66 lines
2.7 KiB
C#
66 lines
2.7 KiB
C#
using UnityEngine.Rendering.PostProcessing;
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namespace UnityEditor.Rendering.PostProcessing
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{
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[PostProcessEditor(typeof(Bloom))]
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internal sealed class BloomEditor : PostProcessEffectEditor<Bloom>
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{
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SerializedParameterOverride m_Intensity;
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SerializedParameterOverride m_Threshold;
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SerializedParameterOverride m_SoftKnee;
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SerializedParameterOverride m_Clamp;
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SerializedParameterOverride m_Diffusion;
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SerializedParameterOverride m_AnamorphicRatio;
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SerializedParameterOverride m_Color;
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SerializedParameterOverride m_FastMode;
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SerializedParameterOverride m_DirtTexture;
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SerializedParameterOverride m_DirtIntensity;
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public override void OnEnable()
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{
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m_Intensity = FindParameterOverride(x => x.intensity);
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m_Threshold = FindParameterOverride(x => x.threshold);
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m_SoftKnee = FindParameterOverride(x => x.softKnee);
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m_Clamp = FindParameterOverride(x => x.clamp);
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m_Diffusion = FindParameterOverride(x => x.diffusion);
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m_AnamorphicRatio = FindParameterOverride(x => x.anamorphicRatio);
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m_Color = FindParameterOverride(x => x.color);
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m_FastMode = FindParameterOverride(x => x.fastMode);
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m_DirtTexture = FindParameterOverride(x => x.dirtTexture);
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m_DirtIntensity = FindParameterOverride(x => x.dirtIntensity);
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}
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public override void OnInspectorGUI()
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{
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EditorUtilities.DrawHeaderLabel("Bloom");
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PropertyField(m_Intensity);
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PropertyField(m_Threshold);
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PropertyField(m_SoftKnee);
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PropertyField(m_Clamp);
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PropertyField(m_Diffusion);
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PropertyField(m_AnamorphicRatio);
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PropertyField(m_Color);
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PropertyField(m_FastMode);
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if (m_FastMode.overrideState.boolValue && !m_FastMode.value.boolValue && EditorUtilities.isTargetingConsolesOrMobiles)
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EditorGUILayout.HelpBox("For performance reasons it is recommended to use Fast Mode on mobile and console platforms.", MessageType.Warning);
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EditorGUILayout.Space();
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EditorUtilities.DrawHeaderLabel("Dirtiness");
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PropertyField(m_DirtTexture);
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PropertyField(m_DirtIntensity);
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if (RuntimeUtilities.isVREnabled)
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{
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if ((m_DirtIntensity.overrideState.boolValue && m_DirtIntensity.value.floatValue > 0f)
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|| (m_DirtTexture.overrideState.boolValue && m_DirtTexture.value.objectReferenceValue != null))
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EditorGUILayout.HelpBox("Using a dirt texture in VR is not recommended.", MessageType.Warning);
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}
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}
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}
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}
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