重写各个平台的保存机制,基本测试通过(即时存档)

This commit is contained in:
sin365 2025-02-17 15:46:00 +08:00
parent ee40681744
commit 1ceb8ef211
47 changed files with 1598 additions and 395 deletions

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@ -5,6 +5,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using Unity.VisualScripting.Dependencies.Sqlite;
namespace Essgee.Emulation.Audio namespace Essgee.Emulation.Audio
{ {
@ -130,6 +131,24 @@ namespace Essgee.Emulation.Audio
channel4ForceEnable = true; channel4ForceEnable = true;
} }
#region AxiState
public void LoadAxiStatus(AxiEssgssStatusData data)
{
sampleCycleCount = BitConverter.ToInt32(data.MemberData[nameof(sampleCycleCount)]);
frameCycleCount = BitConverter.ToInt32(data.MemberData[nameof(frameCycleCount)]);
}
public AxiEssgssStatusData SaveAxiStatus()
{
AxiEssgssStatusData data = new AxiEssgssStatusData();
data.MemberData[nameof(sampleCycleCount)] = BitConverter.GetBytes(sampleCycleCount);
data.MemberData[nameof(frameCycleCount)] = BitConverter.GetBytes(frameCycleCount);
return data;
}
#endregion
public object GetRuntimeOption(string name) public object GetRuntimeOption(string name)
{ {
switch (name) switch (name)

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@ -3,7 +3,7 @@ using System;
namespace Essgee.Emulation.Audio namespace Essgee.Emulation.Audio
{ {
interface IAudio interface IAudio : IAxiStatus
{ {
event EventHandler<EnqueueSamplesEventArgs> EnqueueSamples; event EventHandler<EnqueueSamplesEventArgs> EnqueueSamples;
void OnEnqueueSamples(EnqueueSamplesEventArgs e); void OnEnqueueSamples(EnqueueSamplesEventArgs e);

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@ -5,7 +5,9 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using UnityEngine.Playables;
using static Essgee.Emulation.Utilities; using static Essgee.Emulation.Utilities;
using static UnityEditor.Experimental.AssetDatabaseExperimental.AssetDatabaseCounters;
namespace Essgee.Emulation.Audio namespace Essgee.Emulation.Audio
{ {
@ -157,6 +159,46 @@ namespace Essgee.Emulation.Audio
channel4ForceEnable = true; channel4ForceEnable = true;
} }
#region AxiState
public virtual void LoadAxiStatus(AxiEssgssStatusData data)
{
volumeRegisters = data.MemberData[nameof(volumeRegisters)].ToUShortArray();
toneRegisters = data.MemberData[nameof(toneRegisters)].ToUShortArray();
channelCounters = data.MemberData[nameof(channelCounters)].ToUShortArray();
channelOutput = data.MemberData[nameof(channelOutput)].ToBoolArray();
latchedChannel = data.MemberData[nameof(latchedChannel)].First();
latchedType = data.MemberData[nameof(latchedType)].First();
noiseLfsr = BitConverter.ToUInt16(data.MemberData[nameof(noiseLfsr)]);
sampleCycleCount = BitConverter.ToInt32(data.MemberData[nameof(sampleCycleCount)]);
frameCycleCount = BitConverter.ToInt32(data.MemberData[nameof(frameCycleCount)]);
dividerCount = BitConverter.ToInt32(data.MemberData[nameof(dividerCount)]);
}
public virtual AxiEssgssStatusData SaveAxiStatus()
{
AxiEssgssStatusData data = new AxiEssgssStatusData();
data.MemberData[nameof(volumeRegisters)] = volumeRegisters.ToByteArray();
data.MemberData[nameof(toneRegisters)] = toneRegisters.ToByteArray();
data.MemberData[nameof(channelCounters)] = channelCounters.ToByteArray();
data.MemberData[nameof(channelOutput)] = channelOutput.ToByteArray();
data.MemberData[nameof(latchedChannel)] = BitConverter.GetBytes( latchedChannel);
data.MemberData[nameof(latchedType)] = BitConverter.GetBytes(latchedType);
data.MemberData[nameof(noiseLfsr)] = BitConverter.GetBytes(noiseLfsr);
data.MemberData[nameof(sampleCycleCount)] = BitConverter.GetBytes(sampleCycleCount);
data.MemberData[nameof(frameCycleCount)] = BitConverter.GetBytes(frameCycleCount);
data.MemberData[nameof(dividerCount)] = BitConverter.GetBytes(dividerCount);
return data;
}
#endregion
public object GetRuntimeOption(string name) public object GetRuntimeOption(string name)
{ {
switch (name) switch (name)

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@ -1,4 +1,7 @@
namespace Essgee.Emulation.Audio using static UnityEditor.Experimental.AssetDatabaseExperimental.AssetDatabaseCounters;
using System;
namespace Essgee.Emulation.Audio
{ {
public class SegaSMSPSG : SN76489 public class SegaSMSPSG : SN76489
{ {
@ -15,5 +18,20 @@
noiseLfsr = 0x8000; noiseLfsr = 0x8000;
} }
#region AxiState
public void LoadAxiStatus(AxiEssgssStatusData data)
{
base.LoadAxiStatus(data);
}
public AxiEssgssStatusData SaveAxiStatus()
{
AxiEssgssStatusData data = base.SaveAxiStatus();
return data;
}
#endregion
} }
} }

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@ -1,6 +1,6 @@
namespace Essgee.Emulation.CPU namespace Essgee.Emulation.CPU
{ {
interface ICPU interface ICPU: IAxiStatus
{ {
void Startup(); void Startup();
void Shutdown(); void Shutdown();

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@ -20,6 +20,10 @@ namespace Essgee.Emulation.CPU
[FieldOffset(0)] [FieldOffset(0)]
public ushort Word; public ushort Word;
[FieldOffset(0)]
public ushort axi_AllData;
} }
} }
} }

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@ -2,6 +2,7 @@
using Essgee.Utilities; using Essgee.Utilities;
using System; using System;
using System.Linq; using System.Linq;
using Unity.VisualScripting;
using static Essgee.Emulation.Utilities; using static Essgee.Emulation.Utilities;
namespace Essgee.Emulation.CPU namespace Essgee.Emulation.CPU
@ -74,6 +75,51 @@ namespace Essgee.Emulation.CPU
} }
} }
#region AxiState
public void LoadAxiStatus(AxiEssgssStatusData data)
{
af.axi_AllData = BitConverter.ToUInt16(data.MemberData[nameof(af)]);
bc.axi_AllData = BitConverter.ToUInt16(data.MemberData[nameof(bc)]);
de.axi_AllData = BitConverter.ToUInt16(data.MemberData[nameof(de)]);
hl.axi_AllData = BitConverter.ToUInt16(data.MemberData[nameof(hl)]);
sp = BitConverter.ToUInt16(data.MemberData[nameof(sp)]);
pc = BitConverter.ToUInt16(data.MemberData[nameof(pc)]);
ime = BitConverter.ToBoolean(data.MemberData[nameof(ime)]);
imeDelay = BitConverter.ToBoolean(data.MemberData[nameof(imeDelay)]);
halt = BitConverter.ToBoolean(data.MemberData[nameof(halt)]);
doHaltBug = BitConverter.ToBoolean(data.MemberData[nameof(doHaltBug)]);
op = data.MemberData[nameof(op)].First();
currentCycles = BitConverter.ToInt32(data.MemberData[nameof(currentCycles)]);
}
public AxiEssgssStatusData SaveAxiStatus()
{
AxiEssgssStatusData data = new AxiEssgssStatusData();
data.MemberData[nameof(af)] = BitConverter.GetBytes(af.axi_AllData);
data.MemberData[nameof(bc)] = BitConverter.GetBytes(bc.axi_AllData);
data.MemberData[nameof(de)] = BitConverter.GetBytes(de.axi_AllData);
data.MemberData[nameof(hl)] = BitConverter.GetBytes(hl.axi_AllData);
data.MemberData[nameof(sp)] = BitConverter.GetBytes(sp);
data.MemberData[nameof(pc)] = BitConverter.GetBytes(pc);
data.MemberData[nameof(ime)] = BitConverter.GetBytes(ime);
data.MemberData[nameof(imeDelay)] = BitConverter.GetBytes(imeDelay);
data.MemberData[nameof(halt)] = BitConverter.GetBytes(halt);
data.MemberData[nameof(doHaltBug)] = BitConverter.GetBytes(doHaltBug);
data.MemberData[nameof(op)] = BitConverter.GetBytes(op);
data.MemberData[nameof(currentCycles)] = BitConverter.GetBytes(currentCycles);
return data;
}
#endregion
public virtual void Startup() public virtual void Startup()
{ {
Reset(); Reset();

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@ -20,6 +20,10 @@ namespace Essgee.Emulation.CPU
[FieldOffset(0)] [FieldOffset(0)]
public ushort Word; public ushort Word;
[FieldOffset(0)]
public ushort axi_AllData;
} }
} }
} }

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@ -1,6 +1,7 @@
using Essgee.Exceptions; using Essgee.Exceptions;
using Essgee.Utilities; using Essgee.Utilities;
using System; using System;
using System.Linq;
using static Essgee.Emulation.Utilities; using static Essgee.Emulation.Utilities;
namespace Essgee.Emulation.CPU namespace Essgee.Emulation.CPU
@ -71,6 +72,80 @@ namespace Essgee.Emulation.CPU
portWriteDelegate = portWrite; portWriteDelegate = portWrite;
} }
#region AxiState
public void LoadAxiStatus(AxiEssgssStatusData data)
{
af.axi_AllData = BitConverter.ToUInt16(data.MemberData[nameof(af)]);
bc.axi_AllData = BitConverter.ToUInt16(data.MemberData[nameof(bc)]);
de.axi_AllData = BitConverter.ToUInt16(data.MemberData[nameof(de)]);
hl.axi_AllData = BitConverter.ToUInt16(data.MemberData[nameof(hl)]);
af_.axi_AllData = BitConverter.ToUInt16(data.MemberData[nameof(af_)]);
bc_.axi_AllData = BitConverter.ToUInt16(data.MemberData[nameof(bc_)]);
de_.axi_AllData = BitConverter.ToUInt16(data.MemberData[nameof(de_)]);
hl_.axi_AllData = BitConverter.ToUInt16(data.MemberData[nameof(hl_)]);
ix.axi_AllData = BitConverter.ToUInt16(data.MemberData[nameof(ix)]);
iy.axi_AllData = BitConverter.ToUInt16(data.MemberData[nameof(iy)]);
i = data.MemberData[nameof(i)].First();
r = data.MemberData[nameof(r)].First();
sp = BitConverter.ToUInt16(data.MemberData[nameof(sp)]);
pc = BitConverter.ToUInt16(data.MemberData[nameof(pc)]);
iff1 = BitConverter.ToBoolean(data.MemberData[nameof(iff1)]);
iff2 = BitConverter.ToBoolean(data.MemberData[nameof(iff2)]);
eiDelay = BitConverter.ToBoolean(data.MemberData[nameof(eiDelay)]);
halt = BitConverter.ToBoolean(data.MemberData[nameof(halt)]);
im = data.MemberData[nameof(im)].First();
op = data.MemberData[nameof(op)].First();
intState = data.MemberData[nameof(intState)].ToEnum<InterruptState>();
nmiState = data.MemberData[nameof(nmiState)].ToEnum<InterruptState>();
currentCycles = BitConverter.ToInt32(data.MemberData[nameof(currentCycles)]);
}
public AxiEssgssStatusData SaveAxiStatus()
{
AxiEssgssStatusData data = new AxiEssgssStatusData();
data.MemberData[nameof(af)] = BitConverter.GetBytes(af.axi_AllData);
data.MemberData[nameof(bc)] = BitConverter.GetBytes(bc.axi_AllData);
data.MemberData[nameof(de)] = BitConverter.GetBytes(de.axi_AllData);
data.MemberData[nameof(hl)] = BitConverter.GetBytes(hl.axi_AllData);
data.MemberData[nameof(af_)] = BitConverter.GetBytes(af_.axi_AllData);
data.MemberData[nameof(bc_)] = BitConverter.GetBytes(bc_.axi_AllData);
data.MemberData[nameof(de_)] = BitConverter.GetBytes(de_.axi_AllData);
data.MemberData[nameof(hl_)] = BitConverter.GetBytes(hl_.axi_AllData);
data.MemberData[nameof(i)] = BitConverter.GetBytes(i);
data.MemberData[nameof(r)] = BitConverter.GetBytes(r);
data.MemberData[nameof(ix)] = BitConverter.GetBytes(ix.axi_AllData);
data.MemberData[nameof(iy)] = BitConverter.GetBytes(iy.axi_AllData);
data.MemberData[nameof(sp)] = BitConverter.GetBytes(sp);
data.MemberData[nameof(pc)] = BitConverter.GetBytes(pc);
data.MemberData[nameof(iff1)] = BitConverter.GetBytes(iff1);
data.MemberData[nameof(iff2)] = BitConverter.GetBytes(iff2);
data.MemberData[nameof(eiDelay)] = BitConverter.GetBytes(eiDelay);
data.MemberData[nameof(halt)] = BitConverter.GetBytes(halt);
data.MemberData[nameof(im)] = BitConverter.GetBytes(im);
data.MemberData[nameof(op)] = BitConverter.GetBytes(op);
data.MemberData[nameof(intState)] = intState.ToByteArray();
data.MemberData[nameof(nmiState)] = nmiState.ToByteArray();
data.MemberData[nameof(currentCycles)] = BitConverter.GetBytes(currentCycles);
return data;
}
#endregion
public virtual void Startup() public virtual void Startup()
{ {
Reset(); Reset();

