Essgee.Unity/Assets/Plugins/Essgee/Emulation/Cartridges/Sega/SegaMapperCartridge.cs

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3.7 KiB
C#
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2025-01-02 17:55:16 +08:00
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
using Essgee.Exceptions;
using Essgee.Utilities;
using static Essgee.Emulation.Utilities;
namespace Essgee.Emulation.Cartridges.Sega
{
public class SegaMapperCartridge : ICartridge
{
byte[] romData;
[StateRequired]
byte[] ramData;
[StateRequired]
readonly byte[] pagingRegisters;
[StateRequired]
byte romBankMask;
[StateRequired]
bool hasCartRam;
bool isRamEnabled { get { return IsBitSet(pagingRegisters[0], 3); } }
bool isRomWriteEnable { get { return IsBitSet(pagingRegisters[0], 7); } }
int ramBank { get { return ((pagingRegisters[0] >> 2) & 0x01); } }
int romBank0 { get { return pagingRegisters[1]; } }
int romBank1 { get { return pagingRegisters[2]; } }
int romBank2 { get { return pagingRegisters[3]; } }
public SegaMapperCartridge(int romSize, int ramSize)
{
pagingRegisters = new byte[0x04];
pagingRegisters[0] = 0x00; /* Mapper control */
pagingRegisters[1] = 0x00; /* Page 0 ROM bank */
pagingRegisters[2] = 0x01; /* Page 1 ROM bank */
pagingRegisters[3] = 0x02; /* Page 2 ROM bank */
romSize = Math.Max(romSize, 0xC000);
romData = new byte[romSize];
ramData = new byte[ramSize];
romBankMask = 0xFF;
hasCartRam = false;
}
public void LoadRom(byte[] data)
{
Buffer.BlockCopy(data, 0, romData, 0, Math.Min(data.Length, romData.Length));
var romSizeRounded = 1;
while (romSizeRounded < romData.Length) romSizeRounded <<= 1;
romBankMask = (byte)((romSizeRounded >> 14) - 1);
/* Ensure startup banks are within ROM size */
pagingRegisters[1] &= romBankMask;
pagingRegisters[2] &= romBankMask;
pagingRegisters[3] &= romBankMask;
}
public void LoadRam(byte[] data)
{
Buffer.BlockCopy(data, 0, ramData, 0, Math.Min(data.Length, ramData.Length));
}
public byte[] GetRomData()
{
return romData;
}
public byte[] GetRamData()
{
return ramData;
}
public bool IsRamSaveNeeded()
{
return hasCartRam;
}
public ushort GetLowerBound()
{
return 0x0000;
}
public ushort GetUpperBound()
{
return 0xBFFF;
}
public void Step(int clockCyclesInStep)
{
/* Nothing to do */
}
public byte Read(ushort address)
{
switch (address & 0xC000)
{
case 0x0000:
if (address < 0x400)
/* First 1kb is constant to preserve interrupt vectors */
return romData[address];
else
return romData[((romBank0 << 14) | (address & 0x3FFF))];
case 0x4000:
return romData[((romBank1 << 14) | (address & 0x3FFF))];
case 0x8000:
if (isRamEnabled)
return ramData[((ramBank << 14) | (address & 0x3FFF))];
else
return romData[((romBank2 << 14) | (address & 0x3FFF))];
default:
throw new EmulationException(string.Format("Sega mapper: Cannot read from cartridge address 0x{0:X4}", address));
}
}
public void Write(ushort address, byte value)
{
if (address >= 0xFFFC && address <= 0xFFFF)
{
/* Write to paging register */
if ((address & 0x0003) != 0x00) value &= romBankMask;
pagingRegisters[address & 0x0003] = value;
/* Check if RAM ever gets enabled; if it is, indicate that we'll need to save the RAM */
if (!hasCartRam && isRamEnabled && (address & 0x0003) == 0x0000)
hasCartRam = true;
}
if (isRamEnabled && (address & 0xC000) == 0x8000)
{
/* Cartridge RAM */
ramData[((ramBank << 14) | (address & 0x3FFF))] = value;
}
else if (isRomWriteEnable)
{
/* ROM write enabled...? */
}
/* Otherwise ignore writes to ROM, as some games seem to be doing that? (ex. Gunstar Heroes GG to 0000) */
}
}
}