Essgee.Unity/Assets/Plugins/Essgee/Emulation/Configuration/GameBoy.cs
2025-01-02 17:55:16 +08:00

73 lines
2.9 KiB
C#

using Essgee.Emulation.Cartridges.Nintendo;
using Essgee.Emulation.ExtDevices.Nintendo;
using Essgee.Utilities;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
using System;
namespace Essgee.Emulation.Configuration
{
//todo Unity [ElementPriority(5)]
public class GameBoy : IConfiguration
{
//todo Unity [CheckBoxControl("General", "Use Bootstrap ROM")]
public bool UseBootstrap { get; set; }
[IsBootstrapRomPath]
//todo Unity [FileBrowserControl("General", "Bootstrap Path", "Game Boy Bootstrap ROM (*.gb;*.bin;*.zip)|*.gb;*.bin;*.zip")]
public string BootstrapRom { get; set; }
//todo Unity [DropDownControl("General", "Serial Device", typeof(ISerialDevice))]
[JsonConverter(typeof(TypeNameJsonConverter), "Essgee.Emulation.ExtDevices.Nintendo")]
public Type SerialDevice { get; set; }
//todo Unity [DropDownControl("GB Camera", "Camera Source", typeof(GBCameraCartridge.ImageSources))]
[JsonConverter(typeof(StringEnumConverter))]
public GBCameraCartridge.ImageSources CameraSource { get; set; }
//todo Unity [FileBrowserControl("GB Camera", "Camera Image", "Image Files (*.png;*.bmp)|*.png;*.bmp")]
public string CameraImageFile { get; set; }
//todo Unity [DropDownControl("Controls", "Up", typeof(Keys), Keys.F11)]
[JsonConverter(typeof(StringEnumConverter))]
public Keys ControlsUp { get; set; }
//todo Unity [DropDownControl("Controls", "Down", typeof(Keys), Keys.F11)]
[JsonConverter(typeof(StringEnumConverter))]
public Keys ControlsDown { get; set; }
//todo Unity [DropDownControl("Controls", "Left", typeof(Keys), Keys.F11)]
[JsonConverter(typeof(StringEnumConverter))]
public Keys ControlsLeft { get; set; }
//todo Unity [DropDownControl("Controls", "Right", typeof(Keys), Keys.F11)]
[JsonConverter(typeof(StringEnumConverter))]
public Keys ControlsRight { get; set; }
//todo Unity [DropDownControl("Controls", "A", typeof(Keys), Keys.F11)]
[JsonConverter(typeof(StringEnumConverter))]
public Keys ControlsA { get; set; }
//todo Unity [DropDownControl("Controls", "B", typeof(Keys), Keys.F11)]
[JsonConverter(typeof(StringEnumConverter))]
public Keys ControlsB { get; set; }
//todo Unity [DropDownControl("Controls", "Select", typeof(Keys), Keys.F11)]
[JsonConverter(typeof(StringEnumConverter))]
public Keys ControlsSelect { get; set; }
//todo Unity [DropDownControl("Controls", "Start", typeof(Keys), Keys.F11)]
[JsonConverter(typeof(StringEnumConverter))]
public Keys ControlsStart { get; set; }
public GameBoy()
{
UseBootstrap = false;
BootstrapRom = string.Empty;
SerialDevice = typeof(DummyDevice);
CameraSource = GBCameraCartridge.ImageSources.Noise;
CameraImageFile = string.Empty;
ControlsUp = Keys.Up;
ControlsDown = Keys.Down;
ControlsLeft = Keys.Left;
ControlsRight = Keys.Right;
ControlsA = Keys.S;
ControlsB = Keys.A;
ControlsSelect = Keys.Space;
ControlsStart = Keys.Enter;
}
}
}