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@ -8,6 +8,18 @@ namespace Essgee.Emulation.Cartridges.Coleco
byte[] romData; byte[] romData;
#region AxiState
public void LoadAxiStatus(AxiEssgssStatusData data)
{
}
public AxiEssgssStatusData SaveAxiStatus()
{
AxiEssgssStatusData data = new AxiEssgssStatusData();
return data;
}
#endregion
public ColecoCartridge(int romSize, int ramSize) public ColecoCartridge(int romSize, int ramSize)
{ {
romData = new byte[romSize]; romData = new byte[romSize];

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@ -1,6 +1,6 @@
namespace Essgee.Emulation.Cartridges namespace Essgee.Emulation.Cartridges
{ {
public interface ICartridge internal interface ICartridge :IAxiStatus
{ {
void LoadRom(byte[] data); void LoadRom(byte[] data);
void LoadRam(byte[] data); void LoadRam(byte[] data);

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@ -65,6 +65,20 @@ namespace Essgee.Emulation.Cartridges.Nintendo
hasBattery = false; hasBattery = false;
} }
#region AxiState
public void LoadAxiStatus(AxiEssgssStatusData data)
{
}
public AxiEssgssStatusData SaveAxiStatus()
{
AxiEssgssStatusData data = new AxiEssgssStatusData();
return data;
}
#endregion
public void LoadRom(byte[] data) public void LoadRom(byte[] data)
{ {
Buffer.BlockCopy(data, 0, romData, 0, Math.Min(data.Length, romData.Length)); Buffer.BlockCopy(data, 0, romData, 0, Math.Min(data.Length, romData.Length));

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@ -1,6 +1,6 @@
namespace Essgee.Emulation.Cartridges.Nintendo namespace Essgee.Emulation.Cartridges.Nintendo
{ {
public interface IGameBoyCartridge : ICartridge internal interface IGameBoyCartridge : ICartridge
{ {
void SetCartridgeConfig(bool battery, bool rtc, bool rumble); void SetCartridgeConfig(bool battery, bool rtc, bool rumble);
} }

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@ -27,6 +27,18 @@ namespace Essgee.Emulation.Cartridges.Nintendo
hasBattery = false; hasBattery = false;
} }
#region AxiState
public void LoadAxiStatus(AxiEssgssStatusData data)
{
}
public AxiEssgssStatusData SaveAxiStatus()
{
AxiEssgssStatusData data = new AxiEssgssStatusData();
return data;
}
#endregion
public void LoadRom(byte[] data) public void LoadRom(byte[] data)
{ {
Buffer.BlockCopy(data, 0, romData, 0, Math.Min(data.Length, romData.Length)); Buffer.BlockCopy(data, 0, romData, 0, Math.Min(data.Length, romData.Length));

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@ -21,6 +21,18 @@ namespace Essgee.Emulation.Cartridges.Nintendo
hasBattery = false; hasBattery = false;
} }
#region AxiState
public void LoadAxiStatus(AxiEssgssStatusData data)
{
}
public AxiEssgssStatusData SaveAxiStatus()
{
AxiEssgssStatusData data = new AxiEssgssStatusData();
return data;
}
#endregion
public void LoadRom(byte[] data) public void LoadRom(byte[] data)
{ {

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@ -32,6 +32,8 @@ namespace Essgee.Emulation.Cartridges.Nintendo
IsLatched = false; IsLatched = false;
} }
public void FromSaveData(byte[] ramData) public void FromSaveData(byte[] ramData)
{ {
var rtcOffset = ramData.Length - 0x30; var rtcOffset = ramData.Length - 0x30;
@ -129,6 +131,18 @@ namespace Essgee.Emulation.Cartridges.Nintendo
rtc = new RTC(); rtc = new RTC();
} }
#region AxiState
public void LoadAxiStatus(AxiEssgssStatusData data)
{
}
public AxiEssgssStatusData SaveAxiStatus()
{
AxiEssgssStatusData data = new AxiEssgssStatusData();
return data;
}
#endregion
public void LoadRom(byte[] data) public void LoadRom(byte[] data)
{ {
Buffer.BlockCopy(data, 0, romData, 0, Math.Min(data.Length, romData.Length)); Buffer.BlockCopy(data, 0, romData, 0, Math.Min(data.Length, romData.Length));
@ -257,5 +271,6 @@ namespace Essgee.Emulation.Cartridges.Nintendo
ramData[(ramBank << 13) | (address & 0x1FFF)] = value; ramData[(ramBank << 13) | (address & 0x1FFF)] = value;
} }
} }
} }
} }

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@ -30,6 +30,18 @@ namespace Essgee.Emulation.Cartridges.Nintendo
hasRumble = false; hasRumble = false;
} }
#region AxiState
public void LoadAxiStatus(AxiEssgssStatusData data)
{
}
public AxiEssgssStatusData SaveAxiStatus()
{
AxiEssgssStatusData data = new AxiEssgssStatusData();
return data;
}
#endregion
public void LoadRom(byte[] data) public void LoadRom(byte[] data)
{ {
Buffer.BlockCopy(data, 0, romData, 0, Math.Min(data.Length, romData.Length)); Buffer.BlockCopy(data, 0, romData, 0, Math.Min(data.Length, romData.Length));

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@ -13,6 +13,18 @@ namespace Essgee.Emulation.Cartridges.Nintendo
ramData = new byte[ramSize]; ramData = new byte[ramSize];
} }
#region AxiState
public void LoadAxiStatus(AxiEssgssStatusData data)
{
}
public AxiEssgssStatusData SaveAxiStatus()
{
AxiEssgssStatusData data = new AxiEssgssStatusData();
return data;
}
#endregion
public void LoadRom(byte[] data) public void LoadRom(byte[] data)
{ {
Buffer.BlockCopy(data, 0, romData, 0, Math.Min(data.Length, romData.Length)); Buffer.BlockCopy(data, 0, romData, 0, Math.Min(data.Length, romData.Length));

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@ -5,7 +5,7 @@ namespace Essgee.Emulation.Cartridges.Nintendo
{ {
public static class SpecializedLoader public static class SpecializedLoader
{ {
public static IGameBoyCartridge CreateCartridgeInstance(byte[] romData, byte[] ramData, Type mapperType) internal static IGameBoyCartridge CreateCartridgeInstance(byte[] romData, byte[] ramData, Type mapperType)
{ {
var romSize = -1; var romSize = -1;
switch (romData[0x0148]) switch (romData[0x0148])

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@ -1,6 +1,7 @@
using Essgee.Exceptions; using Essgee.Exceptions;
using Essgee.Utilities; using Essgee.Utilities;
using System; using System;
using System.Linq;
namespace Essgee.Emulation.Cartridges.Sega namespace Essgee.Emulation.Cartridges.Sega
{ {
@ -11,14 +12,39 @@ namespace Essgee.Emulation.Cartridges.Sega
[StateRequired] [StateRequired]
byte[] ramData; byte[] ramData;
[StateRequired] [StateRequired]//TODO 感觉不用保存 保留readonly
readonly byte[] pagingRegisters; byte[] pagingRegisters;
[StateRequired] //readonly byte[] pagingRegisters;
readonly byte bankMask; [StateRequired]//TODO 感觉不用保存 保留readonly
byte bankMask;
//readonly byte bankMask;
[StateRequired] [StateRequired]
bool isRamEnabled; bool isRamEnabled;
#region AxiState
public void LoadAxiStatus(AxiEssgssStatusData data)
{
ramData = data.MemberData[nameof(ramData)];
pagingRegisters = data.MemberData[nameof(pagingRegisters)];
bankMask = data.MemberData[nameof(bankMask)].First();
isRamEnabled = BitConverter.ToBoolean( data.MemberData[nameof(isRamEnabled)]);
}
public AxiEssgssStatusData SaveAxiStatus()
{
AxiEssgssStatusData data = new AxiEssgssStatusData();
data.MemberData[nameof(ramData)] = ramData;
data.MemberData[nameof(pagingRegisters)] = pagingRegisters;
data.MemberData[nameof(bankMask)] = BitConverter.GetBytes(bankMask);
data.MemberData[nameof(isRamEnabled)] = BitConverter.GetBytes(isRamEnabled);
return data;
}
#endregion
public CodemastersCartridge(int romSize, int ramSize) public CodemastersCartridge(int romSize, int ramSize)
{ {
pagingRegisters = new byte[3]; pagingRegisters = new byte[3];
@ -116,5 +142,6 @@ namespace Essgee.Emulation.Cartridges.Sega
if (isRamEnabled && ((address & 0xF000) == 0xA000 || (address & 0xF000) == 0xB000)) if (isRamEnabled && ((address & 0xF000) == 0xA000 || (address & 0xF000) == 0xB000))
ramData[address & 0x1FFF] = value; ramData[address & 0x1FFF] = value;
} }
} }
} }

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@ -1,6 +1,7 @@
using Essgee.Exceptions; using Essgee.Exceptions;
using Essgee.Utilities; using Essgee.Utilities;
using System; using System;
using System.Linq;
namespace Essgee.Emulation.Cartridges.Sega namespace Essgee.Emulation.Cartridges.Sega
{ {
@ -8,8 +9,10 @@ namespace Essgee.Emulation.Cartridges.Sega
{ {
byte[] romData; byte[] romData;
[StateRequired]
readonly byte[] pagingRegisters; [StateRequired]//TODO 感觉不用保存 保留readonly
byte[] pagingRegisters;
//readonly byte[] pagingRegisters;
[StateRequired] [StateRequired]
byte bankMask; byte bankMask;
@ -21,6 +24,25 @@ namespace Essgee.Emulation.Cartridges.Sega
romData = new byte[romSize]; romData = new byte[romSize];
} }
#region AxiState
public void LoadAxiStatus(AxiEssgssStatusData data)
{
pagingRegisters = data.MemberData[nameof(pagingRegisters)];
bankMask = data.MemberData[nameof(bankMask)].First();
}
public AxiEssgssStatusData SaveAxiStatus()
{
AxiEssgssStatusData data = new AxiEssgssStatusData();
data.MemberData[nameof(pagingRegisters)] = pagingRegisters;
data.MemberData[nameof(bankMask)] = BitConverter.GetBytes(bankMask);
return data;
}
#endregion
public void LoadRom(byte[] data) public void LoadRom(byte[] data)
{ {
Buffer.BlockCopy(data, 0, romData, 0, Math.Min(data.Length, romData.Length)); Buffer.BlockCopy(data, 0, romData, 0, Math.Min(data.Length, romData.Length));

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@ -1,6 +1,7 @@
using Essgee.Exceptions; using Essgee.Exceptions;
using Essgee.Utilities; using Essgee.Utilities;
using System; using System;
using System.Linq;
namespace Essgee.Emulation.Cartridges.Sega namespace Essgee.Emulation.Cartridges.Sega
{ {
@ -11,6 +12,27 @@ namespace Essgee.Emulation.Cartridges.Sega
[StateRequired] [StateRequired]
byte bankMask, pagingRegister; byte bankMask, pagingRegister;
#region AxiState
public void LoadAxiStatus(AxiEssgssStatusData data)
{
bankMask = data.MemberData[nameof(bankMask)].First();
pagingRegister = data.MemberData[nameof(pagingRegister)].First();
}
public AxiEssgssStatusData SaveAxiStatus()
{
AxiEssgssStatusData data = new AxiEssgssStatusData();
data.MemberData[nameof(bankMask)] = BitConverter.GetBytes(bankMask);
data.MemberData[nameof(pagingRegister)] = BitConverter.GetBytes(pagingRegister);
return data;
}
#endregion
public KoreanMapperCartridge(int romSize, int ramSize) public KoreanMapperCartridge(int romSize, int ramSize)
{ {
pagingRegister = 0x02; pagingRegister = 0x02;

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@ -1,6 +1,7 @@
using Essgee.Exceptions; using Essgee.Exceptions;
using Essgee.Utilities; using Essgee.Utilities;
using System; using System;
using System.Linq;
using static Essgee.Emulation.Utilities; using static Essgee.Emulation.Utilities;
namespace Essgee.Emulation.Cartridges.Sega namespace Essgee.Emulation.Cartridges.Sega
@ -17,8 +18,10 @@ namespace Essgee.Emulation.Cartridges.Sega
[StateRequired] [StateRequired]
byte[] ramData; byte[] ramData;
[StateRequired]
readonly byte[] pagingRegisters; [StateRequired]//TODO 感觉不用保存 保留readonly
byte[] pagingRegisters;
//readonly byte[] pagingRegisters;
[StateRequired] [StateRequired]
byte romBankMask; byte romBankMask;
@ -52,6 +55,31 @@ namespace Essgee.Emulation.Cartridges.Sega
isBitReverseBank1 = isBitReverseBank2 = false; isBitReverseBank1 = isBitReverseBank2 = false;
} }
#region AxiState
public void LoadAxiStatus(AxiEssgssStatusData data)
{
ramData = data.MemberData[nameof(ramData)];
pagingRegisters = data.MemberData[nameof(pagingRegisters)];
romBankMask = data.MemberData[nameof(romBankMask)].First();
hasCartRam = BitConverter.ToBoolean(data.MemberData[nameof(hasCartRam)]);
isBitReverseBank1 = BitConverter.ToBoolean(data.MemberData[nameof(isBitReverseBank1)]);
isBitReverseBank2 = BitConverter.ToBoolean(data.MemberData[nameof(isBitReverseBank2)]);
}
public AxiEssgssStatusData SaveAxiStatus()
{
AxiEssgssStatusData data = new AxiEssgssStatusData();
data.MemberData[nameof(ramData)] = ramData;
data.MemberData[nameof(pagingRegisters)] = pagingRegisters;
data.MemberData[nameof(romBankMask)] = BitConverter.GetBytes(romBankMask);
data.MemberData[nameof(hasCartRam)] = BitConverter.GetBytes(hasCartRam);
data.MemberData[nameof(isBitReverseBank1)] = BitConverter.GetBytes(isBitReverseBank1);
data.MemberData[nameof(isBitReverseBank2)] = BitConverter.GetBytes(isBitReverseBank2);
return data;
}
#endregion
public void LoadRom(byte[] data) public void LoadRom(byte[] data)
{ {
Buffer.BlockCopy(data, 0, romData, 0, Math.Min(data.Length, romData.Length)); Buffer.BlockCopy(data, 0, romData, 0, Math.Min(data.Length, romData.Length));

