Essgee.Unity/Assets/Plugins/Essgee/Emulation/ExtDevices/Nintendo/DummyDevice.cs
2025-02-05 23:35:36 +08:00

19 lines
572 B
C#

using Essgee.EventArguments;
using System;
using System.ComponentModel;
namespace Essgee.Emulation.ExtDevices.Nintendo
{
[Description("None")]
//todo Unity [ElementPriority(0)]
public class DummyDevice : ISerialDevice
{
public event EventHandler<SaveExtraDataEventArgs> SaveExtraData;
protected virtual void OnSaveExtraData(SaveExtraDataEventArgs e) { SaveExtraData?.Invoke(this, e); }
public void Initialize() { }
public void Shutdown() { }
public byte ExchangeBit(int left, byte data) { return 0b1; }
}
}