AxibugEmuOnline/AxibugEmuOnline.Client.PSVita/Assets/com.unity.postprocessing@2.3.0/PostProcessing/Editor/Attributes/PostProcessEditorAttribute.cs

29 lines
940 B
C#

using System;
namespace UnityEditor.Rendering.PostProcessing
{
/// <summary>
/// Tells a <see cref="PostProcessEffectEditor{T}"/> class which run-time type it's an editor
/// for. When you make a custom editor for an effect, you need put this attribute on the editor
/// class.
/// </summary>
/// <seealso cref="PostProcessEffectEditor{T}"/>
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
public sealed class PostProcessEditorAttribute : Attribute
{
/// <summary>
/// The type that this editor can edit.
/// </summary>
public readonly Type settingsType;
/// <summary>
/// Creates a new attribute.
/// </summary>
/// <param name="settingsType">The type that this editor can edit</param>
public PostProcessEditorAttribute(Type settingsType)
{
this.settingsType = settingsType;
}
}
}