多平台rom映射初始化
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@ -161,7 +161,7 @@ namespace Essgee.Emulation.Machines
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int currentMasterClockCyclesInFrame, totalMasterClockCyclesInFrame;
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Configuration.GameBoyColor configuration;
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public Configuration.GameBoyColor configuration;
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public GameBoyColor() { }
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@ -122,7 +122,7 @@ namespace Essgee.Emulation.Machines
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int currentMasterClockCyclesInFrame, totalMasterClockCyclesInFrame;
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Configuration.GameGear configuration;
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public Configuration.GameGear configuration;
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public GameGear() { }
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@ -128,7 +128,7 @@ namespace Essgee.Emulation.Machines
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int currentMasterClockCyclesInFrame, totalMasterClockCyclesInFrame;
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Configuration.SC3000 configuration;
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public Configuration.SC3000 configuration;
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public SC3000() { }
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@ -116,7 +116,7 @@ namespace Essgee.Emulation.Machines
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int currentMasterClockCyclesInFrame, totalMasterClockCyclesInFrame;
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Configuration.SG1000 configuration;
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public Configuration.SG1000 configuration;
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public SG1000() { }
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@ -39,8 +39,8 @@ public class Essgeeinit : MonoBehaviour
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{
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instance = this;
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InitAll(Application.streamingAssetsPath, Application.persistentDataPath);
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//LoadAndRunCartridge("G:/Ninja_Gaiden_(UE)_type_A_[!].sms");
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LoadAndRunCartridge("G:/SML2.gb");
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LoadAndRunCartridge("G:/Ninja_Gaiden_(UE)_type_A_[!].sms");
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//LoadAndRunCartridge("G:/SML2.gb");
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}
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void OnDisable()
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@ -189,7 +189,12 @@ public class Essgeeinit : MonoBehaviour
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}
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List<Type> machineType = new List<Type>();
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machineType.Add(typeof(GameBoy));
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machineType.Add(typeof(GameBoyColor));
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machineType.Add(typeof(ColecoVision));
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machineType.Add(typeof(GameGear));
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machineType.Add(typeof(MasterSystem));
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machineType.Add(typeof(SC3000));
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machineType.Add(typeof(SG1000));
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//foreach (var machineConfigType in Assembly.GetExecutingAssembly().GetTypes().Where(x => typeof(IConfiguration).IsAssignableFrom(x) && !x.IsInterface && !x.IsAbstract))
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foreach (var machineConfigType in machineType)
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@ -92,7 +92,6 @@ public class KeyCodeCore
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//}
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dictKeyCfgs.Clear();
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//dictKeyCfgs.Add(KeyCode.P, MotionKey.EMU_PAUSED);
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if (Machine is Essgee.Emulation.Machines.MasterSystem)
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{
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var machine = (Essgee.Emulation.Machines.MasterSystem)Machine;
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@ -124,7 +123,112 @@ public class KeyCodeCore
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dictKeyCfgs.Add(KeyCode.Return, machine.configuration.ControlsStart);
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dictKeyCfgs.Add(KeyCode.RightShift, machine.configuration.ControlsSelect);
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}
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else if (Machine is Essgee.Emulation.Machines.GameBoyColor)
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{
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var machine = (Essgee.Emulation.Machines.GameBoyColor)Machine;
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dictKeyCfgs.Add(KeyCode.W, machine.configuration.ControlsUp);
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dictKeyCfgs.Add(KeyCode.S, machine.configuration.ControlsDown);
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dictKeyCfgs.Add(KeyCode.A, machine.configuration.ControlsLeft);
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dictKeyCfgs.Add(KeyCode.D, machine.configuration.ControlsRight);
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dictKeyCfgs.Add(KeyCode.J, machine.configuration.ControlsB);
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dictKeyCfgs.Add(KeyCode.K, machine.configuration.ControlsA);
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dictKeyCfgs.Add(KeyCode.Return, machine.configuration.ControlsStart);
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dictKeyCfgs.Add(KeyCode.RightShift, machine.configuration.ControlsSelect);
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dictKeyCfgs.Add(KeyCode.Space, machine.configuration.ControlsSendIR);
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}
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else if (Machine is Essgee.Emulation.Machines.GameGear)
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{
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var machine = (Essgee.Emulation.Machines.GameGear)Machine;
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dictKeyCfgs.Add(KeyCode.W, machine.configuration.ControlsUp);
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dictKeyCfgs.Add(KeyCode.S, machine.configuration.ControlsDown);
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dictKeyCfgs.Add(KeyCode.A, machine.configuration.ControlsLeft);
