77 lines
3.1 KiB
C#
77 lines
3.1 KiB
C#
using Newtonsoft.Json;
|
|
using Newtonsoft.Json.Converters;
|
|
|
|
namespace Essgee.Emulation.Configuration
|
|
{
|
|
//todo Unity [ElementPriority(0)]
|
|
public class SG1000 : IConfiguration
|
|
{
|
|
//todo Unity [DropDownControl("General", "TV Standard", typeof(TVStandard))]
|
|
[JsonConverter(typeof(StringEnumConverter))]
|
|
public TVStandard TVStandard { get; set; }
|
|
|
|
//todo Unity [DropDownControl("General", "Pause Button", typeof(Keys), Keys.F11)]
|
|
[JsonConverter(typeof(StringEnumConverter))]
|
|
public Keys InputPause { get; set; }
|
|
|
|
//todo Unity [DropDownControl("Controller Port 1", "D-Pad Up", typeof(Keys), Keys.F11)]
|
|
[JsonConverter(typeof(StringEnumConverter))]
|
|
public Keys Joypad1Up { get; set; }
|
|
//todo Unity [DropDownControl("Controller Port 1", "D-Pad Down", typeof(Keys), Keys.F11)]
|
|
[JsonConverter(typeof(StringEnumConverter))]
|
|
public Keys Joypad1Down { get; set; }
|
|
//todo Unity [DropDownControl("Controller Port 1", "D-Pad Left", typeof(Keys), Keys.F11)]
|
|
[JsonConverter(typeof(StringEnumConverter))]
|
|
public Keys Joypad1Left { get; set; }
|
|
//todo Unity [DropDownControl("Controller Port 1", "D-Pad Right", typeof(Keys), Keys.F11)]
|
|
[JsonConverter(typeof(StringEnumConverter))]
|
|
public Keys Joypad1Right { get; set; }
|
|
//todo Unity [DropDownControl("Controller Port 1", "Button 1", typeof(Keys), Keys.F11)]
|
|
[JsonConverter(typeof(StringEnumConverter))]
|
|
public Keys Joypad1Button1 { get; set; }
|
|
//todo Unity [DropDownControl("Controller Port 1", "Button 2", typeof(Keys), Keys.F11)]
|
|
[JsonConverter(typeof(StringEnumConverter))]
|
|
public Keys Joypad1Button2 { get; set; }
|
|
|
|
//todo Unity [DropDownControl("Controller Port 2", "D-Pad Up", typeof(Keys), Keys.F11)]
|
|
[JsonConverter(typeof(StringEnumConverter))]
|
|
public Keys Joypad2Up { get; set; }
|
|
//todo Unity [DropDownControl("Controller Port 2", "D-Pad Down", typeof(Keys), Keys.F11)]
|
|
[JsonConverter(typeof(StringEnumConverter))]
|
|
public Keys Joypad2Down { get; set; }
|
|
//todo Unity [DropDownControl("Controller Port 2", "D-Pad Left", typeof(Keys), Keys.F11)]
|
|
[JsonConverter(typeof(StringEnumConverter))]
|
|
public Keys Joypad2Left { get; set; }
|
|
//todo Unity [DropDownControl("Controller Port 2", "D-Pad Right", typeof(Keys), Keys.F11)]
|
|
[JsonConverter(typeof(StringEnumConverter))]
|
|
public Keys Joypad2Right { get; set; }
|
|
//todo Unity [DropDownControl("Controller Port 2", "Button 1", typeof(Keys), Keys.F11)]
|
|
[JsonConverter(typeof(StringEnumConverter))]
|
|
public Keys Joypad2Button1 { get; set; }
|
|
//todo Unity [DropDownControl("Controller Port 2", "Button 2", typeof(Keys), Keys.F11)]
|
|
[JsonConverter(typeof(StringEnumConverter))]
|
|
public Keys Joypad2Button2 { get; set; }
|
|
|
|
public SG1000()
|
|
{
|
|
TVStandard = TVStandard.NTSC;
|
|
|
|
InputPause = Keys.Space;
|
|
|
|
Joypad1Up = Keys.Up;
|
|
Joypad1Down = Keys.Down;
|
|
Joypad1Left = Keys.Left;
|
|
Joypad1Right = Keys.Right;
|
|
Joypad1Button1 = Keys.A;
|
|
Joypad1Button2 = Keys.S;
|
|
|
|
Joypad2Up = Keys.NumPad8;
|
|
Joypad2Down = Keys.NumPad2;
|
|
Joypad2Left = Keys.NumPad4;
|
|
Joypad2Right = Keys.NumPad6;
|
|
Joypad2Button1 = Keys.NumPad1;
|
|
Joypad2Button2 = Keys.NumPad3;
|
|
}
|
|
}
|
|
}
|