View File

@ -1,6 +1,7 @@
using Essgee.Exceptions; using Essgee.Exceptions;
using Essgee.Utilities; using Essgee.Utilities;
using System; using System;
using UnityEngine.Playables;
namespace Essgee.Emulation.Cartridges.Sega namespace Essgee.Emulation.Cartridges.Sega
{ {
@ -10,8 +11,9 @@ namespace Essgee.Emulation.Cartridges.Sega
{ {
byte[] romData; byte[] romData;
[StateRequired] [StateRequired]//TODO 感觉不用保存 保留readonly
readonly int romMask; int romMask;
//readonly int romMask;
[StateRequired] [StateRequired]
int romBank0, romBank1, romBank2; int romBank0, romBank1, romBank2;
@ -27,6 +29,26 @@ namespace Essgee.Emulation.Cartridges.Sega
romBank0 = romBank1 = romBank2 = 0; romBank0 = romBank1 = romBank2 = 0;
} }
#region AxiState
public void LoadAxiStatus(AxiEssgssStatusData data)
{
romMask = BitConverter.ToInt32(data.MemberData[nameof(romMask)]);
romBank0 = BitConverter.ToInt32(data.MemberData[nameof(romBank0)]);
romBank1 = BitConverter.ToInt32(data.MemberData[nameof(romBank1)]);
romBank2 = BitConverter.ToInt32(data.MemberData[nameof(romBank2)]);
}
public AxiEssgssStatusData SaveAxiStatus()
{
AxiEssgssStatusData data = new AxiEssgssStatusData();
data.MemberData[nameof(romMask)] = BitConverter.GetBytes(romMask);
data.MemberData[nameof(romBank0)] = BitConverter.GetBytes(romBank0);
data.MemberData[nameof(romBank1)] = BitConverter.GetBytes(romBank1);
data.MemberData[nameof(romBank2)] = BitConverter.GetBytes(romBank2);
return data;
}
#endregion
public void LoadRom(byte[] data) public void LoadRom(byte[] data)
{ {
Buffer.BlockCopy(data, 0, romData, 0, Math.Min(data.Length, romData.Length)); Buffer.BlockCopy(data, 0, romData, 0, Math.Min(data.Length, romData.Length));

View File

@ -1,6 +1,7 @@
using Essgee.Exceptions; using Essgee.Exceptions;
using Essgee.Utilities; using Essgee.Utilities;
using System; using System;
using System.Linq;
using static Essgee.Emulation.Utilities; using static Essgee.Emulation.Utilities;
namespace Essgee.Emulation.Cartridges.Sega namespace Essgee.Emulation.Cartridges.Sega
@ -13,7 +14,7 @@ namespace Essgee.Emulation.Cartridges.Sega
byte[] ramData; byte[] ramData;
[StateRequired] [StateRequired]
readonly byte[] pagingRegisters; byte[] pagingRegisters;
[StateRequired] [StateRequired]
byte romBankMask; byte romBankMask;
@ -27,6 +28,7 @@ namespace Essgee.Emulation.Cartridges.Sega
int romBank1 { get { return pagingRegisters[2]; } } int romBank1 { get { return pagingRegisters[2]; } }
int romBank2 { get { return pagingRegisters[3]; } } int romBank2 { get { return pagingRegisters[3]; } }
public SegaMapperCartridge(int romSize, int ramSize) public SegaMapperCartridge(int romSize, int ramSize)
{ {
pagingRegisters = new byte[0x04]; pagingRegisters = new byte[0x04];
@ -44,6 +46,27 @@ namespace Essgee.Emulation.Cartridges.Sega
hasCartRam = false; hasCartRam = false;
} }
#region AxiState
public void LoadAxiStatus(AxiEssgssStatusData data)
{
ramData = data.MemberData[nameof(ramData)];
pagingRegisters = data.MemberData[nameof(pagingRegisters)];
romBankMask = data.MemberData[nameof(romBankMask)].First();
hasCartRam = BitConverter.ToBoolean(data.MemberData[nameof(hasCartRam)]);
}
public AxiEssgssStatusData SaveAxiStatus()
{
AxiEssgssStatusData data = new AxiEssgssStatusData();
data.MemberData[nameof(ramData)] = ramData;
data.MemberData[nameof(pagingRegisters)] = pagingRegisters;
data.MemberData[nameof(romBankMask)] = BitConverter.GetBytes(romBankMask);
data.MemberData[nameof(hasCartRam)] = BitConverter.GetBytes(hasCartRam);
return data;
}
#endregion
public void LoadRom(byte[] data) public void LoadRom(byte[] data)
{ {
Buffer.BlockCopy(data, 0, romData, 0, Math.Min(data.Length, romData.Length)); Buffer.BlockCopy(data, 0, romData, 0, Math.Min(data.Length, romData.Length));
@ -143,5 +166,6 @@ namespace Essgee.Emulation.Cartridges.Sega
/* Otherwise ignore writes to ROM, as some games seem to be doing that? (ex. Gunstar Heroes GG to 0000) */ /* Otherwise ignore writes to ROM, as some games seem to be doing that? (ex. Gunstar Heroes GG to 0000) */
} }
} }
} }

View File

@ -1,5 +1,7 @@
using Essgee.Utilities; using Essgee.Utilities;
using System; using System;
using System.Linq;
using UnityEngine.Playables;
namespace Essgee.Emulation.Cartridges.Sega namespace Essgee.Emulation.Cartridges.Sega
{ {
@ -10,8 +12,9 @@ namespace Essgee.Emulation.Cartridges.Sega
[StateRequired] [StateRequired]
byte[] ramData; byte[] ramData;
[StateRequired] [StateRequired]//TODO 感觉不用保存 保留readonly
readonly int romMask, ramMask; int romMask, ramMask;
//readonly int romMask, ramMask;
public SegaSGCartridge(int romSize, int ramSize) public SegaSGCartridge(int romSize, int ramSize)
{ {
@ -25,6 +28,25 @@ namespace Essgee.Emulation.Cartridges.Sega
ramMask = (ramSize - 1); ramMask = (ramSize - 1);
} }
#region AxiState
public void LoadAxiStatus(AxiEssgssStatusData data)
{
ramData = data.MemberData[nameof(romMask)];
romMask = data.MemberData[nameof(romMask)].First();
ramMask = data.MemberData[nameof(ramMask)].First();
}
public AxiEssgssStatusData SaveAxiStatus()
{
AxiEssgssStatusData data = new AxiEssgssStatusData();
data.MemberData[nameof(ramData)] = ramData;
data.MemberData[nameof(romMask)] = BitConverter.GetBytes(romMask);
data.MemberData[nameof(ramMask)] = BitConverter.GetBytes(ramMask);
return data;
}
#endregion
public void LoadRom(byte[] data) public void LoadRom(byte[] data)
{ {
Buffer.BlockCopy(data, 0, romData, 0, Math.Min(data.Length, romData.Length)); Buffer.BlockCopy(data, 0, romData, 0, Math.Min(data.Length, romData.Length));

View File

@ -255,114 +255,137 @@ namespace Essgee.Emulation
} }
private void ThreadMainLoop() //private void ThreadMainLoop()
//{
// // TODO: rework fps limiter/counter - AGAIN - because the counter is inaccurate at sampleTimespan=0.25 and the limiter CAN cause sound crackling at sampleTimespan>0.25
// // try this maybe? https://stackoverflow.com/a/34839411
// var stopWatch = Stopwatch.StartNew();
// TimeSpan accumulatedTime = TimeSpan.Zero, lastStartTime = TimeSpan.Zero, lastEndTime = TimeSpan.Zero;
// var frameCounter = 0;
// var sampleTimespan = TimeSpan.FromSeconds(0.5);
// try
// {
// while (true)
// {
// if (!emulationThreadRunning)
// break;
// if (stateLoadRequested && stateNumber != -1)
// {
// var statePath = GetSaveStateFilename(stateNumber);
// if (File.Exists(statePath))
// {
// using (var stream = new FileStream(statePath, FileMode.Open))
// {
// emulator.SetState(SaveStateHandler.Load(stream, emulator.GetType().Name));
// }
// }
// stateLoadRequested = false;
// stateNumber = -1;
// }
// var refreshRate = emulator.RefreshRate;
// var targetElapsedTime = TimeSpan.FromTicks((long)Math.Round(TimeSpan.TicksPerSecond / refreshRate));
// var startTime = stopWatch.Elapsed;
// while (pauseStateChangesRequested.Count > 0)
// {
// var newPauseState = pauseStateChangesRequested.Dequeue();
// emulationThreadPaused = newPauseState;
// PauseChanged?.Invoke(this, EventArgs.Empty);
// }
// if (!emulationThreadPaused)
// {
// if (limitFps)
// {
// var elapsedTime = (startTime - lastStartTime);
// lastStartTime = startTime;
// if (elapsedTime < targetElapsedTime)
// {
// accumulatedTime += elapsedTime;
// while (accumulatedTime >= targetElapsedTime)
// {
// emulator.RunFrame();
// frameCounter++;
// accumulatedTime -= targetElapsedTime;
// }
// }
// }
// else
// {
// emulator.RunFrame();
// frameCounter++;
// }
// if ((stopWatch.Elapsed - lastEndTime) >= sampleTimespan)
// {
// FramesPerSecond = (int)((frameCounter * 1000.0) / sampleTimespan.TotalMilliseconds);
// frameCounter = 0;
// lastEndTime = stopWatch.Elapsed;
// }
// }
// else
// {
// lastEndTime = stopWatch.Elapsed;
// }
// if (configChangeRequested)
// {
// emulator.SetConfiguration(newConfiguration);
// configChangeRequested = false;
// }
// if (stateSaveRequested && stateNumber != -1)
// {
// var statePath = GetSaveStateFilename(stateNumber);
// using (var stream = new FileStream(statePath, FileMode.OpenOrCreate))
// {
// SaveStateHandler.Save(stream, emulator.GetType().Name, emulator.GetState());
// }
// stateSaveRequested = false;
// stateNumber = -1;
// }
// }
// }
// catch (Exception ex) when (!AppEnvironment.DebugMode)
// {
// ex.Data.Add("Thread", Thread.CurrentThread.Name);
// exceptionHandler(ex);
// }
//}
public void mySaveState(int stateNumber)
{ {
// TODO: rework fps limiter/counter - AGAIN - because the counter is inaccurate at sampleTimespan=0.25 and the limiter CAN cause sound crackling at sampleTimespan>0.25 var statePath = GetSaveStateFilename(stateNumber);
// try this maybe? https://stackoverflow.com/a/34839411 using (var stream = new FileStream(statePath, FileMode.OpenOrCreate))
var stopWatch = Stopwatch.StartNew();
TimeSpan accumulatedTime = TimeSpan.Zero, lastStartTime = TimeSpan.Zero, lastEndTime = TimeSpan.Zero;
var frameCounter = 0;
var sampleTimespan = TimeSpan.FromSeconds(0.5);
try
{ {
while (true) //SaveStateHandler.Save(stream, emulator.GetType().Name, emulator.GetState());
{ SaveStateHandler.Save(stream, emulator.GetType().Name, emulator.SaveAxiStatus());
if (!emulationThreadRunning)
break;
if (stateLoadRequested && stateNumber != -1)
{
var statePath = GetSaveStateFilename(stateNumber);
if (File.Exists(statePath))
{
using (var stream = new FileStream(statePath, FileMode.Open))
{
emulator.SetState(SaveStateHandler.Load(stream, emulator.GetType().Name));
}
}
stateLoadRequested = false;
stateNumber = -1;
}
var refreshRate = emulator.RefreshRate;
var targetElapsedTime = TimeSpan.FromTicks((long)Math.Round(TimeSpan.TicksPerSecond / refreshRate));
var startTime = stopWatch.Elapsed;
while (pauseStateChangesRequested.Count > 0)
{
var newPauseState = pauseStateChangesRequested.Dequeue();
emulationThreadPaused = newPauseState;
PauseChanged?.Invoke(this, EventArgs.Empty);
}
if (!emulationThreadPaused)
{
if (limitFps)
{
var elapsedTime = (startTime - lastStartTime);
lastStartTime = startTime;
if (elapsedTime < targetElapsedTime)
{
accumulatedTime += elapsedTime;
while (accumulatedTime >= targetElapsedTime)
{
emulator.RunFrame();
frameCounter++;
accumulatedTime -= targetElapsedTime;
}
}
}
else
{
emulator.RunFrame();
frameCounter++;
}
if ((stopWatch.Elapsed - lastEndTime) >= sampleTimespan)
{
FramesPerSecond = (int)((frameCounter * 1000.0) / sampleTimespan.TotalMilliseconds);
frameCounter = 0;
lastEndTime = stopWatch.Elapsed;
}
}
else
{
lastEndTime = stopWatch.Elapsed;
}
if (configChangeRequested)
{
emulator.SetConfiguration(newConfiguration);
configChangeRequested = false;
}
if (stateSaveRequested && stateNumber != -1)
{
var statePath = GetSaveStateFilename(stateNumber);
using (var stream = new FileStream(statePath, FileMode.OpenOrCreate))
{
SaveStateHandler.Save(stream, emulator.GetType().Name, emulator.GetState());
}
stateSaveRequested = false;
stateNumber = -1;
}
}
} }
catch (Exception ex) when (!AppEnvironment.DebugMode) }
public void myLoadState(int stateNumber)
{
var statePath = GetSaveStateFilename(stateNumber);
if (File.Exists(statePath))
{ {
ex.Data.Add("Thread", Thread.CurrentThread.Name); using (var stream = new FileStream(statePath, FileMode.Open))
exceptionHandler(ex); {
//emulator.SetState(SaveStateHandler.Load(stream, emulator.GetType().Name));
emulator.LoadAxiStatus(SaveStateHandler.LoadAxiStatus(stream, emulator.GetType().Name));
}
} }
} }
} }

