GBA.Unity/Assets/emulator/saving/SaveProvider.cs

11 lines
298 B
C#
Raw Normal View History

2024-08-16 11:06:40 +08:00
namespace OptimeGBA {
public abstract class SaveProvider {
public abstract byte Read8(uint addr);
public abstract void Write8(uint addr, byte val);
public abstract byte[] GetSave();
public abstract void LoadSave(byte[] save);
public bool Dirty;
}
}