Essgee.Unity/Assets/Scripts/UniInterface/KeyCodeCore.cs
2025-02-05 23:35:36 +08:00

418 lines
20 KiB
C#

using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public class KeyCodeCore
{
//public Dictionary<KeyCode, EssgeeMotionKey> dictKeyCfgs = new Dictionary<KeyCode, EssgeeMotionKey>();
public Dictionary<ulong, EssgeeMotionKey> dictKey2Motion = new Dictionary<ulong, EssgeeMotionKey>();
public Dictionary<ulong, KeyCode> dictMotion2RealKey = new Dictionary<ulong, KeyCode>()
{
{ EssgeeUnityKey.P1_UP,KeyCode.W},
{ EssgeeUnityKey.P1_DOWN,KeyCode.S},
{ EssgeeUnityKey.P1_LEFT,KeyCode.A},
{ EssgeeUnityKey.P1_RIGHT,KeyCode.D},
{ EssgeeUnityKey.P1_BTN_1,KeyCode.J},
{ EssgeeUnityKey.P1_BTN_2,KeyCode.K},
{ EssgeeUnityKey.P1_BTN_3,KeyCode.U},
{ EssgeeUnityKey.P1_BTN_4,KeyCode.I},
{ EssgeeUnityKey.P1_POTION_1,KeyCode.Return},
{ EssgeeUnityKey.P1_POTION_2,KeyCode.RightShift},
{ EssgeeUnityKey.P2_UP,KeyCode.UpArrow},
{ EssgeeUnityKey.P2_DOWN,KeyCode.DownArrow},
{ EssgeeUnityKey.P2_LEFT,KeyCode.LeftArrow},
{ EssgeeUnityKey.P2_RIGHT,KeyCode.RightArrow},
{ EssgeeUnityKey.P2_BTN_1,KeyCode.Keypad1},
{ EssgeeUnityKey.P2_BTN_2,KeyCode.Keypad2},
{ EssgeeUnityKey.P2_BTN_3,KeyCode.Keypad4},
{ EssgeeUnityKey.P2_BTN_4,KeyCode.Keypad5},
{ EssgeeUnityKey.P2_POTION_1,KeyCode.Keypad0},
{ EssgeeUnityKey.P2_POTION_2,KeyCode.KeypadPeriod},
{ EssgeeUnityKey.P3_UP,KeyCode.F12},
{ EssgeeUnityKey.P3_DOWN,KeyCode.F12},
{ EssgeeUnityKey.P3_LEFT,KeyCode.F12},
{ EssgeeUnityKey.P3_RIGHT,KeyCode.F12},
{ EssgeeUnityKey.P3_BTN_1,KeyCode.F12},
{ EssgeeUnityKey.P3_BTN_2,KeyCode.F12},
{ EssgeeUnityKey.P3_BTN_3,KeyCode.F12},
{ EssgeeUnityKey.P3_BTN_4,KeyCode.F12},
{ EssgeeUnityKey.P3_POTION_1,KeyCode.F12},
{ EssgeeUnityKey.P3_POTION_2,KeyCode.F12},
{ EssgeeUnityKey.P4_UP,KeyCode.F12},
{ EssgeeUnityKey.P4_DOWN,KeyCode.F12},
{ EssgeeUnityKey.P4_LEFT,KeyCode.F12},
{ EssgeeUnityKey.P4_RIGHT,KeyCode.F12},
{ EssgeeUnityKey.P4_BTN_1,KeyCode.F12},
{ EssgeeUnityKey.P4_BTN_2,KeyCode.F12},
{ EssgeeUnityKey.P4_BTN_3,KeyCode.F12},
{ EssgeeUnityKey.P4_BTN_4,KeyCode.F12},
{ EssgeeUnityKey.P4_POTION_1,KeyCode.F12},
{ EssgeeUnityKey.P4_POTION_2,KeyCode.F12},
};
public ulong[] CheckList;
public EssgeeMotionKey[] mCurrKey = new EssgeeMotionKey[0];
List<EssgeeMotionKey> temp = new List<EssgeeMotionKey>();
ulong tempInputAllData = 0;
UniKeyboard mUniKeyboard;
ulong last_CurryInpuAllData_test = 0;
public static class EssgeeUnityKey
{
public const ulong NONE = 0;
public const ulong P1_UP = 1;
public const ulong P1_DOWN = 1 << 1;
public const ulong P1_LEFT = 1 << 2;
public const ulong P1_RIGHT = 1 << 3;
public const ulong P1_BTN_1 = 1 << 4;
public const ulong P1_BTN_2 = 1 << 5;
public const ulong P1_BTN_3 = 1 << 6;
public const ulong P1_BTN_4 = 1 << 7;
public const ulong P1_POTION_1 = 1 << 8;
public const ulong P1_POTION_2 = 1 << 9;
public const ulong P2_UP = 65536;
public const ulong P2_DOWN = 65536 << 1;
public const ulong P2_LEFT = 65536 << 2;
public const ulong P2_RIGHT = 65536 << 3;