View File

@ -219,41 +219,76 @@ namespace Essgee.Emulation.Machines
} }
//public void SetState(Dictionary<string, dynamic> state) //public void SetState(Dictionary<string, dynamic> state)
public void SetState(Dictionary<string, object> state) //public void SetState(Dictionary<string, object> state)
//{
// SaveStateHandler.PerformSetState(cartridge, (Dictionary<string, object>)state[nameof(cartridge)]);
// wram = (byte[])state[nameof(wram)];
// SaveStateHandler.PerformSetState(cpu, (Dictionary<string, object>)state[nameof(cpu)]);
// SaveStateHandler.PerformSetState(vdp, (Dictionary<string, object>)state[nameof(vdp)]);
// SaveStateHandler.PerformSetState(psg, (Dictionary<string, object>)state[nameof(psg)]);
// portControls1 = (ushort)state[nameof(portControls1)];
// portControls2 = (ushort)state[nameof(portControls2)];
// controlsReadMode = (byte)state[nameof(controlsReadMode)];
// isNmi = (bool)state[nameof(isNmi)];
// isNmiPending = (bool)state[nameof(isNmiPending)];
// ReconfigureSystem();
//}
//public Dictionary<string, object> GetState()
//{
// return new Dictionary<string, object>
// {
// [nameof(cartridge)] = SaveStateHandler.PerformGetState(cartridge),
// [nameof(wram)] = wram,
// [nameof(cpu)] = SaveStateHandler.PerformGetState(cpu),
// [nameof(vdp)] = SaveStateHandler.PerformGetState(vdp),
// [nameof(psg)] = SaveStateHandler.PerformGetState(psg),
// [nameof(portControls1)] = portControls1,
// [nameof(portControls2)] = portControls2,
// [nameof(controlsReadMode)] = controlsReadMode,
// [nameof(isNmi)] = isNmi,
// [nameof(isNmiPending)] = isNmiPending
// };
//}
#region
public void LoadAxiStatus(AxiEssgssStatusData data)
{ {
SaveStateHandler.PerformSetState(cartridge, (Dictionary<string, object>)state[nameof(cartridge)]); cartridge.LoadAxiStatus(data.ClassData[nameof(cartridge)]);
wram = (byte[])state[nameof(wram)]; wram = data.MemberData[nameof(wram)];
SaveStateHandler.PerformSetState(cpu, (Dictionary<string, object>)state[nameof(cpu)]); cpu.LoadAxiStatus(data.ClassData[nameof(cpu)]);
SaveStateHandler.PerformSetState(vdp, (Dictionary<string, object>)state[nameof(vdp)]); vdp.LoadAxiStatus(data.ClassData[nameof(vdp)]);
SaveStateHandler.PerformSetState(psg, (Dictionary<string, object>)state[nameof(psg)]); psg.LoadAxiStatus(data.ClassData[nameof(psg)]);
portControls1 = (ushort)state[nameof(portControls1)]; portControls1 = BitConverter.ToUInt16( data.MemberData[nameof(portControls1)]);
portControls2 = (ushort)state[nameof(portControls2)]; portControls2 = BitConverter.ToUInt16(data.MemberData[nameof(portControls2)]);
controlsReadMode = (byte)state[nameof(controlsReadMode)]; controlsReadMode = data.MemberData[nameof(controlsReadMode)].First();
isNmi = (bool)state[nameof(isNmi)]; isNmi = BitConverter.ToBoolean(data.MemberData[nameof(isNmi)]);
isNmiPending = (bool)state[nameof(isNmiPending)]; isNmiPending = BitConverter.ToBoolean(data.MemberData[nameof(isNmiPending)]);
ReconfigureSystem();
} }
public Dictionary<string, object> GetState() public AxiEssgssStatusData SaveAxiStatus()
{ {
return new Dictionary<string, object> AxiEssgssStatusData data = new AxiEssgssStatusData();
{ data.ClassData[nameof(cartridge)] = cartridge.SaveAxiStatus();
[nameof(cartridge)] = SaveStateHandler.PerformGetState(cartridge), data.MemberData[nameof(wram)] = wram;
[nameof(wram)] = wram, data.ClassData[nameof(cpu)] = cpu.SaveAxiStatus();
[nameof(cpu)] = SaveStateHandler.PerformGetState(cpu), data.ClassData[nameof(vdp)] = vdp.SaveAxiStatus();
[nameof(vdp)] = SaveStateHandler.PerformGetState(vdp), data.ClassData[nameof(psg)] = psg.SaveAxiStatus();
[nameof(psg)] = SaveStateHandler.PerformGetState(psg),
data.MemberData[nameof(portControls1)] = BitConverter.GetBytes(portControls1);
data.MemberData[nameof(portControls2)] = BitConverter.GetBytes(portControls2);
data.MemberData[nameof(controlsReadMode)] = BitConverter.GetBytes(controlsReadMode);
data.MemberData[nameof(isNmi)] = BitConverter.GetBytes(isNmi);
data.MemberData[nameof(isNmiPending)] = BitConverter.GetBytes(isNmiPending);
return data;
[nameof(portControls1)] = portControls1,
[nameof(portControls2)] = portControls2,
[nameof(controlsReadMode)] = controlsReadMode,
[nameof(isNmi)] = isNmi,
[nameof(isNmiPending)] = isNmiPending
};
} }
#endregion
public Dictionary<string, object> GetDebugInformation() public Dictionary<string, object> GetDebugInformation()
{ {
var dict = new Dictionary<string, object> var dict = new Dictionary<string, object>

View File

@ -131,6 +131,20 @@ namespace Essgee.Emulation.Machines
public GameBoy() { } public GameBoy() { }
#region AxiState
public void LoadAxiStatus(AxiEssgssStatusData data)
{
}
public AxiEssgssStatusData SaveAxiStatus()
{
AxiEssgssStatusData data = new AxiEssgssStatusData();
return data;
}
#endregion
public void Initialize() public void Initialize()
{ {
bootstrap = null; bootstrap = null;

View File

@ -162,6 +162,18 @@ namespace Essgee.Emulation.Machines
public GameBoyColor() { } public GameBoyColor() { }
#region AxiState
public void LoadAxiStatus(AxiEssgssStatusData data)
{
}
public AxiEssgssStatusData SaveAxiStatus()
{
AxiEssgssStatusData data = new AxiEssgssStatusData();
return data;
}
#endregion
public void Initialize() public void Initialize()
{ {
bootstrap = null; bootstrap = null;

View File

@ -241,59 +241,114 @@ namespace Essgee.Emulation.Machines
} }
//public void SetState(Dictionary<string, dynamic> state) //public void SetState(Dictionary<string, dynamic> state)
public void SetState(Dictionary<string, object> state) //public void SetState(Dictionary<string, object> state)
//{
// configuration.Region = (Region)state[nameof(configuration.Region)];
// SaveStateHandler.PerformSetState(bootstrap, (Dictionary<string, object>)state[nameof(bootstrap)]);
// SaveStateHandler.PerformSetState(cartridge, (Dictionary<string, object>)state[nameof(cartridge)]);
// wram = (byte[])state[nameof(wram)];
// SaveStateHandler.PerformSetState(cpu, (Dictionary<string, object>)state[nameof(cpu)]);
// SaveStateHandler.PerformSetState(vdp, (Dictionary<string, object>)state[nameof(vdp)]);
// SaveStateHandler.PerformSetState(psg, (Dictionary<string, object>)state[nameof(psg)]);
// portMemoryControl = (byte)state[nameof(portMemoryControl)];
// portIoControl = (byte)state[nameof(portIoControl)];
// hCounterLatched = (byte)state[nameof(hCounterLatched)];
// portIoAB = (byte)state[nameof(portIoAB)];
// portIoBMisc = (byte)state[nameof(portIoBMisc)];
// portIoC = (byte)state[nameof(portIoC)];
// portParallelData = (byte)state[nameof(portParallelData)];
// portDataDirNMI = (byte)state[nameof(portDataDirNMI)];
// portTxBuffer = (byte)state[nameof(portTxBuffer)];
// portRxBuffer = (byte)state[nameof(portRxBuffer)];
// portSerialControl = (byte)state[nameof(portSerialControl)];
// ReconfigureSystem();
//}
//public Dictionary<string, object> GetState()
//{
// return new Dictionary<string, object>
// {
// [nameof(configuration.Region)] = configuration.Region,
// [nameof(bootstrap)] = SaveStateHandler.PerformGetState(bootstrap),
// [nameof(cartridge)] = SaveStateHandler.PerformGetState(cartridge),
// [nameof(wram)] = wram,
// [nameof(cpu)] = SaveStateHandler.PerformGetState(cpu),
// [nameof(vdp)] = SaveStateHandler.PerformGetState(vdp),
// [nameof(psg)] = SaveStateHandler.PerformGetState(psg),
// [nameof(portMemoryControl)] = portMemoryControl,
// [nameof(portIoControl)] = portIoControl,
// [nameof(hCounterLatched)] = hCounterLatched,
// [nameof(portIoAB)] = portIoAB,
// [nameof(portIoBMisc)] = portIoBMisc,
// [nameof(portIoC)] = portIoC,
// [nameof(portParallelData)] = portParallelData,
// [nameof(portDataDirNMI)] = portDataDirNMI,
// [nameof(portTxBuffer)] = portTxBuffer,
// [nameof(portRxBuffer)] = portRxBuffer,
// [nameof(portSerialControl)] = portSerialControl
// };
//}
public void LoadAxiStatus(AxiEssgssStatusData data)
{ {
configuration.Region = (Region)state[nameof(configuration.Region)]; configuration.Region = data.MemberData[nameof(configuration.Region)].ToEnum<Region>();
SaveStateHandler.PerformSetState(bootstrap, (Dictionary<string, object>)state[nameof(bootstrap)]); bootstrap.LoadAxiStatus(data.ClassData[nameof(bootstrap)]);
SaveStateHandler.PerformSetState(cartridge, (Dictionary<string, object>)state[nameof(cartridge)]); cartridge.LoadAxiStatus(data.ClassData[nameof(cartridge)]);
wram = (byte[])state[nameof(wram)]; wram = data.MemberData[nameof(wram)];
SaveStateHandler.PerformSetState(cpu, (Dictionary<string, object>)state[nameof(cpu)]); cpu.LoadAxiStatus(data.ClassData[nameof(cpu)]);
SaveStateHandler.PerformSetState(vdp, (Dictionary<string, object>)state[nameof(vdp)]); vdp.LoadAxiStatus(data.ClassData[nameof(vdp)]);
SaveStateHandler.PerformSetState(psg, (Dictionary<string, object>)state[nameof(psg)]); psg.LoadAxiStatus(data.ClassData[nameof(psg)]);
portMemoryControl = (byte)state[nameof(portMemoryControl)]; portMemoryControl = data.MemberData[nameof(portMemoryControl)].First();
portIoControl = (byte)state[nameof(portIoControl)]; portIoControl = data.MemberData[nameof(portIoControl)].First();
hCounterLatched = (byte)state[nameof(hCounterLatched)]; hCounterLatched = data.MemberData[nameof(hCounterLatched)].First();
portIoAB = (byte)state[nameof(portIoAB)]; portIoAB = data.MemberData[nameof(portIoAB)].First();
portIoBMisc = (byte)state[nameof(portIoBMisc)]; portIoBMisc = data.MemberData[nameof(portIoBMisc)].First();
portIoC = (byte)state[nameof(portIoC)]; portIoC = data.MemberData[nameof(portIoC)].First();
portParallelData = (byte)state[nameof(portParallelData)]; portParallelData = data.MemberData[nameof(portParallelData)].First();
portDataDirNMI = (byte)state[nameof(portDataDirNMI)]; portDataDirNMI = data.MemberData[nameof(portDataDirNMI)].First();
portTxBuffer = (byte)state[nameof(portTxBuffer)]; portTxBuffer = data.MemberData[nameof(portTxBuffer)].First();
portRxBuffer = (byte)state[nameof(portRxBuffer)]; portRxBuffer = data.MemberData[nameof(portRxBuffer)].First();
portSerialControl = (byte)state[nameof(portSerialControl)]; portSerialControl = data.MemberData[nameof(portSerialControl)].First();
ReconfigureSystem();
} }
public Dictionary<string, object> GetState() public AxiEssgssStatusData SaveAxiStatus()
{ {
return new Dictionary<string, object> AxiEssgssStatusData data = new AxiEssgssStatusData();
{ data.MemberData[nameof(configuration.Region)] = configuration.Region.ToByteArray();
[nameof(configuration.Region)] = configuration.Region,
[nameof(bootstrap)] = SaveStateHandler.PerformGetState(bootstrap), data.ClassData[nameof(bootstrap)] = bootstrap.SaveAxiStatus();
[nameof(cartridge)] = SaveStateHandler.PerformGetState(cartridge), data.ClassData[nameof(cartridge)] = cartridge.SaveAxiStatus();
[nameof(wram)] = wram, data.MemberData[nameof(wram)] = wram;
[nameof(cpu)] = SaveStateHandler.PerformGetState(cpu), data.ClassData[nameof(cpu)] = cpu.SaveAxiStatus();
[nameof(vdp)] = SaveStateHandler.PerformGetState(vdp), data.ClassData[nameof(vdp)] = vdp.SaveAxiStatus();
[nameof(psg)] = SaveStateHandler.PerformGetState(psg), data.ClassData[nameof(psg)] = psg.SaveAxiStatus();
[nameof(portMemoryControl)] = portMemoryControl, data.MemberData[nameof(portMemoryControl)] = BitConverter.GetBytes(portMemoryControl);
[nameof(portIoControl)] = portIoControl, data.MemberData[nameof(portIoControl)] = BitConverter.GetBytes(portIoControl);
[nameof(hCounterLatched)] = hCounterLatched, data.MemberData[nameof(hCounterLatched)] = BitConverter.GetBytes(hCounterLatched);
[nameof(portIoAB)] = portIoAB, data.MemberData[nameof(portIoAB)] = BitConverter.GetBytes(portIoAB);
[nameof(portIoBMisc)] = portIoBMisc, data.MemberData[nameof(portIoBMisc)] = BitConverter.GetBytes(portIoBMisc);
data.MemberData[nameof(portIoC)] = BitConverter.GetBytes(portIoC);
data.MemberData[nameof(portParallelData)] = BitConverter.GetBytes(portParallelData);
data.MemberData[nameof(portDataDirNMI)] = BitConverter.GetBytes(portDataDirNMI);
data.MemberData[nameof(portTxBuffer)] = BitConverter.GetBytes(portTxBuffer);
data.MemberData[nameof(portRxBuffer)] = BitConverter.GetBytes(portRxBuffer);
data.MemberData[nameof(portSerialControl)] = BitConverter.GetBytes(portSerialControl);
return data;
[nameof(portIoC)] = portIoC,
[nameof(portParallelData)] = portParallelData,
[nameof(portDataDirNMI)] = portDataDirNMI,
[nameof(portTxBuffer)] = portTxBuffer,
[nameof(portRxBuffer)] = portRxBuffer,
[nameof(portSerialControl)] = portSerialControl
};
} }
public Dictionary<string, object> GetDebugInformation() public Dictionary<string, object> GetDebugInformation()
@ -509,5 +564,6 @@ namespace Essgee.Emulation.Machines
break; break;
} }
} }
} }
} }

