AxibugEmuOnline/virtuanessrc097-master/NES/PadEX/EXPAD_Zapper.cpp

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//////////////////////////////////////////////////////////////////////////
// Zapper //
//////////////////////////////////////////////////////////////////////////
void EXPAD_Zapper::Reset()
{
zapper_button = 0;
zapper_offscreen = 0;
}
BYTE EXPAD_Zapper::Read4017()
{
BYTE data = 0x08;
if( zapper_button ) {
data |= 0x10;
zapper_offscreen = zapper_button & 0x02;
}
if( nes->GetZapperHit() ) {
if( DirectDraw.GetZapperHit() >= 0x40 )
data &= ~0x08;
}
// Fire offscreen with right mouse button
if ( zapper_offscreen )
data |= 0x08;
// Fire at the screen with left mouse button
if ( zapper_button & 0x01 )
zapper_offscreen = 0;
return data;
}
void EXPAD_Zapper::Sync()
{
nes->GetZapperPos( zapper_x, zapper_y );
zapper_button = 0;
if( ::GetAsyncKeyState(VK_LBUTTON)&0x8000 )
zapper_button |= 0x01;
else if( ::GetAsyncKeyState(VK_RBUTTON)&0x8000 )
zapper_button |= 0x02;
}
void EXPAD_Zapper::SetSyncData( INT type, LONG data )
{
if( type == 0 ) {
zapper_x = data;
} else if( type == 1 ) {
zapper_y = data;
} else if( type == 2 ) {
zapper_button = (BYTE)(data&0x03);
}
}
LONG EXPAD_Zapper::GetSyncData( INT type )
{
LONG data = 0;
if( type == 0 ) {
data = zapper_x;
} else if( type == 1 ) {
data = zapper_y;
} else if( type == 2 ) {
data = (zapper_button&0x03);
}
return data;
}