155 lines
3.7 KiB
C#
155 lines
3.7 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.IO;
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using Essgee.Exceptions;
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using Essgee.Utilities;
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using static Essgee.Emulation.Utilities;
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namespace Essgee.Emulation.Cartridges.Sega
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{
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public class SegaMapperCartridge : ICartridge
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{
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byte[] romData;
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[StateRequired]
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byte[] ramData;
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[StateRequired]
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readonly byte[] pagingRegisters;
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[StateRequired]
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byte romBankMask;
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[StateRequired]
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bool hasCartRam;
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bool isRamEnabled { get { return IsBitSet(pagingRegisters[0], 3); } }
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bool isRomWriteEnable { get { return IsBitSet(pagingRegisters[0], 7); } }
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int ramBank { get { return ((pagingRegisters[0] >> 2) & 0x01); } }
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int romBank0 { get { return pagingRegisters[1]; } }
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int romBank1 { get { return pagingRegisters[2]; } }
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int romBank2 { get { return pagingRegisters[3]; } }
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public SegaMapperCartridge(int romSize, int ramSize)
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{
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pagingRegisters = new byte[0x04];
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pagingRegisters[0] = 0x00; /* Mapper control */
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pagingRegisters[1] = 0x00; /* Page 0 ROM bank */
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pagingRegisters[2] = 0x01; /* Page 1 ROM bank */
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pagingRegisters[3] = 0x02; /* Page 2 ROM bank */
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romSize = Math.Max(romSize, 0xC000);
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romData = new byte[romSize];
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ramData = new byte[ramSize];
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romBankMask = 0xFF;
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hasCartRam = false;
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}
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public void LoadRom(byte[] data)
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{
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Buffer.BlockCopy(data, 0, romData, 0, Math.Min(data.Length, romData.Length));
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var romSizeRounded = 1;
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while (romSizeRounded < romData.Length) romSizeRounded <<= 1;
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romBankMask = (byte)((romSizeRounded >> 14) - 1);
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/* Ensure startup banks are within ROM size */
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pagingRegisters[1] &= romBankMask;
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pagingRegisters[2] &= romBankMask;
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pagingRegisters[3] &= romBankMask;
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}
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public void LoadRam(byte[] data)
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{
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Buffer.BlockCopy(data, 0, ramData, 0, Math.Min(data.Length, ramData.Length));
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}
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public byte[] GetRomData()
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{
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return romData;
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}
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public byte[] GetRamData()
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{
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return ramData;
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}
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public bool IsRamSaveNeeded()
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{
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return hasCartRam;
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}
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public ushort GetLowerBound()
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{
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return 0x0000;
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}
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public ushort GetUpperBound()
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{
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return 0xBFFF;
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}
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public void Step(int clockCyclesInStep)
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{
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/* Nothing to do */
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}
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public byte Read(ushort address)
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{
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switch (address & 0xC000)
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{
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case 0x0000:
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if (address < 0x400)
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/* First 1kb is constant to preserve interrupt vectors */
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return romData[address];
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else
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return romData[((romBank0 << 14) | (address & 0x3FFF))];
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case 0x4000:
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return romData[((romBank1 << 14) | (address & 0x3FFF))];
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case 0x8000:
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if (isRamEnabled)
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return ramData[((ramBank << 14) | (address & 0x3FFF))];
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else
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return romData[((romBank2 << 14) | (address & 0x3FFF))];
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default:
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throw new EmulationException(string.Format("Sega mapper: Cannot read from cartridge address 0x{0:X4}", address));
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}
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}
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public void Write(ushort address, byte value)
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{
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if (address >= 0xFFFC && address <= 0xFFFF)
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{
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/* Write to paging register */
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if ((address & 0x0003) != 0x00) value &= romBankMask;
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pagingRegisters[address & 0x0003] = value;
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/* Check if RAM ever gets enabled; if it is, indicate that we'll need to save the RAM */
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if (!hasCartRam && isRamEnabled && (address & 0x0003) == 0x0000)
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hasCartRam = true;
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}
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if (isRamEnabled && (address & 0xC000) == 0x8000)
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{
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/* Cartridge RAM */
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ramData[((ramBank << 14) | (address & 0x3FFF))] = value;
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}
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else if (isRomWriteEnable)
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{
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/* ROM write enabled...? */
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}
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/* Otherwise ignore writes to ROM, as some games seem to be doing that? (ex. Gunstar Heroes GG to 0000) */
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}
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}
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}
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