Essgee.Unity/Assets/Plugins/Essgee/Emulation/ExtDevices/Nintendo/ISerialDevice.cs
2025-02-05 23:35:36 +08:00

16 lines
312 B
C#

using Essgee.EventArguments;
using System;
namespace Essgee.Emulation.ExtDevices.Nintendo
{
public interface ISerialDevice
{
event EventHandler<SaveExtraDataEventArgs> SaveExtraData;
void Initialize();
void Shutdown();
byte ExchangeBit(int left, byte data);
}
}