public const ulong P2_BTN_1 = 65536 << 4;
public const ulong P2_BTN_2 = 65536 << 5;
public const ulong P2_BTN_3 = 65536 << 6;
public const ulong P2_BTN_4 = 65536 << 7;
public const ulong P2_POTION_1 = 65536 << 8;
public const ulong P2_POTION_2 = 65536 << 9;
public const ulong P3_UP = 4294967296;
public const ulong P3_DOWN = 4294967296 << 1;
public const ulong P3_LEFT = 4294967296 << 2;
public const ulong P3_RIGHT = 4294967296 << 3;
public const ulong P3_BTN_1 = 4294967296 << 4;
public const ulong P3_BTN_2 = 4294967296 << 5;
public const ulong P3_BTN_3 = 4294967296 << 6;
public const ulong P3_BTN_4 = 654294967296536 << 7;
public const ulong P3_POTION_1 = 4294967296 << 8;
public const ulong P3_POTION_2 = 4294967296 << 9;
public const ulong P4_UP = 281474976710656;
public const ulong P4_DOWN = 281474976710656 << 1;
public const ulong P4_LEFT = 281474976710656 << 2;
public const ulong P4_RIGHT = 281474976710656 << 3;
public const ulong P4_BTN_1 = 281474976710656 << 4;
public const ulong P4_BTN_2 = 281474976710656 << 5;
public const ulong P4_BTN_3 = 281474976710656 << 6;
public const ulong P4_BTN_4 = 281474976710656 << 7;
public const ulong P4_POTION_1 = 281474976710656 << 8;
public const ulong P4_POTION_2 = 281474976710656 << 9;
}
public EssgeeMotionKey[] GetPressedKeys()
{
return mCurrKey;
}
public void SetRePlay(bool IsReplay)
{
//bReplayMode = IsReplay;
}
public void Init(Essgee.Emulation.Machines.IMachine Machine, UniKeyboard uniKeyboard, bool IsReplay)
{
mUniKeyboard = uniKeyboard;
//dictKeyCfgs.Clear();
dictKey2Motion.Clear();
if (Machine is Essgee.Emulation.Machines.MasterSystem)
{
var machine = (Essgee.Emulation.Machines.MasterSystem)Machine;
//dictKeyCfgs.Add(KeyCode.W, machine.configuration.Joypad1Up);
//dictKeyCfgs.Add(KeyCode.S, machine.configuration.Joypad1Down);
//dictKeyCfgs.Add(KeyCode.A, machine.configuration.Joypad1Left);
//dictKeyCfgs.Add(KeyCode.D, machine.configuration.Joypad1Right);
//dictKeyCfgs.Add(KeyCode.J, machine.configuration.Joypad1Button1);
//dictKeyCfgs.Add(KeyCode.K, machine.configuration.Joypad1Button2);
//dictKeyCfgs.Add(KeyCode.UpArrow, machine.configuration.Joypad2Up);
//dictKeyCfgs.Add(KeyCode.DownArrow, machine.configuration.Joypad2Down);
//dictKeyCfgs.Add(KeyCode.LeftArrow, machine.configuration.Joypad2Left);
//dictKeyCfgs.Add(KeyCode.RightAlt, machine.configuration.Joypad2Right);
//dictKeyCfgs.Add(KeyCode.Alpha1, machine.configuration.Joypad2Button1);
//dictKeyCfgs.Add(KeyCode.Alpha2, machine.configuration.Joypad2Button2);
dictKey2Motion.Add(EssgeeUnityKey.P1_UP, machine.configuration.Joypad1Up);
dictKey2Motion.Add(EssgeeUnityKey.P1_DOWN, machine.configuration.Joypad1Down);
dictKey2Motion.Add(EssgeeUnityKey.P1_LEFT, machine.configuration.Joypad1Left);
dictKey2Motion.Add(EssgeeUnityKey.P1_RIGHT, machine.configuration.Joypad1Right);
dictKey2Motion.Add(EssgeeUnityKey.P1_BTN_1, machine.configuration.Joypad1Button1);
dictKey2Motion.Add(EssgeeUnityKey.P1_BTN_2, machine.configuration.Joypad1Button2);
