2023-12-14 18:15:04 +08:00
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using System.Net.Sockets;
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2021-12-10 23:38:40 +08:00
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namespace HaoYueNet.ServerNetwork
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{
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public class BufferManager
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{
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int m_numBytes; // the total number of bytes controlled by the buffer pool
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byte[] m_buffer; // the underlying byte array maintained by the Buffer Manager
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Stack<int> m_freeIndexPool; //
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int m_currentIndex;
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int m_bufferSize;
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public BufferManager(int totalBytes, int bufferSize)
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{
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m_numBytes = totalBytes;
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m_currentIndex = 0;
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m_bufferSize = bufferSize;
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m_freeIndexPool = new Stack<int>();
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}
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// Allocates buffer space used by the buffer pool
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public void InitBuffer()
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{
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// create one big large buffer and divide that
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// out to each SocketAsyncEventArg object
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m_buffer = new byte[m_numBytes];
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}
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// Assigns a buffer from the buffer pool to the
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// specified SocketAsyncEventArgs object
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//
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// <returns>true if the buffer was successfully set, else false</returns>
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public bool SetBuffer(SocketAsyncEventArgs args)
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{
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if (m_freeIndexPool.Count > 0)
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{
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args.SetBuffer(m_buffer, m_freeIndexPool.Pop(), m_bufferSize);
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}
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else
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{
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if ((m_numBytes - m_bufferSize) < m_currentIndex)
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{
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return false;
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}
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args.SetBuffer(m_buffer, m_currentIndex, m_bufferSize);
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m_currentIndex += m_bufferSize;
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}
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return true;
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}
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// Removes the buffer from a SocketAsyncEventArg object.
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// This frees the buffer back to the buffer pool
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public void FreeBuffer(SocketAsyncEventArgs args)
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{
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m_freeIndexPool.Push(args.Offset);
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args.SetBuffer(null, 0, 0);
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}
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}
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}
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