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dictKeyCfgs.Add(KeyCode.D, machine.configuration.ControlsRight);
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dictKeyCfgs.Add(KeyCode.J, machine.configuration.ControlsButton2);
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dictKeyCfgs.Add(KeyCode.K, machine.configuration.ControlsButton1);
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dictKeyCfgs.Add(KeyCode.Return, machine.configuration.ControlsStart);
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}
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else if (Machine is Essgee.Emulation.Machines.SC3000)
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{
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var machine = (Essgee.Emulation.Machines.SC3000)Machine;
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/*
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* InputReset = MotionKey.F12;
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InputChangeMode = MotionKey.F1;
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InputPlayTape = MotionKey.F2;
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Joypad1Up = MotionKey.Up;
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Joypad1Down = MotionKey.Down;
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Joypad1Left = MotionKey.Left;
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Joypad1Right = MotionKey.Right;
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Joypad1Button1 = MotionKey.A;
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Joypad1Button2 = MotionKey.S;
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Joypad2Up = MotionKey.NumPad8;
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Joypad2Down = MotionKey.NumPad2;
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Joypad2Left = MotionKey.NumPad4;
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Joypad2Right = MotionKey.NumPad6;
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Joypad2Button1 = MotionKey.NumPad1;
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Joypad2Button2 = MotionKey.NumPad3;
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*/
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dictKeyCfgs.Add(KeyCode.F12, machine.configuration.InputReset);
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dictKeyCfgs.Add(KeyCode.F1, machine.configuration.InputChangeMode);
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dictKeyCfgs.Add(KeyCode.F2, machine.configuration.InputPlayTape);
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dictKeyCfgs.Add(KeyCode.W, machine.configuration.Joypad1Up);
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dictKeyCfgs.Add(KeyCode.S, machine.configuration.Joypad1Down);
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dictKeyCfgs.Add(KeyCode.A, machine.configuration.Joypad1Left);
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dictKeyCfgs.Add(KeyCode.D, machine.configuration.Joypad1Right);
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dictKeyCfgs.Add(KeyCode.J, machine.configuration.Joypad1Button2);
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dictKeyCfgs.Add(KeyCode.K, machine.configuration.Joypad1Button1);
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dictKeyCfgs.Add(KeyCode.UpArrow, machine.configuration.Joypad2Up);
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dictKeyCfgs.Add(KeyCode.DownArrow, machine.configuration.Joypad2Down);
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dictKeyCfgs.Add(KeyCode.LeftArrow, machine.configuration.Joypad2Left);
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dictKeyCfgs.Add(KeyCode.RightAlt, machine.configuration.Joypad2Right);
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dictKeyCfgs.Add(KeyCode.Alpha1, machine.configuration.Joypad2Button1);
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dictKeyCfgs.Add(KeyCode.Alpha2, machine.configuration.Joypad2Button2);
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}
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else if (Machine is Essgee.Emulation.Machines.SG1000)
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{
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var machine = (Essgee.Emulation.Machines.SG1000)Machine;
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/*
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TVStandard = TVStandard.NTSC;
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InputPause = MotionKey.Space;
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Joypad1Up = MotionKey.Up;
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Joypad1Down = MotionKey.Down;
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Joypad1Left = MotionKey.Left;
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Joypad1Right = MotionKey.Right;
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Joypad1Button1 = MotionKey.A;
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Joypad1Button2 = MotionKey.S;
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Joypad2Up = MotionKey.NumPad8;
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Joypad2Down = MotionKey.NumPad2;
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Joypad2Left = MotionKey.NumPad4;
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Joypad2Right = MotionKey.NumPad6;
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Joypad2Button1 = MotionKey.NumPad1;
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Joypad2Button2 = MotionKey.NumPad3;
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*/
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dictKeyCfgs.Add(KeyCode.W, machine.configuration.Joypad1Up);
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dictKeyCfgs.Add(KeyCode.S, machine.configuration.Joypad1Down);
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dictKeyCfgs.Add(KeyCode.A, machine.configuration.Joypad1Left);
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dictKeyCfgs.Add(KeyCode.D, machine.configuration.Joypad1Right);
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dictKeyCfgs.Add(KeyCode.J, machine.configuration.Joypad1Button2);
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dictKeyCfgs.Add(KeyCode.K, machine.configuration.Joypad1Button1);
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dictKeyCfgs.Add(KeyCode.UpArrow, machine.configuration.Joypad2Up);
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dictKeyCfgs.Add(KeyCode.DownArrow, machine.configuration.Joypad2Down);
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dictKeyCfgs.Add(KeyCode.LeftArrow, machine.configuration.Joypad2Left);
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dictKeyCfgs.Add(KeyCode.RightAlt, machine.configuration.Joypad2Right);
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dictKeyCfgs.Add(KeyCode.Alpha1, machine.configuration.Joypad2Button1);
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dictKeyCfgs.Add(KeyCode.Alpha2, machine.configuration.Joypad2Button2);
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}
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CheckList = dictKeyCfgs.Keys.ToArray();
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