修改资源meta文件读取
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15
Assets/DefaultVolumeProfile.asset
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15
Assets/DefaultVolumeProfile.asset
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3}
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m_Name: DefaultVolumeProfile
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m_EditorClassIdentifier:
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components: []
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8
Assets/DefaultVolumeProfile.asset.meta
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8
Assets/DefaultVolumeProfile.asset.meta
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fileFormatVersion: 2
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guid: 0a20383f1c5c7c54b80e68dddfe84642
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -5,8 +5,8 @@ using System;
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public static class EmuStandInfo
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public static class EmuStandInfo
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{
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{
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//来自metaData
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//来自metaData
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public static string datDirectoryPath;
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//public static string datDirectoryPath;
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public static string metadataDatabaseFilePath;
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//public static string metadataDatabaseFilePath;
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public static string jsonConfigFileName;//= "Config.json";
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public static string jsonConfigFileName;//= "Config.json";
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