81 lines
4.9 KiB
C#
81 lines
4.9 KiB
C#
using AxibugEmuOnline.Client.Manager;
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using AxiInputSP;
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using UnityEngine;
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using VirtualNes.Core;
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namespace AxiInputSP.Setting
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{
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public class NESMultiKeysSetting : MultiKeysSettingBase
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{
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public NESMultiKeysSetting()
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{
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controllers = new NESSingleKeysSeting[4];
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for (int i = 0; i < controllers.Length; i++)
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controllers[i] = new NESSingleKeysSeting();
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}
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public override void LoadDefaultSetting()
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{
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ClearAll();
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#if UNITY_PSP2 && !UNITY_EDITOR
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//PSV 摇杆
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controllers[0].SetKey((ulong)EnumButtonType.START, AxiInputEx.ByKeyCode(PSVitaKey.Start));
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controllers[0].SetKey((ulong)EnumButtonType.SELECT, AxiInputEx.ByKeyCode(PSVitaKey.Select));
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controllers[0].SetKey((ulong)EnumButtonType.UP, AxiInputEx.ByKeyCode(PSVitaKey.Up));
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controllers[0].SetKey((ulong)EnumButtonType.DOWN, AxiInputEx.ByKeyCode(PSVitaKey.Down));
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controllers[0].SetKey((ulong)EnumButtonType.LEFT, AxiInputEx.ByKeyCode(PSVitaKey.Left));
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controllers[0].SetKey((ulong)EnumButtonType.RIGHT, AxiInputEx.ByKeyCode(PSVitaKey.Right));
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controllers[0].SetKey((ulong)EnumButtonType.A, AxiInputEx.ByKeyCode(PSVitaKey.Cross));
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controllers[0].SetKey((ulong)EnumButtonType.B, AxiInputEx.ByKeyCode(PSVitaKey.Circle));
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controllers[0].SetKey((ulong)EnumButtonType.MIC, AxiInputEx.ByKeyCode(PSVitaKey.Block));
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//PSV 摇杆
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controllers[0].SetKey((ulong)EnumButtonType.UP, AxiInputEx.ByAxis(AxiInputAxisType.UP));
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controllers[0].SetKey((ulong)EnumButtonType.DOWN, AxiInputEx.ByAxis(AxiInputAxisType.DOWN));
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controllers[0].SetKey((ulong)EnumButtonType.LEFT, AxiInputEx.ByAxis(AxiInputAxisType.LEFT));
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controllers[0].SetKey((ulong)EnumButtonType.RIGHT, AxiInputEx.ByAxis(AxiInputAxisType.RIGHT));
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controllers[0].ColletAllKey();
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return;
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#endif
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#region
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//P1 键盘
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controllers[0].SetKey((ulong)EnumButtonType.START, AxiInputEx.ByKeyCode(KeyCode.Return));
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controllers[0].SetKey((ulong)EnumButtonType.SELECT, AxiInputEx.ByKeyCode(KeyCode.RightShift));
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controllers[0].SetKey((ulong)EnumButtonType.UP, AxiInputEx.ByKeyCode(KeyCode.W));
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controllers[0].SetKey((ulong)EnumButtonType.DOWN, AxiInputEx.ByKeyCode(KeyCode.S));
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controllers[0].SetKey((ulong)EnumButtonType.LEFT, AxiInputEx.ByKeyCode(KeyCode.A));
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controllers[0].SetKey((ulong)EnumButtonType.RIGHT, AxiInputEx.ByKeyCode(KeyCode.D));
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controllers[0].SetKey((ulong)EnumButtonType.A, AxiInputEx.ByKeyCode(KeyCode.K));
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controllers[0].SetKey((ulong)EnumButtonType.B, AxiInputEx.ByKeyCode(KeyCode.J));
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controllers[0].SetKey((ulong)EnumButtonType.MIC, AxiInputEx.ByKeyCode(KeyCode.U));
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//P1 UGUI
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controllers[0].SetKey((ulong)EnumButtonType.START, AxiInputEx.ByUGUIBtn(AxiInputUGuiBtnType.POTION_1));
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controllers[0].SetKey((ulong)EnumButtonType.SELECT, AxiInputEx.ByUGUIBtn(AxiInputUGuiBtnType.POTION_2));
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controllers[0].SetKey((ulong)EnumButtonType.UP, AxiInputEx.ByUGUIBtn(AxiInputUGuiBtnType.UP));
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controllers[0].SetKey((ulong)EnumButtonType.DOWN, AxiInputEx.ByUGUIBtn(AxiInputUGuiBtnType.DOWN));
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controllers[0].SetKey((ulong)EnumButtonType.LEFT, AxiInputEx.ByUGUIBtn(AxiInputUGuiBtnType.LEFT));
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controllers[0].SetKey((ulong)EnumButtonType.RIGHT, AxiInputEx.ByUGUIBtn(AxiInputUGuiBtnType.RIGHT));
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controllers[0].SetKey((ulong)EnumButtonType.A, AxiInputEx.ByUGUIBtn(AxiInputUGuiBtnType.BTN_B));
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controllers[0].SetKey((ulong)EnumButtonType.B, AxiInputEx.ByUGUIBtn(AxiInputUGuiBtnType.BTN_A));
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controllers[0].SetKey((ulong)EnumButtonType.MIC, AxiInputEx.ByUGUIBtn(AxiInputUGuiBtnType.BTN_C));
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//P2 键盘
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controllers[1].SetKey((ulong)EnumButtonType.START, AxiInputEx.ByKeyCode(KeyCode.Keypad0));
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controllers[1].SetKey((ulong)EnumButtonType.SELECT, AxiInputEx.ByKeyCode(KeyCode.Delete));
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controllers[1].SetKey((ulong)EnumButtonType.UP, AxiInputEx.ByKeyCode(KeyCode.UpArrow));
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controllers[1].SetKey((ulong)EnumButtonType.DOWN, AxiInputEx.ByKeyCode(KeyCode.DownArrow));
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controllers[1].SetKey((ulong)EnumButtonType.LEFT, AxiInputEx.ByKeyCode(KeyCode.LeftArrow));
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controllers[1].SetKey((ulong)EnumButtonType.RIGHT, AxiInputEx.ByKeyCode(KeyCode.RightArrow));
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controllers[1].SetKey((ulong)EnumButtonType.A, AxiInputEx.ByKeyCode(KeyCode.Keypad2));
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controllers[1].SetKey((ulong)EnumButtonType.B, AxiInputEx.ByKeyCode(KeyCode.Keypad1));
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controllers[1].SetKey((ulong)EnumButtonType.MIC, AxiInputEx.ByKeyCode(KeyCode.Keypad4));
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controllers[0].ColletAllKey();
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#endregion
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}
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}
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public class NESSingleKeysSeting : SingleKeySettingBase
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{
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}
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}
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