AxibugEmuOnline/AxibugEmuOnline.Client/Assets/Script/AppMain/AxiInputSP.Settings/MasterSystemMultiKeysSetting.cs

103 lines
5.8 KiB
C#

using AxibugEmuOnline.Client.Manager;
using System;
using UnityEngine;
namespace AxiInputSP.Setting
{
[Flags]
public enum EssgeeSingleKey : ushort
{
NONE = 0,
UP = 1,
DOWN = 1 << 1,
LEFT = 1 << 2,
RIGHT = 1 << 3,
BTN_1 = 1 << 4,
BTN_2 = 1 << 5,
BTN_3 = 1 << 6,
BTN_4 = 1 << 7,
OPTION_1 = 1 << 8,
OPTION_2 = 1 << 9,
}
public class MasterSystemMultiKeysSetting : MultiKeysSettingBase
{
public MasterSystemMultiKeysSetting()
{
controllers = new MasterSystemSingleKeysSeting[4];
for (int i = 0; i < controllers.Length; i++)
controllers[i] = new MasterSystemSingleKeysSeting();
}
public override void LoadDefaultSetting()
{
ClearAll();
#if UNITY_PSP2 && !UNITY_EDITOR
//PSV 摇杆
controllers[0].SetKey((ulong)EssgeeSingleKey.POTION_1, AxiInputEx.ByKeyCode(PSVitaKey.Start));
controllers[0].SetKey((ulong)EssgeeSingleKey.POTION_2, AxiInputEx.ByKeyCode(PSVitaKey.Select));
controllers[0].SetKey((ulong)EssgeeSingleKey.UP, AxiInputEx.ByKeyCode(PSVitaKey.Up));
controllers[0].SetKey((ulong)EssgeeSingleKey.DOWN, AxiInputEx.ByKeyCode(PSVitaKey.Down));
controllers[0].SetKey((ulong)EssgeeSingleKey.LEFT, AxiInputEx.ByKeyCode(PSVitaKey.Left));
controllers[0].SetKey((ulong)EssgeeSingleKey.RIGHT, AxiInputEx.ByKeyCode(PSVitaKey.Right));
controllers[0].SetKey((ulong)EssgeeSingleKey.BTN_1, AxiInputEx.ByKeyCode(PSVitaKey.Cross));
controllers[0].SetKey((ulong)EssgeeSingleKey.BTN_2, AxiInputEx.ByKeyCode(PSVitaKey.Circle));
controllers[0].SetKey((ulong)EssgeeSingleKey.BTN_3, AxiInputEx.ByKeyCode(PSVitaKey.Block));
controllers[0].SetKey((ulong)EssgeeSingleKey.BTN_4, AxiInputEx.ByKeyCode(PSVitaKey.Triangle));
//PSV 摇杆
controllers[0].SetKey((ulong)EssgeeSingleKey.UP, AxiInputEx.ByAxis(AxiInputAxisType.UP));
controllers[0].SetKey((ulong)EssgeeSingleKey.DOWN, AxiInputEx.ByAxis(AxiInputAxisType.DOWN));
controllers[0].SetKey((ulong)EssgeeSingleKey.LEFT, AxiInputEx.ByAxis(AxiInputAxisType.LEFT));
controllers[0].SetKey((ulong)EssgeeSingleKey.RIGHT, AxiInputEx.ByAxis(AxiInputAxisType.RIGHT));
controllers[0].ColletAllKey();
return;
#endif
#region P1
//P1 键盘
controllers[0].SetKey((ulong)EssgeeSingleKey.OPTION_1, AxiInputEx.ByKeyCode(KeyCode.Return));
controllers[0].SetKey((ulong)EssgeeSingleKey.OPTION_2, AxiInputEx.ByKeyCode(KeyCode.RightShift));
controllers[0].SetKey((ulong)EssgeeSingleKey.UP, AxiInputEx.ByKeyCode(KeyCode.W));
controllers[0].SetKey((ulong)EssgeeSingleKey.DOWN, AxiInputEx.ByKeyCode(KeyCode.S));
