Essgee.Unity/Assets/Plugins/Essgee/Emulation/Cartridges/Nintendo/NoMapperCartridge.cs
2025-01-02 17:55:16 +08:00

85 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Essgee.Exceptions;
using Essgee.Utilities;
namespace Essgee.Emulation.Cartridges.Nintendo
{
public class NoMapperCartridge : IGameBoyCartridge
{
byte[] romData, ramData;
bool hasBattery;
public NoMapperCartridge(int romSize, int ramSize)
{
romData = new byte[romSize];
ramData = new byte[ramSize];
}
public void LoadRom(byte[] data)
{
Buffer.BlockCopy(data, 0, romData, 0, Math.Min(data.Length, romData.Length));
}
public void LoadRam(byte[] data)
{
Buffer.BlockCopy(data, 0, ramData, 0, Math.Min(data.Length, ramData.Length));
}
public byte[] GetRomData()
{
return romData;
}
public byte[] GetRamData()
{
return ramData;
}
public bool IsRamSaveNeeded()
{
return hasBattery;
}
public ushort GetLowerBound()
{
return 0x0000;
}
public ushort GetUpperBound()
{
return 0x7FFF;
}
public void Step(int clockCyclesInStep)
{
/* Nothing to do */
}
public void SetCartridgeConfig(bool battery, bool rtc, bool rumble)
{
hasBattery = battery;
}
public byte Read(ushort address)
{
if (address >= 0x0000 && address <= 0x7FFF)
return romData[address & 0x7FFF];
else if (address >= 0xA000 && address <= 0xBFFF)
return ramData[address & 0x1FFF];
else
return 0xFF;
}
public void Write(ushort address, byte value)
{
if (address >= 0xA000 && address <= 0xBFFF)
ramData[address & 0x1FFF] = value;
}
}
}