View File

@ -5,7 +5,7 @@ using System.Collections.Generic;
namespace Essgee.Emulation.Machines namespace Essgee.Emulation.Machines
{ {
public interface IMachine public interface IMachine:IAxiStatus
{ {
event EventHandler<SendLogMessageEventArgs> SendLogMessage; event EventHandler<SendLogMessageEventArgs> SendLogMessage;
event EventHandler<EventArgs> EmulationReset; event EventHandler<EventArgs> EmulationReset;
@ -38,8 +38,9 @@ namespace Essgee.Emulation.Machines
void Reset(); void Reset();
void Shutdown(); void Shutdown();
void SetState(Dictionary<string, object> state); //void SetState(Dictionary<string, object> state);
Dictionary<string, object> GetState(); //Dictionary<string, object> GetState();
void Load(byte[] romData, byte[] ramData, Type mapperType); void Load(byte[] romData, byte[] ramData, Type mapperType);
byte[] GetCartridgeRam(); byte[] GetCartridgeRam();

View File

@ -268,49 +268,119 @@ namespace Essgee.Emulation.Machines
} }
//public void SetState(Dictionary<string, dynamic> state) //public void SetState(Dictionary<string, dynamic> state)
public void SetState(Dictionary<string, object> state) //public void SetState(Dictionary<string, object> state)
//{
// configuration.TVStandard = (TVStandard)state[nameof(configuration.TVStandard)];
// configuration.Region = (Region)state[nameof(configuration.Region)];
// SaveStateHandler.PerformSetState(bootstrap, (Dictionary<string, object>)state[nameof(bootstrap)]);
// SaveStateHandler.PerformSetState(cartridge, (Dictionary<string, object>)state[nameof(cartridge)]);
// wram = (byte[])state[nameof(wram)];
// SaveStateHandler.PerformSetState(cpu, (Dictionary<string, object>)state[nameof(cpu)]);
// SaveStateHandler.PerformSetState(vdp, (Dictionary<string, object>)state[nameof(vdp)]);
// SaveStateHandler.PerformSetState(psg, (Dictionary<string, object>)state[nameof(psg)]);
// inputDevices = (InputDevice[])state[nameof(inputDevices)];
// lightgunLatched = (bool)state[nameof(lightgunLatched)];
// portMemoryControl = (byte)state[nameof(portMemoryControl)];
// portIoControl = (byte)state[nameof(portIoControl)];
// hCounterLatched = (byte)state[nameof(hCounterLatched)];
// ReconfigureSystem();
//}
public void LoadAxiStatus(AxiEssgssStatusData data)
{ {
configuration.TVStandard = (TVStandard)state[nameof(configuration.TVStandard)]; configuration.TVStandard = data.MemberData[nameof(configuration.TVStandard)].ToEnum<TVStandard>();
configuration.Region = (Region)state[nameof(configuration.Region)]; configuration.Region = data.MemberData[nameof(configuration.Region)].ToEnum<Region>();
SaveStateHandler.PerformSetState(bootstrap, (Dictionary<string, object>)state[nameof(bootstrap)]); if (data.ClassData.ContainsKey(nameof(bootstrap)))
SaveStateHandler.PerformSetState(cartridge, (Dictionary<string, object>)state[nameof(cartridge)]); bootstrap.LoadAxiStatus(data.ClassData[nameof(bootstrap)]);
wram = (byte[])state[nameof(wram)]; cartridge.LoadAxiStatus(data.ClassData[nameof(cartridge)]);
SaveStateHandler.PerformSetState(cpu, (Dictionary<string, object>)state[nameof(cpu)]); wram = data.MemberData[nameof(wram)];
SaveStateHandler.PerformSetState(vdp, (Dictionary<string, object>)state[nameof(vdp)]); cpu.LoadAxiStatus(data.ClassData[nameof(cpu)]);
SaveStateHandler.PerformSetState(psg, (Dictionary<string, object>)state[nameof(psg)]); vdp.LoadAxiStatus(data.ClassData[nameof(vdp)]);
psg.LoadAxiStatus(data.ClassData[nameof(psg)]);
inputDevices = (InputDevice[])state[nameof(inputDevices)]; inputDevices = data.MemberData[nameof(inputDevices)].ToEnumArray<InputDevice>();
lightgunLatched = (bool)state[nameof(lightgunLatched)]; lightgunLatched = BitConverter.ToBoolean(data.MemberData[nameof(lightgunLatched)]);
portMemoryControl = (byte)state[nameof(portMemoryControl)]; portMemoryControl = data.MemberData[nameof(portMemoryControl)].First();
portIoControl = (byte)state[nameof(portIoControl)]; portIoControl = data.MemberData[nameof(portIoControl)].First();
hCounterLatched = (byte)state[nameof(hCounterLatched)]; hCounterLatched = data.MemberData[nameof(hCounterLatched)].First();
ReconfigureSystem(); ReconfigureSystem();
} }
public Dictionary<string, object> GetState() //public Dictionary<string, object> GetState()
//{
// return new Dictionary<string, object>
// {
// [nameof(configuration.TVStandard)] = configuration.TVStandard,
// [nameof(configuration.Region)] = configuration.Region,
// [nameof(bootstrap)] = SaveStateHandler.PerformGetState(bootstrap),
// [nameof(cartridge)] = SaveStateHandler.PerformGetState(cartridge),
// [nameof(wram)] = wram,
// [nameof(cpu)] = SaveStateHandler.PerformGetState(cpu),
// [nameof(vdp)] = SaveStateHandler.PerformGetState(vdp),
// [nameof(psg)] = SaveStateHandler.PerformGetState(psg),
// [nameof(inputDevices)] = inputDevices,
// [nameof(lightgunLatched)] = lightgunLatched,
// [nameof(portMemoryControl)] = portMemoryControl,
// [nameof(portIoControl)] = portIoControl,
// [nameof(hCounterLatched)] = hCounterLatched
// };
//}
public AxiEssgssStatusData SaveAxiStatus()
{ {
return new Dictionary<string, object> AxiEssgssStatusData data = new AxiEssgssStatusData();
{ data.MemberData[nameof(configuration.TVStandard)] = configuration.TVStandard.ToByteArray();
[nameof(configuration.TVStandard)] = configuration.TVStandard, data.MemberData[nameof(configuration.Region)] = configuration.Region.ToByteArray();
[nameof(configuration.Region)] = configuration.Region,
[nameof(bootstrap)] = SaveStateHandler.PerformGetState(bootstrap), if(bootstrap != null)
[nameof(cartridge)] = SaveStateHandler.PerformGetState(cartridge), data.ClassData[nameof(bootstrap)] = bootstrap.SaveAxiStatus();
[nameof(wram)] = wram,
[nameof(cpu)] = SaveStateHandler.PerformGetState(cpu),
[nameof(vdp)] = SaveStateHandler.PerformGetState(vdp),
[nameof(psg)] = SaveStateHandler.PerformGetState(psg),
[nameof(inputDevices)] = inputDevices, data.ClassData[nameof(cartridge)] = cartridge.SaveAxiStatus();
[nameof(lightgunLatched)] = lightgunLatched, data.MemberData[nameof(wram)] = wram;
data.ClassData[nameof(cpu)] = cpu.SaveAxiStatus();
data.ClassData[nameof(vdp)] = vdp.SaveAxiStatus();
data.ClassData[nameof(psg)] = psg.SaveAxiStatus();
[nameof(portMemoryControl)] = portMemoryControl, data.MemberData[nameof(inputDevices)] = inputDevices.ToByteArray();
[nameof(portIoControl)] = portIoControl, data.MemberData[nameof(lightgunLatched)] = BitConverter.GetBytes(lightgunLatched);
[nameof(hCounterLatched)] = hCounterLatched
}; data.MemberData[nameof(portMemoryControl)] = BitConverter.GetBytes((int)portMemoryControl);
data.MemberData[nameof(portIoControl)] = BitConverter.GetBytes((int)portIoControl);
data.MemberData[nameof(hCounterLatched)] = BitConverter.GetBytes(hCounterLatched);
return data;
//return new Dictionary<string, object>
//{
// [nameof(configuration.TVStandard)] = configuration.TVStandard,
// [nameof(configuration.Region)] = configuration.Region,
// [nameof(bootstrap)] = SaveStateHandler.PerformGetState(bootstrap),
// [nameof(cartridge)] = SaveStateHandler.PerformGetState(cartridge),
// [nameof(wram)] = wram,
// [nameof(cpu)] = SaveStateHandler.PerformGetState(cpu),
// [nameof(vdp)] = SaveStateHandler.PerformGetState(vdp),
// [nameof(psg)] = SaveStateHandler.PerformGetState(psg),
// [nameof(inputDevices)] = inputDevices,
// [nameof(lightgunLatched)] = lightgunLatched,
// [nameof(portMemoryControl)] = portMemoryControl,
// [nameof(portIoControl)] = portIoControl,
// [nameof(hCounterLatched)] = hCounterLatched
//};
} }
public Dictionary<string, object> GetDebugInformation() public Dictionary<string, object> GetDebugInformation()

