97 lines
2.6 KiB
C#
97 lines
2.6 KiB
C#
namespace AxibugEmuOnline.Client.Event
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{
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public enum EEvent
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{
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// 添加你自己需要的事件类型
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/// <summary>
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/// 登录成功
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/// </summary>
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OnLoginSucceed,
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/// <summary>
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/// 当登录被置为false时
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/// </summary>
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OnLossLoginState,
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/// <summary>
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/// 登录失败
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/// </summary>
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OnLoginFailed,
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OnChatMsg,
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//自己的信息更新(比如改名更新)
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OnSelfInfoUpdate,
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//更新其他用户信息
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OnOtherUserInfoUpdate,
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//用户列表,登录和离开
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OnUserListAllUpdate,
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OnUserLogin,
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OnUserLoginOut,
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OnRoomListAllUpdate,//房间列表全量刷新
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OnRoomListSingleAdd,//房间列表中新增房间
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OnRoomListSingleUpdate,//房间列表中单个更新
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OnRoomListSingleClose,//房间关闭
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OnRoomGetRoomScreen,//获取到房间数据
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/// <summary>
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/// 我的房间创建成功
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/// </summary>
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OnMineRoomCreated,
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/// <summary>
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/// 我进入房间
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/// </summary>
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OnMineJoinRoom,
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/// <summary>
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/// 我离开房间
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/// </summary>
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OnMineLeavnRoom,
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/// <summary>
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/// 其他人进入房间
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/// </summary>
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OnOtherPlayerJoinRoom,
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/// <summary>
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/// 其他人离开房间
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/// </summary>
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OnOtherPlayerLeavnRoom,
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/// <summary>
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/// 服务器等待Step更新
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/// </summary>
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OnRoomWaitStepChange,
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/// <summary>
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/// 当房间中手柄位信息发生任何变化时触发,进入房间后也应该触发
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/// </summary>
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OnRoomSlotDataChanged,
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/// <summary>
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/// 当手柄连接设置发生变化时触发
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/// </summary>
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OnControllerConnectChanged,
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/// <summary>
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/// 当本机手柄渴望插入时触发
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/// <para>参数: <see cref="int"/> 本地手柄序号[0,3]</para>
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/// </summary>
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OnLocalJoyDesireInvert,
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/// <summary>
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/// 当Rom文件下载完毕时触发
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/// <para><see cref="int"/>RomID</para>
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/// </summary>
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OnRomFileDownloaded,
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/// <summary>
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/// 当Rom收藏状态变化时触发
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/// <para><see cref="int"/>RomID</para>
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/// </summary>
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OnRomStarStateChanged,
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/// <summary>
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/// 网络即时存档列表更新
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/// </summary>
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OnNetGameSavListUpdate,
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}
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}
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