45 lines
1.0 KiB
C#
45 lines
1.0 KiB
C#
using System;
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using UnityEngine;
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public interface IEssgeeLogger
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{
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void Debug(string message);
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void Warning(string message);
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void Err(string message);
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}
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public static class EssgeeLogger
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{
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static IEssgeeLogger essgeeLogger;
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public static void Init(IEssgeeLogger logger)
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{
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essgeeLogger = logger;
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}
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public static void WriteLine(string message = null)
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{
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essgeeLogger.Debug(message);
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}
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public static void Err(string message = null)
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{
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essgeeLogger.Err(message);
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}
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public static void EnqueueMessage(string message = null)
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{
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essgeeLogger.Debug(message);
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}
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public static void EnqueueMessageSuccess(string message = null)
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{
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essgeeLogger.Debug(message);
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}
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public static void EnqueueMessageWarning(string message = null)
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{
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essgeeLogger.Warning(message);
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}
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internal static void Assert(bool condition, string message)
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{
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if (!condition)
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{
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essgeeLogger.Debug(message);
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}
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}
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} |