View File

@ -245,36 +245,71 @@ namespace Essgee.Emulation.Machines
psg?.Shutdown(); psg?.Shutdown();
} }
//public void SetState(Dictionary<string, dynamic> state) ////public void SetState(Dictionary<string, dynamic> state)
public void SetState(Dictionary<string, object> state) //public void SetState(Dictionary<string, object> state)
{ //{
configuration.TVStandard = (TVStandard)state[nameof(configuration.TVStandard)]; // configuration.TVStandard = (TVStandard)state[nameof(configuration.TVStandard)];
// SaveStateHandler.PerformSetState(cartridge, (Dictionary<string, object>)state[nameof(cartridge)]);
// wram = (byte[])state[nameof(wram)];
// SaveStateHandler.PerformSetState(cpu, (Dictionary<string, object>)state[nameof(cpu)]);
// SaveStateHandler.PerformSetState(vdp, (Dictionary<string, object>)state[nameof(vdp)]);
// SaveStateHandler.PerformSetState(psg, (Dictionary<string, object>)state[nameof(psg)]);
// SaveStateHandler.PerformSetState(ppi, (Dictionary<string, object>)state[nameof(ppi)]);
// keyboard = (bool[,])(state[nameof(keyboard)]);
// ReconfigureSystem();
//}
//public Dictionary<string, object> GetState()
//{
// return new Dictionary<string, object>
// {
// [nameof(configuration.TVStandard)] = configuration.TVStandard,
// [nameof(cartridge)] = SaveStateHandler.PerformGetState(cartridge),
// [nameof(wram)] = wram,
// [nameof(cpu)] = SaveStateHandler.PerformGetState(cpu),
// [nameof(vdp)] = SaveStateHandler.PerformGetState(vdp),
// [nameof(psg)] = SaveStateHandler.PerformGetState(psg),
// [nameof(ppi)] = SaveStateHandler.PerformGetState(ppi),
// [nameof(keyboard)] = keyboard
// };
//}
#region
public void LoadAxiStatus(AxiEssgssStatusData data)
{
configuration.TVStandard = data.MemberData[nameof(configuration.TVStandard)].ToEnum<TVStandard>();
cartridge.LoadAxiStatus(data.ClassData[nameof(cartridge)]);
wram = data.MemberData[nameof(wram)];
cpu.LoadAxiStatus(data.ClassData[nameof(cpu)]);
vdp.LoadAxiStatus(data.ClassData[nameof(vdp)]);
psg.LoadAxiStatus(data.ClassData[nameof(psg)]);
ppi.LoadAxiStatus(data.ClassData[nameof(ppi)]);
//TODO keyboard 怕是不用保存哦
//keyboard.LoadAxiStatus(data.ClassData[nameof(ppi)]);
SaveStateHandler.PerformSetState(cartridge, (Dictionary<string, object>)state[nameof(cartridge)]);
wram = (byte[])state[nameof(wram)];
SaveStateHandler.PerformSetState(cpu, (Dictionary<string, object>)state[nameof(cpu)]);
SaveStateHandler.PerformSetState(vdp, (Dictionary<string, object>)state[nameof(vdp)]);
SaveStateHandler.PerformSetState(psg, (Dictionary<string, object>)state[nameof(psg)]);
SaveStateHandler.PerformSetState(ppi, (Dictionary<string, object>)state[nameof(ppi)]);
keyboard = (bool[,])(state[nameof(keyboard)]);
ReconfigureSystem();
} }
public Dictionary<string, object> GetState() public AxiEssgssStatusData SaveAxiStatus()
{ {
return new Dictionary<string, object> AxiEssgssStatusData data = new AxiEssgssStatusData();
{ data.MemberData[nameof(configuration.TVStandard)] = configuration.TVStandard.ToByteArray();
[nameof(configuration.TVStandard)] = configuration.TVStandard,
data.ClassData[nameof(cartridge)] = cartridge.SaveAxiStatus();
data.MemberData[nameof(wram)] = wram;
data.ClassData[nameof(cpu)] = cpu.SaveAxiStatus();
data.ClassData[nameof(vdp)] = vdp.SaveAxiStatus();
data.ClassData[nameof(psg)] = psg.SaveAxiStatus();
data.ClassData[nameof(ppi)] = ppi.SaveAxiStatus();
//TODO keyboard 怕是不用保存哦
//keyboard
return data;
[nameof(cartridge)] = SaveStateHandler.PerformGetState(cartridge),
[nameof(wram)] = wram,
[nameof(cpu)] = SaveStateHandler.PerformGetState(cpu),
[nameof(vdp)] = SaveStateHandler.PerformGetState(vdp),
[nameof(psg)] = SaveStateHandler.PerformGetState(psg),
[nameof(ppi)] = SaveStateHandler.PerformGetState(ppi),
[nameof(keyboard)] = keyboard
};
} }
#endregion
public Dictionary<string, object> GetDebugInformation() public Dictionary<string, object> GetDebugInformation()
{ {

View File

@ -221,33 +221,62 @@ namespace Essgee.Emulation.Machines
psg?.Shutdown(); psg?.Shutdown();
} }
//public void SetState(Dictionary<string, dynamic> state) ////public void SetState(Dictionary<string, dynamic> state)
public void SetState(Dictionary<string, object> state) //public void SetState(Dictionary<string, object> state)
//{
// configuration.TVStandard = (TVStandard)state[nameof(configuration.TVStandard)];
// SaveStateHandler.PerformSetState(cartridge, (Dictionary<string, object>)state[nameof(cartridge)]);
// wram = (byte[])state[nameof(wram)];
// SaveStateHandler.PerformSetState(cpu, (Dictionary<string, object>)state[nameof(cpu)]);
// SaveStateHandler.PerformSetState(vdp, (Dictionary<string, object>)state[nameof(vdp)]);
// SaveStateHandler.PerformSetState(psg, (Dictionary<string, object>)state[nameof(psg)]);
// ReconfigureSystem();
//}
//public Dictionary<string, object> GetState()
//{
// return new Dictionary<string, object>
// {
// [nameof(configuration.TVStandard)] = configuration.TVStandard,
// [nameof(cartridge)] = SaveStateHandler.PerformGetState(cartridge),
// [nameof(wram)] = wram,
// [nameof(cpu)] = SaveStateHandler.PerformGetState(cpu),
// [nameof(vdp)] = SaveStateHandler.PerformGetState(vdp),
// [nameof(psg)] = SaveStateHandler.PerformGetState(psg)
// };
//}
#region
public void LoadAxiStatus(AxiEssgssStatusData data)
{ {
configuration.TVStandard = (TVStandard)state[nameof(configuration.TVStandard)]; configuration.TVStandard = data.MemberData[nameof(configuration.TVStandard)].ToEnum<TVStandard>();
SaveStateHandler.PerformSetState(cartridge, (Dictionary<string, object>)state[nameof(cartridge)]); cartridge.LoadAxiStatus(data.ClassData[nameof(cartridge)]);
wram = (byte[])state[nameof(wram)]; wram = data.MemberData[nameof(wram)];
SaveStateHandler.PerformSetState(cpu, (Dictionary<string, object>)state[nameof(cpu)]); cpu.LoadAxiStatus(data.ClassData[nameof(cpu)]);
SaveStateHandler.PerformSetState(vdp, (Dictionary<string, object>)state[nameof(vdp)]); vdp.LoadAxiStatus(data.ClassData[nameof(vdp)]);
SaveStateHandler.PerformSetState(psg, (Dictionary<string, object>)state[nameof(psg)]); psg.LoadAxiStatus(data.ClassData[nameof(psg)]);
ReconfigureSystem();
} }
public Dictionary<string, object> GetState() public AxiEssgssStatusData SaveAxiStatus()
{ {
return new Dictionary<string, object> AxiEssgssStatusData data = new AxiEssgssStatusData();
{ data.MemberData[nameof(configuration.TVStandard)] = configuration.TVStandard.ToByteArray();
[nameof(configuration.TVStandard)] = configuration.TVStandard,
data.ClassData[nameof(cartridge)] = cartridge.SaveAxiStatus();
data.MemberData[nameof(wram)] = wram;
data.ClassData[nameof(cpu)] = cpu.SaveAxiStatus();
data.ClassData[nameof(vdp)] = vdp.SaveAxiStatus();
data.ClassData[nameof(psg)] = psg.SaveAxiStatus();
return data;
[nameof(cartridge)] = SaveStateHandler.PerformGetState(cartridge),
[nameof(wram)] = wram,
[nameof(cpu)] = SaveStateHandler.PerformGetState(cpu),
[nameof(vdp)] = SaveStateHandler.PerformGetState(vdp),
[nameof(psg)] = SaveStateHandler.PerformGetState(psg)
};
} }
#endregion
public Dictionary<string, object> GetDebugInformation() public Dictionary<string, object> GetDebugInformation()
{ {

View File

@ -1,6 +1,6 @@
namespace Essgee.Emulation.Peripherals namespace Essgee.Emulation.Peripherals
{ {
interface IPeripheral interface IPeripheral : IAxiStatus
{ {
void Startup(); void Startup();
void Shutdown(); void Shutdown();

View File

@ -1,5 +1,7 @@
using Essgee.Exceptions; using Essgee.Exceptions;
using Essgee.Utilities; using Essgee.Utilities;
using System;
using System.Linq;
namespace Essgee.Emulation.Peripherals namespace Essgee.Emulation.Peripherals
{ {
@ -32,6 +34,39 @@ namespace Essgee.Emulation.Peripherals
public Intel8255() { } public Intel8255() { }
#region AxiState
public virtual void LoadAxiStatus(AxiEssgssStatusData data)
{
PortAInput = data.MemberData[nameof(PortAInput)].First();
PortBInput = data.MemberData[nameof(PortBInput)].First();
PortCInput = data.MemberData[nameof(PortCInput)].First();
PortAOutput = data.MemberData[nameof(PortAOutput)].First();
PortBOutput = data.MemberData[nameof(PortBOutput)].First();
PortCOutput = data.MemberData[nameof(PortCOutput)].First();
configByte = data.MemberData[nameof(configByte)].First();
setResetControlByte = data.MemberData[nameof(setResetControlByte)].First();
}
public virtual AxiEssgssStatusData SaveAxiStatus()
{
AxiEssgssStatusData data = new AxiEssgssStatusData();
PortAInput = data.MemberData[nameof(PortAInput)].First();
PortBInput = data.MemberData[nameof(PortBInput)].First();
PortCInput = data.MemberData[nameof(PortCInput)].First();
data.MemberData[nameof(PortAInput)] = BitConverter.GetBytes(PortAInput);
data.MemberData[nameof(PortBInput)] = BitConverter.GetBytes(PortBInput);
data.MemberData[nameof(PortCInput)] = BitConverter.GetBytes(PortCInput);
data.MemberData[nameof(PortAOutput)] = BitConverter.GetBytes(PortAOutput);
data.MemberData[nameof(PortBOutput)] = BitConverter.GetBytes(PortBOutput);
data.MemberData[nameof(PortCOutput)] = BitConverter.GetBytes(PortCOutput);
data.MemberData[nameof(configByte)] = BitConverter.GetBytes(configByte);
data.MemberData[nameof(setResetControlByte)] = BitConverter.GetBytes(setResetControlByte);
return data;
}
#endregion
public void Startup() public void Startup()
{ {
// //

