MemoryStream合理使用
This commit is contained in:
parent
f2e0279fd9
commit
2efb0771fd
@ -9,7 +9,7 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
|
||||
<PublishDir>bin\Release\net7.0\publish\win-x64\</PublishDir>
|
||||
<PublishProtocol>FileSystem</PublishProtocol>
|
||||
<_TargetId>Folder</_TargetId>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<SelfContained>false</SelfContained>
|
||||
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
|
||||
<PublishSingleFile>false</PublishSingleFile>
|
||||
|
@ -33,14 +33,14 @@ namespace HaoYueNet.ServerNetwork
|
||||
/// <summary>
|
||||
/// 数据缓存区
|
||||
/// </summary>
|
||||
public List<byte> Buffer { get; set; }
|
||||
//public List<byte> Buffer { get; set; }
|
||||
|
||||
//public MemoryStream memoryStream { get; set; }
|
||||
public MemoryStream memoryStream { get; set; }
|
||||
|
||||
public AsyncUserToken()
|
||||
{
|
||||
this.Buffer = new List<byte>();
|
||||
//this.memoryStream = new MemoryStream();
|
||||
//this.Buffer = new List<byte>();
|
||||
this.memoryStream = new MemoryStream();
|
||||
}
|
||||
/// <summary>
|
||||
/// 响应倒计时计数
|
||||
|
@ -378,34 +378,32 @@ namespace HaoYueNet.ServerNetwork
|
||||
if (e.BytesTransferred > 0 && e.SocketError == SocketError.Success)
|
||||
{
|
||||
//读取数据
|
||||
|
||||
//读取数据
|
||||
byte[] data = new byte[e.BytesTransferred];
|
||||
Array.Copy(e.Buffer, e.Offset, data, 0, e.BytesTransferred);
|
||||
lock (token.Buffer)
|
||||
//lock(token.memoryStream)
|
||||
//byte[] data = new byte[e.BytesTransferred];
|
||||
//Array.Copy(e.Buffer, e.Offset, data, 0, e.BytesTransferred);
|
||||
//lock (token.Buffer)
|
||||
lock(token.memoryStream)
|
||||
{
|
||||
token.Buffer.AddRange(data);
|
||||
//token.memoryStream.Write(e.Buffer, e.Offset, e.BytesTransferred);
|
||||
//token.Buffer.AddRange(data);
|
||||
token.memoryStream.Write(e.Buffer, e.Offset, e.BytesTransferred);
|
||||
do
|
||||
{
|
||||
|
||||
DataCallBackReady(token, data);
|
||||
//从数据池中移除这组数据
|
||||
lock (token.Buffer)
|
||||
{
|
||||
token.Buffer.Clear();
|
||||
}
|
||||
//DataCallBackReady(token, data);
|
||||
////从数据池中移除这组数据
|
||||
//lock (token.Buffer)
|
||||
//{
|
||||
// token.Buffer.Clear();
|
||||
//}
|
||||
|
||||
//DataCallBackReady(token, token.memoryStream.ToArray());
|
||||
////流复用的方式 不用重新new申请
|
||||
//token.memoryStream.Position = 0;
|
||||
//token.memoryStream.SetLength(0);
|
||||
DataCallBackReady(token, token.memoryStream.ToArray());
|
||||
//流复用的方式 不用重新new申请
|
||||
token.memoryStream.Position = 0;
|
||||
token.memoryStream.SetLength(0);
|
||||
|
||||
//这里API处理完后,并没有返回结果,当然结果是要返回的,却不是在这里, 这里的代码只管接收.
|
||||
//若要返回结果,可在API处理中调用此类对象的SendMessage方法,统一打包发送.不要被微软的示例给迷惑了.
|
||||
//} while (token.memoryStream.Length > 0);
|
||||
} while (token.Buffer.Count > 4);
|
||||
} while (token.memoryStream.Length > 0);
|
||||
//} while (token.Buffer.Count > 4);
|
||||
}
|
||||
|
||||
//继续接收. 为什么要这么写,请看Socket.ReceiveAsync方法的说明
|
||||
|
@ -1,4 +1,5 @@
|
||||
//using HunterProtobufCore;
|
||||
using System.IO;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using static HaoYueNet.ServerNetwork.BaseData;
|
||||
@ -378,67 +379,71 @@ namespace HaoYueNet.ServerNetwork
|
||||
if (e.BytesTransferred > 0 && e.SocketError == SocketError.Success)
|
||||
{
|
||||
//读取数据
|
||||
byte[] data = new byte[e.BytesTransferred];
|
||||
Array.Copy(e.Buffer, e.Offset, data, 0, e.BytesTransferred);
|
||||
lock (token.Buffer)
|
||||
//lock(token.memoryStream)
|
||||
//byte[] data = new byte[e.BytesTransferred];
|
||||
//Array.Copy(e.Buffer, e.Offset, data, 0, e.BytesTransferred);
|
||||
//lock (token.Buffer)
|
||||
lock(token.memoryStream)
|
||||
{
|
||||
token.Buffer.AddRange(data);
|
||||
//token.memoryStream.Write(e.Buffer, e.Offset, e.BytesTransferred);
|
