AxibugEmuOnline/AxibugEmuOnline.Client.PSVita/Assets/VirtualNes.Core/Mapper/Mapper009.cs
2024-12-08 21:50:52 +08:00

130 lines
2.7 KiB
C#

//////////////////////////////////////////////////////////////////////////
// Mapper009 Nintendo MMC2 //
//////////////////////////////////////////////////////////////////////////
using static VirtualNes.MMU;
using static VirtualNes.Core.CPU;
using INT = System.Int32;
using BYTE = System.Byte;
//using Codice.CM.Client.Differences;
namespace VirtualNes.Core
{
public class Mapper009 : Mapper
{
BYTE[] reg = new byte[4];
BYTE latch_a, latch_b;
public Mapper009(NES parent) : base(parent) { }
public override void Reset()
{
SetPROM_32K_Bank(0, PROM_8K_SIZE - 3, PROM_8K_SIZE - 2, PROM_8K_SIZE - 1);
reg[0] = 0; reg[1] = 4;
reg[2] = 0; reg[3] = 0;
latch_a = 0xFE;
latch_b = 0xFE;
SetVROM_4K_Bank(0, 4);
SetVROM_4K_Bank(4, 0);
nes.ppu.SetChrLatchMode(true);
}
//void Mapper009::Write(WORD addr, BYTE data)
public override void Write(ushort addr, byte data)
{
switch (addr & 0xF000)
{
case 0xA000:
SetPROM_8K_Bank(4, data);
break;
case 0xB000:
reg[0] = data;
if (latch_a == 0xFD)
{
SetVROM_4K_Bank(0, reg[0]);
}
break;
case 0xC000:
reg[1] = data;
if (latch_a == 0xFE)
{
SetVROM_4K_Bank(0, reg[1]);
}
break;
case 0xD000:
reg[2] = data;
if (latch_b == 0xFD)
{
SetVROM_4K_Bank(4, reg[2]);
}
break;
case 0xE000:
reg[3] = data;
if (latch_b == 0xFE)
{
SetVROM_4K_Bank(4, reg[3]);
}
break;
case 0xF000:
if ((data & 0x01) != 0) SetVRAM_Mirror(VRAM_HMIRROR);
else SetVRAM_Mirror(VRAM_VMIRROR);
break;
}
}
//void Mapper009::PPU_ChrLatch(WORD addr)
public override void PPU_ChrLatch(ushort addr)
{
if ((addr & 0x1FF0) == 0x0FD0 && latch_a != 0xFD)
{
latch_a = 0xFD;
SetVROM_4K_Bank(0, reg[0]);
}
else if ((addr & 0x1FF0) == 0x0FE0 && latch_a != 0xFE)
{
latch_a = 0xFE;
SetVROM_4K_Bank(0, reg[1]);
}
else if ((addr & 0x1FF0) == 0x1FD0 && latch_b != 0xFD)
{
latch_b = 0xFD;
SetVROM_4K_Bank(4, reg[2]);
}
else if ((addr & 0x1FF0) == 0x1FE0 && latch_b != 0xFE)
{
latch_b = 0xFE;
SetVROM_4K_Bank(4, reg[3]);
}
}
//void Mapper009::SaveState(LPBYTE p)
public override void SaveState(byte[] p)
{
p[0] = reg[0];
p[1] = reg[1];
p[2] = reg[2];
p[3] = reg[3];
p[4] = latch_a;
p[5] = latch_b;
}
//void Mapper009::LoadState(LPBYTE p)
public override void LoadState(byte[] p)
{
reg[0] = p[0];
reg[1] = p[1];
reg[2] = p[2];
reg[3] = p[3];
latch_a = p[4];
latch_b = p[5];
}
public override bool IsStateSave()
{
return true;
}
}
}