21 lines
382 B
C#
21 lines
382 B
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Essgee.EventArguments;
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namespace Essgee.Emulation.ExtDevices.Nintendo
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{
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public interface ISerialDevice
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{
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event EventHandler<SaveExtraDataEventArgs> SaveExtraData;
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void Initialize();
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void Shutdown();
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byte ExchangeBit(int left, byte data);
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}
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}
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