22 lines
691 B
C#
22 lines
691 B
C#
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using System;
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using Essgee.Emulation;
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namespace Essgee.Metadata
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{
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public class GameMetadata
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{
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public string FileName { get; set; } = string.Empty;
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public string KnownName { get; set; } = string.Empty;
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public string Notes { get; set; } = string.Empty;
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public uint RomCrc32 { get; set; } = 0xFFFFFFFF;
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public int RomSize { get; set; } = 0;
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public int RamSize { get; set; } = 0;
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public Type MapperType { get; set; } = null;
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public bool HasNonVolatileRam { get; set; } = false;
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public TVStandard PreferredTVStandard { get; set; } = TVStandard.Auto;
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public Region PreferredRegion { get; set; } = Region.Auto;
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public bool AllowMemoryControl { get; set; } = true;
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}
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}
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