39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
/// <summary>
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/// 负责管理本地控制器与具体游戏之间的槽位分配
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/// </summary>
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public interface IControllerSetuper
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{
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/// <summary>
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/// 设置本地手柄与游戏手柄槽位的映射,这个方法是一个全量更新手柄插入设置的方法
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/// </summary>
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void SetConnect(
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uint? con0ToSlot = null,
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uint? con1ToSlot = null,
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uint? con2ToSlot = null,
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uint? con3ToSlot = null);
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/// <summary>
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/// 指定手柄插槽位,获取当前槽位连接的本地手柄序号
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/// </summary>
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/// <param name="slotIndex"></param>
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/// <returns></returns>
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int? GetSlotConnectingControllerIndex(int slotIndex);
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IController GetSlotConnectingController(int slotIndex);
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/// <summary>
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/// 获得一个空的槽位
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/// </summary>
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/// <returns></returns>
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uint? GetFreeSlotIndex();
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/// <summary>
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/// 增量式的修改一个手柄和一个槽位的连接关系
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/// </summary>
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/// <param name="conIndex"></param>
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/// <param name="slotIndex"></param>
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void LetControllerConnect(int conIndex, uint slotIndex);
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}
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public interface IController
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{
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bool AnyButtonDown();
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} |