dictKey2Motion.Add(EssgeeUnityKey.P2_UP, machine.configuration.Joypad2Up);
dictKey2Motion.Add(EssgeeUnityKey.P2_DOWN, machine.configuration.Joypad2Down);
dictKey2Motion.Add(EssgeeUnityKey.P2_LEFT, machine.configuration.Joypad2Left);
dictKey2Motion.Add(EssgeeUnityKey.P2_RIGHT, machine.configuration.Joypad2Right);
dictKey2Motion.Add(EssgeeUnityKey.P2_BTN_1, machine.configuration.Joypad2Button1);
dictKey2Motion.Add(EssgeeUnityKey.P2_BTN_2, machine.configuration.Joypad2Button2);
}
else if (Machine is Essgee.Emulation.Machines.GameBoy)
{
var machine = (Essgee.Emulation.Machines.GameBoy)Machine;
//dictKeyCfgs.Add(KeyCode.W, machine.configuration.ControlsUp);
//dictKeyCfgs.Add(KeyCode.S, machine.configuration.ControlsDown);
//dictKeyCfgs.Add(KeyCode.A, machine.configuration.ControlsLeft);
//dictKeyCfgs.Add(KeyCode.D, machine.configuration.ControlsRight);
//dictKeyCfgs.Add(KeyCode.J, machine.configuration.ControlsB);
//dictKeyCfgs.Add(KeyCode.K, machine.configuration.ControlsA);
//dictKeyCfgs.Add(KeyCode.Return, machine.configuration.ControlsStart);
//dictKeyCfgs.Add(KeyCode.RightShift, machine.configuration.ControlsSelect);
dictKey2Motion.Add(EssgeeUnityKey.P1_UP, machine.configuration.ControlsUp);
dictKey2Motion.Add(EssgeeUnityKey.P1_DOWN, machine.configuration.ControlsDown);
dictKey2Motion.Add(EssgeeUnityKey.P1_LEFT, machine.configuration.ControlsLeft);
dictKey2Motion.Add(EssgeeUnityKey.P1_RIGHT, machine.configuration.ControlsRight);
dictKey2Motion.Add(EssgeeUnityKey.P1_BTN_1, machine.configuration.ControlsB);
dictKey2Motion.Add(EssgeeUnityKey.P1_BTN_2, machine.configuration.ControlsA);
dictKey2Motion.Add(EssgeeUnityKey.P1_POTION_1, machine.configuration.ControlsStart);
dictKey2Motion.Add(EssgeeUnityKey.P1_POTION_2, machine.configuration.ControlsSelect);
}
else if (Machine is Essgee.Emulation.Machines.GameBoyColor)
{
var machine = (Essgee.Emulation.Machines.GameBoyColor)Machine;
//dictKeyCfgs.Add(KeyCode.W, machine.configuration.ControlsUp);
//dictKeyCfgs.Add(KeyCode.S, machine.configuration.ControlsDown);
//dictKeyCfgs.Add(KeyCode.A, machine.configuration.ControlsLeft);
//dictKeyCfgs.Add(KeyCode.D, machine.configuration.ControlsRight);
//dictKeyCfgs.Add(KeyCode.J, machine.configuration.ControlsB);
//dictKeyCfgs.Add(KeyCode.K, machine.configuration.ControlsA);
//dictKeyCfgs.Add(KeyCode.Return, machine.configuration.ControlsStart);
//dictKeyCfgs.Add(KeyCode.RightShift, machine.configuration.ControlsSelect);
//dictKeyCfgs.Add(KeyCode.Space, machine.configuration.ControlsSendIR);
dictKey2Motion.Add(EssgeeUnityKey.P1_UP, machine.configuration.ControlsUp);
dictKey2Motion.Add(EssgeeUnityKey.P1_DOWN, machine.configuration.ControlsDown);
dictKey2Motion.Add(EssgeeUnityKey.P1_LEFT, machine.configuration.ControlsLeft);
dictKey2Motion.Add(EssgeeUnityKey.P1_RIGHT, machine.configuration.ControlsRight);
dictKey2Motion.Add(EssgeeUnityKey.P1_BTN_1, machine.configuration.ControlsA);
dictKey2Motion.Add(EssgeeUnityKey.P1_BTN_2, machine.configuration.ControlsB);
