Essgee.Unity/Assets/Scripts/UniInterface/UniResources.cs
2025-01-03 01:07:11 +08:00

29 lines
1.2 KiB
C#

//using MAME.Core;
//using UnityEngine;
//public class UniResources : IResources
//{
// const string ResourceRoot = "MAME/emu/";
// public byte[] mcu => Resources.Load<TextAsset>(ResourceRoot + "cus64-64a1.mcu").bytes;
// public byte[] sfix => Resources.Load<TextAsset>(ResourceRoot + "sfix.sfix").bytes;
// public byte[] _000_lo => Resources.Load<TextAsset>(ResourceRoot + "000-lo.lo").bytes;
// public byte[] sm1 => Resources.Load<TextAsset>(ResourceRoot + "sm1.sm1").bytes;
// public byte[] mainbios => Resources.Load<TextAsset>(ResourceRoot + "neogeo_mainbios.rom").bytes;
// public byte[] pgmmainbios => Resources.Load<TextAsset>(ResourceRoot + "pgm_mainbios.rom").bytes;
// public byte[] pgmvideobios => Resources.Load<TextAsset>(ResourceRoot + "pgm_t01s.rom").bytes;
// public byte[] pgmaudiobios => Resources.Load<TextAsset>(ResourceRoot + "pgm_m01s.rom").bytes;
// public byte[] _1 => Resources.Load<TextAsset>(ResourceRoot + "1.png").bytes;
// public byte[] readme => Resources.Load<TextAsset>(ResourceRoot + "readme.txt").bytes;
// public string mame => Resources.Load<TextAsset>(ResourceRoot + "mame.xml").text;//ok
//}