controllers[0].SetKey((ulong)EssgeeSingleKey.LEFT, AxiInputEx.ByKeyCode(KeyCode.A));
controllers[0].SetKey((ulong)EssgeeSingleKey.RIGHT, AxiInputEx.ByKeyCode(KeyCode.D));
controllers[0].SetKey((ulong)EssgeeSingleKey.BTN_1, AxiInputEx.ByKeyCode(KeyCode.J));
controllers[0].SetKey((ulong)EssgeeSingleKey.BTN_2, AxiInputEx.ByKeyCode(KeyCode.K));
controllers[0].SetKey((ulong)EssgeeSingleKey.BTN_3, AxiInputEx.ByKeyCode(KeyCode.U));
controllers[0].SetKey((ulong)EssgeeSingleKey.BTN_4, AxiInputEx.ByKeyCode(KeyCode.I));
//P1 UGUI
controllers[0].SetKey((ulong)EssgeeSingleKey.OPTION_1, AxiInputEx.ByUGUIBtn(AxiInputUGuiBtnType.POTION_1));
controllers[0].SetKey((ulong)EssgeeSingleKey.OPTION_2, AxiInputEx.ByUGUIBtn(AxiInputUGuiBtnType.POTION_2));
controllers[0].SetKey((ulong)EssgeeSingleKey.UP, AxiInputEx.ByUGUIBtn(AxiInputUGuiBtnType.UP));
controllers[0].SetKey((ulong)EssgeeSingleKey.DOWN, AxiInputEx.ByUGUIBtn(AxiInputUGuiBtnType.DOWN));
controllers[0].SetKey((ulong)EssgeeSingleKey.LEFT, AxiInputEx.ByUGUIBtn(AxiInputUGuiBtnType.LEFT));
controllers[0].SetKey((ulong)EssgeeSingleKey.RIGHT, AxiInputEx.ByUGUIBtn(AxiInputUGuiBtnType.RIGHT));
controllers[0].SetKey((ulong)EssgeeSingleKey.BTN_1, AxiInputEx.ByUGUIBtn(AxiInputUGuiBtnType.BTN_1));
controllers[0].SetKey((ulong)EssgeeSingleKey.BTN_2, AxiInputEx.ByUGUIBtn(AxiInputUGuiBtnType.BTN_2));
controllers[0].SetKey((ulong)EssgeeSingleKey.BTN_3, AxiInputEx.ByUGUIBtn(AxiInputUGuiBtnType.BTN_3));
controllers[0].SetKey((ulong)EssgeeSingleKey.BTN_4, AxiInputEx.ByUGUIBtn(AxiInputUGuiBtnType.BTN_4));
//P2 键盘
controllers[1].SetKey((ulong)EssgeeSingleKey.OPTION_1, AxiInputEx.ByKeyCode(KeyCode.Keypad0));
controllers[1].SetKey((ulong)EssgeeSingleKey.OPTION_2, AxiInputEx.ByKeyCode(KeyCode.Delete));
controllers[1].SetKey((ulong)EssgeeSingleKey.UP, AxiInputEx.ByKeyCode(KeyCode.UpArrow));
controllers[1].SetKey((ulong)EssgeeSingleKey.DOWN, AxiInputEx.ByKeyCode(KeyCode.DownArrow));
controllers[1].SetKey((ulong)EssgeeSingleKey.LEFT, AxiInputEx.ByKeyCode(KeyCode.LeftArrow));
controllers[1].SetKey((ulong)EssgeeSingleKey.RIGHT, AxiInputEx.ByKeyCode(KeyCode.RightArrow));
controllers[1].SetKey((ulong)EssgeeSingleKey.BTN_1, AxiInputEx.ByKeyCode(KeyCode.Keypad1));
controllers[1].SetKey((ulong)EssgeeSingleKey.BTN_2, AxiInputEx.ByKeyCode(KeyCode.Keypad2));
controllers[1].SetKey((ulong)EssgeeSingleKey.BTN_3, AxiInputEx.ByKeyCode(KeyCode.Keypad3));
controllers[1].SetKey((ulong)EssgeeSingleKey.BTN_4, AxiInputEx.ByKeyCode(KeyCode.Keypad4));
controllers[0].ColletAllKey();
#endregion
}
}
public class MasterSystemSingleKeysSeting : SingleKeySettingBase
{
}
}