AxibugEmuOnline/AxibugEmuOnline.Client/Assets/Script/Emu/InputManager/LocalKeyMapper.cs
2024-07-18 15:26:43 +08:00

73 lines
2.5 KiB
C#

using MyNes.Core;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace AxibugEmuOnline.Client.Input
{
public class LocalKeyMapper : KeyMapper
{
private Dictionary<KeyCode, EnumKeyKind> m_mapper = new Dictionary<KeyCode, EnumKeyKind>();
private Dictionary<EnumKeyKind, KeyCode> m_mapperOpp = new Dictionary<EnumKeyKind, KeyCode>();
private Dictionary<EnumKeyKind, int> m_keyIndexTable = new Dictionary<EnumKeyKind, int>();
private EnumKeyKind[] m_focusKeys;
private bool[] m_keyStates;
public override void Init()
{
SetKeyMapper(KeyCode.W, EnumKeyKind.Up);
SetKeyMapper(KeyCode.S, EnumKeyKind.Down);
SetKeyMapper(KeyCode.A, EnumKeyKind.Left);
SetKeyMapper(KeyCode.D, EnumKeyKind.Right);
SetKeyMapper(KeyCode.V, EnumKeyKind.Select);
SetKeyMapper(KeyCode.B, EnumKeyKind.Start);
SetKeyMapper(KeyCode.J, EnumKeyKind.B);
SetKeyMapper(KeyCode.K, EnumKeyKind.A);
SetKeyMapper(KeyCode.U, EnumKeyKind.TurboB);
SetKeyMapper(KeyCode.I, EnumKeyKind.TurboA);
SetComplete();
}
void SetKeyMapper(KeyCode inputKeycode, EnumKeyKind joyKey)
{
if (m_mapperOpp.TryGetValue(joyKey, out KeyCode keyCode))//如果该映射已设置过,移除之前的映射
{
m_mapperOpp.Remove(joyKey);
m_mapper.Remove(keyCode);
}
m_mapper[inputKeycode] = joyKey;
m_mapperOpp[joyKey] = inputKeycode;
}
void SetComplete()
{
m_focusKeys = m_mapperOpp.Keys.ToArray();
m_keyStates = new bool[m_focusKeys.Length];
m_keyIndexTable.Clear();
for (int i = 0; i < m_focusKeys.Length; i++)
{
m_keyIndexTable[m_focusKeys[i]] = i;
}
}
public override void Update()
{
if (m_focusKeys == null) return;
for (int i = 0; i < m_focusKeys.Length; i++)
{
var keyCode = m_mapperOpp[m_focusKeys[i]];
m_keyStates[i] = UnityEngine.Input.GetKey(keyCode);
}
}
public override bool IsPressing(EnumKeyKind keyKind)
{
if (!m_keyIndexTable.TryGetValue(keyKind, out int index)) return false;//没有设置映射,直接false
return m_keyStates[index];
}
}
}