dictKey2Motion.Add(EssgeeUnityKey.P1_BTN_3, machine.configuration.ControlsSendIR);
dictKey2Motion.Add(EssgeeUnityKey.P1_POTION_1, machine.configuration.ControlsStart);
dictKey2Motion.Add(EssgeeUnityKey.P1_POTION_2, machine.configuration.ControlsSelect);
}
else if (Machine is Essgee.Emulation.Machines.GameGear)
{
var machine = (Essgee.Emulation.Machines.GameGear)Machine;
//dictKeyCfgs.Add(KeyCode.W, machine.configuration.ControlsUp);
//dictKeyCfgs.Add(KeyCode.S, machine.configuration.ControlsDown);
//dictKeyCfgs.Add(KeyCode.A, machine.configuration.ControlsLeft);
//dictKeyCfgs.Add(KeyCode.D, machine.configuration.ControlsRight);
//dictKeyCfgs.Add(KeyCode.J, machine.configuration.ControlsButton2);
//dictKeyCfgs.Add(KeyCode.K, machine.configuration.ControlsButton1);
//dictKeyCfgs.Add(KeyCode.Return, machine.configuration.ControlsStart);
dictKey2Motion.Add(EssgeeUnityKey.P1_UP, machine.configuration.ControlsUp);
dictKey2Motion.Add(EssgeeUnityKey.P1_DOWN, machine.configuration.ControlsDown);
dictKey2Motion.Add(EssgeeUnityKey.P1_LEFT, machine.configuration.ControlsLeft);
dictKey2Motion.Add(EssgeeUnityKey.P1_RIGHT, machine.configuration.ControlsRight);
dictKey2Motion.Add(EssgeeUnityKey.P1_BTN_1, machine.configuration.ControlsButton2);
dictKey2Motion.Add(EssgeeUnityKey.P1_BTN_2, machine.configuration.ControlsButton1);
dictKey2Motion.Add(EssgeeUnityKey.P1_POTION_1, machine.configuration.ControlsStart);
}
else if (Machine is Essgee.Emulation.Machines.SC3000)
{
var machine = (Essgee.Emulation.Machines.SC3000)Machine;
/*
* InputReset = MotionKey.F12;
InputChangeMode = MotionKey.F1;
InputPlayTape = MotionKey.F2;
Joypad1Up = MotionKey.Up;
Joypad1Down = MotionKey.Down;
Joypad1Left = MotionKey.Left;
Joypad1Right = MotionKey.Right;
Joypad1Button1 = MotionKey.A;
Joypad1Button2 = MotionKey.S;
Joypad2Up = MotionKey.NumPad8;
Joypad2Down = MotionKey.NumPad2;
Joypad2Left = MotionKey.NumPad4;
Joypad2Right = MotionKey.NumPad6;
Joypad2Button1 = MotionKey.NumPad1;
Joypad2Button2 = MotionKey.NumPad3;
*/
//dictKeyCfgs.Add(KeyCode.F12, machine.configuration.InputReset);
//dictKeyCfgs.Add(KeyCode.F1, machine.configuration.InputChangeMode);
//dictKeyCfgs.Add(KeyCode.F2, machine.configuration.InputPlayTape);
//dictKeyCfgs.Add(KeyCode.W, machine.configuration.Joypad1Up);
//dictKeyCfgs.Add(KeyCode.S, machine.configuration.Joypad1Down);
//dictKeyCfgs.Add(KeyCode.A, machine.configuration.Joypad1Left);
//dictKeyCfgs.Add(KeyCode.D, machine.configuration.Joypad1Right);
//dictKeyCfgs.Add(KeyCode.J, machine.configuration.Joypad1Button2);
//dictKeyCfgs.Add(KeyCode.K, machine.configuration.Joypad1Button1);
//dictKeyCfgs.Add(KeyCode.UpArrow, machine.configuration.Joypad2Up);
//dictKeyCfgs.Add(KeyCode.DownArrow, machine.configuration.Joypad2Down);
//dictKeyCfgs.Add(KeyCode.LeftArrow, machine.configuration.Joypad2Left);
//dictKeyCfgs.Add(KeyCode.RightAlt, machine.configuration.Joypad2Right);
//dictKeyCfgs.Add(KeyCode.Alpha1, machine.configuration.Joypad2Button1);