View File

@ -1,149 +1,159 @@
using Essgee.Exceptions; using System.IO;
using Essgee.Utilities;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.Serialization.Formatters.Binary;
using System.Text;
namespace Essgee.Emulation namespace Essgee.Emulation
{ {
public static class SaveStateHandler public static class SaveStateHandler
{ {
public static string ExpectedVersion = $"ESGST{new Version(EmuStandInfo.ProductVersion).Major:D3}"; //public static string ExpectedVersion = $"ESGST{new Version(EmuStandInfo.ProductVersion).Major:D3}";
public static Dictionary<string, object> Load(Stream stream, string machineName) //public static Dictionary<string, object> Load(Stream stream, string machineName)
//{
// stream.Position = 0;
// using (var reader = new BinaryReader(stream))
// {
// /* Read and check version string */
// var version = Encoding.ASCII.GetString(reader.ReadBytes(ExpectedVersion.Length));
// if (version != ExpectedVersion) throw new EmulationException("Unsupported savestate version");
// /* Read and check filesize */
// var filesize = reader.ReadUInt32();
// if (filesize != reader.BaseStream.Length) throw new EmulationException("Savestate filesize mismatch");
// /* Read CRC32 */
// var crc32 = reader.ReadUInt32();
// /* Read and check machine ID */
// var machineId = Encoding.ASCII.GetString(reader.ReadBytes(16));
// if (machineId != GenerateMachineIdString(machineName)) throw new EmulationException("Savestate machine mismatch");
// /* Check CRC32 */
// using (var stateStream = new MemoryStream())
// {
// reader.BaseStream.CopyTo(stateStream);
// stateStream.Position = 0;
// var expectedCrc32 = Crc32.Calculate(stateStream);
// if (crc32 != expectedCrc32) throw new EmulationException("Savestate checksum error");
// /* Read state data */
// var binaryFormatter = new BinaryFormatter();
// return (binaryFormatter.Deserialize(stateStream) as Dictionary<string, object>);
// }
// }
//}
public static AxiEssgssStatusData LoadAxiStatus(Stream stream, string machineName)
{ {
stream.Position = 0;
using (var reader = new BinaryReader(stream)) using (var reader = new BinaryReader(stream))
{ {
/* Read and check version string */
var version = Encoding.ASCII.GetString(reader.ReadBytes(ExpectedVersion.Length));
if (version != ExpectedVersion) throw new EmulationException("Unsupported savestate version");
/* Read and check filesize */
var filesize = reader.ReadUInt32();
if (filesize != reader.BaseStream.Length) throw new EmulationException("Savestate filesize mismatch");
/* Read CRC32 */
var crc32 = reader.ReadUInt32();
/* Read and check machine ID */
var machineId = Encoding.ASCII.GetString(reader.ReadBytes(16));
if (machineId != GenerateMachineIdString(machineName)) throw new EmulationException("Savestate machine mismatch");
/* Check CRC32 */ /* Check CRC32 */
using (var stateStream = new MemoryStream()) using (var stateStream = new MemoryStream())
{ {
reader.BaseStream.CopyTo(stateStream); reader.BaseStream.CopyTo(stateStream);
stateStream.Position = 0; return stateStream.ToArray().ToAxiEssgssStatusData();
var expectedCrc32 = Crc32.Calculate(stateStream);
if (crc32 != expectedCrc32) throw new EmulationException("Savestate checksum error");
/* Read state data */
var binaryFormatter = new BinaryFormatter();
return (binaryFormatter.Deserialize(stateStream) as Dictionary<string, object>);
} }
} }
} }
public static void Save(Stream stream, string machineName, Dictionary<string, object> state) //public static void Save(Stream stream, string machineName, Dictionary<string, object> state)
//{
// using (var writer = new BinaryWriter(new MemoryStream()))
// {
// /* Write version string */
// writer.Write(Encoding.ASCII.GetBytes(ExpectedVersion));
// /* Write filesize placeholder */
// var filesizePosition = writer.BaseStream.Position;
// writer.Write(uint.MaxValue);
// /* Write CRC32 placeholder */
// var crc32Position = writer.BaseStream.Position;
// writer.Write(uint.MaxValue);
// /* Write machine ID */
// writer.Write(Encoding.ASCII.GetBytes(GenerateMachineIdString(machineName)));
// /* Current position is end of header, store for later */
// var headerSize = writer.BaseStream.Position;
// /* Write state data */
// var binaryFormatter = new BinaryFormatter();
// binaryFormatter.Serialize(writer.BaseStream, state);
// /* Write filesize */
// var lastOffset = writer.BaseStream.Position;
// writer.BaseStream.Position = filesizePosition;
// writer.Write((uint)writer.BaseStream.Length);
// writer.BaseStream.Position = lastOffset;
// /* Calculate CRC32 for state data, then write CRC32 */
// lastOffset = writer.BaseStream.Position;
// writer.BaseStream.Position = 0;
// var crc32 = Crc32.Calculate(writer.BaseStream, (int)headerSize, (int)(writer.BaseStream.Length - headerSize));
// writer.BaseStream.Position = crc32Position;
// writer.Write(crc32);
// writer.BaseStream.Position = lastOffset;
// /* Copy to file */
// writer.BaseStream.Position = 0;
// writer.BaseStream.CopyTo(stream);
// }
//}
public static void Save(Stream stream, string machineName, AxiEssgssStatusData state)
{ {
using (var writer = new BinaryWriter(new MemoryStream())) byte[] data = state.ToByteArray();
{ stream.Write(data, 0, data.Length);
/* Write version string */
writer.Write(Encoding.ASCII.GetBytes(ExpectedVersion));
/* Write filesize placeholder */
var filesizePosition = writer.BaseStream.Position;
writer.Write(uint.MaxValue);
/* Write CRC32 placeholder */
var crc32Position = writer.BaseStream.Position;
writer.Write(uint.MaxValue);
/* Write machine ID */
writer.Write(Encoding.ASCII.GetBytes(GenerateMachineIdString(machineName)));
/* Current position is end of header, store for later */
var headerSize = writer.BaseStream.Position;
/* Write state data */
var binaryFormatter = new BinaryFormatter();
binaryFormatter.Serialize(writer.BaseStream, state);
/* Write filesize */
var lastOffset = writer.BaseStream.Position;
writer.BaseStream.Position = filesizePosition;
writer.Write((uint)writer.BaseStream.Length);
writer.BaseStream.Position = lastOffset;
/* Calculate CRC32 for state data, then write CRC32 */
lastOffset = writer.BaseStream.Position;
writer.BaseStream.Position = 0;
var crc32 = Crc32.Calculate(writer.BaseStream, (int)headerSize, (int)(writer.BaseStream.Length - headerSize));
writer.BaseStream.Position = crc32Position;
writer.Write(crc32);
writer.BaseStream.Position = lastOffset;
/* Copy to file */
writer.BaseStream.Position = 0;
writer.BaseStream.CopyTo(stream);
}
} }
//private static string GenerateMachineIdString(string machineId)
//{
// return machineId.Substring(0, Math.Min(machineId.Length, 16)).PadRight(16);
//}
private static string GenerateMachineIdString(string machineId) ////public static void PerformSetState(object obj, Dictionary<string, dynamic> state)
{
return machineId.Substring(0, Math.Min(machineId.Length, 16)).PadRight(16);
}
//public static void PerformSetState(object obj, Dictionary<string, dynamic> state) //public static void PerformSetState(object obj, Dictionary<string, object> state)
//{
// if (obj != null)
// {
// /* Restore property values from state */
// foreach (var prop in obj.GetType().GetProperties(BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance).Where(x => x.GetCustomAttributes(typeof(StateRequiredAttribute), false).Length != 0))
// {
// prop.SetValue(obj, state[prop.Name]);
// }
public static void PerformSetState(object obj, Dictionary<string, object> state) // /* Restore field values from state */
{ // foreach (var field in obj.GetType().GetFields(BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance).Where(x => x.GetCustomAttributes(typeof(StateRequiredAttribute), false).Length != 0))
if (obj != null) // {
{ // field.SetValue(obj, state[field.Name]);
/* Restore property values from state */ // }
foreach (var prop in obj.GetType().GetProperties(BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance).Where(x => x.GetCustomAttributes(typeof(StateRequiredAttribute), false).Length != 0)) // }
{ //}
prop.SetValue(obj, state[prop.Name]);
}
/* Restore field values from state */ ////public static Dictionary<string, dynamic> PerformGetState(object obj)
foreach (var field in obj.GetType().GetFields(BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance).Where(x => x.GetCustomAttributes(typeof(StateRequiredAttribute), false).Length != 0)) //public static Dictionary<string, object> PerformGetState(object obj)
{ //{
field.SetValue(obj, state[field.Name]); // //var state = new Dictionary<string, dynamic>();
} // var state = new Dictionary<string, object>();
}
}
//public static Dictionary<string, dynamic> PerformGetState(object obj) // if (obj != null)
public static Dictionary<string, object> PerformGetState(object obj) // {
{ // /* Copy property values to state */
//var state = new Dictionary<string, dynamic>(); // foreach (var prop in obj.GetType().GetProperties(BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance).Where(x => x.GetCustomAttributes(typeof(StateRequiredAttribute), false).Length != 0))
var state = new Dictionary<string, object>(); // {
// state.Add(prop.Name, prop.GetValue(obj));
// }
if (obj != null) // /* Copy field values to state */
{ // foreach (var field in obj.GetType().GetFields(BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance).Where(x => x.GetCustomAttributes(typeof(StateRequiredAttribute), false).Length != 0))
/* Copy property values to state */ // {
foreach (var prop in obj.GetType().GetProperties(BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance).Where(x => x.GetCustomAttributes(typeof(StateRequiredAttribute), false).Length != 0)) // state.Add(field.Name, field.GetValue(obj));
{ // }
state.Add(prop.Name, prop.GetValue(obj)); // }
}
/* Copy field values to state */ // return state;
foreach (var field in obj.GetType().GetFields(BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance).Where(x => x.GetCustomAttributes(typeof(StateRequiredAttribute), false).Length != 0)) //}
{
state.Add(field.Name, field.GetValue(obj));
}
}
return state;
}
} }
} }

View File

@ -3,7 +3,7 @@ using System;
namespace Essgee.Emulation.Video namespace Essgee.Emulation.Video
{ {
interface IVideo interface IVideo : IAxiStatus
{ {
(int X, int Y, int Width, int Height) Viewport { get; } (int X, int Y, int Width, int Height) Viewport { get; }

View File

@ -64,6 +64,20 @@ namespace Essgee.Emulation.Video.Nintendo
objPaletteData = new byte[64]; objPaletteData = new byte[64];
} }
#region AxiState
public void LoadAxiStatus(AxiEssgssStatusData data)
{
base.LoadAxiStatus(data);
}
public AxiEssgssStatusData SaveAxiStatus()
{
AxiEssgssStatusData data = base.SaveAxiStatus();
return data;
}
#endregion
public override void Reset() public override void Reset()
{ {
base.Reset(); base.Reset();
@ -94,6 +108,7 @@ namespace Essgee.Emulation.Video.Nintendo
hdmaBytesLeft = 0; hdmaBytesLeft = 0;
} }
// //
protected override void StepHBlank() protected override void StepHBlank()

View File

@ -145,6 +145,22 @@ namespace Essgee.Emulation.Video.Nintendo
layerSpritesForceEnable = true; layerSpritesForceEnable = true;
} }
#region AxiState
public void LoadAxiStatus(AxiEssgssStatusData data)
{
vram = data.Array2DMemberData[nameof(vram)].Get2DArrayBytesData();
oam = data.MemberData[nameof(oam)];
}
public AxiEssgssStatusData SaveAxiStatus()
{
AxiEssgssStatusData data = new AxiEssgssStatusData();
data.Array2DMemberData[nameof(vram)] = new AxiEssgssStatusData_2DArray(vram);
data.MemberData[nameof(oam)] = oam;
return data;
}
#endregion
public object GetRuntimeOption(string name) public object GetRuntimeOption(string name)
{ {
switch (name) switch (name)

View File

@ -2,7 +2,10 @@
using Essgee.Utilities; using Essgee.Utilities;
using System; using System;
using System.Diagnostics; using System.Diagnostics;
using System.Linq;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using Unity.Mathematics;
using Unity.VisualScripting;
using static Essgee.Emulation.Utilities; using static Essgee.Emulation.Utilities;
namespace Essgee.Emulation.Video namespace Essgee.Emulation.Video
@ -358,6 +361,39 @@ namespace Essgee.Emulation.Video
for (int i = 0; i < spriteBuffer.Length; i++) spriteBuffer[i] = new (int Number, int Y, int X, int Pattern, int Attribute)[NumSpritesPerLineMode4]; for (int i = 0; i < spriteBuffer.Length; i++) spriteBuffer[i] = new (int Number, int Y, int X, int Pattern, int Attribute)[NumSpritesPerLineMode4];
} }
#region AxiState
public void LoadAxiStatus(AxiEssgssStatusData data)
{
base.LoadAxiStatus(data);
cram_set = data.MemberData[nameof(cram)];
vCounter = BitConverter.ToInt32(data.MemberData[nameof(vCounter)]);
hCounter = BitConverter.ToInt32(data.MemberData[nameof(hCounter)]);
lineInterruptCounter = BitConverter.ToInt32(data.MemberData[nameof(lineInterruptCounter)]);
isLineInterruptPending = BitConverter.ToBoolean(data.MemberData[nameof(isLineInterruptPending)]);
horizontalScrollLatched = data.MemberData[nameof(horizontalScrollLatched)].First();
verticalScrollLatched = data.MemberData[nameof(verticalScrollLatched)].First();
}
public AxiEssgssStatusData SaveAxiStatus()
{
AxiEssgssStatusData data = base.SaveAxiStatus();
data.MemberData[nameof(cram)] = cram_src;
data.MemberData[nameof(vCounter)] = BitConverter.GetBytes(vCounter);
data.MemberData[nameof(hCounter)] = BitConverter.GetBytes(hCounter);
data.MemberData[nameof(lineInterruptCounter)] = BitConverter.GetBytes(lineInterruptCounter);
data.MemberData[nameof(isLineInterruptPending)] = BitConverter.GetBytes(isLineInterruptPending);
data.MemberData[nameof(horizontalScrollLatched)] = BitConverter.GetBytes(horizontalScrollLatched);
data.MemberData[nameof(verticalScrollLatched)] = BitConverter.GetBytes(verticalScrollLatched);
return data;
}
#endregion
public override void Reset() public override void Reset()
{ {
base.Reset(); base.Reset();

