73 lines
2.5 KiB
C#
73 lines
2.5 KiB
C#
using MyNes.Core;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace AxibugEmuOnline.Client.Input
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{
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public class LocalKeyMapper : KeyMapper
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{
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private Dictionary<KeyCode, EnumKeyKind> m_mapper = new Dictionary<KeyCode, EnumKeyKind>();
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private Dictionary<EnumKeyKind, KeyCode> m_mapperOpp = new Dictionary<EnumKeyKind, KeyCode>();
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private Dictionary<EnumKeyKind, int> m_keyIndexTable = new Dictionary<EnumKeyKind, int>();
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private EnumKeyKind[] m_focusKeys;
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private bool[] m_keyStates;
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public override void Init()
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{
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SetKeyMapper(KeyCode.W, EnumKeyKind.Up);
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SetKeyMapper(KeyCode.S, EnumKeyKind.Down);
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SetKeyMapper(KeyCode.A, EnumKeyKind.Left);
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SetKeyMapper(KeyCode.D, EnumKeyKind.Right);
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SetKeyMapper(KeyCode.V, EnumKeyKind.Select);
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SetKeyMapper(KeyCode.B, EnumKeyKind.Start);
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SetKeyMapper(KeyCode.J, EnumKeyKind.B);
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SetKeyMapper(KeyCode.K, EnumKeyKind.A);
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SetKeyMapper(KeyCode.U, EnumKeyKind.TurboB);
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SetKeyMapper(KeyCode.I, EnumKeyKind.TurboA);
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SetComplete();
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}
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void SetKeyMapper(KeyCode inputKeycode, EnumKeyKind joyKey)
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{
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if (m_mapperOpp.TryGetValue(joyKey, out KeyCode keyCode))//如果该映射已设置过,移除之前的映射
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{
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m_mapperOpp.Remove(joyKey);
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m_mapper.Remove(keyCode);
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}
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m_mapper[inputKeycode] = joyKey;
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m_mapperOpp[joyKey] = inputKeycode;
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}
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void SetComplete()
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{
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m_focusKeys = m_mapperOpp.Keys.ToArray();
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m_keyStates = new bool[m_focusKeys.Length];
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m_keyIndexTable.Clear();
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for (int i = 0; i < m_focusKeys.Length; i++)
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{
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m_keyIndexTable[m_focusKeys[i]] = i;
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}
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}
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public override void Update()
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{
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if (m_focusKeys == null) return;
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for (int i = 0; i < m_focusKeys.Length; i++)
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{
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var keyCode = m_mapperOpp[m_focusKeys[i]];
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m_keyStates[i] = UnityEngine.Input.GetKey(keyCode);
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}
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}
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public override bool IsPressing(EnumKeyKind keyKind)
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{
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if (!m_keyIndexTable.TryGetValue(keyKind, out int index)) return false;//没有设置映射,直接false
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return m_keyStates[index];
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}
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}
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}
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