Essgee.Unity/Assets/Plugins/Essgee/Graphics/Shaders/BundleManifest.cs

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2025-01-02 17:55:16 +08:00
//using System;
//using System.Collections.Generic;
//using System.Linq;
//using System.Text;
//using System.Threading.Tasks;
//using Newtonsoft.Json;
//using Newtonsoft.Json.Converters;
//namespace Essgee.Graphics.Shaders
//{
// public class BundleManifest
// {
// [JsonConverter(typeof(StringEnumConverter))]
// public FilterMode Filter { get; set; }
// [JsonConverter(typeof(StringEnumConverter))]
// public WrapMode Wrap { get; set; }
// public int Samplers { get; set; }
// public BundleManifest()
// {
// Filter = FilterMode.Linear;
// Wrap = WrapMode.Repeat;
// Samplers = 3;
// }
// }
//}