AxibugEmuOnline/AxibugEmuOnline.Client.PSVita/Assets/com.unity.postprocessing@2.3.0/PostProcessing/Editor/Effects/BloomEditor.cs

66 lines
2.7 KiB
C#

using UnityEngine.Rendering.PostProcessing;
namespace UnityEditor.Rendering.PostProcessing
{
[PostProcessEditor(typeof(Bloom))]
internal sealed class BloomEditor : PostProcessEffectEditor<Bloom>
{
SerializedParameterOverride m_Intensity;
SerializedParameterOverride m_Threshold;
SerializedParameterOverride m_SoftKnee;
SerializedParameterOverride m_Clamp;
SerializedParameterOverride m_Diffusion;
SerializedParameterOverride m_AnamorphicRatio;
SerializedParameterOverride m_Color;
SerializedParameterOverride m_FastMode;
SerializedParameterOverride m_DirtTexture;
SerializedParameterOverride m_DirtIntensity;
public override void OnEnable()
{
m_Intensity = FindParameterOverride(x => x.intensity);
m_Threshold = FindParameterOverride(x => x.threshold);
m_SoftKnee = FindParameterOverride(x => x.softKnee);
m_Clamp = FindParameterOverride(x => x.clamp);
m_Diffusion = FindParameterOverride(x => x.diffusion);
m_AnamorphicRatio = FindParameterOverride(x => x.anamorphicRatio);
m_Color = FindParameterOverride(x => x.color);
m_FastMode = FindParameterOverride(x => x.fastMode);
m_DirtTexture = FindParameterOverride(x => x.dirtTexture);
m_DirtIntensity = FindParameterOverride(x => x.dirtIntensity);
}
public override void OnInspectorGUI()
{
EditorUtilities.DrawHeaderLabel("Bloom");
PropertyField(m_Intensity);
PropertyField(m_Threshold);
PropertyField(m_SoftKnee);
PropertyField(m_Clamp);
PropertyField(m_Diffusion);
PropertyField(m_AnamorphicRatio);
PropertyField(m_Color);
PropertyField(m_FastMode);
if (m_FastMode.overrideState.boolValue && !m_FastMode.value.boolValue && EditorUtilities.isTargetingConsolesOrMobiles)
EditorGUILayout.HelpBox("For performance reasons it is recommended to use Fast Mode on mobile and console platforms.", MessageType.Warning);
EditorGUILayout.Space();
EditorUtilities.DrawHeaderLabel("Dirtiness");
PropertyField(m_DirtTexture);
PropertyField(m_DirtIntensity);
if (RuntimeUtilities.isVREnabled)
{
if ((m_DirtIntensity.overrideState.boolValue && m_DirtIntensity.value.floatValue > 0f)
|| (m_DirtTexture.overrideState.boolValue && m_DirtTexture.value.objectReferenceValue != null))
EditorGUILayout.HelpBox("Using a dirt texture in VR is not recommended.", MessageType.Warning);
}
}
}
}