24 lines
630 B
C#
24 lines
630 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.ComponentModel;
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using Essgee.EventArguments;
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namespace Essgee.Emulation.ExtDevices.Nintendo
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{
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[Description("None")]
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//todo Unity [ElementPriority(0)]
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public class DummyDevice : ISerialDevice
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{
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public event EventHandler<SaveExtraDataEventArgs> SaveExtraData;
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protected virtual void OnSaveExtraData(SaveExtraDataEventArgs e) { SaveExtraData?.Invoke(this, e); }
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public void Initialize() { }
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public void Shutdown() { }
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public byte ExchangeBit(int left, byte data) { return 0b1; }
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}
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}
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