规整代码

This commit is contained in:
sin365 2025-02-17 15:47:53 +08:00
parent 1ceb8ef211
commit 78515fec78
29 changed files with 17 additions and 55 deletions

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using Essgee.Emulation.Configuration; using Essgee.Emulation.Configuration;
using Essgee.Utilities;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
using System.Collections.Generic; using System.Collections.Generic;
using System.Drawing; using System.Drawing;

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using System.Collections.Generic; namespace Essgee.Emulation.Audio
namespace Essgee.Emulation.Audio
{ {
public partial class CGBAudio : DMGAudio, IAudio public partial class CGBAudio : DMGAudio, IAudio
{ {

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using Essgee.Exceptions; using Essgee.Exceptions;
using Essgee.Utilities; using Essgee.Utilities;
using System; using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using Unity.VisualScripting.Dependencies.Sqlite;
namespace Essgee.Emulation.Audio namespace Essgee.Emulation.Audio
{ {

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using Essgee.Exceptions; using Essgee.Exceptions;
using Essgee.Utilities; using Essgee.Utilities;
using System; using System;
using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using UnityEngine.Playables;
using static Essgee.Emulation.Utilities; using static Essgee.Emulation.Utilities;
using static UnityEditor.Experimental.AssetDatabaseExperimental.AssetDatabaseCounters;
namespace Essgee.Emulation.Audio namespace Essgee.Emulation.Audio
{ {

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using static UnityEditor.Experimental.AssetDatabaseExperimental.AssetDatabaseCounters; namespace Essgee.Emulation.Audio
using System;
namespace Essgee.Emulation.Audio
{ {
public class SegaSMSPSG : SN76489 public class SegaSMSPSG : SN76489
{ {

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using Essgee.Utilities; using Essgee.Utilities;
using System; using System;
using System.Linq; using System.Linq;
using Unity.VisualScripting;
using static Essgee.Emulation.Utilities; using static Essgee.Emulation.Utilities;
namespace Essgee.Emulation.CPU namespace Essgee.Emulation.CPU

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using Essgee.Exceptions; using Essgee.Exceptions;
using Essgee.Utilities; using Essgee.Utilities;
using System; using System;
using UnityEngine.Playables;
namespace Essgee.Emulation.Cartridges.Sega namespace Essgee.Emulation.Cartridges.Sega
{ {

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using Essgee.Utilities; using Essgee.Utilities;
using System; using System;
using System.Linq; using System.Linq;
using UnityEngine.Playables;
namespace Essgee.Emulation.Cartridges.Sega namespace Essgee.Emulation.Cartridges.Sega
{ {

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using Essgee.Utilities; using Essgee.Utilities;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
namespace Essgee.Emulation.Configuration namespace Essgee.Emulation.Configuration
{ {

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using Essgee.Emulation.ExtDevices.Nintendo; using Essgee.Emulation.ExtDevices.Nintendo;
using Essgee.Utilities; using Essgee.Utilities;
using Newtonsoft.Json; using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
using System; using System;
namespace Essgee.Emulation.Configuration namespace Essgee.Emulation.Configuration

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using Essgee.Emulation.ExtDevices.Nintendo; using Essgee.Emulation.ExtDevices.Nintendo;
using Essgee.Utilities; using Essgee.Utilities;
using Newtonsoft.Json; using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
using System; using System;
namespace Essgee.Emulation.Configuration namespace Essgee.Emulation.Configuration

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using Essgee.Utilities; using Essgee.Utilities;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
namespace Essgee.Emulation.Configuration namespace Essgee.Emulation.Configuration
{ {

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using Essgee.Utilities; using Essgee.Utilities;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
namespace Essgee.Emulation.Configuration namespace Essgee.Emulation.Configuration
{ {

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using Newtonsoft.Json; namespace Essgee.Emulation.Configuration
using Newtonsoft.Json.Converters;
namespace Essgee.Emulation.Configuration
{ {
//todo Unity [ElementPriority(1)] //todo Unity [ElementPriority(1)]
public class SC3000 : IConfiguration public class SC3000 : IConfiguration

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using Newtonsoft.Json; namespace Essgee.Emulation.Configuration
using Newtonsoft.Json.Converters;
namespace Essgee.Emulation.Configuration
{ {
//todo Unity [ElementPriority(0)] //todo Unity [ElementPriority(0)]
public class SG1000 : IConfiguration public class SG1000 : IConfiguration

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@ -5,7 +5,6 @@ using Essgee.Metadata;
using Essgee.Utilities; using Essgee.Utilities;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using System.IO; using System.IO;
using System.Threading; using System.Threading;

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using Essgee.EventArguments; using Essgee.EventArguments;
using Essgee.Utilities; using Essgee.Utilities;
using System; using System;
using System.Runtime.InteropServices;
using static Essgee.Emulation.Utilities; using static Essgee.Emulation.Utilities;
namespace Essgee.Emulation.Video namespace Essgee.Emulation.Video

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@ -4,8 +4,6 @@ using System;
using System.Diagnostics; using System.Diagnostics;
using System.Linq; using System.Linq;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using Unity.Mathematics;
using Unity.VisualScripting;
using static Essgee.Emulation.Utilities; using static Essgee.Emulation.Utilities;
namespace Essgee.Emulation.Video namespace Essgee.Emulation.Video

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@ -5,7 +5,6 @@ using System.Diagnostics;
using System.Linq; using System.Linq;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using static Essgee.Emulation.Utilities; using static Essgee.Emulation.Utilities;
using static UnityEditor.Experimental.AssetDatabaseExperimental.AssetDatabaseCounters;
namespace Essgee.Emulation.Video namespace Essgee.Emulation.Video
{ {

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using Essgee.Utilities;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using System.Runtime.Serialization.Formatters.Binary; using System.Runtime.Serialization.Formatters.Binary;
using System.Text;
[Serializable] [Serializable]
public class AxiEssgssStatusData public class AxiEssgssStatusData