|
||||
{
|
||||
switch (CMDID)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine("逻辑处理错误:" + ex.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 断开连接
|
||||
/// </summary>
|
||||
/// <param name="sk"></param>
|
||||
public override void OnClose(AsyncUserToken token)
|
||||
{
|
||||
OnCloseToOld(token.Socket);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 断开连接
|
||||
/// </summary>
|
||||
/// <param name="sk"></param>
|
||||
public void OnCloseToOld(Socket sk)
|
||||
{
|
||||
//ServerManager.g_Log.Debug("清理掉线");
|
||||
ServerManager.g_ClientMgr.SetClientOfflineForSocket(sk);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
27
Simple/SimpleServer/Program.cs
Normal file
27
Simple/SimpleServer/Program.cs
Normal file
@ -0,0 +1,27 @@
|
||||
// See https://aka.ms/new-console-template for more information
|
||||
using SimpleServer;
|
||||
using System.Net;
|
||||
|
||||
Console.WriteLine("Hello, World!");
|
||||
|
||||
ServerManager.g_ClientMgr = new ClientManager();
|
||||
ServerManager.g_SocketMgr = new IOCPNetWork(1024, 1024);
|
||||
ServerManager.g_SocketMgr.Init();
|
||||
ServerManager.g_SocketMgr.Start(new IPEndPoint(IPAddress.Any.Address, 23846));
|
||||
Console.WriteLine("监听:" + 23846);
|
||||
Console.WriteLine("Succeed!");
|
||||
while (true)
|
||||
{
|
||||
string CommandStr = Console.ReadLine();
|
||||
string Command = "";
|
||||
Command = ((CommandStr.IndexOf(" ") <= 0) ? CommandStr : CommandStr.Substring(0, CommandStr.IndexOf(" ")));
|
||||
switch(Command)
|
||||
{
|
||||
case "list":
|
||||
Console.WriteLine("当前在线:" + ServerManager.g_ClientMgr.ClientList.Count());
|
||||
break;
|
||||
default:
|
||||
Console.WriteLine("未知命令"+CommandStr);
|
||||
break;
|
||||
}
|
||||
}
|
14
Simple/SimpleServer/SimpleServer.csproj
Normal file
14
Simple/SimpleServer/SimpleServer.csproj
Normal file
@ -0,0 +1,14 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\NetLib\HaoYueNet.ServerNetwork\HaoYueNet.ServerNetwork.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user