//dictKeyCfgs.Add(KeyCode.Alpha2, machine.configuration.Joypad2Button2);
dictKey2Motion.Add(EssgeeUnityKey.P1_POTION_1, machine.configuration.InputChangeMode);
dictKey2Motion.Add(EssgeeUnityKey.P1_POTION_2, machine.configuration.InputPlayTape);
dictKey2Motion.Add(EssgeeUnityKey.P1_UP, machine.configuration.Joypad1Up);
dictKey2Motion.Add(EssgeeUnityKey.P1_DOWN, machine.configuration.Joypad1Down);
dictKey2Motion.Add(EssgeeUnityKey.P1_LEFT, machine.configuration.Joypad1Left);
dictKey2Motion.Add(EssgeeUnityKey.P1_RIGHT, machine.configuration.Joypad1Right);
dictKey2Motion.Add(EssgeeUnityKey.P1_BTN_1, machine.configuration.Joypad1Button2);
dictKey2Motion.Add(EssgeeUnityKey.P1_BTN_2, machine.configuration.Joypad1Button1);
dictKey2Motion.Add(EssgeeUnityKey.P2_UP, machine.configuration.Joypad1Up);
dictKey2Motion.Add(EssgeeUnityKey.P2_DOWN, machine.configuration.Joypad1Down);
dictKey2Motion.Add(EssgeeUnityKey.P2_LEFT, machine.configuration.Joypad1Left);
dictKey2Motion.Add(EssgeeUnityKey.P2_RIGHT, machine.configuration.Joypad1Right);
dictKey2Motion.Add(EssgeeUnityKey.P2_BTN_1, machine.configuration.Joypad1Button2);
dictKey2Motion.Add(EssgeeUnityKey.P2_BTN_2, machine.configuration.Joypad1Button1);
}
else if (Machine is Essgee.Emulation.Machines.SG1000)
{
var machine = (Essgee.Emulation.Machines.SG1000)Machine;
/*
TVStandard = TVStandard.NTSC;
InputPause = MotionKey.Space;
Joypad1Up = MotionKey.Up;
Joypad1Down = MotionKey.Down;
Joypad1Left = MotionKey.Left;
Joypad1Right = MotionKey.Right;
Joypad1Button1 = MotionKey.A;
Joypad1Button2 = MotionKey.S;
Joypad2Up = MotionKey.NumPad8;
Joypad2Down = MotionKey.NumPad2;
Joypad2Left = MotionKey.NumPad4;
Joypad2Right = MotionKey.NumPad6;
Joypad2Button1 = MotionKey.NumPad1;
Joypad2Button2 = MotionKey.NumPad3;
*/
//dictKeyCfgs.Add(KeyCode.W, machine.configuration.Joypad1Up);
//dictKeyCfgs.Add(KeyCode.S, machine.configuration.Joypad1Down);
//dictKeyCfgs.Add(KeyCode.A, machine.configuration.Joypad1Left);
//dictKeyCfgs.Add(KeyCode.D, machine.configuration.Joypad1Right);
//dictKeyCfgs.Add(KeyCode.J, machine.configuration.Joypad1Button2);
//dictKeyCfgs.Add(KeyCode.K, machine.configuration.Joypad1Button1);
//dictKeyCfgs.Add(KeyCode.UpArrow, machine.configuration.Joypad2Up);
//dictKeyCfgs.Add(KeyCode.DownArrow, machine.configuration.Joypad2Down);
//dictKeyCfgs.Add(KeyCode.LeftArrow, machine.configuration.Joypad2Left);
//dictKeyCfgs.Add(KeyCode.RightAlt, machine.configuration.Joypad2Right);
//dictKeyCfgs.Add(KeyCode.Alpha1, machine.configuration.Joypad2Button2);
//dictKeyCfgs.Add(KeyCode.Alpha2, machine.configuration.Joypad2Button1);
dictKey2Motion.Add(EssgeeUnityKey.P1_UP, machine.configuration.Joypad1Up);
dictKey2Motion.Add(EssgeeUnityKey.P1_DOWN, machine.configuration.Joypad1Down);
dictKey2Motion.Add(EssgeeUnityKey.P1_LEFT, machine.configuration.Joypad1Left);
dictKey2Motion.Add(EssgeeUnityKey.P1_RIGHT, machine.configuration.Joypad1Right);
dictKey2Motion.Add(EssgeeUnityKey.P1_BTN_1, machine.configuration.Joypad1Button2);
