38 lines
811 B
C++
38 lines
811 B
C++
//////////////////////////////////////////////////////////////////////////
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// Mapper198 Nintendo MMC3 //
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//////////////////////////////////////////////////////////////////////////
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class Mapper198 : public Mapper
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{
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public:
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Mapper198( NES* parent ) : Mapper(parent) {}
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void Reset();
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void Write( WORD addr, BYTE data );
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BYTE ReadLow( WORD addr );
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void WriteLow(WORD addr, BYTE data);
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// For state save
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BOOL IsStateSave() { return TRUE; }
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void SaveState( LPBYTE p );
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void LoadState( LPBYTE p );
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protected:
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BYTE reg[8];
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BYTE prg0, prg1, prg2, prg3;
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BYTE chr01, chr23, chr4, chr5, chr6, chr7;
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BYTE adr5000buf[1024*4];
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BYTE sp_rom;
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BYTE reg6800;
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BYTE reg6803;
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BYTE wram_bank;
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BYTE wram_count;
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private:
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void SetBank_CPU();
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void SetBank_PPU();
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};
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