87 lines
3.6 KiB
C#
87 lines
3.6 KiB
C#
using Newtonsoft.Json;
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using Newtonsoft.Json.Converters;
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namespace Essgee.Emulation.Configuration
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{
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//todo Unity [ElementPriority(1)]
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public class SC3000 : IConfiguration
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{
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//todo Unity [DropDownControl("General", "TV Standard", typeof(TVStandard))]
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[JsonConverter(typeof(StringEnumConverter))]
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public TVStandard TVStandard { get; set; }
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//todo Unity [DropDownControl("General", "Reset Button", typeof(Keys), Keys.F11)]
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[JsonConverter(typeof(StringEnumConverter))]
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public Keys InputReset { get; set; }
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//todo Unity [DropDownControl("General", "Change Input Mode", typeof(Keys), Keys.F11, Tooltip = "Selects which PC keyboard key is used to switch between SC-3000 keyboard and controller input.")]
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[JsonConverter(typeof(StringEnumConverter))]
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public Keys InputChangeMode { get; set; }
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//todo Unity [DropDownControl("General", "Play Tape", typeof(Keys), Keys.F11, Tooltip = "Note that tape emulation is currently non-functional.")]
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[JsonConverter(typeof(StringEnumConverter))]
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public Keys InputPlayTape { get; set; }
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//todo Unity [DropDownControl("Controller Port 1", "D-Pad Up", typeof(Keys), Keys.F11)]
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[JsonConverter(typeof(StringEnumConverter))]
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public Keys Joypad1Up { get; set; }
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//todo Unity [DropDownControl("Controller Port 1", "D-Pad Down", typeof(Keys), Keys.F11)]
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[JsonConverter(typeof(StringEnumConverter))]
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public Keys Joypad1Down { get; set; }
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//todo Unity [DropDownControl("Controller Port 1", "D-Pad Left", typeof(Keys), Keys.F11)]
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[JsonConverter(typeof(StringEnumConverter))]
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public Keys Joypad1Left { get; set; }
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//todo Unity [DropDownControl("Controller Port 1", "D-Pad Right", typeof(Keys), Keys.F11)]
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[JsonConverter(typeof(StringEnumConverter))]
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public Keys Joypad1Right { get; set; }
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//todo Unity [DropDownControl("Controller Port 1", "Button 1", typeof(Keys), Keys.F11)]
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[JsonConverter(typeof(StringEnumConverter))]
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public Keys Joypad1Button1 { get; set; }
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//todo Unity [DropDownControl("Controller Port 1", "Button 2", typeof(Keys), Keys.F11)]
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[JsonConverter(typeof(StringEnumConverter))]
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public Keys Joypad1Button2 { get; set; }
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//todo Unity [DropDownControl("Controller Port 2", "D-Pad Up", typeof(Keys), Keys.F11)]
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[JsonConverter(typeof(StringEnumConverter))]
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public Keys Joypad2Up { get; set; }
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//todo Unity [DropDownControl("Controller Port 2", "D-Pad Down", typeof(Keys), Keys.F11)]
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[JsonConverter(typeof(StringEnumConverter))]
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public Keys Joypad2Down { get; set; }
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//todo Unity [DropDownControl("Controller Port 2", "D-Pad Left", typeof(Keys), Keys.F11)]
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[JsonConverter(typeof(StringEnumConverter))]
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public Keys Joypad2Left { get; set; }
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//todo Unity [DropDownControl("Controller Port 2", "D-Pad Right", typeof(Keys), Keys.F11)]
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[JsonConverter(typeof(StringEnumConverter))]
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public Keys Joypad2Right { get; set; }
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//todo Unity [DropDownControl("Controller Port 2", "Button 1", typeof(Keys), Keys.F11)]
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[JsonConverter(typeof(StringEnumConverter))]
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public Keys Joypad2Button1 { get; set; }
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//todo Unity [DropDownControl("Controller Port 2", "Button 2", typeof(Keys), Keys.F11)]
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[JsonConverter(typeof(StringEnumConverter))]
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public Keys Joypad2Button2 { get; set; }
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public SC3000()
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{
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TVStandard = TVStandard.NTSC;
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InputReset = Keys.F12;
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InputChangeMode = Keys.F1;
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InputPlayTape = Keys.F2;
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Joypad1Up = Keys.Up;
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Joypad1Down = Keys.Down;
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Joypad1Left = Keys.Left;
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Joypad1Right = Keys.Right;
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Joypad1Button1 = Keys.A;
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Joypad1Button2 = Keys.S;
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Joypad2Up = Keys.NumPad8;
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Joypad2Down = Keys.NumPad2;
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Joypad2Left = Keys.NumPad4;
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Joypad2Right = Keys.NumPad6;
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Joypad2Button1 = Keys.NumPad1;
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Joypad2Button2 = Keys.NumPad3;
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}
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}
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}
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