dictKey2Motion.Add(EssgeeUnityKey.P1_BTN_2, machine.configuration.Joypad1Button1);
dictKey2Motion.Add(EssgeeUnityKey.P2_UP, machine.configuration.Joypad1Up);
dictKey2Motion.Add(EssgeeUnityKey.P2_DOWN, machine.configuration.Joypad1Down);
dictKey2Motion.Add(EssgeeUnityKey.P2_LEFT, machine.configuration.Joypad1Left);
dictKey2Motion.Add(EssgeeUnityKey.P2_RIGHT, machine.configuration.Joypad1Right);
dictKey2Motion.Add(EssgeeUnityKey.P2_BTN_1, machine.configuration.Joypad1Button2);
dictKey2Motion.Add(EssgeeUnityKey.P2_BTN_2, machine.configuration.Joypad1Button1);
}
CheckList = dictKey2Motion.Keys.ToArray();
//mUniKeyboard.btnP1.Key = new long[] { (long)MotionKey.P1_GAMESTART };
//mUniKeyboard.btnCoin1.Key = new long[] { (long)MotionKey.P1_INSERT_COIN };
//mUniKeyboard.btnA.Key = new long[] { (long)MotionKey.P1_BTN_1 };
//mUniKeyboard.btnB.Key = new long[] { (long)MotionKey.P1_BTN_2 };
//mUniKeyboard.btnC.Key = new long[] { (long)MotionKey.P1_BTN_3 };
//mUniKeyboard.btnD.Key = new long[] { (long)MotionKey.P1_BTN_4 };
////mUniKeyboard.btnE.Key = new long[] { (long)MotionKey.P1_BTN_5 };
////mUniKeyboard.btnF.Key = new long[] { (long)MotionKey.P1_BTN_6 };
//mUniKeyboard.btnAB.Key = new long[] { (long)MotionKey.P1_BTN_1, (long)MotionKey.P1_BTN_2 };
//mUniKeyboard.btnCD.Key = new long[] { (long)MotionKey.P1_BTN_3, (long)MotionKey.P1_BTN_4 };
//mUniKeyboard.btnABC.Key = new long[] { (long)MotionKey.P1_BTN_1, (long)MotionKey.P1_BTN_2, (long)MotionKey.P1_BTN_3 };
}
public void UpdateLogic()
{
tempInputAllData = 0;
temp.Clear();
for (int i = 0; i < CheckList.Length; i++)
{
ulong key = CheckList[i];
if (Input.GetKey(dictMotion2RealKey[key]))
{
EssgeeMotionKey mk = dictKey2Motion[key];
temp.Add(mk);
tempInputAllData |= (ulong)mk;
}
}
mCurrKey = temp.ToArray();
//if (bReplayMode) return;
//tempInputAllData = 0;
//temp.Clear();
//for (int i = 0; i < CheckList.Length; i++)
//{
// if (Input.GetKey(CheckList[i]))
// {
// EssgeeMotionKey mk = dictKeyCfgs[CheckList[i]];
// temp.Add(mk);
// tempInputAllData |= (ulong)mk;
// }
//}
//mCurrKey = temp.ToArray();
//for (int i = 0; i < mUniKeyboard.mUIBtns.Count; i++)
//{
// if (mUniKeyboard.mUIBtns[i].bHotKey)
// {
// for (int j = 0; j < mUniKeyboard.mUIBtns[i].Key.Length; j++)
// {
// MotionKey mk = (MotionKey)mUniKeyboard.mUIBtns[i].Key[j];
// temp.Add(mk);
// tempInputAllData |= (ulong)mk;
// }
// }
//}
//Vector2Int inputV2 = mUniKeyboard.mJoystick.RawInputV2;
////Debug.Log($"{inputV2.x},{inputV2.y}");
//if (inputV2.x > 0)
//{
// temp.Add(MotionKey.P1_RIGHT);
// tempInputAllData |= (ulong)MotionKey.P1_RIGHT;
//}
//else if (inputV2.x < 0)
//{
// temp.Add(MotionKey.P1_LEFT);
// tempInputAllData |= (ulong)MotionKey.P1_LEFT;
//}
//if (inputV2.y > 0)
//{
// temp.Add(MotionKey.P1_UP);
// tempInputAllData |= (ulong)MotionKey.P1_UP;
//}
//else if (inputV2.y < 0)
//{
// temp.Add(MotionKey.P1_DOWN);
// tempInputAllData |= (ulong)MotionKey.P1_DOWN;
//}
//CurryInpuAllData = tempInputAllData;
//mCurrKey = temp.ToArray();
}
}