View File

@ -2,8 +2,10 @@
using Essgee.Utilities; using Essgee.Utilities;
using System; using System;
using System.Diagnostics; using System.Diagnostics;
using System.Linq;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using static Essgee.Emulation.Utilities; using static Essgee.Emulation.Utilities;
using static UnityEditor.Experimental.AssetDatabaseExperimental.AssetDatabaseCounters;
namespace Essgee.Emulation.Video namespace Essgee.Emulation.Video
{ {
@ -90,6 +92,82 @@ namespace Essgee.Emulation.Video
[StateRequired] [StateRequired]
protected (int Number, int Y, int X, int Pattern, int Attribute)[][] spriteBuffer; protected (int Number, int Y, int X, int Pattern, int Attribute)[][] spriteBuffer;
// 序列化方法
public byte[] spriteBuffer_Serialize()
{
// 首先,我们需要计算序列化后的总字节数
int totalBytes = 0;
foreach (var row in spriteBuffer)
{
if (row != null)
{
totalBytes += row.Length * 5 * sizeof(int); // 每个元组有5个int每个int占4个字节
}
}
// 分配一个足够大的字节数组
byte[] data = new byte[totalBytes];
int offset = 0;
// 填充字节数组
foreach (var row in spriteBuffer)
{
if (row != null)
{
foreach (var tuple in row)
{
Buffer.BlockCopy(BitConverter.GetBytes(tuple.Number), 0, data, offset, sizeof(int));
offset += sizeof(int);
Buffer.BlockCopy(BitConverter.GetBytes(tuple.Y), 0, data, offset, sizeof(int));
offset += sizeof(int);
Buffer.BlockCopy(BitConverter.GetBytes(tuple.X), 0, data, offset, sizeof(int));
offset += sizeof(int);
Buffer.BlockCopy(BitConverter.GetBytes(tuple.Pattern), 0, data, offset, sizeof(int));
offset += sizeof(int);
Buffer.BlockCopy(BitConverter.GetBytes(tuple.Attribute), 0, data, offset, sizeof(int));
offset += sizeof(int);
}
}
}
return data;
}
// 反序列化方法
public void spriteBuffer_SetData(byte[] data)
{
// 假设我们已经知道spriteBuffer的维度这通常需要在序列化时保存并在反序列化时读取
// 为了简化这里假设维度是已知的并且与原始spriteBuffer相同
int rowCount = spriteBuffer.Length;
int[] columnCounts = new int[rowCount];
for (int i = 0; i < rowCount; i++)
{
if (spriteBuffer[i] != null)
{
columnCounts[i] = spriteBuffer[i].Length;
}
}
int offset = 0;
spriteBuffer = new (int, int, int, int, int)[rowCount][];
for (int i = 0; i < rowCount; i++)
{
spriteBuffer[i] = new (int, int, int, int, int)[columnCounts[i]];
for (int j = 0; j < columnCounts[i]; j++)
{
spriteBuffer[i][j] = (
BitConverter.ToInt32(data, offset),
BitConverter.ToInt32(data, offset + sizeof(int)),
BitConverter.ToInt32(data, offset + 2 * sizeof(int)),
BitConverter.ToInt32(data, offset + 3 * sizeof(int)),
BitConverter.ToInt32(data, offset + 4 * sizeof(int))
);
offset += 5 * sizeof(int);
}
}
}
//protected ushort vramMask16k => 0x3FFF; //protected ushort vramMask16k => 0x3FFF;
//protected ushort vramMask4k => 0x0FFF; //protected ushort vramMask4k => 0x0FFF;
protected const ushort vramMask16k = 0x3FFF; protected const ushort vramMask16k = 0x3FFF;
@ -246,6 +324,43 @@ namespace Essgee.Emulation.Video
layerBordersForceEnable = true; layerBordersForceEnable = true;
} }
#region AxiState
public virtual void LoadAxiStatus(AxiEssgssStatusData data)
{
registers_set = data.MemberData[nameof(registers)];
vram_set = data.MemberData[nameof(vram)];
spriteBuffer_SetData(data.MemberData[nameof(spriteBuffer)]);
isSecondControlWrite = BitConverter.ToBoolean(data.MemberData[nameof(isSecondControlWrite)]);
controlWord = BitConverter.ToUInt16(data.MemberData[nameof(controlWord)]);
readBuffer = data.MemberData[nameof(readBuffer)].First();
statusFlags = data.MemberData[nameof(statusFlags)].ToEnum<StatusFlags>();
InterruptLine = data.MemberData[nameof(InterruptLine)].ToEnum<InterruptState>();
currentScanline = BitConverter.ToInt32(data.MemberData[nameof(currentScanline)]);
screenUsage = data.MemberData[nameof(screenUsage)];
cycleCount = BitConverter.ToInt32(data.MemberData[nameof(cycleCount)]);
}
public virtual AxiEssgssStatusData SaveAxiStatus()
{
AxiEssgssStatusData data = new AxiEssgssStatusData();
data.MemberData[nameof(registers)] = registers_src;
data.MemberData[nameof(vram)] = vram_src;
data.MemberData[nameof(spriteBuffer)] = spriteBuffer_Serialize();
data.MemberData[nameof(isSecondControlWrite)] = BitConverter.GetBytes(isSecondControlWrite);
data.MemberData[nameof(controlWord)] = BitConverter.GetBytes(controlWord);
data.MemberData[nameof(readBuffer)] = BitConverter.GetBytes(readBuffer);
data.MemberData[nameof(statusFlags)] = statusFlags.ToByteArray();
data.MemberData[nameof(InterruptLine)] = InterruptLine.ToByteArray();
data.MemberData[nameof(currentScanline)] = BitConverter.GetBytes(currentScanline);
data.MemberData[nameof(screenUsage)] = screenUsage;
data.MemberData[nameof(cycleCount)] = BitConverter.GetBytes(cycleCount);
return data;
}
#endregion
public object GetRuntimeOption(string name) public object GetRuntimeOption(string name)
{ {
switch (name) switch (name)

View File

@ -0,0 +1,224 @@
using Essgee.Utilities;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.Serialization.Formatters.Binary;
using System.Text;
[Serializable]
public class AxiEssgssStatusData
{
public Dictionary<string, byte[]> MemberData = new Dictionary<string, byte[]>();
public Dictionary<string, AxiEssgssStatusData_2DArray> Array2DMemberData = new Dictionary<string, AxiEssgssStatusData_2DArray>();
public Dictionary<string, AxiEssgssStatusData> ClassData = new Dictionary<string, AxiEssgssStatusData>();
}
[Serializable]
public class AxiEssgssStatusData_2DArray
{
public int rows;
public int cols;
public byte[] array1D;
public AxiEssgssStatusData_2DArray(byte[,] data2D)
{
rows = data2D.GetLength(0);
cols = data2D.GetLength(1);
array1D = data2D.FlattenByteArray2D();
}
public byte[,] Get2DArrayBytesData()
{
return array1D.CreateByteArray2D(rows, cols);
}
}
public static class AxiEssgssStatusDataExtention
{
public static byte[] ToByteArray(this AxiEssgssStatusData data)
{
using (MemoryStream ms = new MemoryStream())
{
BinaryFormatter formatter = new BinaryFormatter();
formatter.Serialize(ms, data);
return ms.ToArray();
}
}
public static AxiEssgssStatusData ToAxiEssgssStatusData(this byte[] byteArray)
{
using (MemoryStream ms = new MemoryStream(byteArray))
{
BinaryFormatter formatter = new BinaryFormatter();
return (AxiEssgssStatusData)formatter.Deserialize(ms);
}
}
}
public interface IAxiStatus
{
public void LoadAxiStatus(AxiEssgssStatusData data);
public AxiEssgssStatusData SaveAxiStatus();
}
internal static class AxiStatus
{
// 将任意枚举数组转换为byte[]
public static byte[] ToByteArray<TEnum>(this TEnum[] enumArray) where TEnum : struct, Enum
{
if (!typeof(TEnum).IsEnum) throw new ArgumentException("TEnum must be an enumerated type");
// 获取枚举的基础类型通常是Int32
Type enumUnderlyingType = Enum.GetUnderlyingType(typeof(TEnum));
if (enumUnderlyingType != typeof(byte)) // 检查基础类型是否为byte如果不是则需要进行额外的处理
{
// 如果基础类型不是byte我们需要决定如何处理。这里我们假设基础类型是int并将其转换为byte数组
// 但要注意这可能会导致数据丢失如果枚举值超出了byte的范围
// 一个更安全的方法是使用更大的数据类型如int[])作为中间表示。
// 但为了简化示例我们将继续并假设所有枚举值都可以安全地转换为byte。
// 警告:这个假设可能不适用于所有情况!
// 由于我们假设基础类型是int这是最常见的枚举基础类型我们可以直接转换每个枚举值为int
// 然后检查它们是否可以安全地转换为byte。如果不能这里将抛出异常。
return enumArray.Select(e =>
{
int intValue = Convert.ToInt32(e);
if (intValue < byte.MinValue || intValue > byte.MaxValue)
throw new OverflowException($"Enum value {e} ({intValue}) is out of range for byte.");
return (byte)intValue;
}).ToArray();
}
else
{
// 如果基础类型已经是byte则直接转换
return Array.ConvertAll(enumArray, e => Convert.ToByte(e));
}
}
// 从byte[]转换为任意枚举数组
public static TEnum[] ToEnumArray<TEnum>(this byte[] byteArray) where TEnum : struct, Enum
{
if (!typeof(TEnum).IsEnum) throw new ArgumentException("TEnum must be an enumerated type");
// 直接转换每个byte为枚举值
return Array.ConvertAll(byteArray, b => (TEnum)Enum.ToObject(typeof(TEnum), b));
}
// 将单个枚举转换为byte[](通常这个转换不太常见,因为结果将只有一个字节,但我们还是实现它)
public static byte[] ToByteArray<TEnum>(this TEnum enumValue) where TEnum : struct, Enum
{
if (!typeof(TEnum).IsEnum) throw new ArgumentException("TEnum must be an enumerated type");
// 获取枚举的基础类型
Type enumUnderlyingType = Enum.GetUnderlyingType(typeof(TEnum));
// 检查基础类型是否为byte如果不是则进行转换这里我们假设可以安全地转换为byte但通常枚举的基础类型是int
if (enumUnderlyingType == typeof(byte))
{
// 如果基础类型已经是byte则直接返回包含该字节的数组
return new[] { Convert.ToByte(enumValue) };
}
else if (enumUnderlyingType == typeof(int)) // 最常见的枚举基础类型
{
// 将枚举值转换为int然后检查是否可以安全地转换为byte
int intValue = Convert.ToInt32(enumValue);
if (intValue < byte.MinValue || intValue > byte.MaxValue)
throw new OverflowException($"Enum value {enumValue} ({intValue}) is out of range for byte.");
// 返回包含转换后的字节的数组
return new[] { (byte)intValue };
}
else
{
// 如果基础类型不是byte或int则抛出异常或者你可以添加更多的类型检查和处理逻辑
throw new NotSupportedException($"The underlying type of the enum {typeof(TEnum).Name} is not supported.");
}
}
// 从byte[]转换为单个枚举假设byte[]只有一个字节)
public static TEnum ToEnum<TEnum>(this byte[] byteArray) where TEnum : struct, Enum
{
if (byteArray == null || byteArray.Length != 1)
throw new ArgumentException("The byte array must contain exactly one byte.");
// 直接从字节转换为枚举值
return (TEnum)Enum.ToObject(typeof(TEnum), byteArray[0]);
}
// ushort[] 转 byte[]
public static byte[] ToByteArray(this ushort[] ushortArray)
{
byte[] byteArray = new byte[ushortArray.Length * 2];
Buffer.BlockCopy(ushortArray, 0, byteArray, 0, byteArray.Length);
return byteArray;
}
// byte[] 转 ushort[]
public static ushort[] ToUShortArray(this byte[] byteArray)
{
if (byteArray.Length % 2 != 0)
throw new ArgumentException("byte数组长度必须是偶数");
ushort[] ushortArray = new ushort[byteArray.Length / 2];
Buffer.BlockCopy(byteArray, 0, ushortArray, 0, byteArray.Length);
return ushortArray;
}
public static byte[] ToByteArray(this bool[] boolArr)
{
byte[] byteArray = new byte[boolArr.Length];
for (int i = 0; i < byteArray.Length; i++)
{
byteArray[i] = (byte)(boolArr[i] ? 1 : 0);
}
return byteArray;
}
public static bool[] ToBoolArray(this byte[] byteArray)
{
bool[] boolArr = new bool[byteArray.Length];
for (int i = 0; i < byteArray.Length; i++)
{
boolArr[i] = byteArray[i] == 0 ? false : true;
}
return boolArr;
}
public static byte[] FlattenByteArray2D(this byte[,] array2D)
{
int rows = array2D.GetLength(0);
int cols = array2D.GetLength(1);
byte[] array1D = new byte[rows * cols];
int index = 0;
for (int i = 0; i < rows; i++)
{
for (int j = 0; j < cols; j++)
{
array1D[index++] = array2D[i, j];
}
}
return array1D;
}
public static byte[,] CreateByteArray2D(this byte[] array1D, int rows, int cols)
{
if (array1D.Length != rows * cols)
{
throw new ArgumentException("The length of the 1D array does not match the specified dimensions for the 2D array.");
}
byte[,] array2D = new byte[rows, cols];
int index = 0;
for (int i = 0; i < rows; i++)
{
for (int j = 0; j < cols; j++)
{
array2D[i, j] = array1D[index++];
}
}
return array2D;
}
}

View File

@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 40ed20a1384827f45b7f187a4ccb4740

View File

@ -62,6 +62,15 @@ public class Essgeeinit : MonoBehaviour
mUniKeyboard.UpdateInputKey(); mUniKeyboard.UpdateInputKey();
emulatorHandler.Update_Frame(); emulatorHandler.Update_Frame();
if (Input.GetKeyDown(KeyCode.F5))
{
emulatorHandler.mySaveState(0);
}
if (Input.GetKeyDown(KeyCode.F6))
{
emulatorHandler.myLoadState(0);
}
} }
void InitAll(IGameMetaReources metaresources,string CustonDataDir) void InitAll(IGameMetaReources metaresources,string CustonDataDir)

View File

@ -146,6 +146,7 @@ public class KeyCodeCore
dictKey2Motion.Add(EssgeeUnityKey.P2_BTN_1, machine.configuration.Joypad2Button1); dictKey2Motion.Add(EssgeeUnityKey.P2_BTN_1, machine.configuration.Joypad2Button1);
dictKey2Motion.Add(EssgeeUnityKey.P2_BTN_2, machine.configuration.Joypad2Button2); dictKey2Motion.Add(EssgeeUnityKey.P2_BTN_2, machine.configuration.Joypad2Button2);
} }
//存档功能待补
else if (Machine is Essgee.Emulation.Machines.GameBoy) else if (Machine is Essgee.Emulation.Machines.GameBoy)
{ {
var machine = (Essgee.Emulation.Machines.GameBoy)Machine; var machine = (Essgee.Emulation.Machines.GameBoy)Machine;
@ -168,6 +169,7 @@ public class KeyCodeCore
dictKey2Motion.Add(EssgeeUnityKey.P1_POTION_1, machine.configuration.ControlsStart); dictKey2Motion.Add(EssgeeUnityKey.P1_POTION_1, machine.configuration.ControlsStart);
dictKey2Motion.Add(EssgeeUnityKey.P1_POTION_2, machine.configuration.ControlsSelect); dictKey2Motion.Add(EssgeeUnityKey.P1_POTION_2, machine.configuration.ControlsSelect);
} }
//存档功能待补
else if (Machine is Essgee.Emulation.Machines.GameBoyColor) else if (Machine is Essgee.Emulation.Machines.GameBoyColor)
{ {
var machine = (Essgee.Emulation.Machines.GameBoyColor)Machine; var machine = (Essgee.Emulation.Machines.GameBoyColor)Machine;