||||
//token.Buffer.AddRange(data);
|
||||
token.memoryStream.Write(e.Buffer, e.Offset, e.BytesTransferred);
|
||||
do
|
||||
{
|
||||
//如果包头不完整
|
||||
if (token.Buffer.Count < 4)
|
||||
//if (token.memoryStream.Length < 4)
|
||||
//if (token.Buffer.Count < 4)
|
||||
if (token.memoryStream.Length < 4)
|
||||
break;
|
||||
|
||||
//判断包的长度
|
||||
byte[] lenBytes = token.Buffer.GetRange(0, 4).ToArray();
|
||||
int packageLen = BitConverter.ToInt32(lenBytes, 0) - 4;
|
||||
if (packageLen > token.Buffer.Count - 4)
|
||||
{ //长度不够时,退出循环,让程序继续接收
|
||||
break;
|
||||
}
|
||||
|
||||
//long FristBeginPos = token.memoryStream.Position;
|
||||
//byte[] lenBytes = new byte[4];
|
||||
//token.memoryStream.Seek(0, SeekOrigin.Begin);
|
||||
//token.memoryStream.Read(lenBytes, 0, 4);
|
||||
////判断包的长度
|
||||
//byte[] lenBytes = token.Buffer.GetRange(0, 4).ToArray();
|
||||
//int packageLen = BitConverter.ToInt32(lenBytes, 0) - 4;
|
||||
//if (packageLen > token.memoryStream.Length - 4)
|
||||
//if (packageLen > token.Buffer.Count - 4)
|
||||
//{ //长度不够时,退出循环,让程序继续接收
|
||||
// break;
|
||||
//}
|
||||
|
||||
//包够长时,则提取出来,交给后面的程序去处理
|
||||
byte[] rev = token.Buffer.GetRange(4, packageLen).ToArray();
|
||||
|
||||
//byte[] rev = new byte[packageLen];
|
||||
//token.memoryStream.Seek(4, SeekOrigin.Begin);
|
||||
//token.memoryStream.Read(rev, 0, packageLen);
|
||||
|
||||
//从数据池中移除这组数据
|
||||
lock (token.Buffer)
|
||||
long FristBeginPos = token.memoryStream.Position;
|
||||
byte[] lenBytes = new byte[4];
|
||||
token.memoryStream.Seek(0, SeekOrigin.Begin);
|
||||
token.memoryStream.Read(lenBytes, 0, 4);
|
||||
int packageLen = BitConverter.ToInt32(lenBytes, 0) - 4;
|
||||
if (packageLen > token.memoryStream.Length - 4)
|
||||
{
|
||||
token.Buffer.RemoveRange(0, packageLen + 4);
|
||||
token.memoryStream.Seek(FristBeginPos, SeekOrigin.Begin);
|
||||
//长度不够时,退出循环,让程序继续接收
|
||||
break;
|
||||
}
|
||||
|
||||
//token.memoryStream.Seek(FristBeginPos, SeekOrigin.Begin);
|
||||
////从数据池中移除这组数据
|
||||
//lock (token.memoryStream)
|
||||
////包够长时,则提取出来,交给后面的程序去处理
|
||||
//byte[] rev = token.Buffer.GetRange(4, packageLen).ToArray();
|
||||
|
||||
byte[] rev = new byte[packageLen];
|
||||
token.memoryStream.Seek(4, SeekOrigin.Begin);
|
||||
token.memoryStream.Read(rev, 0, packageLen);
|
||||
|
||||
//从数据池中移除这组数据
|
||||
//lock (token.Buffer)
|
||||
//{
|
||||
// int numberOfBytesToRemove = packageLen + 4;
|
||||
// byte[] buf = token.memoryStream.GetBuffer();
|
||||
// Buffer.BlockCopy(buf, numberOfBytesToRemove, buf, 0, (int)token.memoryStream.Length - numberOfBytesToRemove);
|
||||
// token.memoryStream.SetLength(token.memoryStream.Length - numberOfBytesToRemove);
|
||||
// token.Buffer.RemoveRange(0, packageLen + 4);
|
||||
//}
|
||||
|
||||
token.memoryStream.Seek(FristBeginPos, SeekOrigin.Begin);
|
||||
//从数据池中移除这组数据
|
||||
lock (token.memoryStream)
|
||||
{
|
||||
//token.memoryStream.Position = 0;
|
||||
//token.memoryStream.SetLength(0);
|
||||
int numberOfBytesToRemove = packageLen + 4;
|
||||
byte[] buf = token.memoryStream.GetBuffer();
|
||||
Buffer.BlockCopy(buf, numberOfBytesToRemove, buf, 0, (int)token.memoryStream.Length - numberOfBytesToRemove);
|
||||
token.memoryStream.SetLength(token.memoryStream.Length - numberOfBytesToRemove);
|
||||
}
|
||||
|
||||
DataCallBackReady(token, rev);
|
||||
|
||||
//这里API处理完后,并没有返回结果,当然结果是要返回的,却不是在这里, 这里的代码只管接收.
|
||||
//若要返回结果,可在API处理中调用此类对象的SendMessage方法,统一打包发送.不要被微软的示例给迷惑了.
|
||||
} while (token.Buffer.Count > 4);
|
||||
//} while (token.memoryStream.Length > 4);
|
||||
//} while (token.Buffer.Count > 4);
|
||||
} while (token.memoryStream.Length > 4);
|
||||
}
|
||||
|
||||
//继续接收. 为什么要这么写,请看Socket.ReceiveAsync方法的说明
|
||||
|
Loading…
Reference in New Issue
Block a user